#include "platform/fonts/FontDescription.h"
#include "platform/fonts/FontFamily.h"
#include "platform/fonts/SegmentedFontData.h"
+#include "wtf/unicode/CharacterNames.h"
namespace blink {
// All fonts are custom fonts and are loading. Return the first FontData.
fontData = fontDataAt(fontDescription, 0);
if (fontData)
- return fontData->fontDataForCharacter(' ');
+ return fontData->fontDataForCharacter(space);
SimpleFontData* lastResortFallback = FontCache::fontCache()->getLastResortFallbackFont(fontDescription).get();
ASSERT(lastResortFallback);
return lastResortFallback;
}
- if (fontData->isSegmented() && !toSegmentedFontData(fontData)->containsCharacter(' '))
+ if (fontData->isSegmented() && !toSegmentedFontData(fontData)->containsCharacter(space))
continue;
- const SimpleFontData* fontDataForSpace = fontData->fontDataForCharacter(' ');
+ const SimpleFontData* fontDataForSpace = fontData->fontDataForCharacter(space);
ASSERT(fontDataForSpace);
// When a custom font is loading, we should use the correct fallback font to layout the text.