{
for (const RenderObject* current = renderer; ; current = current->parent()) {
const RenderStyle* style = current->style();
- if (style->position() == FixedPosition || style->isFlippedBlocksWritingMode())
+ if (style->position() == FixedPosition || style->slowIsFlippedBlocksWritingMode())
return false;
- if (current->hasColumns() || current->hasTransform() || current->isRenderFlowThread() || current->isSVGRoot())
+ if (current->hasColumns() || current->hasTransformRelatedProperty() || current->isRenderFlowThread() || current->isSVGRoot())
return false;
if (current == ancestor)