#define FEFlood_h
#include "platform/graphics/Color.h"
-#include "platform/graphics/filters/Filter.h"
#include "platform/graphics/filters/FilterEffect.h"
namespace blink {
// feFlood does not perform color interpolation of any kind, so the result is always in the current
// color space regardless of the value of color-interpolation-filters.
- virtual void setOperatingColorSpace(ColorSpace) OVERRIDE { }
- virtual void setResultColorSpace(ColorSpace) OVERRIDE { }
+ virtual void setOperatingColorSpace(ColorSpace) override { }
+ virtual void setResultColorSpace(ColorSpace) override { }
- virtual PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*) OVERRIDE;
+ virtual PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*) override;
- virtual TextStream& externalRepresentation(TextStream&, int indention) const OVERRIDE;
+ virtual TextStream& externalRepresentation(TextStream&, int indention) const override;
private:
FEFlood(Filter*, const Color&, float);
- virtual void applySoftware() OVERRIDE;
-
Color m_floodColor;
float m_floodOpacity;
};