#include <GLSLANG/ShaderLang.h>
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
// Traverses intermediate tree to collect all attributes, uniforms, varyings.
class CollectVariables : public TIntermTraverser
{
public:
- CollectVariables(std::vector<sh::Attribute> *attribs,
- std::vector<sh::Attribute> *outputVariables,
- std::vector<sh::Uniform> *uniforms,
- std::vector<sh::Varying> *varyings,
- std::vector<sh::InterfaceBlock> *interfaceBlocks,
+ CollectVariables(std::vector<Attribute> *attribs,
+ std::vector<Attribute> *outputVariables,
+ std::vector<Uniform> *uniforms,
+ std::vector<Varying> *varyings,
+ std::vector<InterfaceBlock> *interfaceBlocks,
ShHashFunction64 hashFunction);
virtual void visitSymbol(TIntermSymbol *symbol);
virtual bool visitAggregate(Visit, TIntermAggregate *node);
+ virtual bool visitBinary(Visit visit, TIntermBinary *binaryNode);
private:
template <typename VarT>
template <typename VarT>
void visitInfoList(const TIntermSequence &sequence, std::vector<VarT> *infoList) const;
- std::vector<sh::Attribute> *mAttribs;
- std::vector<sh::Attribute> *mOutputVariables;
- std::vector<sh::Uniform> *mUniforms;
- std::vector<sh::Varying> *mVaryings;
- std::vector<sh::InterfaceBlock> *mInterfaceBlocks;
+ std::vector<Attribute> *mAttribs;
+ std::vector<Attribute> *mOutputVariables;
+ std::vector<Uniform> *mUniforms;
+ std::vector<Varying> *mVaryings;
+ std::vector<InterfaceBlock> *mInterfaceBlocks;
- std::map<std::string, sh::InterfaceBlockField *> mInterfaceBlockFields;
+ std::map<std::string, InterfaceBlockField *> mInterfaceBlockFields;
bool mPointCoordAdded;
bool mFrontFacingAdded;
};
// Expand struct variables to flattened lists of split variables
-// Implemented for sh::Varying and sh::Uniform.
template <typename VarT>
-void ExpandVariables(const std::vector<VarT> &compact, std::vector<VarT> *expanded);
+void ExpandVariables(const std::vector<VarT> &compact,
+ std::vector<ShaderVariable> *expanded);
+
+}
#endif // COMPILER_VARIABLE_INFO_H_