#include "core/rendering/svg/RenderSVGPath.h"
#include "core/svg/SVGRectElement.h"
-namespace WebCore {
+namespace blink {
class RenderSVGRect FINAL : public RenderSVGShape {
public:
virtual const char* renderName() const OVERRIDE { return "RenderSVGRect"; }
virtual void updateShapeFromElement() OVERRIDE;
- virtual bool isEmpty() const OVERRIDE { return m_usePathFallback ? RenderSVGShape::isEmpty() : m_fillBoundingBox.isEmpty(); }
+ virtual bool isShapeEmpty() const OVERRIDE { return m_usePathFallback ? RenderSVGShape::isShapeEmpty() : m_fillBoundingBox.isEmpty(); }
virtual void fillShape(GraphicsContext*) const OVERRIDE;
virtual void strokeShape(GraphicsContext*) const OVERRIDE;
virtual bool shapeDependentStrokeContains(const FloatPoint&) OVERRIDE;