#include "modules/webaudio/AudioNode.h"
-namespace WebCore {
+namespace blink {
class ExceptionState;
AudioBasicInspectorNode(AudioContext*, float sampleRate, unsigned outputChannelCount);
// AudioNode
- virtual void pullInputs(size_t framesToProcess) OVERRIDE FINAL;
- virtual void connect(AudioNode*, unsigned outputIndex, unsigned inputIndex, ExceptionState&) OVERRIDE FINAL;
- virtual void disconnect(unsigned outputIndex, ExceptionState&) OVERRIDE FINAL;
- virtual void checkNumberOfChannelsForInput(AudioNodeInput*) OVERRIDE FINAL;
+ virtual void pullInputs(size_t framesToProcess) override final;
+ virtual void connect(AudioNode*, unsigned outputIndex, unsigned inputIndex, ExceptionState&) override final;
+ virtual void disconnect(unsigned outputIndex, ExceptionState&) override final;
+ virtual void checkNumberOfChannelsForInput(AudioNodeInput*) override final;
private:
void updatePullStatus();
bool m_needAutomaticPull; // When setting to true, AudioBasicInspectorNode will be pulled automaticlly by AudioContext before the end of each render quantum.
};
-} // namespace WebCore
+} // namespace blink
#endif // AudioBasicInspectorNode_h