#include "config.h"
#include "platform/fonts/win/FontFallbackWin.h"
-#include "platform/win/HWndDC.h"
+#include "SkFontMgr.h"
+#include "SkTypeface.h"
#include "wtf/HashMap.h"
#include "wtf/text/StringHash.h"
#include "wtf/text/WTFString.h"
namespace {
-bool isFontPresent(const UChar* fontName)
+static inline bool isFontPresent(const UChar* fontName, SkFontMgr* fontManager)
{
- HFONT hfont = CreateFont(12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, fontName);
- if (!hfont)
+ String family = fontName;
+ RefPtr<SkTypeface> tf = adoptRef(fontManager->legacyCreateTypeface(family.utf8().data(), SkTypeface::kNormal));
+ if (!tf)
return false;
- HWndDC dc(0);
- HGDIOBJ oldFont = static_cast<HFONT>(SelectObject(dc, hfont));
- WCHAR actualFontName[LF_FACESIZE];
- GetTextFace(dc, LF_FACESIZE, actualFontName);
- actualFontName[LF_FACESIZE - 1] = 0;
- SelectObject(dc, oldFont);
- DeleteObject(hfont);
- // We don't have to worry about East Asian fonts with locale-dependent
- // names here for now.
- // FIXME: Why not?
- return !wcscmp(fontName, actualFontName);
+
+ SkTypeface::LocalizedStrings* actualFamilies = tf->createFamilyNameIterator();
+ bool matchesRequestedFamily = false;
+ SkTypeface::LocalizedString actualFamily;
+ while (actualFamilies->next(&actualFamily)) {
+ if (equalIgnoringCase(family, AtomicString::fromUTF8(actualFamily.fString.c_str()))) {
+ matchesRequestedFamily = true;
+ break;
+ }
+ }
+ actualFamilies->unref();
+
+ return matchesRequestedFamily;
}
// A simple mapping from UScriptCode to family name. This is a sparse array,
// which works well since the range of UScriptCode values is small.
typedef const UChar* ScriptToFontMap[USCRIPT_CODE_LIMIT];
-void initializeScriptFontMap(ScriptToFontMap& scriptFontMap)
+void initializeScriptMonospaceFontMap(ScriptToFontMap& scriptFontMap, SkFontMgr* fontManager)
+{
+ struct FontMap {
+ UScriptCode script;
+ const UChar* family;
+ };
+
+ static const FontMap fontMap[] = {
+ { USCRIPT_HEBREW, L"courier new" },
+ { USCRIPT_ARABIC, L"courier new" },
+ };
+
+ for (size_t i = 0; i < WTF_ARRAY_LENGTH(fontMap); ++i)
+ scriptFontMap[fontMap[i].script] = fontMap[i].family;
+}
+
+void initializeScriptFontMap(ScriptToFontMap& scriptFontMap, SkFontMgr* fontManager)
{
struct FontMap {
UScriptCode script;
scriptFontMap[script] = 0;
const UChar** familyPtr = scriptToFontFamilies[i].families;
while (*familyPtr) {
- if (isFontPresent(*familyPtr)) {
+ if (isFontPresent(*familyPtr, fontManager)) {
scriptFontMap[script] = *familyPtr;
break;
}
// - Update script_font_cache in response to WM_FONTCHANGE
const UChar* getFontFamilyForScript(UScriptCode script,
- FontDescription::GenericFamilyType generic)
+ FontDescription::GenericFamilyType generic,
+ SkFontMgr* fontManager)
{
static ScriptToFontMap scriptFontMap;
+ static ScriptToFontMap scriptMonospaceFontMap;
static bool initialized = false;
if (!initialized) {
- initializeScriptFontMap(scriptFontMap);
+ initializeScriptFontMap(scriptFontMap, fontManager);
+ initializeScriptMonospaceFontMap(scriptMonospaceFontMap, fontManager);
initialized = true;
}
if (script == USCRIPT_INVALID_CODE)
return 0;
ASSERT(script < USCRIPT_CODE_LIMIT);
+ if (generic == FontDescription::MonospaceFamily && scriptMonospaceFontMap[script])
+ return scriptMonospaceFontMap[script];
return scriptFontMap[script];
}
// font can cover) need to be taken into account
const UChar* getFallbackFamily(UChar32 character,
FontDescription::GenericFamilyType generic,
- UScriptCode* scriptChecked)
+ UScriptCode* scriptChecked,
+ SkFontMgr* fontManager)
{
ASSERT(character);
UScriptCode script = getScript(character);
if (script == USCRIPT_COMMON)
script = getScriptBasedOnUnicodeBlock(character);
- const UChar* family = getFontFamilyForScript(script, generic);
+ const UChar* family = getFontFamilyForScript(script, generic, fontManager);
// Another lame work-around to cover non-BMP characters.
// If the font family for script is not found or the character is
// not in BMP (> U+FFFF), we resort to the hard-coded list of
return family;
}
-
-const UChar* getFallbackFamilyForFirstNonCommonCharacter(const UChar* characters,
- int length,
- FontDescription::GenericFamilyType generic)
-{
- ASSERT(characters && characters[0] && length > 0);
- UScriptCode script = USCRIPT_COMMON;
-
- // Sometimes characters common to script (e.g. space) is at
- // the beginning of a string so that we need to skip them
- // to get a font required to render the string.
- int i = 0;
- UChar32 ucs4 = 0;
- while (i < length && script == USCRIPT_COMMON) {
- U16_NEXT(characters, i, length, ucs4);
- script = getScript(ucs4);
- }
-
- const UChar* family = getFallbackFamily(ucs4, generic, 0);
-
- return family;
-}
-
} // namespace WebCore