#include "modules/webaudio/AudioParam.h"
#include "wtf/OwnPtr.h"
-namespace WebCore {
+namespace blink {
class DynamicsCompressor;
virtual ~DynamicsCompressorNode();
// AudioNode
+ virtual void dispose() OVERRIDE;
virtual void process(size_t framesToProcess) OVERRIDE;
virtual void initialize() OVERRIDE;
virtual void uninitialize() OVERRIDE;
RefPtrWillBeMember<AudioParam> m_release;
};
-} // namespace WebCore
+} // namespace blink
#endif // DynamicsCompressorNode_h