#ifndef FEOffset_h
#define FEOffset_h
-#include "platform/graphics/filters/Filter.h"
#include "platform/graphics/filters/FilterEffect.h"
namespace blink {
float dy() const;
void setDy(float);
- virtual FloatRect mapRect(const FloatRect&, bool forward = true) OVERRIDE FINAL;
+ virtual FloatRect mapRect(const FloatRect&, bool forward = true) override final;
- virtual TextStream& externalRepresentation(TextStream&, int indention) const OVERRIDE;
+ virtual TextStream& externalRepresentation(TextStream&, int indention) const override;
- virtual PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*) OVERRIDE;
+ virtual PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*) override;
private:
FEOffset(Filter*, float dx, float dy);
- virtual void applySoftware() OVERRIDE;
-
float m_dx;
float m_dy;
};