class SVGLengthTearOff;
-class SVGLength FINAL : public SVGPropertyBase {
+class SVGLength final : public SVGPropertyBase {
public:
typedef SVGLengthTearOff TearOffType;
}
PassRefPtr<SVGLength> clone() const;
- virtual PassRefPtr<SVGPropertyBase> cloneForAnimation(const String&) const OVERRIDE;
+ virtual PassRefPtr<SVGPropertyBase> cloneForAnimation(const String&) const override;
SVGLengthType unitType() const { return static_cast<SVGLengthType>(m_unitType); }
void setUnitType(SVGLengthType);
float valueAsPercentage() const;
- virtual String valueAsString() const OVERRIDE;
+ virtual String valueAsString() const override;
void setValueAsString(const String&, ExceptionState&);
void newValueSpecifiedUnits(SVGLengthType, float valueInSpecifiedUnits);
PassRefPtr<SVGLength> blend(PassRefPtr<SVGLength> from, float progress) const;
- virtual void add(PassRefPtrWillBeRawPtr<SVGPropertyBase>, SVGElement*) OVERRIDE;
- virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
- virtual float calculateDistance(PassRefPtr<SVGPropertyBase> to, SVGElement* contextElement) OVERRIDE;
+ virtual void add(PassRefPtrWillBeRawPtr<SVGPropertyBase>, SVGElement*) override;
+ virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) override;
+ virtual float calculateDistance(PassRefPtr<SVGPropertyBase> to, SVGElement* contextElement) override;
static AnimatedPropertyType classType() { return AnimatedLength; }