#include "platform/geometry/FloatRect.h"
#include "wtf/HashSet.h"
-namespace WebCore {
+namespace blink {
-class AffineTransform;
class RenderObject;
class RenderSVGResourceMarker FINAL : public RenderSVGResourceContainer {
FloatPoint referencePoint() const;
float angle() const;
- SVGMarkerUnitsType markerUnits() const { return toSVGMarkerElement(element())->markerUnitsCurrentValue(); }
+ SVGMarkerUnitsType markerUnits() const { return toSVGMarkerElement(element())->markerUnits()->currentValue()->enumValue(); }
virtual RenderSVGResourceType resourceType() const OVERRIDE { return s_resourceType; }
static const RenderSVGResourceType s_resourceType;