class WorkerClients;
class WorkerInspectorProxy;
-class WorkerMessagingProxy FINAL : public WorkerGlobalScopeProxy, public WorkerLoaderProxy {
+class WorkerMessagingProxy final : public WorkerGlobalScopeProxy, public WorkerLoaderProxy {
WTF_MAKE_NONCOPYABLE(WorkerMessagingProxy); WTF_MAKE_FAST_ALLOCATED;
public:
WorkerMessagingProxy(Worker*, PassOwnPtrWillBeRawPtr<WorkerClients>);
// Implementations of WorkerGlobalScopeProxy.
// (Only use these methods in the worker object thread.)
- virtual void startWorkerGlobalScope(const KURL& scriptURL, const String& userAgent, const String& sourceCode, WorkerThreadStartMode) OVERRIDE;
- virtual void terminateWorkerGlobalScope() OVERRIDE;
- virtual void postMessageToWorkerGlobalScope(PassRefPtr<SerializedScriptValue>, PassOwnPtr<MessagePortChannelArray>) OVERRIDE;
- virtual bool hasPendingActivity() const OVERRIDE;
- virtual void workerObjectDestroyed() OVERRIDE;
+ virtual void startWorkerGlobalScope(const KURL& scriptURL, const String& userAgent, const String& sourceCode, WorkerThreadStartMode) override;
+ virtual void terminateWorkerGlobalScope() override;
+ virtual void postMessageToWorkerGlobalScope(PassRefPtr<SerializedScriptValue>, PassOwnPtr<MessagePortChannelArray>) override;
+ virtual bool hasPendingActivity() const override;
+ virtual void workerObjectDestroyed() override;
// These methods come from worker context thread via WorkerObjectProxy
// and are called on the worker object thread (e.g. main thread).
// Implementation of WorkerLoaderProxy.
// These methods are called on different threads to schedule loading
// requests and to send callbacks back to WorkerGlobalScope.
- virtual void postTaskToLoader(PassOwnPtr<ExecutionContextTask>) OVERRIDE;
- virtual bool postTaskToWorkerGlobalScope(PassOwnPtr<ExecutionContextTask>) OVERRIDE;
+ virtual void postTaskToLoader(PassOwnPtr<ExecutionContextTask>) override;
+ virtual bool postTaskToWorkerGlobalScope(PassOwnPtr<ExecutionContextTask>) override;
void workerThreadCreated(PassRefPtr<DedicatedWorkerThread>);
bool m_askedToTerminate;
- Vector<OwnPtr<ExecutionContextTask> > m_queuedEarlyTasks; // Tasks are queued here until there's a thread object created.
+ Vector<OwnPtr<ExecutionContextTask>> m_queuedEarlyTasks; // Tasks are queued here until there's a thread object created.
OwnPtr<WorkerInspectorProxy> m_workerInspectorProxy;
OwnPtrWillBePersistent<WorkerClients> m_workerClients;