Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / core / rendering / RenderFlowThread.cpp
index 2e9bb88..a2c0218 100644 (file)
 #include "core/rendering/FlowThreadController.h"
 #include "core/rendering/HitTestRequest.h"
 #include "core/rendering/HitTestResult.h"
-#include "core/rendering/LayoutRectRecorder.h"
 #include "core/rendering/PaintInfo.h"
-#include "core/rendering/RenderBoxRegionInfo.h"
-#include "core/rendering/RenderInline.h"
 #include "core/rendering/RenderLayer.h"
-#include "core/rendering/RenderRegion.h"
+#include "core/rendering/RenderMultiColumnSet.h"
 #include "core/rendering/RenderView.h"
 #include "platform/PODIntervalTree.h"
 #include "platform/geometry/TransformState.h"
 
-namespace WebCore {
+namespace blink {
 
 RenderFlowThread::RenderFlowThread()
     : RenderBlockFlow(0)
-    , m_previousRegionCount(0)
-    , m_autoLogicalHeightRegionsCount(0)
     , m_regionsInvalidated(false)
-    , m_regionsHaveUniformLogicalWidth(true)
     , m_regionsHaveUniformLogicalHeight(true)
-    , m_hasRegionsWithStyling(false)
-    , m_dispatchRegionLayoutUpdateEvent(false)
-    , m_dispatchRegionOversetChangeEvent(false)
     , m_pageLogicalSizeChanged(false)
-    , m_inConstrainedLayoutPhase(false)
-    , m_needsTwoPhasesLayout(false)
 {
     setFlowThreadState(InsideOutOfFlowThread);
 }
 
-PassRefPtr<RenderStyle> RenderFlowThread::createFlowThreadStyle(RenderStyle* parentStyle)
+void RenderFlowThread::removeRegionFromThread(RenderMultiColumnSet* columnSet)
 {
-    RefPtr<RenderStyle> newStyle(RenderStyle::create());
-    newStyle->inheritFrom(parentStyle);
-    newStyle->setDisplay(BLOCK);
-    newStyle->setPosition(AbsolutePosition);
-    newStyle->setZIndex(0);
-    newStyle->setLeft(Length(0, Fixed));
-    newStyle->setTop(Length(0, Fixed));
-    newStyle->setWidth(Length(100, Percent));
-    newStyle->setHeight(Length(100, Percent));
-    newStyle->font().update(0);
-
-    return newStyle.release();
-}
-
-void RenderFlowThread::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
-{
-    RenderBlock::styleDidChange(diff, oldStyle);
-
-    if (oldStyle && oldStyle->writingMode() != style()->writingMode())
-        invalidateRegions();
-}
-
-void RenderFlowThread::removeFlowChildInfo(RenderObject* child)
-{
-    if (child->isBox())
-        removeRenderBoxRegionInfo(toRenderBox(child));
-    clearRenderObjectCustomStyle(child);
-}
-
-void RenderFlowThread::addRegionToThread(RenderRegion* renderRegion)
-{
-    ASSERT(renderRegion);
-    m_regionList.add(renderRegion);
-    renderRegion->setIsValid(true);
-}
-
-void RenderFlowThread::removeRegionFromThread(RenderRegion* renderRegion)
-{
-    ASSERT(renderRegion);
-    m_regionList.remove(renderRegion);
+    ASSERT(columnSet);
+    m_multiColumnSetList.remove(columnSet);
 }
 
 void RenderFlowThread::invalidateRegions()
@@ -115,10 +66,7 @@ void RenderFlowThread::invalidateRegions()
         return;
     }
 
-    m_regionRangeMap.clear();
-    m_breakBeforeToRegionMap.clear();
-    m_breakAfterToRegionMap.clear();
-    setNeedsLayout();
+    setNeedsLayoutAndFullPaintInvalidation();
 
     m_regionsInvalidated = true;
 }
@@ -148,100 +96,40 @@ void RenderFlowThread::validateRegions()
 {
     if (m_regionsInvalidated) {
         m_regionsInvalidated = false;
-        m_regionsHaveUniformLogicalWidth = true;
         m_regionsHaveUniformLogicalHeight = true;
 
         if (hasRegions()) {
-            LayoutUnit previousRegionLogicalWidth = 0;
             LayoutUnit previousRegionLogicalHeight = 0;
             bool firstRegionVisited = false;
 
