public:
explicit RenderSVGImage(SVGImageElement*);
virtual ~RenderSVGImage();
+ virtual void destroy() OVERRIDE;
bool updateImageViewport();
virtual void setNeedsBoundariesUpdate() OVERRIDE { m_needsBoundariesUpdate = true; }
RenderImageResource* imageResource() { return m_imageResource.get(); }
- // Note: Assumes the PaintInfo context has had all local transforms applied.
- void paintForeground(PaintInfo&);
+ virtual const AffineTransform& localToParentTransform() const OVERRIDE { return m_localTransform; }
+ OwnPtr<ImageBuffer>& bufferedForeground() { return m_bufferedForeground; }
+
+ virtual FloatRect paintInvalidationRectInLocalCoordinates() const OVERRIDE { return m_paintInvalidationBoundingBox; }
+ virtual FloatRect objectBoundingBox() const OVERRIDE { return m_objectBoundingBox; }
private:
virtual const char* renderName() const OVERRIDE { return "RenderSVGImage"; }
virtual bool isSVGImage() const OVERRIDE { return true; }
- virtual const AffineTransform& localToParentTransform() const OVERRIDE { return m_localTransform; }
-
- virtual FloatRect objectBoundingBox() const OVERRIDE { return m_objectBoundingBox; }
virtual FloatRect strokeBoundingBox() const OVERRIDE { return m_objectBoundingBox; }
- virtual FloatRect paintInvalidationRectInLocalCoordinates() const OVERRIDE { return m_paintInvalidationBoundingBox; }
- virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) const OVERRIDE;
+ virtual void addFocusRingRects(Vector<LayoutRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) const OVERRIDE;
virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) OVERRIDE;