ScriptWrappable::init(this);
}
-GamepadEvent::GamepadEvent(const AtomicString& type, bool canBubble, bool cancelable, PassRefPtrWillBeRawPtr<Gamepad> gamepad)
+GamepadEvent::GamepadEvent(const AtomicString& type, bool canBubble, bool cancelable, Gamepad* gamepad)
: Event(type, canBubble, cancelable)
, m_gamepad(gamepad)
{