#include "config.h"
#include "core/rendering/svg/SVGInlineTextBox.h"
-#include "core/frame/Frame.h"
-#include "core/frame/FrameView.h"
+#include "core/dom/DocumentMarkerController.h"
+#include "core/dom/RenderedDocumentMarker.h"
+#include "core/editing/Editor.h"
+#include "core/frame/LocalFrame.h"
+#include "core/paint/SVGInlineTextBoxPainter.h"
#include "core/rendering/HitTestResult.h"
#include "core/rendering/InlineFlowBox.h"
+#include "core/rendering/PaintInfo.h"
#include "core/rendering/PointerEventsHitRules.h"
-#include "core/rendering/style/ShadowList.h"
+#include "core/rendering/RenderInline.h"
+#include "core/rendering/RenderTheme.h"
#include "core/rendering/svg/RenderSVGInlineText.h"
-#include "core/rendering/svg/RenderSVGResource.h"
-#include "core/rendering/svg/RenderSVGResourceSolidColor.h"
-#include "core/rendering/svg/SVGResourcesCache.h"
-#include "core/rendering/svg/SVGTextRunRenderingContext.h"
#include "platform/FloatConversion.h"
#include "platform/fonts/FontCache.h"
-#include "platform/graphics/DrawLooper.h"
-#include "platform/graphics/GraphicsContextStateSaver.h"
-using namespace std;
-
-namespace WebCore {
+namespace blink {
struct ExpectedSVGInlineTextBoxSize : public InlineTextBox {
float float1;
- uint32_t bitfields : 5;
- void* pointer;
+ uint32_t bitfields : 1;
Vector<SVGTextFragment> vector;
};
COMPILE_ASSERT(sizeof(SVGInlineTextBox) == sizeof(ExpectedSVGInlineTextBoxSize), SVGInlineTextBox_is_not_of_expected_size);
-SVGInlineTextBox::SVGInlineTextBox(RenderObject* object)
- : InlineTextBox(object)
+SVGInlineTextBox::SVGInlineTextBox(RenderObject& object, int start, unsigned short length)
+ : InlineTextBox(object, start, length)
, m_logicalHeight(0)
- , m_paintingResourceMode(ApplyToDefaultMode)
, m_startsNewTextChunk(false)
- , m_paintingResource(0)
{
}
int SVGInlineTextBox::offsetForPositionInFragment(const SVGTextFragment& fragment, float position, bool includePartialGlyphs) const
{
- RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer());
- ASSERT(textRenderer);
+ RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->renderer());
- float scalingFactor = textRenderer->scalingFactor();
+ float scalingFactor = textRenderer.scalingFactor();
ASSERT(scalingFactor);
- RenderStyle* style = textRenderer->style();
+ RenderStyle* style = textRenderer.style();
ASSERT(style);
TextRun textRun = constructTextRun(style, fragment);
if (!fragmentTransform.isIdentity())
textRun.setHorizontalGlyphStretch(narrowPrecisionToFloat(fragmentTransform.xScale()));
- return fragment.characterOffset - start() + textRenderer->scaledFont().offsetForPosition(textRun, position * scalingFactor, includePartialGlyphs);
+ return fragment.characterOffset - start() + textRenderer.scaledFont().offsetForPosition(textRun, position * scalingFactor, includePartialGlyphs);
}
float SVGInlineTextBox::positionForOffset(int) const
FontCachePurgePreventer fontCachePurgePreventer;
- RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer());
- ASSERT(textRenderer);
+ RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->renderer());
- float scalingFactor = textRenderer->scalingFactor();
+ float scalingFactor = textRenderer.scalingFactor();
ASSERT(scalingFactor);
- const Font& scaledFont = textRenderer->scaledFont();
+ const Font& scaledFont = textRenderer.scaledFont();
const FontMetrics& scaledFontMetrics = scaledFont.fontMetrics();
FloatPoint textOrigin(fragment.x, fragment.y);
if (scalingFactor != 1)
LayoutRect SVGInlineTextBox::localSelectionRect(int startPosition, int endPosition)
{
int boxStart = start();
