// In the case of multiple connections, the input will act as a unity-gain summing junction, mixing all the outputs.
// The number of channels of the input's bus is the maximum of the number of channels of all its connections.
-class AudioNodeInput FINAL : public AudioSummingJunction {
+class AudioNodeInput final : public AudioSummingJunction {
public:
static AudioNodeInput* create(AudioNode&);
// AudioSummingJunction
- virtual void trace(Visitor*) OVERRIDE;
- virtual void didUpdate() OVERRIDE;
+ virtual void trace(Visitor*) override;
+ virtual void didUpdate() override;
// Can be called from any thread.
AudioNode& node() const { return *m_node; }