int scrollbarThickness() const;
void adjustInnerEditorStyle(RenderStyle* textBlockStyle) const;
- virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OVERRIDE;
+ virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override;
void hitInnerEditorElement(HitTestResult&, const LayoutPoint& pointInContainer, const LayoutPoint& accumulatedOffset);
virtual LayoutUnit preferredContentLogicalWidth(float charWidth) const = 0;
virtual LayoutUnit computeControlLogicalHeight(LayoutUnit lineHeight, LayoutUnit nonContentHeight) const = 0;
- virtual void updateFromElement() OVERRIDE;
- virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const OVERRIDE;
- virtual RenderObject* layoutSpecialExcludedChild(bool relayoutChildren, SubtreeLayoutScope&) OVERRIDE;
+ virtual void updateFromElement() override;
+ virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const override;
+ virtual RenderObject* layoutSpecialExcludedChild(bool relayoutChildren, SubtreeLayoutScope&) override;
// We need to override this function because we don't want overflow:hidden on an <input>
// to affect the baseline calculation. This is necessary because we are an inline-block
// element as an implementation detail which would normally be affected by this.
- virtual int inlineBlockBaseline(LineDirectionMode direction) const OVERRIDE { return lastLineBoxBaseline(direction); }
+ virtual int inlineBlockBaseline(LineDirectionMode direction) const override { return lastLineBoxBaseline(direction); }
+
+ virtual bool isOfType(RenderObjectType type) const override { return type == RenderObjectTextControl || RenderBlockFlow::isOfType(type); }
private:
- virtual const char* renderName() const OVERRIDE { return "RenderTextControl"; }
- virtual bool isTextControl() const OVERRIDE FINAL { return true; }
- virtual void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const OVERRIDE FINAL;
- virtual void computePreferredLogicalWidths() OVERRIDE FINAL;
- virtual void removeLeftoverAnonymousBlock(RenderBlock*) OVERRIDE FINAL { }
- virtual bool avoidsFloats() const OVERRIDE FINAL { return true; }
- virtual bool canHaveGeneratedChildren() const OVERRIDE FINAL { return false; }
+ virtual const char* renderName() const override { return "RenderTextControl"; }
+ virtual void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const override final;
+ virtual void computePreferredLogicalWidths() override final;
+ virtual void removeLeftoverAnonymousBlock(RenderBlock*) override final { }
+ virtual bool avoidsFloats() const override final { return true; }
+ virtual bool canHaveGeneratedChildren() const override final { return false; }
- virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0) OVERRIDE FINAL;
+ virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0) override final;
- virtual void addFocusRingRects(Vector<LayoutRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) const OVERRIDE FINAL;
+ virtual void addFocusRingRects(Vector<LayoutRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) const override final;
- virtual bool canBeProgramaticallyScrolled() const OVERRIDE FINAL { return true; }
+ virtual bool canBeProgramaticallyScrolled() const override final { return true; }
};
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderTextControl, isTextControl());
// We can't use RenderFlexibleBox directly, because flexboxes have a different
// baseline definition, and then inputs of different types wouldn't line up
// anymore.
-class RenderTextControlInnerContainer FINAL : public RenderFlexibleBox {
+class RenderTextControlInnerContainer final : public RenderFlexibleBox {
public:
explicit RenderTextControlInnerContainer(Element* element)
: RenderFlexibleBox(element)
{ }
virtual ~RenderTextControlInnerContainer() { }
- virtual int baselinePosition(FontBaseline baseline, bool firstLine, LineDirectionMode direction, LinePositionMode position) const OVERRIDE
+ virtual int baselinePosition(FontBaseline baseline, bool firstLine, LineDirectionMode direction, LinePositionMode position) const override
{
return RenderBlock::baselinePosition(baseline, firstLine, direction, position);
}
- virtual int firstLineBoxBaseline() const OVERRIDE { return RenderBlock::firstLineBoxBaseline(); }
- virtual int inlineBlockBaseline(LineDirectionMode direction) const OVERRIDE { return lastLineBoxBaseline(direction); }
+ virtual int firstLineBoxBaseline() const override { return RenderBlock::firstLineBoxBaseline(); }
+ virtual int inlineBlockBaseline(LineDirectionMode direction) const override { return lastLineBoxBaseline(direction); }
};