#include "platform/geometry/FloatSize.h"
#include "platform/geometry/IntRect.h"
#include "platform/graphics/Color.h"
+#include "platform/graphics/ContentLayerDelegate.h"
#include "platform/graphics/GraphicsLayerClient.h"
#include "platform/graphics/GraphicsLayerDebugInfo.h"
-#include "platform/graphics/OpaqueRectTrackingContentLayerDelegate.h"
#include "platform/graphics/filters/FilterOperations.h"
#include "platform/transforms/TransformationMatrix.h"
-#include "public/platform/WebAnimationDelegate.h"
+#include "public/platform/WebCompositorAnimationDelegate.h"
#include "public/platform/WebContentLayer.h"
#include "public/platform/WebImageLayer.h"
+#include "public/platform/WebInvalidationDebugAnnotations.h"
#include "public/platform/WebLayerClient.h"
#include "public/platform/WebLayerScrollClient.h"
#include "public/platform/WebNinePatchLayer.h"
class Image;
class JSONObject;
class ScrollableArea;
-class TextStream;
-class WebAnimation;
+class WebCompositorAnimation;
class WebLayer;
// FIXME: find a better home for this declaration.
// GraphicsLayer is an abstraction for a rendering surface with backing store,
// which may have associated transformation and animations.
-class PLATFORM_EXPORT GraphicsLayer : public GraphicsContextPainter, public WebAnimationDelegate, public WebLayerScrollClient, public WebLayerClient {
+class PLATFORM_EXPORT GraphicsLayer : public GraphicsContextPainter, public WebCompositorAnimationDelegate, public WebLayerScrollClient, public WebLayerClient {
WTF_MAKE_NONCOPYABLE(GraphicsLayer); WTF_MAKE_FAST_ALLOCATED;
public:
static PassOwnPtr<GraphicsLayer> create(GraphicsLayerFactory*, GraphicsLayerClient*);
void setNeedsDisplay();
// mark the given rect (in layer coords) as needing dispay. Never goes deep.
- void setNeedsDisplayInRect(const FloatRect&);
+ void setNeedsDisplayInRect(const FloatRect&, WebInvalidationDebugAnnotations);
void setContentsNeedsDisplay();
// Return true if the animation is handled by the compositing system. If this returns
// false, the animation will be run by AnimationController.
// These methods handle both transitions and keyframe animations.
- bool addAnimation(PassOwnPtr<WebAnimation>);
+ bool addAnimation(PassOwnPtr<WebCompositorAnimation>);
void pauseAnimation(int animationId, double /*timeOffset*/);
void removeAnimation(int animationId);
// GraphicsContextPainter implementation.
virtual void paint(GraphicsContext&, const IntRect& clip) OVERRIDE;
- // WebAnimationDelegate implementation.
- virtual void notifyAnimationStarted(double monotonicTime, WebAnimation::TargetProperty) OVERRIDE;
- virtual void notifyAnimationFinished(double monotonicTime, WebAnimation::TargetProperty) OVERRIDE;
+ // WebCompositorAnimationDelegate implementation.
+ virtual void notifyAnimationStarted(double monotonicTime, WebCompositorAnimation::TargetProperty) OVERRIDE;
+ virtual void notifyAnimationFinished(double monotonicTime, WebCompositorAnimation::TargetProperty) OVERRIDE;
// WebLayerScrollClient implementation.
virtual void didScroll() OVERRIDE;
Vector<LinkHighlightClient*> m_linkHighlights;
- OwnPtr<OpaqueRectTrackingContentLayerDelegate> m_opaqueRectTrackingContentLayerDelegate;
+ OwnPtr<ContentLayerDelegate> m_contentLayerDelegate;
ScrollableArea* m_scrollableArea;
GraphicsLayerDebugInfo m_debugInfo;