-            for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
-                RenderRegion* region = *iter;
-                ASSERT(!region->needsLayout() || region->isRenderRegionSet());
-
-                region->deleteAllRenderBoxRegionInfo();
-
-                // In the normal layout phase we need to initialize the computedAutoHeight for auto-height regions.
-                // See initializeRegionsComputedAutoHeight for the explanation.
-                // Also, if we have auto-height regions we can't assume m_regionsHaveUniformLogicalHeight to be true in the first phase
-                // because the auto-height regions don't have their height computed yet.
-                if (!inConstrainedLayoutPhase() && region->hasAutoLogicalHeight()) {
-                    region->setComputedAutoHeight(region->maxPageLogicalHeight());
-                    m_regionsHaveUniformLogicalHeight = false;
-                }
-
-                LayoutUnit regionLogicalWidth = region->pageLogicalWidth();
-                LayoutUnit regionLogicalHeight = region->pageLogicalHeight();
+            for (RenderMultiColumnSetList::iterator iter = m_multiColumnSetList.begin(); iter != m_multiColumnSetList.end(); ++iter) {
+                RenderMultiColumnSet* columnSet = *iter;
+                LayoutUnit regionLogicalHeight = columnSet->pageLogicalHeight();
 
                 if (!firstRegionVisited) {
                     firstRegionVisited = true;
                 } else {
-                    if (m_regionsHaveUniformLogicalWidth && previousRegionLogicalWidth != regionLogicalWidth)
-                        m_regionsHaveUniformLogicalWidth = false;
                     if (m_regionsHaveUniformLogicalHeight && previousRegionLogicalHeight != regionLogicalHeight)
                         m_regionsHaveUniformLogicalHeight = false;
                 }
 
-                previousRegionLogicalWidth = regionLogicalWidth;
+                previousRegionLogicalHeight = regionLogicalHeight;
             }
         }
     }
 
-    updateLogicalWidth(); // Called to get the maximum logical width for the region.
+    updateLogicalWidth(); // Called to get the maximum logical width for the columnSet.
     updateRegionsFlowThreadPortionRect();
 }
 
 void RenderFlowThread::layout()
 {
-    LayoutRectRecorder recorder(*this);
     m_pageLogicalSizeChanged = m_regionsInvalidated && everHadLayout();
 
-    // In case this is the second pass of the normal phase we need to update the auto-height regions to their initial value.
-    // If the region chain was invalidated this will happen anyway.
-    if (!m_regionsInvalidated && !inConstrainedLayoutPhase())
-        initializeRegionsComputedAutoHeight();
-
-    validateRegions();
-
-    // This is the first phase of the layout and because we have auto-height regions we'll need a second
-    // pass to update the flow with the computed auto-height regions.
-    m_needsTwoPhasesLayout = !inConstrainedLayoutPhase() && hasAutoLogicalHeightRegions();
-
     CurrentRenderFlowThreadMaintainer currentFlowThreadSetter(this);
     RenderBlockFlow::layout();
 
     m_pageLogicalSizeChanged = false;
-
-    if (lastRegion())
-        lastRegion()->expandToEncompassFlowThreadContentsIfNeeded();
-
-    if (shouldDispatchRegionLayoutUpdateEvent())
-        dispatchRegionLayoutUpdateEvent();
-
-    if (shouldDispatchRegionOversetChangeEvent())
-        dispatchRegionOversetChangeEvent();
-}
-
-void RenderFlowThread::updateLogicalWidth()
-{
-    LayoutUnit logicalWidth = initialLogicalWidth();
-    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
-        RenderRegion* region = *iter;
-        ASSERT(!region->needsLayout() || region->isRenderRegionSet());
-        logicalWidth = max(region->pageLogicalWidth(), logicalWidth);
-    }
-    setLogicalWidth(logicalWidth);
-
-    // If the regions have non-uniform logical widths, then insert inset information for the RenderFlowThread.
-    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
-        RenderRegion* region = *iter;
-        LayoutUnit regionLogicalWidth = region->pageLogicalWidth();
-        if (regionLogicalWidth != logicalWidth) {
-            LayoutUnit logicalLeft = style()->direction() == LTR ? LayoutUnit() : logicalWidth - regionLogicalWidth;
-            region->setRenderBoxRegionInfo(this, logicalLeft, regionLogicalWidth, false);
-        }
-    }
 }
 
 void RenderFlowThread::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const
@@ -249,69 +137,9 @@ void RenderFlowThread::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, L
     computedValues.m_position = logicalTop;
     computedValues.m_extent = 0;
 
