Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / third_party / angle / projects / src / libEGL.vcxproj
index a8485d7..94ce136 100644 (file)
@@ -1,25 +1,37 @@
 <?xml version="1.0" encoding="utf-8"?>\r
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
   <ItemGroup Label="ProjectConfigurations">\r
     <ProjectConfiguration Include="Debug|Win32">\r
       <Configuration>Debug</Configuration>\r
       <Platform>Win32</Platform>\r
     </ProjectConfiguration>\r
+    <ProjectConfiguration Include="Debug|x64">\r
+      <Configuration>Debug</Configuration>\r
+      <Platform>x64</Platform>\r
+    </ProjectConfiguration>\r
     <ProjectConfiguration Include="Release|Win32">\r
       <Configuration>Release</Configuration>\r
       <Platform>Win32</Platform>\r
     </ProjectConfiguration>\r
+    <ProjectConfiguration Include="Release|x64">\r
+      <Configuration>Release</Configuration>\r
+      <Platform>x64</Platform>\r
+    </ProjectConfiguration>\r
   </ItemGroup>\r
   <PropertyGroup Label="Globals">\r
     <ProjectGuid>{FBAEE4F6-562A-588F-01F9-72DCABB3B061}</ProjectGuid>\r
     <Keyword>Win32Proj</Keyword>\r
     <RootNamespace>libEGL</RootNamespace>\r
+    <IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename>\r
   </PropertyGroup>\r
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props"/>\r
   <PropertyGroup Label="Configuration">\r
     <CharacterSet>MultiByte</CharacterSet>\r
     <ConfigurationType>DynamicLibrary</ConfigurationType>\r
   </PropertyGroup>\r
+  <PropertyGroup Label="Locals">\r
+    <PlatformToolset>v120</PlatformToolset>\r
+  </PropertyGroup>\r
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props"/>\r
   <ImportGroup Label="ExtensionSettings"/>\r
   <ImportGroup Label="PropertySheets">\r
@@ -31,7 +43,9 @@
     <OutDir>$(SolutionDir)$(Configuration)_$(Platform)\</OutDir>\r
     <IntDir>$(OutDir)obj\$(ProjectName)\</IntDir>\r
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>\r
+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>\r
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>\r
+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>\r
     <TargetName>$(ProjectName)</TargetName>\r
     <TargetPath>$(OutDir)\$(ProjectName)$(TargetExt)</TargetPath>\r
   </PropertyGroup>\r
       <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>\r
       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
       <BufferSecurityCheck>true</BufferSecurityCheck>\r
+      <CompileAsWinRT>false</CompileAsWinRT>\r
       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
-      <DisableSpecificWarnings>4100;4127;4239;4244;4245;4512;4702;4530;4718;4267;%(DisableSpecificWarnings)</DisableSpecificWarnings>\r
+      <DisableSpecificWarnings>4100;4127;4239;4244;4245;4251;4512;4702;4530;4718;4267;4264;4447;4075;%(DisableSpecificWarnings)</DisableSpecificWarnings>\r
+      <ExceptionHandling>false</ExceptionHandling>\r
       <FunctionLevelLinking>true</FunctionLevelLinking>\r
       <MinimalRebuild>false</MinimalRebuild>\r
       <Optimization>Disabled</Optimization>\r
-      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;NOMINMAX;ANGLE_ENABLE_PERF;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
-      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\r
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>\r
+      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>\r
       <RuntimeTypeInfo>true</RuntimeTypeInfo>\r
       <TreatWarningAsError>true</TreatWarningAsError>\r
       <WarningLevel>Level4</WarningLevel>\r
     </ClCompile>\r
     <Lib>\r
       <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>\r
+      <TargetMachine>MachineX86</TargetMachine>\r
     </Lib>\r
     <Link>\r
       <AdditionalDependencies>d3d9.lib;kernel32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;user32.lib;uuid.lib;odbc32.lib;odbccp32.lib;delayimp.lib</AdditionalDependencies>\r
       <SubSystem>Console</SubSystem>\r
       <TargetMachine>MachineX86</TargetMachine>\r
     </Link>\r
+    <Midl>\r
