#include "platform/geometry/FloatRect.h"
#include "platform/graphics/Color.h"
-namespace WebCore {
+namespace blink {
-class RenderSVGResourceSolidColor : public RenderSVGResource {
+class RenderSVGResourceSolidColor FINAL : public RenderSVGResource {
public:
RenderSVGResourceSolidColor();
virtual ~RenderSVGResourceSolidColor();
- virtual void removeAllClientsFromCache(bool = true) { }
- virtual void removeClientFromCache(RenderObject*, bool = true) { }
+ virtual void removeAllClientsFromCache(bool = true) OVERRIDE { }
+ virtual void removeClientFromCache(RenderObject*, bool = true) OVERRIDE { }
- virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode);
- virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*);
+ virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE;
+ virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*) OVERRIDE;
- virtual RenderSVGResourceType resourceType() const { return s_resourceType; }
+ virtual RenderSVGResourceType resourceType() const OVERRIDE { return s_resourceType; }
static const RenderSVGResourceType s_resourceType;
const Color& color() const { return m_color; }