struct FilterData {
WTF_MAKE_FAST_ALLOCATED;
public:
- enum FilterDataState { PaintingSource, Applying, Built, CycleDetected, MarkedForRemoval };
+ enum FilterDataState { PaintingSource, Applying, Built, CycleDetected };
FilterData()
- : savedContext(0)
- , state(PaintingSource)
+ : state(PaintingSource)
{
}
RefPtr<SVGFilter> filter;
RefPtr<SVGFilterBuilder> builder;
- OwnPtr<ImageBuffer> sourceGraphicBuffer;
- GraphicsContext* savedContext;
- AffineTransform shearFreeAbsoluteTransform;
FloatRect boundaries;
FloatRect drawingRegion;
- FloatSize scale;
FilterDataState state;
};
public:
explicit RenderSVGResourceFilter(SVGFilterElement*);
virtual ~RenderSVGResourceFilter();
+ virtual void destroy() OVERRIDE;
virtual bool isChildAllowed(RenderObject*, RenderStyle*) const OVERRIDE;
virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true) OVERRIDE;
virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE;
- virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*) OVERRIDE;
+ virtual void postApplyResource(RenderObject*, GraphicsContext*&) OVERRIDE;
FloatRect resourceBoundingBox(const RenderObject*);
FloatRect drawingRegion(RenderObject*) const;
private:
- void adjustScaleForMaximumImageSize(const FloatSize&, FloatSize&);
-
typedef HashMap<RenderObject*, OwnPtr<FilterData> > FilterMap;
FilterMap m_filter;
};