#include "bindings/v8/ScriptWrappable.h"
#include "platform/geometry/FloatPoint3D.h"
+#include "platform/heap/Handle.h"
#include "wtf/PassRefPtr.h"
#include "wtf/RefCounted.h"
+#include "wtf/Vector.h"
namespace WebCore {
+class PannerNode;
+
// AudioListener maintains the state of the listener in the audio scene as defined in the OpenAL specification.
-class AudioListener : public ScriptWrappable, public RefCounted<AudioListener> {
+class AudioListener : public RefCountedWillBeGarbageCollectedFinalized<AudioListener>, public ScriptWrappable {
public:
- static PassRefPtr<AudioListener> create()
+ static PassRefPtrWillBeRawPtr<AudioListener> create()
{
- return adoptRef(new AudioListener());
+ return adoptRefWillBeNoop(new AudioListener());
}
+ virtual ~AudioListener();
// Position
void setPosition(float x, float y, float z) { setPosition(FloatPoint3D(x, y, z)); }
- void setPosition(const FloatPoint3D &position) { m_position = position; }
const FloatPoint3D& position() const { return m_position; }
- // Orientation
+ // Orientation and Up-vector
void setOrientation(float x, float y, float z, float upX, float upY, float upZ)
{
setOrientation(FloatPoint3D(x, y, z));
setUpVector(FloatPoint3D(upX, upY, upZ));
}
- void setOrientation(const FloatPoint3D &orientation) { m_orientation = orientation; }
const FloatPoint3D& orientation() const { return m_orientation; }
-
- // Up-vector
- void setUpVector(const FloatPoint3D &upVector) { m_upVector = upVector; }
const FloatPoint3D& upVector() const { return m_upVector; }
// Velocity
void setVelocity(float x, float y, float z) { setVelocity(FloatPoint3D(x, y, z)); }
- void setVelocity(const FloatPoint3D &velocity) { m_velocity = velocity; }
const FloatPoint3D& velocity() const { return m_velocity; }
// Doppler factor
- void setDopplerFactor(double dopplerFactor) { m_dopplerFactor = dopplerFactor; }
+ void setDopplerFactor(double);
double dopplerFactor() const { return m_dopplerFactor; }
// Speed of sound
- void setSpeedOfSound(double speedOfSound) { m_speedOfSound = speedOfSound; }
+ void setSpeedOfSound(double);
double speedOfSound() const { return m_speedOfSound; }
+ Mutex& listenerLock() { return m_listenerLock; }
+ void addPanner(PannerNode*);
+ void removePanner(PannerNode*);
+
+ void trace(Visitor*) { }
+
private:
AudioListener();
- // Position / Orientation
+ void setPosition(const FloatPoint3D&);
+ void setOrientation(const FloatPoint3D&);
+ void setUpVector(const FloatPoint3D&);
+ void setVelocity(const FloatPoint3D&);
+
+ void markPannersAsDirty(unsigned);
+
FloatPoint3D m_position;
FloatPoint3D m_orientation;
FloatPoint3D m_upVector;
-
FloatPoint3D m_velocity;
-
double m_dopplerFactor;
double m_speedOfSound;
+
+ // Synchronize a panner's process() with setting of the state of the listener.
+ mutable Mutex m_listenerLock;
+
+ // List for pannerNodes in context.
+ Vector<PannerNode*> m_panners;
};
} // WebCore