- startPosition = max(startPosition - boxStart, 0);
- endPosition = min(endPosition - boxStart, static_cast<int>(len()));
+ startPosition = std::max(startPosition - boxStart, 0);
+ endPosition = std::min(endPosition - boxStart, static_cast<int>(len()));
if (startPosition >= endPosition)
return LayoutRect();
- RenderText* text = textRenderer();
- ASSERT(text);
-
- RenderStyle* style = text->style();
+ RenderStyle* style = renderer().style();
ASSERT(style);
AffineTransform fragmentTransform;
FloatRect fragmentRect = selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style);
fragment.buildFragmentTransform(fragmentTransform);
- if (!fragmentTransform.isIdentity())
- fragmentRect = fragmentTransform.mapRect(fragmentRect);
+ fragmentRect = fragmentTransform.mapRect(fragmentRect);
selectionRect.unite(fragmentRect);
}
return enclosingIntRect(selectionRect);
}
-static inline bool textShouldBePainted(RenderSVGInlineText* textRenderer)
-{
- // Font::pixelSize(), returns FontDescription::computedPixelSize(), which returns "int(x + 0.5)".
- // If the absolute font size on screen is below x=0.5, don't render anything.
- return textRenderer->scaledFont().pixelSize();
-}
-
-void SVGInlineTextBox::paintSelectionBackground(PaintInfo& paintInfo)
-{
- ASSERT(paintInfo.shouldPaintWithinRoot(renderer()));
- ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection);
- ASSERT(truncation() == cNoTruncation);
-
- if (renderer()->style()->visibility() != VISIBLE)
- return;
-
- RenderObject* parentRenderer = parent()->renderer();
- ASSERT(parentRenderer);
- ASSERT(!parentRenderer->document().printing());
-
- // Determine whether or not we're selected.
- bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection;
- bool hasSelection = selectionState() != RenderObject::SelectionNone;
- if (!hasSelection || paintSelectedTextOnly)
- return;
-
- Color backgroundColor = renderer()->selectionBackgroundColor();
- if (!backgroundColor.alpha())
- return;
-
- RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer());
- ASSERT(textRenderer);
- if (!textShouldBePainted(textRenderer))
- return;
-
- RenderStyle* style = parentRenderer->style();
- ASSERT(style);
-
- int startPosition, endPosition;
- selectionStartEnd(startPosition, endPosition);
-
- int fragmentStartPosition = 0;
- int fragmentEndPosition = 0;
- AffineTransform fragmentTransform;
- unsigned textFragmentsSize = m_textFragments.size();
- for (unsigned i = 0; i < textFragmentsSize; ++i) {
- SVGTextFragment& fragment = m_textFragments.at(i);
- ASSERT(!m_paintingResource);
-
- fragmentStartPosition = startPosition;
- fragmentEndPosition = endPosition;
- if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition))
- continue;
-
- GraphicsContextStateSaver stateSaver(*paintInfo.context);
- fragment.buildFragmentTransform(fragmentTransform);
- if (!fragmentTransform.isIdentity())
- paintInfo.context->concatCTM(fragmentTransform);
-
- paintInfo.context->setFillColor(backgroundColor);
- paintInfo.context->fillRect(selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style), backgroundColor);
-
- m_paintingResourceMode = ApplyToDefaultMode;
- }
-
- ASSERT(!m_paintingResource);
-}
-
-void SVGInlineTextBox::paint(PaintInfo& paintInfo, const LayoutPoint&, LayoutUnit, LayoutUnit)
-{
- ASSERT(paintInfo.shouldPaintWithinRoot(renderer()));
- ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection);
- ASSERT(truncation() == cNoTruncation);
-
- if (renderer()->style()->visibility() != VISIBLE)
- return;
-
- // Note: We're explicitely not supporting composition & custom underlines and custom highlighters - unlike InlineTextBox.
