class PathTraversalState;
-class SVGPathTraversalStateBuilder FINAL : public SVGPathConsumer {
+class SVGPathTraversalStateBuilder final : public SVGPathConsumer {
public:
SVGPathTraversalStateBuilder();
void setCurrentTraversalState(PathTraversalState* traversalState) { m_traversalState = traversalState; }
void setDesiredLength(float);
- virtual void incrementPathSegmentCount() OVERRIDE;
- virtual bool continueConsuming() OVERRIDE;
- virtual void cleanup() OVERRIDE { m_traversalState = 0; }
+ virtual void incrementPathSegmentCount() override;
+ virtual bool continueConsuming() override;
+ virtual void cleanup() override { m_traversalState = 0; }
private:
// Used in UnalteredParsing/NormalizedParsing modes.
- virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode) OVERRIDE;
- virtual void lineTo(const FloatPoint&, PathCoordinateMode) OVERRIDE;
- virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE;
- virtual void closePath() OVERRIDE;
+ virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode) override;
+ virtual void lineTo(const FloatPoint&, PathCoordinateMode) override;
+ virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode) override;
+ virtual void closePath() override;
private:
// Not used for PathTraversalState.
- virtual void lineToHorizontal(float, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); }
- virtual void lineToVertical(float, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); }
- virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); }
- virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); }
- virtual void curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); }
- virtual void arcTo(float, float, float, bool, bool, const FloatPoint&, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); }
+ virtual void lineToHorizontal(float, PathCoordinateMode) override { ASSERT_NOT_REACHED(); }
+ virtual void lineToVertical(float, PathCoordinateMode) override { ASSERT_NOT_REACHED(); }
+ virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) override { ASSERT_NOT_REACHED(); }
+ virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) override { ASSERT_NOT_REACHED(); }
+ virtual void curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) override { ASSERT_NOT_REACHED(); }
+ virtual void arcTo(float, float, float, bool, bool, const FloatPoint&, PathCoordinateMode) override { ASSERT_NOT_REACHED(); }
PathTraversalState* m_traversalState;
};