#define PlatformScreen_h
#include "platform/geometry/FloatRect.h"
+#include "public/platform/WebScreenOrientationType.h"
#include "wtf/Forward.h"
#include "wtf/RefPtr.h"
-typedef WTF::Vector<char> ColorProfile;
+namespace blink {
-namespace WebCore {
-
-class FloatRect;
class Widget;
PLATFORM_EXPORT int screenDepth(Widget*);
PLATFORM_EXPORT FloatRect screenRect(Widget*);
PLATFORM_EXPORT FloatRect screenAvailableRect(Widget*);
-PLATFORM_EXPORT void screenColorProfile(ColorProfile&);
PLATFORM_EXPORT uint16_t screenOrientationAngle(Widget*);
+PLATFORM_EXPORT WebScreenOrientationType screenOrientationType(Widget*);
-} // namespace WebCore
+} // namespace blink
#endif // PlatformScreen_h