#ifndef FEGaussianBlur_h
#define FEGaussianBlur_h
-#include "platform/graphics/filters/Filter.h"
#include "platform/graphics/filters/FilterEffect.h"
namespace blink {
float stdDeviationY() const;
void setStdDeviationY(float);
- virtual FloatRect mapRect(const FloatRect&, bool forward = true) OVERRIDE FINAL;
- virtual FloatRect determineAbsolutePaintRect(const FloatRect& requestedRect) OVERRIDE;
+ virtual FloatRect mapRect(const FloatRect&, bool forward = true) override final;
+ virtual FloatRect determineAbsolutePaintRect(const FloatRect& requestedRect) override;
static IntSize calculateKernelSize(Filter*, const FloatPoint& std);
static IntSize calculateUnscaledKernelSize(const FloatPoint& std);
- virtual TextStream& externalRepresentation(TextStream&, int indention) const OVERRIDE;
+ virtual TextStream& externalRepresentation(TextStream&, int indention) const override;
private:
- static const int s_minimalRectDimension = 100 * 100; // Empirical data limit for parallel jobs
-
- template<typename Type>
- friend class ParallelJobs;
-
- struct PlatformApplyParameters {
- FEGaussianBlur* filter;
- RefPtr<Uint8ClampedArray> srcPixelArray;
- RefPtr<Uint8ClampedArray> dstPixelArray;
- int width;
- int height;
- unsigned kernelSizeX;
- unsigned kernelSizeY;
- };
-
FEGaussianBlur(Filter*, float, float);
- virtual void applySoftware() OVERRIDE;
-
- virtual PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*) OVERRIDE;
+ virtual PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*) override;
float m_stdX;
float m_stdY;