+      <AdditionalIncludeDirectories>C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+    </Midl>\r
     <ResourceCompile>\r
       <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate\angle;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
       <Culture>0x0409</Culture>\r
-      <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;NOMINMAX;ANGLE_ENABLE_PERF;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+    </ResourceCompile>\r
+  </ItemDefinitionGroup>\r
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">\r
+    <ClCompile>\r
+      <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate\angle;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+      <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>\r
+      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
+      <BufferSecurityCheck>true</BufferSecurityCheck>\r
+      <CompileAsWinRT>false</CompileAsWinRT>\r
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
+      <DisableSpecificWarnings>4100;4127;4239;4244;4245;4251;4512;4702;4530;4718;4267;4264;4447;4075;%(DisableSpecificWarnings)</DisableSpecificWarnings>\r
+      <ExceptionHandling>false</ExceptionHandling>\r
+      <FunctionLevelLinking>true</FunctionLevelLinking>\r
+      <MinimalRebuild>false</MinimalRebuild>\r
+      <Optimization>Disabled</Optimization>\r
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>\r
+      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>\r
+      <RuntimeTypeInfo>true</RuntimeTypeInfo>\r
+      <TreatWarningAsError>true</TreatWarningAsError>\r
+      <WarningLevel>Level4</WarningLevel>\r
+    </ClCompile>\r
+    <Lib>\r
+      <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>\r
+      <TargetMachine>MachineX64</TargetMachine>\r
+    </Lib>\r
+    <Link>\r
+      <AdditionalDependencies>d3d9.lib;kernel32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;user32.lib;uuid.lib;odbc32.lib;odbccp32.lib;delayimp.lib</AdditionalDependencies>\r
+      <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>\r
+      <FixedBaseAddress>false</FixedBaseAddress>\r
+      <GenerateDebugInformation>true</GenerateDebugInformation>\r
+      <ImportLibrary>$(OutDir)lib\$(TargetName).lib</ImportLibrary>\r
+      <MapFileName>$(OutDir)$(TargetName).map</MapFileName>\r
+      <ModuleDefinitionFile>..\..\src\libEGL\libEGL.def</ModuleDefinitionFile>\r
+      <OutputFile>$(OutDir)$(ProjectName)$(TargetExt)</OutputFile>\r
+      <SubSystem>Console</SubSystem>\r
+      <TargetMachine>MachineX64</TargetMachine>\r
+    </Link>\r
+    <Midl>\r
+      <AdditionalIncludeDirectories>C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+    </Midl>\r
+    <ResourceCompile>\r
+      <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate\angle;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+      <Culture>0x0409</Culture>\r
+      <PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
     </ResourceCompile>\r
   </ItemDefinitionGroup>\r
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
       <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate\angle;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
       <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>\r
       <BufferSecurityCheck>true</BufferSecurityCheck>\r
+      <CompileAsWinRT>false</CompileAsWinRT>\r
       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
-      <DisableSpecificWarnings>4100;4127;4239;4244;4245;4512;4702;4530;4718;4267;%(DisableSpecificWarnings)</DisableSpecificWarnings>\r
+      <DisableSpecificWarnings>4100;4127;4239;4244;4245;4251;4512;4702;4530;4718;4267;4264;4447;4075;%(DisableSpecificWarnings)</DisableSpecificWarnings>\r
+      <ExceptionHandling>false</ExceptionHandling>\r
       <FunctionLevelLinking>true</FunctionLevelLinking>\r
       <MinimalRebuild>false</MinimalRebuild>\r
       <Optimization>MaxSpeed</Optimization>\r
-      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;NOMINMAX;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
-      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>\r
