#include "core/rendering/RenderInline.h"
-namespace WebCore {
+namespace blink {
class RenderSVGInline : public RenderInline {
public:
explicit RenderSVGInline(Element*);
- virtual const char* renderName() const { return "RenderSVGInline"; }
- virtual bool requiresLayer() const OVERRIDE FINAL { return false; }
+ virtual const char* renderName() const OVERRIDE { return "RenderSVGInline"; }
+ virtual LayerType layerTypeRequired() const OVERRIDE FINAL { return NoLayer; }
virtual bool isSVGInline() const OVERRIDE FINAL { return true; }
+ virtual bool isSVG() const OVERRIDE FINAL { return true; }
virtual bool isChildAllowed(RenderObject*, RenderStyle*) const OVERRIDE;
// Chapter 10.4 of the SVG Specification say that we should use the
// object bounding box of the parent text element.
// We search for the root text element and take its bounding box.
- // It is also necessary to take the stroke and repaint rect of
+ // It is also necessary to take the stroke and paint invalidation rect of
// this element, since we need it for filters.
virtual FloatRect objectBoundingBox() const OVERRIDE FINAL;
virtual FloatRect strokeBoundingBox() const OVERRIDE FINAL;
- virtual FloatRect repaintRectInLocalCoordinates() const OVERRIDE FINAL;
+ virtual FloatRect paintInvalidationRectInLocalCoordinates() const OVERRIDE FINAL;
- virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const OVERRIDE FINAL;
- virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repaintContainer, FloatRect&, bool fixed = false) const OVERRIDE FINAL;
- virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE FINAL;
+ virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const OVERRIDE FINAL;
+ virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect&, const PaintInvalidationState*) const OVERRIDE FINAL;
+ virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const PaintInvalidationState* = 0) const OVERRIDE FINAL;
virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL;
virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE FINAL;
virtual void removeChild(RenderObject*) OVERRIDE FINAL;
};
+DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGInline, isSVGInline());
+
}
#endif // !RenderSVGTSpan_H