- // If we ever need that for SVG, it's very easy to refactor and reuse the code.
-
- RenderObject* parentRenderer = parent()->renderer();
- ASSERT(parentRenderer);
-
- bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection;
- bool hasSelection = !parentRenderer->document().printing() && selectionState() != RenderObject::SelectionNone;
- if (!hasSelection && paintSelectedTextOnly)
- return;
-
- RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer());
- ASSERT(textRenderer);
- if (!textShouldBePainted(textRenderer))
- return;
-
- RenderStyle* style = parentRenderer->style();
- ASSERT(style);
-
- const SVGRenderStyle* svgStyle = style->svgStyle();
- ASSERT(svgStyle);
-
- bool hasFill = svgStyle->hasFill();
- bool hasVisibleStroke = svgStyle->hasVisibleStroke();
-
- RenderStyle* selectionStyle = style;
- if (hasSelection) {
- selectionStyle = parentRenderer->getCachedPseudoStyle(SELECTION);
- if (selectionStyle) {
- const SVGRenderStyle* svgSelectionStyle = selectionStyle->svgStyle();
- ASSERT(svgSelectionStyle);
-
- if (!hasFill)
- hasFill = svgSelectionStyle->hasFill();
- if (!hasVisibleStroke)
- hasVisibleStroke = svgSelectionStyle->hasVisibleStroke();
- } else
- selectionStyle = style;
- }
-
- if (textRenderer->frame() && textRenderer->frame()->view() && textRenderer->frame()->view()->paintBehavior() & PaintBehaviorRenderingSVGMask) {
- hasFill = true;
- hasVisibleStroke = false;
- }
-
- AffineTransform fragmentTransform;
- unsigned textFragmentsSize = m_textFragments.size();
- for (unsigned i = 0; i < textFragmentsSize; ++i) {
- SVGTextFragment& fragment = m_textFragments.at(i);
- ASSERT(!m_paintingResource);
-
- GraphicsContextStateSaver stateSaver(*paintInfo.context);
- fragment.buildFragmentTransform(fragmentTransform);
- if (!fragmentTransform.isIdentity())
- paintInfo.context->concatCTM(fragmentTransform);
-
- // Spec: All text decorations except line-through should be drawn before the text is filled and stroked; thus, the text is rendered on top of these decorations.
- unsigned decorations = style->textDecorationsInEffect();
- if (decorations & TextDecorationUnderline)
- paintDecoration(paintInfo.context, TextDecorationUnderline, fragment);
- if (decorations & TextDecorationOverline)
- paintDecoration(paintInfo.context, TextDecorationOverline, fragment);
-
- for (int i = 0; i < 3; i++) {
- switch (svgStyle->paintOrderType(i)) {
- case PT_FILL:
- // Fill text
- if (hasFill) {
- m_paintingResourceMode = ApplyToFillMode | ApplyToTextMode;
- paintText(paintInfo.context, style, selectionStyle, fragment, hasSelection, paintSelectedTextOnly);
- }
- break;
- case PT_STROKE:
- // Stroke text
- if (hasVisibleStroke) {
- m_paintingResourceMode = ApplyToStrokeMode | ApplyToTextMode;
- paintText(paintInfo.context, style, selectionStyle, fragment, hasSelection, paintSelectedTextOnly);
- }
- break;
- case PT_MARKERS:
- // Markers don't apply to text
- break;
- default:
- ASSERT_NOT_REACHED();
- break;
- }
- }
-
- // Spec: Line-through should be drawn after the text is filled and stroked; thus, the line-through is rendered on top of the text.