-    for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
-        RenderRegion* region = *iter;
-        ASSERT(!region->needsLayout() || region->isRenderRegionSet());
-
-        computedValues.m_extent += region->logicalHeightOfAllFlowThreadContent();
-    }
-}
-
-LayoutRect RenderFlowThread::computeRegionClippingRect(const LayoutPoint& offset, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect) const
-{
-    LayoutRect regionClippingRect(offset + (flowThreadPortionOverflowRect.location() - flowThreadPortionRect.location()), flowThreadPortionOverflowRect.size());
-    if (style()->isFlippedBlocksWritingMode())
-        regionClippingRect.move(flowThreadPortionRect.size() - flowThreadPortionOverflowRect.size());
-    return regionClippingRect;
-}
-
-void RenderFlowThread::paintFlowThreadPortionInRegion(PaintInfo& paintInfo, RenderRegion* region, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint& paintOffset) const
-{
-    GraphicsContext* context = paintInfo.context;
-    if (!context)
-        return;
-
-    // RenderFlowThread should start painting its content in a position that is offset
-    // from the region rect's current position. The amount of offset is equal to the location of
-    // the flow thread portion in the flow thread's local coordinates.
-    // Note that we have to pixel snap the location at which we're going to paint, since this is necessary
-    // to minimize the amount of incorrect snapping that would otherwise occur.
-    // If we tried to paint by applying a non-integral translation, then all the
-    // layout code that attempted to pixel snap would be incorrect.
-    IntPoint adjustedPaintOffset;
-    LayoutPoint portionLocation;
-    if (style()->isFlippedBlocksWritingMode()) {
-        LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect);
-        flipForWritingMode(flippedFlowThreadPortionRect);
-        portionLocation = flippedFlowThreadPortionRect.location();
-    } else {
-        portionLocation = flowThreadPortionRect.location();
-    }
-    adjustedPaintOffset = roundedIntPoint(paintOffset - portionLocation);
-
-    // The clipping rect for the region is set up by assuming the flowThreadPortionRect is going to paint offset from adjustedPaintOffset.
-    // Remember that we pixel snapped and moved the paintOffset and stored the snapped result in adjustedPaintOffset. Now we add back in
-    // the flowThreadPortionRect's location to get the spot where we expect the portion to actually paint. This can be non-integral and
-    // that's ok. We then pixel snap the resulting clipping rect to account for snapping that will occur when the flow thread paints.
-    IntRect regionClippingRect = pixelSnappedIntRect(computeRegionClippingRect(adjustedPaintOffset + portionLocation, flowThreadPortionRect, flowThreadPortionOverflowRect));
-
-    PaintInfo info(paintInfo);
-    info.rect.intersect(regionClippingRect);
-
-    if (!info.rect.isEmpty()) {
-        context->save();
-
-        context->clip(regionClippingRect);
-
-        context->translate(adjustedPaintOffset.x(), adjustedPaintOffset.y());
-        info.rect.moveBy(-adjustedPaintOffset);
-
-        if (info.phase == PaintPhaseTextClip)
-            info.paintBehavior = PaintBehaviorForceBlackText;
-
-        layer()->paint(context, info.rect, info.paintBehavior, 0, region, PaintLayerTemporaryClipRects);
-
-        context->restore();
+    for (RenderMultiColumnSetList::const_iterator iter = m_multiColumnSetList.begin(); iter != m_multiColumnSetList.end(); ++iter) {
+        RenderMultiColumnSet* columnSet = *iter;
+        computedValues.m_extent += columnSet->logicalHeightOfAllFlowThreadContent();
     }
 }
 
@@ -319,39 +147,10 @@ bool RenderFlowThread::nodeAtPoint(const HitTestRequest& request, HitTestResult&
 {
     if (hitTestAction == HitTestBlockBackground)
         return false;
-    return RenderBlock::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, hitTestAction);
-}
-
-bool RenderFlowThread::hitTestFlowThreadPortionInRegion(RenderRegion* region, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset) const
-{
-    LayoutRect regionClippingRect = computeRegionClippingRect(accumulatedOffset, flowThreadPortionRect, flowThreadPortionOverflowRect);
-    if (!regionClippingRect.contains(locationInContainer.point()))
-        return false;
-
-    LayoutSize renderFlowThreadOffset;
-    if (style()->isFlippedBlocksWritingMode()) {
-        LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect);
-        flipForWritingMode(flippedFlowThreadPortionRect);
-        renderFlowThreadOffset = accumulatedOffset - flippedFlowThreadPortionRect.location();
-    } else {
-        renderFlowThreadOffset = accumulatedOffset - flowThreadPortionRect.location();
-    }
-
-    // Always ignore clipping, since the RenderFlowThread has nothing to do with the bounds of the FrameView.
-    HitTestRequest newRequest(request.type() | HitTestRequest::IgnoreClipping | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
-
-    // Make a new temporary HitTestLocation in the new region.
-    HitTestLocation newHitTestLocation(locationInContainer, -renderFlowThreadOffset, region);
-
-    bool isPointInsideFlowThread = layer()->hitTest(newRequest, newHitTestLocation, result);
-
-    // FIXME: Should we set result.m_localPoint back to the RenderRegion's coordinate space or leave it in the RenderFlowThread's coordinate
-    // space? Right now it's staying in the RenderFlowThread's coordinate space, which may end up being ok. We will know more when we get around to
-    // patching positionForPoint.
-    return isPointInsideFlowThread;
+    return RenderBlockFlow::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, hitTestAction);
 }
 
