class RenderObject;
-class SVGClipPathElement FINAL : public SVGGraphicsElement {
+class SVGClipPathElement final : public SVGGraphicsElement {
DEFINE_WRAPPERTYPEINFO();
public:
DECLARE_NODE_FACTORY(SVGClipPathElement);
SVGAnimatedEnumeration<SVGUnitTypes::SVGUnitType>* clipPathUnits() { return m_clipPathUnits.get(); }
- virtual bool supportsFocus() const OVERRIDE { return false; }
+ virtual bool supportsFocus() const override { return false; }
private:
explicit SVGClipPathElement(Document&);
- virtual bool needsPendingResourceHandling() const OVERRIDE { return false; }
+ virtual bool needsPendingResourceHandling() const override { return false; }
- virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERRIDE;
- virtual void svgAttributeChanged(const QualifiedName&) OVERRIDE;
- virtual void childrenChanged(const ChildrenChange&) OVERRIDE;
+ virtual void parseAttribute(const QualifiedName&, const AtomicString&) override;
+ virtual void svgAttributeChanged(const QualifiedName&) override;
+ virtual void childrenChanged(const ChildrenChange&) override;
- virtual RenderObject* createRenderer(RenderStyle*) OVERRIDE;
+ virtual RenderObject* createRenderer(RenderStyle*) override;
RefPtr<SVGAnimatedEnumeration<SVGUnitTypes::SVGUnitType> > m_clipPathUnits;
};