if (height < m_block.logicalTopForFloat(newFloat) || height >= m_block.logicalBottomForFloat(newFloat))
return;
- ShapeOutsideInfo* shapeOutsideInfo = newFloat->renderer()->shapeOutsideInfo();
- if (shapeOutsideInfo) {
+ ShapeOutsideDeltas shapeDeltas;
+ if (ShapeOutsideInfo* shapeOutsideInfo = newFloat->renderer()->shapeOutsideInfo()) {
LayoutUnit lineHeight = m_block.lineHeight(m_isFirstLine, m_block.isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes);
- shapeOutsideInfo->updateDeltasForContainingBlockLine(m_block, *newFloat, m_block.logicalHeight(), lineHeight);
+ shapeDeltas = shapeOutsideInfo->computeDeltasForContainingBlockLine(m_block, *newFloat, m_block.logicalHeight(), lineHeight);
}
if (newFloat->type() == FloatingObject::FloatLeft) {
float newLeft = m_block.logicalRightForFloat(newFloat).toFloat();
- if (shapeOutsideInfo) {
- if (shapeOutsideInfo->lineOverlapsShape())
- newLeft += shapeOutsideInfo->rightMarginBoxDelta();
+ if (shapeDeltas.isValid()) {
+ if (shapeDeltas.lineOverlapsShape())
+ newLeft += shapeDeltas.rightMarginBoxDelta();
else // Per the CSS Shapes spec, If the line doesn't overlap the shape, then ignore this shape for this line.
newLeft = m_left;
}
m_left = std::max<float>(m_left, newLeft);
} else {
float newRight = m_block.logicalLeftForFloat(newFloat).toFloat();
- if (shapeOutsideInfo) {
- if (shapeOutsideInfo->lineOverlapsShape())
- newRight += shapeOutsideInfo->leftMarginBoxDelta();
+ if (shapeDeltas.isValid()) {
+ if (shapeDeltas.lineOverlapsShape())
+ newRight += shapeDeltas.leftMarginBoxDelta();
else // Per the CSS Shapes spec, If the line doesn't overlap the shape, then ignore this shape for this line.
newRight = m_right;
}