-bool RenderFlowThread::shouldRepaint(const LayoutRect& r) const
+bool RenderFlowThread::shouldIssuePaintInvalidations(const LayoutRect& r) const
 {
     if (view()->document().printing() || r.isEmpty())
         return false;
@@ -359,663 +158,92 @@ bool RenderFlowThread::shouldRepaint(const LayoutRect& r) const
     return true;
 }
 
-void RenderFlowThread::repaintRectangleInRegions(const LayoutRect& repaintRect) const
+void RenderFlowThread::paintInvalidationRectangleInRegions(const LayoutRect& paintInvalidationRect) const
 {
-    if (!shouldRepaint(repaintRect) || !hasValidRegionInfo())
+    if (!shouldIssuePaintInvalidations(paintInvalidationRect) || !hasValidRegionInfo())
         return;
 
-    LayoutStateDisabler layoutStateDisabler(view()); // We can't use layout state to repaint, since the regions are somewhere else.
-
     // We can't use currentFlowThread as it is possible to have interleaved flow threads and the wrong one could be used.
-    // Let each region figure out the proper enclosing flow thread.
+    // Let each columnSet figure out the proper enclosing flow thread.
     CurrentRenderFlowThreadDisabler disabler(view());
 
-    for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
-        RenderRegion* region = *iter;
+    for (RenderMultiColumnSetList::const_iterator iter = m_multiColumnSetList.begin(); iter != m_multiColumnSetList.end(); ++iter) {
+        RenderMultiColumnSet* columnSet = *iter;
 
-        region->repaintFlowThreadContent(repaintRect);
+        columnSet->paintInvalidationForFlowThreadContent(paintInvalidationRect);
     }
 }
 
