bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
{
- // We are NOT allowed to ASSERT(object) here, unlike all other resources.
- // RenderSVGResourceSolidColor is the only resource which may be used from HTML, when rendering
- // SVG Fonts for a HTML document. This will be indicated by a null RenderObject pointer.
+ ASSERT(object);
+ ASSERT(style);
ASSERT(context);
ASSERT(resourceMode != ApplyToDefaultMode);
- const SVGRenderStyle* svgStyle = style ? &style->svgStyle() : 0;
-
bool isRenderingMask = false;
if (object->frame() && object->frame()->view())
isRenderingMask = object->frame()->view()->paintBehavior() & PaintBehaviorRenderingSVGMask;
+ const SVGRenderStyle& svgStyle = style->svgStyle();
+
if (resourceMode & ApplyToFillMode) {
- if (!isRenderingMask && svgStyle)
- context->setAlphaAsFloat(svgStyle->fillOpacity());
+ if (!isRenderingMask)
+ context->setAlphaAsFloat(svgStyle.fillOpacity());
else
context->setAlphaAsFloat(1);
context->setFillColor(m_color);
if (!isRenderingMask)
- context->setFillRule(svgStyle ? svgStyle->fillRule() : RULE_NONZERO);
+ context->setFillRule(svgStyle.fillRule());
if (resourceMode & ApplyToTextMode)
context->setTextDrawingMode(TextModeFill);
} else if (resourceMode & ApplyToStrokeMode) {
// When rendering the mask for a RenderSVGResourceClipper, the stroke code path is never hit.
ASSERT(!isRenderingMask);
- context->setAlphaAsFloat(svgStyle ? svgStyle->strokeOpacity() : 1);
+ context->setAlphaAsFloat(svgStyle.strokeOpacity());
context->setStrokeColor(m_color);
- if (style)
- SVGRenderSupport::applyStrokeStyleToContext(context, style, object);
+ SVGRenderSupport::applyStrokeStyleToContext(context, style, object);
if (resourceMode & ApplyToTextMode)
context->setTextDrawingMode(TextModeStroke);
return true;
}
-void RenderSVGResourceSolidColor::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape)
-{
- ASSERT(context);
- ASSERT(resourceMode != ApplyToDefaultMode);
-
- if (resourceMode & ApplyToFillMode) {
- if (path)
- context->fillPath(*path);
- else if (shape)
- shape->fillShape(context);
- }
- if (resourceMode & ApplyToStrokeMode) {
- if (path)
- context->strokePath(*path);
- else if (shape)
- shape->strokeShape(context);
- }
-}
-
}