class AudioContext;
class ChannelMergerNode FINAL : public AudioNode {
+ DEFINE_WRAPPERTYPEINFO();
public:
- static PassRefPtrWillBeRawPtr<ChannelMergerNode> create(AudioContext*, float sampleRate, unsigned numberOfInputs);
+ static ChannelMergerNode* create(AudioContext*, float sampleRate, unsigned numberOfInputs);
// AudioNode
virtual void process(size_t framesToProcess) OVERRIDE;