-RenderRegion* RenderFlowThread::regionAtBlockOffset(LayoutUnit offset, bool extendLastRegion, RegionAutoGenerationPolicy autoGenerationPolicy)
-{
-    ASSERT(!m_regionsInvalidated);
-
-    if (autoGenerationPolicy == AllowRegionAutoGeneration)
-        autoGenerateRegionsToBlockOffset(offset);
-
-    if (offset <= 0)
-        return m_regionList.isEmpty() ? 0 : m_regionList.first();
-
-    RegionSearchAdapter adapter(offset);
-    m_regionIntervalTree.allOverlapsWithAdapter<RegionSearchAdapter>(adapter);
-
-    // If no region was found, the offset is in the flow thread overflow.
-    // The last region will contain the offset if extendLastRegion is set or if the last region is a set.
-    if (!adapter.result() && !m_regionList.isEmpty() && (extendLastRegion || m_regionList.last()->isRenderRegionSet()))
-        return m_regionList.last();
-
-    return adapter.result();
-}
-
-RenderRegion* RenderFlowThread::regionFromAbsolutePointAndBox(IntPoint absolutePoint, const RenderBox* flowedBox)
-{
-    if (!flowedBox)
-        return 0;
-
-    RenderRegion* startRegion = 0;
-    RenderRegion* endRegion = 0;
-    getRegionRangeForBox(flowedBox, startRegion, endRegion);
-
-    if (!startRegion)
-        return 0;
-
-    for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) {
-        RenderRegion* region = *iter;
-        IntRect regionAbsoluteRect(roundedIntPoint(region->localToAbsolute()), roundedIntSize(region->frameRect().size()));
-        if (regionAbsoluteRect.contains(absolutePoint))
-            return region;
-
-        if (region == endRegion)
-            break;
-    }
-
-    return 0;
-}
-
-LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const RenderBoxModelObject& boxModelObject, const LayoutPoint& startPoint)
-{
-    LayoutPoint referencePoint = startPoint;
-
-    // FIXME: This needs to be adapted for different writing modes inside the flow thread.
-    RenderRegion* startRegion = regionAtBlockOffset(referencePoint.y());
-    if (startRegion) {
-        RenderBoxModelObject* startRegionBox = startRegion->isRenderNamedFlowFragment() ? toRenderBoxModelObject(startRegion->parent()) : startRegion;
-        // Take into account the offset coordinates of the region.
-        RenderObject* currObject = startRegionBox;
-        RenderObject* currOffsetParentRenderer;
-        Element* currOffsetParentElement;
-        while ((currOffsetParentElement = currObject->offsetParent()) && (currOffsetParentRenderer = currOffsetParentElement->renderer())) {
-            if (currObject->isBoxModelObject())
-                referencePoint.move(toRenderBoxModelObject(currObject)->offsetLeft(), toRenderBoxModelObject(currObject)->offsetTop());
-
-            // Since we're looking for the offset relative to the body, we must also
-            // take into consideration the borders of the region's offsetParent.
-            if (currOffsetParentRenderer->isBox() && !currOffsetParentRenderer->isBody())
-                referencePoint.move(toRenderBox(currOffsetParentRenderer)->borderLeft(), toRenderBox(currOffsetParentRenderer)->borderTop());
-
-            currObject = currOffsetParentRenderer;
-        }
-
-        // We need to check if any of this box's containing blocks start in a different region
-        // and if so, drop the object's top position (which was computed relative to its containing block
-        // and is no longer valid) and recompute it using the region in which it flows as reference.
-        bool wasComputedRelativeToOtherRegion = false;
-        const RenderBlock* objContainingBlock = boxModelObject.containingBlock();
-        while (objContainingBlock && !objContainingBlock->isRenderNamedFlowThread()) {
-            // Check if this object is in a different region.
-            RenderRegion* parentStartRegion = 0;
-            RenderRegion* parentEndRegion = 0;
-            getRegionRangeForBox(objContainingBlock, parentStartRegion, parentEndRegion);
-            if (parentStartRegion && parentStartRegion != startRegion) {
-                wasComputedRelativeToOtherRegion = true;
-                break;
-            }
-            objContainingBlock = objContainingBlock->containingBlock();
-        }
-
-        if (wasComputedRelativeToOtherRegion) {
-            if (boxModelObject.isBox()) {
-                // Use borderBoxRectInRegion to account for variations such as percentage margins.
-                LayoutRect borderBoxRect = toRenderBox(&boxModelObject)->borderBoxRectInRegion(startRegion, RenderBox::DoNotCacheRenderBoxRegionInfo);
-                referencePoint.move(borderBoxRect.location().x(), 0);
-            }
-
-            // Get the logical top coordinate of the current object.
-            LayoutUnit top = 0;
-            if (boxModelObject.isRenderBlock()) {
-                top = toRenderBlock(&boxModelObject)->offsetFromLogicalTopOfFirstPage();
-            } else {
-                if (boxModelObject.containingBlock())
-                    top = boxModelObject.containingBlock()->offsetFromLogicalTopOfFirstPage();
-
-                if (boxModelObject.isBox())
-                    top += toRenderBox(&boxModelObject)->topLeftLocation().y();
-                else if (boxModelObject.isRenderInline())
-                    top -= toRenderInline(&boxModelObject)->borderTop();
-            }
-
-            // Get the logical top of the region this object starts in
-            // and compute the object's top, relative to the region's top.
-            LayoutUnit regionLogicalTop = startRegion->pageLogicalTopForOffset(top);
-            LayoutUnit topRelativeToRegion = top - regionLogicalTop;
-            referencePoint.setY(startRegionBox->offsetTop() + topRelativeToRegion);
-
-            // Since the top has been overriden, check if the
-            // relative/sticky positioning must be reconsidered.
-            if (boxModelObject.isRelPositioned())
-                referencePoint.move(0, boxModelObject.relativePositionOffset().height());
-            else if (boxModelObject.isStickyPositioned())
-                referencePoint.move(0, boxModelObject.stickyPositionOffset().height());
-        }
-
-        // Since we're looking for the offset relative to the body, we must also
-        // take into consideration the borders of the region.
-        referencePoint.move(startRegionBox->borderLeft(), startRegionBox->borderTop());
-    }
-
-    return referencePoint;
-}
-
-LayoutUnit RenderFlowThread::pageLogicalTopForOffset(LayoutUnit offset)
-{
-    RenderRegion* region = regionAtBlockOffset(offset);
-    return region ? region->pageLogicalTopForOffset(offset) : LayoutUnit();
-}
-
-LayoutUnit RenderFlowThread::pageLogicalWidthForOffset(LayoutUnit offset)
-{
-    RenderRegion* region = regionAtBlockOffset(offset, true);
-    return region ? region->pageLogicalWidth() : contentLogicalWidth();
-}
-
 LayoutUnit RenderFlowThread::pageLogicalHeightForOffset(LayoutUnit offset)
 {
-    RenderRegion* region = regionAtBlockOffset(offset);
-    if (!region)
+    RenderMultiColumnSet* columnSet = columnSetAtBlockOffset(offset);
+    if (!columnSet)
         return 0;
 
-    return region->pageLogicalHeight();
+    return columnSet->pageLogicalHeight();
 }
 
 LayoutUnit RenderFlowThread::pageRemainingLogicalHeightForOffset(LayoutUnit offset, PageBoundaryRule pageBoundaryRule)
 {
-    RenderRegion* region = regionAtBlockOffset(offset);
-    if (!region)
+    RenderMultiColumnSet* columnSet = columnSetAtBlockOffset(offset);
+    if (!columnSet)
         return 0;
 