- if (decorations & TextDecorationLineThrough)
- paintDecoration(paintInfo.context, TextDecorationLineThrough, fragment);
-
- m_paintingResourceMode = ApplyToDefaultMode;
- }
-
- ASSERT(!m_paintingResource);
-}
-
-bool SVGInlineTextBox::acquirePaintingResource(GraphicsContext*& context, float scalingFactor, RenderObject* renderer, RenderStyle* style)
-{
- ASSERT(scalingFactor);
- ASSERT(renderer);
- ASSERT(style);
- ASSERT(m_paintingResourceMode != ApplyToDefaultMode);
-
- bool hasFallback;
- if (m_paintingResourceMode & ApplyToFillMode)
- m_paintingResource = RenderSVGResource::fillPaintingResource(renderer, style, hasFallback);
- else if (m_paintingResourceMode & ApplyToStrokeMode)
- m_paintingResource = RenderSVGResource::strokePaintingResource(renderer, style, hasFallback);
- else {
- // We're either called for stroking or filling.
- ASSERT_NOT_REACHED();
- }
-
- if (!m_paintingResource)
- return false;
-
- if (!m_paintingResource->applyResource(renderer, style, context, m_paintingResourceMode)) {
- if (hasFallback) {
- m_paintingResource = RenderSVGResource::sharedSolidPaintingResource();
- m_paintingResource->applyResource(renderer, style, context, m_paintingResourceMode);
- }
- }
-
- if (scalingFactor != 1 && m_paintingResourceMode & ApplyToStrokeMode)
- context->setStrokeThickness(context->strokeThickness() * scalingFactor);
-
- return true;
-}
-
-void SVGInlineTextBox::releasePaintingResource(GraphicsContext*& context, const Path* path)
-{
- ASSERT(m_paintingResource);
-
- RenderObject* parentRenderer = parent()->renderer();
- ASSERT(parentRenderer);
-
- m_paintingResource->postApplyResource(parentRenderer, context, m_paintingResourceMode, path, /*RenderSVGShape*/ 0);
- m_paintingResource = 0;
-}
-
-bool SVGInlineTextBox::prepareGraphicsContextForTextPainting(GraphicsContext*& context, float scalingFactor, TextRun& textRun, RenderStyle* style)
-{
- bool acquiredResource = acquirePaintingResource(context, scalingFactor, parent()->renderer(), style);
- if (!acquiredResource)
- return false;
-
-#if ENABLE(SVG_FONTS)
- // SVG Fonts need access to the painting resource used to draw the current text chunk.
- TextRun::RenderingContext* renderingContext = textRun.renderingContext();
- if (renderingContext)
- static_cast<SVGTextRunRenderingContext*>(renderingContext)->setActivePaintingResource(m_paintingResource);
-#endif
-
- return true;
-}
-
-void SVGInlineTextBox::restoreGraphicsContextAfterTextPainting(GraphicsContext*& context, TextRun& textRun)
+void SVGInlineTextBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit, LayoutUnit)
{
- releasePaintingResource(context, /* path */0);
-#if ENABLE(SVG_FONTS)
- TextRun::RenderingContext* renderingContext = textRun.renderingContext();
- if (renderingContext)
- static_cast<SVGTextRunRenderingContext*>(renderingContext)->setActivePaintingResource(0);
-#endif
+ SVGInlineTextBoxPainter(*this).paint(paintInfo, paintOffset);
}
TextRun SVGInlineTextBox::constructTextRun(RenderStyle* style, const SVGTextFragment& fragment) const
{
ASSERT(style);
- ASSERT(textRenderer());
- RenderText* text = textRenderer();
- ASSERT(text);
+ RenderText* text = &renderer();
// FIXME(crbug.com/264211): This should not be necessary but can occur if we
// layout during layout. Remove this when 264211 is fixed.
run.setText(text->characters16() + fragment.characterOffset, fragment.length);
}
- if (textRunNeedsRenderingContext(style->font()))
- run.setRenderingContext(SVGTextRunRenderingContext::create(text));
-
- run.disableRoundingHacks();
-
// We handle letter & word spacing ourselves.
run.disableSpacing();
return true;
}
-static inline float positionOffsetForDecoration(TextDecoration decoration, const FontMetrics& fontMetrics, float thickness)
-{
- // FIXME: For SVG Fonts we need to use the attributes defined in the <font-face> if specified.
