class AudioContext;
-class ChannelSplitterNode FINAL : public AudioNode {
+class ChannelSplitterNode final : public AudioNode {
DEFINE_WRAPPERTYPEINFO();
public:
static ChannelSplitterNode* create(AudioContext*, float sampleRate, unsigned numberOfOutputs);
// AudioNode
- virtual void process(size_t framesToProcess) OVERRIDE;
+ virtual void process(size_t framesToProcess) override;
private:
- virtual double tailTime() const OVERRIDE { return 0; }
- virtual double latencyTime() const OVERRIDE { return 0; }
+ virtual double tailTime() const override { return 0; }
+ virtual double latencyTime() const override { return 0; }
ChannelSplitterNode(AudioContext*, float sampleRate, unsigned numberOfOutputs);
};