-    LayoutUnit pageLogicalTop = region->pageLogicalTopForOffset(offset);
-    LayoutUnit pageLogicalHeight = region->pageLogicalHeight();
+    LayoutUnit pageLogicalTop = columnSet->pageLogicalTopForOffset(offset);
+    LayoutUnit pageLogicalHeight = columnSet->pageLogicalHeight();
     LayoutUnit pageLogicalBottom = pageLogicalTop + pageLogicalHeight;
     LayoutUnit remainingHeight = pageLogicalBottom - offset;
     if (pageBoundaryRule == IncludePageBoundary) {
         // If IncludePageBoundary is set, the line exactly on the top edge of a
-        // region will act as being part of the previous region.
+        // columnSet will act as being part of the previous columnSet.
         remainingHeight = intMod(remainingHeight, pageLogicalHeight);
     }
     return remainingHeight;
 }
 
-RenderRegion* RenderFlowThread::mapFromFlowToRegion(TransformState& transformState) const
-{
-    if (!hasValidRegionInfo())
-        return 0;
-
-    LayoutRect boxRect = transformState.mappedQuad().enclosingBoundingBox();
-    flipForWritingMode(boxRect);
-
-    // FIXME: We need to refactor RenderObject::absoluteQuads to be able to split the quads across regions,
-    // for now we just take the center of the mapped enclosing box and map it to a region.
-    // Note: Using the center in order to avoid rounding errors.
-
-    LayoutPoint center = boxRect.center();
-    RenderRegion* renderRegion = const_cast<RenderFlowThread*>(this)->regionAtBlockOffset(isHorizontalWritingMode() ? center.y() : center.x(), true, DisallowRegionAutoGeneration);
-    if (!renderRegion)
-        return 0;
-
-    LayoutRect flippedRegionRect(renderRegion->flowThreadPortionRect());
-    flipForWritingMode(flippedRegionRect);
-
-    transformState.move(renderRegion->contentBoxRect().location() - flippedRegionRect.location());
-
-    return renderRegion;
-}
-
-void RenderFlowThread::removeRenderBoxRegionInfo(RenderBox* box)
-{
-    if (!hasRegions())
-        return;
-
-    // If the region chain was invalidated the next layout will clear the box information from all the regions.
-    if (m_regionsInvalidated) {
-        ASSERT(selfNeedsLayout());
-        return;
-    }
-
-    RenderRegion* startRegion;
-    RenderRegion* endRegion;
-    getRegionRangeForBox(box, startRegion, endRegion);
-
-    for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) {
-        RenderRegion* region = *iter;
-        region->removeRenderBoxRegionInfo(box);
-        if (region == endRegion)
-            break;
-    }
-
-#ifndef NDEBUG
-    // We have to make sure we did not leave any RenderBoxRegionInfo attached.
-    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
-        RenderRegion* region = *iter;
-        ASSERT(!region->renderBoxRegionInfo(box));
-    }
-#endif
-
-    m_regionRangeMap.remove(box);
-}
-
-bool RenderFlowThread::logicalWidthChangedInRegionsForBlock(const RenderBlock* block)
-{
-    if (!hasRegions())
-        return false;
-
-    RenderRegion* startRegion;
-    RenderRegion* endRegion;
-    getRegionRangeForBox(block, startRegion, endRegion);
-
-    // When the region chain is invalidated the box information is discarded so we must assume the width has changed.
-    if (m_pageLogicalSizeChanged && !startRegion)
-        return true;
-
-    // Not necessary for the flow thread, since we already computed the correct info for it.
-    if (block == this)
-        return false;
-
-    for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) {
-        RenderRegion* region = *iter;
-        ASSERT(!region->needsLayout() || region->isRenderRegionSet());
-
-        OwnPtr<RenderBoxRegionInfo> oldInfo = region->takeRenderBoxRegionInfo(block);
-        if (!oldInfo)
-            continue;
-
-        LayoutUnit oldLogicalWidth = oldInfo->logicalWidth();
-        RenderBoxRegionInfo* newInfo = block->renderBoxRegionInfo(region);
-        if (!newInfo || newInfo->logicalWidth() != oldLogicalWidth)
-            return true;
-
-        if (region == endRegion)
-            break;
-    }
-
-    return false;
-}
-
-LayoutUnit RenderFlowThread::contentLogicalWidthOfFirstRegion() const
-{
-    RenderRegion* firstValidRegionInFlow = firstRegion();
-    if (!firstValidRegionInFlow)
-        return 0;
-    return isHorizontalWritingMode() ? firstValidRegionInFlow->contentWidth() : firstValidRegionInFlow->contentHeight();
-}
-
-LayoutUnit RenderFlowThread::contentLogicalHeightOfFirstRegion() const
-{
-    RenderRegion* firstValidRegionInFlow = firstRegion();
-    if (!firstValidRegionInFlow)
-        return 0;
-    return isHorizontalWritingMode() ? firstValidRegionInFlow->contentHeight() : firstValidRegionInFlow->contentWidth();
-}
-
-LayoutUnit RenderFlowThread::contentLogicalLeftOfFirstRegion() const
-{
-    RenderRegion* firstValidRegionInFlow = firstRegion();
-    if (!firstValidRegionInFlow)
-        return 0;
-    return isHorizontalWritingMode() ? firstValidRegionInFlow->flowThreadPortionRect().x() : firstValidRegionInFlow->flowThreadPortionRect().y();
-}
-
 RenderRegion* RenderFlowThread::firstRegion() const
 {
     if (!hasValidRegionInfo())
         return 0;
-    return m_regionList.first();
+    return m_multiColumnSetList.first();
 }
 
