#include "wtf/MathExtras.h"
#include "wtf/OwnPtr.h"
-namespace WebCore {
+namespace blink {
void FFTFrame::doPaddedFFT(const float* data, size_t dataSize)
{
return newFrame.release();
}
-#if OS(WIN)
-// On Windows, the following pragmas are equivalent to compiling the code with /fp:fast. The
-// following code does not need precise FP semantics, and speed is critical here. See
-// crbug.com/316740 and crrev.com/116823002.
-#pragma float_control(push)
-#pragma float_control(except, off)
-#pragma float_control(precise, off)
-#pragma fp_contract(on)
-#pragma fenv_access(off)
-#endif
-
void FFTFrame::interpolateFrequencyComponents(const FFTFrame& frame1, const FFTFrame& frame2, double interp)
{
// FIXME : with some work, this method could be optimized
}
#endif // NDEBUG
-} // namespace WebCore
+} // namespace blink
#endif // ENABLE(WEB_AUDIO)