#include "config.h"
#include "platform/graphics/ImageBuffer.h"
+#include "GrContext.h"
#include "platform/MIMETypeRegistry.h"
#include "platform/geometry/IntRect.h"
#include "platform/graphics/BitmapImage.h"
context->flush();
sharedContext->waitSyncPoint(context->insertSyncPoint());
+ // Undo grContext texture binding changes introduced in this function
+ provider->grContext()->resetContext(kTextureBinding_GrGLBackendState);
+
return true;
}