- // Compatible with Batik/Opera.
- if (decoration == TextDecorationUnderline)
- return fontMetrics.floatAscent() + thickness * 1.5f;
- if (decoration == TextDecorationOverline)
- return thickness;
- if (decoration == TextDecorationLineThrough)
- return fontMetrics.floatAscent() * 5 / 8.0f;
-
- ASSERT_NOT_REACHED();
- return 0.0f;
-}
-
-static inline float thicknessForDecoration(TextDecoration, const Font& font)
-{
- // FIXME: For SVG Fonts we need to use the attributes defined in the <font-face> if specified.
- // Compatible with Batik/Opera
- return font.size() / 20.0f;
-}
-
-static inline RenderObject* findRenderObjectDefininingTextDecoration(InlineFlowBox* parentBox)
-{
- // Lookup first render object in parent hierarchy which has text-decoration set.
- RenderObject* renderer = 0;
- while (parentBox) {
- renderer = parentBox->renderer();
-
- if (renderer->style() && renderer->style()->textDecoration() != TextDecorationNone)
- break;
-
- parentBox = parentBox->parent();
- }
-
- ASSERT(renderer);
- return renderer;
-}
-
-void SVGInlineTextBox::paintDecoration(GraphicsContext* context, TextDecoration decoration, const SVGTextFragment& fragment)
-{
- if (textRenderer()->style()->textDecorationsInEffect() == TextDecorationNone)
- return;
-
- // Find out which render style defined the text-decoration, as its fill/stroke properties have to be used for drawing instead of ours.
- RenderObject* decorationRenderer = findRenderObjectDefininingTextDecoration(parent());
- RenderStyle* decorationStyle = decorationRenderer->style();
- ASSERT(decorationStyle);
-
- if (decorationStyle->visibility() == HIDDEN)
- return;
-
- const SVGRenderStyle* svgDecorationStyle = decorationStyle->svgStyle();
- ASSERT(svgDecorationStyle);
-
- bool hasDecorationFill = svgDecorationStyle->hasFill();
- bool hasVisibleDecorationStroke = svgDecorationStyle->hasVisibleStroke();
-
- if (hasDecorationFill) {
- m_paintingResourceMode = ApplyToFillMode;
- paintDecorationWithStyle(context, decoration, fragment, decorationRenderer);
- }
-
- if (hasVisibleDecorationStroke) {
- m_paintingResourceMode = ApplyToStrokeMode;
- paintDecorationWithStyle(context, decoration, fragment, decorationRenderer);
- }
-}
-
-void SVGInlineTextBox::paintDecorationWithStyle(GraphicsContext* context, TextDecoration decoration, const SVGTextFragment& fragment, RenderObject* decorationRenderer)
-{
- ASSERT(!m_paintingResource);
- ASSERT(m_paintingResourceMode != ApplyToDefaultMode);
-
- RenderStyle* decorationStyle = decorationRenderer->style();
- ASSERT(decorationStyle);
-
- float scalingFactor = 1;
- Font scaledFont;
- RenderSVGInlineText::computeNewScaledFontForStyle(decorationRenderer, decorationStyle, scalingFactor, scaledFont);
- ASSERT(scalingFactor);
-
- // The initial y value refers to overline position.