 RenderRegion* RenderFlowThread::lastRegion() const
 {
     if (!hasValidRegionInfo())
         return 0;
-    return m_regionList.last();
-}
-
-void RenderFlowThread::clearRenderObjectCustomStyle(const RenderObject* object,
-    const RenderRegion* oldStartRegion, const RenderRegion* oldEndRegion,
-    const RenderRegion* newStartRegion, const RenderRegion* newEndRegion)
-{
-    // Clear the styles for the object in the regions.
-    // The styles are not cleared for the regions that are contained in both ranges.
-    bool insideOldRegionRange = false;
-    bool insideNewRegionRange = false;
-    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
-        RenderRegion* region = *iter;
-
-        if (oldStartRegion == region)
-            insideOldRegionRange = true;
-        if (newStartRegion == region)
-            insideNewRegionRange = true;
-
-        if (!(insideOldRegionRange && insideNewRegionRange))
-            region->clearObjectStyleInRegion(object);
-
-        if (oldEndRegion == region)
-            insideOldRegionRange = false;
-        if (newEndRegion == region)
-            insideNewRegionRange = false;
-    }
-}
-
-void RenderFlowThread::setRegionRangeForBox(const RenderBox* box, LayoutUnit offsetFromLogicalTopOfFirstPage)
-{
-    if (!hasRegions())
-        return;
-
-    // FIXME: Not right for differing writing-modes.
-    RenderRegion* startRegion = regionAtBlockOffset(offsetFromLogicalTopOfFirstPage, true);
-    RenderRegion* endRegion = regionAtBlockOffset(offsetFromLogicalTopOfFirstPage + box->logicalHeight(), true);
-    RenderRegionRangeMap::iterator it = m_regionRangeMap.find(box);
-    if (it == m_regionRangeMap.end()) {
-        m_regionRangeMap.set(box, RenderRegionRange(startRegion, endRegion));
-        clearRenderObjectCustomStyle(box);
-        return;
-    }
-
-    // If nothing changed, just bail.
-    RenderRegionRange& range = it->value;
-    if (range.startRegion() == startRegion && range.endRegion() == endRegion)
-        return;
-
-    // Delete any info that we find before our new startRegion and after our new endRegion.
-    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
-        RenderRegion* region = *iter;
-        if (region == startRegion) {
-            iter = m_regionList.find(endRegion);
-            continue;
-        }
-
-        region->removeRenderBoxRegionInfo(box);
-
-        if (region == range.endRegion())
-            break;
-    }
-
-    clearRenderObjectCustomStyle(box, range.startRegion(), range.endRegion(), startRegion, endRegion);
-    range.setRange(startRegion, endRegion);
-}
-
-void RenderFlowThread::getRegionRangeForBox(const RenderBox* box, RenderRegion*& startRegion, RenderRegion*& endRegion) const
-{
-    startRegion = 0;
-    endRegion = 0;
-    RenderRegionRangeMap::const_iterator it = m_regionRangeMap.find(box);
-    if (it == m_regionRangeMap.end())
-        return;
-
-    const RenderRegionRange& range = it->value;
-    startRegion = range.startRegion();
-    endRegion = range.endRegion();
-    ASSERT(m_regionList.contains(startRegion) && m_regionList.contains(endRegion));
-}
-
-void RenderFlowThread::applyBreakAfterContent(LayoutUnit clientHeight)
-{
-    // Simulate a region break at height. If it points inside an auto logical height region,
-    // then it may determine the region computed autoheight.
-    addForcedRegionBreak(clientHeight, this, false);
-}
-
-bool RenderFlowThread::regionInRange(const RenderRegion* targetRegion, const RenderRegion* startRegion, const RenderRegion* endRegion) const
-{
-    ASSERT(targetRegion);
-
-    for (RenderRegionList::const_iterator it = m_regionList.find(const_cast<RenderRegion*>(startRegion)); it != m_regionList.end(); ++it) {
-        const RenderRegion* currRegion = *it;
-        if (targetRegion == currRegion)
-            return true;
-        if (currRegion == endRegion)
-            break;
-    }
-
-    return false;
-}
-
-// Check if the content is flown into at least a region with region styling rules.
-void RenderFlowThread::checkRegionsWithStyling()
-{
-    bool hasRegionsWithStyling = false;
-    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
-        RenderRegion* region = *iter;
-        if (region->hasCustomRegionStyle()) {
-            hasRegionsWithStyling = true;
-            break;
-        }
-    }
-    m_hasRegionsWithStyling = hasRegionsWithStyling;
-}
-
-bool RenderFlowThread::objectInFlowRegion(const RenderObject* object, const RenderRegion* region) const
-{
-    ASSERT(object);
-    ASSERT(region);
-
-    RenderFlowThread* flowThread = object->flowThreadContainingBlock();
-    if (flowThread != this)
-        return false;
-    if (!m_regionList.contains(const_cast<RenderRegion*>(region)))
-        return false;
-
-    RenderBox* enclosingBox = object->enclosingBox();
-    RenderRegion* enclosingBoxStartRegion = 0;
-    RenderRegion* enclosingBoxEndRegion = 0;
-    getRegionRangeForBox(enclosingBox, enclosingBoxStartRegion, enclosingBoxEndRegion);
-    if (!regionInRange(region, enclosingBoxStartRegion, enclosingBoxEndRegion))
-        return false;
-
-    if (object->isBox())
-        return true;
-
-    LayoutRect objectABBRect = object->absoluteBoundingBoxRect(true);
-    if (!objectABBRect.width())
-        objectABBRect.setWidth(1);
-    if (!objectABBRect.height())
-        objectABBRect.setHeight(1);
-    if (objectABBRect.intersects(region->absoluteBoundingBoxRect(true)))
-        return true;
-
-    if (region == lastRegion()) {
-        // If the object does not intersect any of the enclosing box regions
-        // then the object is in last region.
-        for (RenderRegionList::const_iterator it = m_regionList.find(enclosingBoxStartRegion); it != m_regionList.end(); ++it) {
-            const RenderRegion* currRegion = *it;
-            if (currRegion == region)
-                break;
-            if (objectABBRect.intersects(currRegion->absoluteBoundingBoxRect(true)))
-                return false;
-        }
-        return true;
-    }
-
-    return false;
-}
-
-#ifndef NDEBUG
-bool RenderFlowThread::isAutoLogicalHeightRegionsCountConsistent() const
-{
-    unsigned autoLogicalHeightRegions = 0;
-    for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
-        const RenderRegion* region = *iter;
-        if (region->hasAutoLogicalHeight())
-            autoLogicalHeightRegions++;
-    }
-
-    return autoLogicalHeightRegions == m_autoLogicalHeightRegionsCount;
+    return m_multiColumnSetList.last();
 }
-#endif
 
