#ifndef COMPILER_UTIL_H
#define COMPILER_UTIL_H
+#include <stack>
+
+#include "angle_gl.h"
+#include <GLSLANG/ShaderLang.h>
+
+#include "compiler/translator/Types.h"
+
// atof_clamp is like atof but
// 1. it forces C locale, i.e. forcing '.' as decimal point.
// 2. it clamps the value to -FLT_MAX or FLT_MAX if overflow happens.
// Return false if overflow happens.
extern bool atoi_clamp(const char *str, int *value);
+namespace sh
+{
+
+GLenum GLVariableType(const TType &type);
+GLenum GLVariablePrecision(const TType &type);
+bool IsVaryingIn(TQualifier qualifier);
+bool IsVaryingOut(TQualifier qualifier);
+bool IsVarying(TQualifier qualifier);
+InterpolationType GetInterpolationType(TQualifier qualifier);
+TString ArrayString(const TType &type);
+
+class GetVariableTraverser
+{
+ public:
+ GetVariableTraverser() {}
+
+ template <typename VarT>
+ void traverse(const TType &type, const TString &name, std::vector<VarT> *output);
+
+ protected:
+ // May be overloaded
+ virtual void visitVariable(ShaderVariable *newVar) {}
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(GetVariableTraverser);
+};
+
+}
+
#endif // COMPILER_UTIL_H