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>\r
+      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>\r
       <RuntimeTypeInfo>true</RuntimeTypeInfo>\r
       <TreatWarningAsError>true</TreatWarningAsError>\r
       <WarningLevel>Level4</WarningLevel>\r
     </ClCompile>\r
     <Lib>\r
       <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>\r
+      <TargetMachine>MachineX86</TargetMachine>\r
     </Lib>\r
     <Link>\r
       <AdditionalDependencies>d3d9.lib;kernel32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;user32.lib;uuid.lib;odbc32.lib;odbccp32.lib;delayimp.lib</AdditionalDependencies>\r
       <SubSystem>Console</SubSystem>\r
       <TargetMachine>MachineX86</TargetMachine>\r
     </Link>\r
+    <Midl>\r
+      <AdditionalIncludeDirectories>C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+    </Midl>\r
+    <ResourceCompile>\r
+      <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate\angle;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+      <Culture>0x0409</Culture>\r
+      <PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+    </ResourceCompile>\r
+  </ItemDefinitionGroup>\r
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">\r
+    <ClCompile>\r
+      <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate\angle;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+      <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>\r
+      <BufferSecurityCheck>true</BufferSecurityCheck>\r
+      <CompileAsWinRT>false</CompileAsWinRT>\r
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
+      <DisableSpecificWarnings>4100;4127;4239;4244;4245;4251;4512;4702;4530;4718;4267;4264;4447;4075;%(DisableSpecificWarnings)</DisableSpecificWarnings>\r
+      <ExceptionHandling>false</ExceptionHandling>\r
+      <FunctionLevelLinking>true</FunctionLevelLinking>\r
+      <MinimalRebuild>false</MinimalRebuild>\r
+      <Optimization>MaxSpeed</Optimization>\r
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>\r
+      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>\r
+      <RuntimeTypeInfo>true</RuntimeTypeInfo>\r
+      <TreatWarningAsError>true</TreatWarningAsError>\r
+      <WarningLevel>Level4</WarningLevel>\r
+    </ClCompile>\r
+    <Lib>\r
+      <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>\r
+      <TargetMachine>MachineX64</TargetMachine>\r
+    </Lib>\r
+    <Link>\r
+      <AdditionalDependencies>d3d9.lib;kernel32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;user32.lib;uuid.lib;odbc32.lib;odbccp32.lib;delayimp.lib</AdditionalDependencies>\r
+      <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>\r
+      <FixedBaseAddress>false</FixedBaseAddress>\r
+      <GenerateDebugInformation>false</GenerateDebugInformation>\r
+      <ImportLibrary>$(OutDir)lib\$(TargetName).lib</ImportLibrary>\r
+      <MapFileName>$(OutDir)$(TargetName).map</MapFileName>\r
+      <ModuleDefinitionFile>..\..\src\libEGL\libEGL.def</ModuleDefinitionFile>\r
+      <OutputFile>$(OutDir)$(ProjectName)$(TargetExt)</OutputFile>\r
+      <SubSystem>Console</SubSystem>\r
+      <TargetMachine>MachineX64</TargetMachine>\r
+    </Link>\r
+    <Midl>\r
+      <AdditionalIncludeDirectories>C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+    </Midl>\r
     <ResourceCompile>\r
       <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate\angle;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
       <Culture>0x0409</Culture>\r
-      <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;NOMINMAX;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
     </ResourceCompile>\r
   </ItemDefinitionGroup>\r
   <ItemGroup>\r
-    <None Include="..\..\src\angle.gyp"/>\r
     <None Include="..\..\src\libEGL\libEGL.def"/>\r
+    <None Include="..\..\src\angle.gyp"/>\r
   </ItemGroup>\r
   <ItemGroup>\r
-    <ClInclude Include="..\..\src\libEGL\Surface.h"/>\r
-    <ClInclude Include="..\..\src\libEGL\resource.h"/>\r
-    <ClInclude Include="..\..\src\libEGL\Config.h"/>\r
