// optimizations.
// The |disableContext| enum controls most processing in
// GraphicsContext to isolate the painting code in performance tests.
- virtual void paintContents(WebCanvas*, const WebRect& clip, bool canPaintLCDText, WebFloatRect& opaque, GraphicsContextStatus = GraphicsContextEnabled) = 0;
+ virtual void paintContents(WebCanvas*, const WebRect& clip, bool canPaintLCDText, GraphicsContextStatus = GraphicsContextEnabled) = 0;
protected:
virtual ~WebContentLayerClient() { }