- float thickness = thicknessForDecoration(decoration, scaledFont);
-
- if (fragment.width <= 0 && thickness <= 0)
- return;
-
- FloatPoint decorationOrigin(fragment.x, fragment.y);
- float width = fragment.width;
- const FontMetrics& scaledFontMetrics = scaledFont.fontMetrics();
-
- GraphicsContextStateSaver stateSaver(*context);
- if (scalingFactor != 1) {
- width *= scalingFactor;
- decorationOrigin.scale(scalingFactor, scalingFactor);
- context->scale(FloatSize(1 / scalingFactor, 1 / scalingFactor));
- }
-
- decorationOrigin.move(0, -scaledFontMetrics.floatAscent() + positionOffsetForDecoration(decoration, scaledFontMetrics, thickness));
-
- Path path;
- path.addRect(FloatRect(decorationOrigin, FloatSize(width, thickness)));
-
- if (acquirePaintingResource(context, scalingFactor, decorationRenderer, decorationStyle))
- releasePaintingResource(context, &path);
-}
-
-void SVGInlineTextBox::paintTextWithShadows(GraphicsContext* context, RenderStyle* style, TextRun& textRun, const SVGTextFragment& fragment, int startPosition, int endPosition)
+void SVGInlineTextBox::paintDocumentMarker(GraphicsContext*, const FloatPoint&, DocumentMarker*, RenderStyle*, const Font&, bool)
{
- RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer());
- ASSERT(textRenderer);
-
- float scalingFactor = textRenderer->scalingFactor();
- ASSERT(scalingFactor);
-
- const Font& scaledFont = textRenderer->scaledFont();
- const ShadowList* shadowList = style->textShadow();
-
- // Text shadows are disabled when printing. http://crbug.com/258321
- bool hasShadow = shadowList && !context->printing();
-
- FloatPoint textOrigin(fragment.x, fragment.y);
- FloatSize textSize(fragment.width, fragment.height);
-
- if (scalingFactor != 1) {
- textOrigin.scale(scalingFactor, scalingFactor);
- textSize.scale(scalingFactor);
- context->save();
- context->scale(FloatSize(1 / scalingFactor, 1 / scalingFactor));
- }
-
- if (hasShadow) {
- DrawLooper drawLooper;
- for (size_t i = shadowList->shadows().size(); i--; ) {
- const ShadowData& shadow = shadowList->shadows()[i];
- FloatSize offset(shadow.x(), shadow.y());
- drawLooper.addShadow(offset, shadow.blur(), shadow.color(),
- DrawLooper::ShadowRespectsTransforms, DrawLooper::ShadowRespectsAlpha);
- }
- drawLooper.addUnmodifiedContent();
- context->setDrawLooper(drawLooper);
- }
-
- if (prepareGraphicsContextForTextPainting(context, scalingFactor, textRun, style)) {
- TextRunPaintInfo textRunPaintInfo(textRun);
- textRunPaintInfo.from = startPosition;
- textRunPaintInfo.to = endPosition;
- textRunPaintInfo.bounds = FloatRect(textOrigin, textSize);
- scaledFont.drawText(context, textRunPaintInfo, textOrigin);
- restoreGraphicsContextAfterTextPainting(context, textRun);
- }
-
- if (scalingFactor != 1)
- context->restore();
- else if (hasShadow)
- context->clearShadow();
+ // SVG does not have support for generic document markers (e.g., spellchecking, etc).