-    <ClInclude Include="..\..\src\libEGL\main.h"/>\r
-    <ClInclude Include="..\..\src\libEGL\Display.h"/>\r
-    <ClInclude Include="..\..\src\common\RefCountObject.h"/>\r
-    <ClInclude Include="..\..\src\common\debug.h"/>\r
-    <ClInclude Include="..\..\src\common\mathutil.h"/>\r
-    <ClInclude Include="..\..\src\common\event_tracer.h"/>\r
-    <ClInclude Include="..\..\src\common\version.h"/>\r
-    <ClInclude Include="..\..\src\common\utilities.h"/>\r
-    <ClInclude Include="..\..\src\common\angleutils.h"/>\r
-    <ClInclude Include="..\..\src\common\shadervars.h"/>\r
-    <ClInclude Include="..\..\src\common\blocklayout.h"/>\r
-    <ClInclude Include="..\..\include\KHR\khrplatform.h"/>\r
-    <ClInclude Include="..\..\include\GLSLANG\ShaderLang.h"/>\r
+    <ClInclude Include="..\..\include\EGL\egl.h"/>\r
+    <ClInclude Include="..\..\include\EGL\eglext.h"/>\r
+    <ClInclude Include="..\..\include\EGL\eglplatform.h"/>\r
     <ClInclude Include="..\..\include\GLES2\gl2.h"/>\r
-    <ClInclude Include="..\..\include\GLES2\gl2platform.h"/>\r
     <ClInclude Include="..\..\include\GLES2\gl2ext.h"/>\r
-    <ClInclude Include="..\..\include\GLES3\gl3ext.h"/>\r
+    <ClInclude Include="..\..\include\GLES2\gl2platform.h"/>\r
     <ClInclude Include="..\..\include\GLES3\gl3.h"/>\r
+    <ClInclude Include="..\..\include\GLES3\gl3ext.h"/>\r
     <ClInclude Include="..\..\include\GLES3\gl3platform.h"/>\r
-    <ClInclude Include="..\..\include\EGL\eglext.h"/>\r
-    <ClInclude Include="..\..\include\EGL\eglplatform.h"/>\r
-    <ClInclude Include="..\..\include\EGL\egl.h"/>\r
+    <ClInclude Include="..\..\include\GLSLANG\ShaderLang.h"/>\r
+    <ClInclude Include="..\..\include\GLSLANG\ShaderVars.h"/>\r
+    <ClInclude Include="..\..\include\KHR\khrplatform.h"/>\r
+    <ClInclude Include="..\..\include\angle_gl.h"/>\r
+    <ClInclude Include="..\..\src\common\RefCountObject.h"/>\r
+    <ClInclude Include="..\..\src\common\angleutils.h"/>\r
+    <ClInclude Include="..\..\src\common\debug.h"/>\r
+    <ClInclude Include="..\..\src\common\event_tracer.h"/>\r
+    <ClInclude Include="..\..\src\common\mathutil.h"/>\r
+    <ClInclude Include="..\..\src\common\platform.h"/>\r
+    <ClInclude Include="..\..\src\common\NativeWindow.h"/>\r
+    <ClInclude Include="..\..\src\common\tls.h"/>\r
+    <ClInclude Include="..\..\src\common\utilities.h"/>\r
+    <ClInclude Include="..\..\src\common\version.h"/>\r
+    <ClInclude Include="..\..\src\libEGL\Config.h"/>\r
+    <ClInclude Include="..\..\src\libEGL\Display.h"/>\r
+    <ClInclude Include="..\..\src\libEGL\Surface.h"/>\r
+    <ClInclude Include="..\..\src\libEGL\main.h"/>\r
+    <ClInclude Include="..\..\src\libEGL\resource.h"/>\r
   </ItemGroup>\r
   <ItemGroup>\r
-    <ClCompile Include="..\..\src\libEGL\Surface.cpp"/>\r
-    <ClCompile Include="..\..\src\libEGL\Config.cpp"/>\r
-    <ClCompile Include="..\..\src\libEGL\main.cpp"/>\r
-    <ClCompile Include="..\..\src\libEGL\Display.cpp"/>\r
-    <ClCompile Include="..\..\src\libEGL\libEGL.cpp"/>\r
-    <ClCompile Include="..\..\src\common\mathutil.cpp"/>\r
     <ClCompile Include="..\..\src\common\RefCountObject.cpp"/>\r
+    <ClCompile Include="..\..\src\common\angleutils.cpp"/>\r
     <ClCompile Include="..\..\src\common\debug.cpp"/>\r
     <ClCompile Include="..\..\src\common\event_tracer.cpp"/>\r
+    <ClCompile Include="..\..\src\common\mathutil.cpp"/>\r
+    <ClCompile Include="..\..\src\common\tls.cpp"/>\r
     <ClCompile Include="..\..\src\common\utilities.cpp"/>\r
-    <ClCompile Include="..\..\src\common\blocklayout.cpp"/>\r
+    <ClCompile Include="..\..\src\libEGL\Config.cpp"/>\r
+    <ClCompile Include="..\..\src\libEGL\Display.cpp"/>\r
+    <ClCompile Include="..\..\src\libEGL\Surface.cpp"/>\r
+    <ClCompile Include="..\..\src\libEGL\libEGL.cpp"/>\r
+    <ClCompile Include="..\..\src\libEGL\main.cpp"/>\r
+    <ClCompile Include="..\..\src\common\win32\NativeWindow.cpp"/>\r
   </ItemGroup>\r
   <ItemGroup>\r
     <ResourceCompile Include="..\..\src\libEGL\libEGL.rc"/>\r