}
-void SVGInlineTextBox::paintText(GraphicsContext* context, RenderStyle* style, RenderStyle* selectionStyle, const SVGTextFragment& fragment, bool hasSelection, bool paintSelectedTextOnly)
+void SVGInlineTextBox::paintTextMatchMarker(GraphicsContext* context, const FloatPoint& point, DocumentMarker* marker, RenderStyle* style, const Font& font)
{
- ASSERT(style);
- ASSERT(selectionStyle);
-
- int startPosition = 0;
- int endPosition = 0;
- if (hasSelection) {
- selectionStartEnd(startPosition, endPosition);
- hasSelection = mapStartEndPositionsIntoFragmentCoordinates(fragment, startPosition, endPosition);
- }
-
- // Fast path if there is no selection, just draw the whole chunk part using the regular style
- TextRun textRun = constructTextRun(style, fragment);
- if (!hasSelection || startPosition >= endPosition) {
- paintTextWithShadows(context, style, textRun, fragment, 0, fragment.length);
- return;
- }
-
- // Eventually draw text using regular style until the start position of the selection
- if (startPosition > 0 && !paintSelectedTextOnly)
- paintTextWithShadows(context, style, textRun, fragment, 0, startPosition);
-
- // Draw text using selection style from the start to the end position of the selection
- if (style != selectionStyle)
- SVGResourcesCache::clientStyleChanged(parent()->renderer(), StyleDifferenceRepaint, selectionStyle);
-
- TextRun selectionTextRun = constructTextRun(selectionStyle, fragment);
- paintTextWithShadows(context, selectionStyle, textRun, fragment, startPosition, endPosition);
-
- if (style != selectionStyle)
- SVGResourcesCache::clientStyleChanged(parent()->renderer(), StyleDifferenceRepaint, style);
-
- // Eventually draw text using regular style from the end position of the selection to the end of the current chunk part
- if (endPosition < static_cast<int>(fragment.length) && !paintSelectedTextOnly)
- paintTextWithShadows(context, style, textRun, fragment, endPosition, fragment.length);
+ SVGInlineTextBoxPainter(*this).paintTextMatchMarker(context, point, marker, style, font);
}
FloatRect SVGInlineTextBox::calculateBoundaries() const
{
FloatRect textRect;
- RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer());
- ASSERT(textRenderer);
+ RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->renderer());
- float scalingFactor = textRenderer->scalingFactor();
+ float scalingFactor = textRenderer.scalingFactor();
ASSERT(scalingFactor);
- float baseline = textRenderer->scaledFont().fontMetrics().floatAscent() / scalingFactor;
+ float baseline = textRenderer.scaledFont().fontMetrics().floatAscent() / scalingFactor;
AffineTransform fragmentTransform;
unsigned textFragmentsSize = m_textFragments.size();
const SVGTextFragment& fragment = m_textFragments.at(i);
FloatRect fragmentRect(fragment.x, fragment.y - baseline, fragment.width, fragment.height);
fragment.buildFragmentTransform(fragmentTransform);
- if (!fragmentTransform.isIdentity())
- fragmentRect = fragmentTransform.mapRect(fragmentRect);
+ fragmentRect = fragmentTransform.mapRect(fragmentRect);
textRect.unite(fragmentRect);
}
// FIXME: integrate with InlineTextBox::nodeAtPoint better.
ASSERT(!isLineBreak());
- PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_TEXT_HITTESTING, request, renderer()->style()->pointerEvents());
- bool isVisible = renderer()->style()->visibility() == VISIBLE;
+ PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_TEXT_HITTESTING, request, renderer().style()->pointerEvents());
+ bool isVisible = renderer().style()->visibility() == VISIBLE;
if (isVisible || !hitRules.requireVisible) {
if (hitRules.canHitBoundingBox
- || (hitRules.canHitStroke && (renderer()->style()->svgStyle()->hasStroke() || !hitRules.requireStroke))
- || (hitRules.canHitFill && (renderer()->style()->svgStyle()->hasFill() || !hitRules.requireFill))) {
+ || (hitRules.canHitStroke && (renderer().style()->svgStyle().hasStroke() || !hitRules.requireStroke))
+ || (hitRules.canHitFill && (renderer().style()->svgStyle().hasFill() || !hitRules.requireFill))) {
FloatPoint boxOrigin(x(), y());
boxOrigin.moveBy(accumulatedOffset);
FloatRect rect(boxOrigin, size());
if (locationInContainer.intersects(rect)) {
- renderer()->updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset));
- if (!result.addNodeToRectBasedTestResult(renderer()->node(), request, locationInContainer, rect))
+ renderer().updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset));
+ if (!result.addNodeToRectBasedTestResult(renderer().node(), request, locationInContainer, rect))
return true;
}
}
return false;
}
-} // namespace WebCore
+} // namespace blink