-// During the normal layout phase of the named flow the regions are initialized with a height equal to their max-height.
-// This way unforced breaks are automatically placed when a region is full and the content height/position correctly estimated.
-// Also, the region where a forced break falls is exactly the region found at the forced break offset inside the flow content.
-void RenderFlowThread::initializeRegionsComputedAutoHeight(RenderRegion* startRegion)
+void RenderFlowThread::updateRegionsFlowThreadPortionRect()
 {
-    ASSERT(!inConstrainedLayoutPhase());
-    if (!hasAutoLogicalHeightRegions())
-        return;
-
-    RenderRegionList::iterator regionIter = startRegion ? m_regionList.find(startRegion) : m_regionList.begin();
-    for (; regionIter != m_regionList.end(); ++regionIter) {
-        RenderRegion* region = *regionIter;
-        if (region->hasAutoLogicalHeight())
-            region->setComputedAutoHeight(region->maxPageLogicalHeight());
-    }
-}
-
-void RenderFlowThread::markAutoLogicalHeightRegionsForLayout()
-{
-    ASSERT(hasAutoLogicalHeightRegions());
-
-    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
-        RenderRegion* region = *iter;
-        if (!region->hasAutoLogicalHeight())
-            continue;
-
-        // FIXME: We need to find a way to avoid marking all the regions ancestors for layout
-        // as we are already inside layout.
-        region->setNeedsLayout();
-    }
-}
-
-void RenderFlowThread::updateRegionsFlowThreadPortionRect(const RenderRegion* lastRegionWithContent)
-{
-    ASSERT(!lastRegionWithContent || (!inConstrainedLayoutPhase() && hasAutoLogicalHeightRegions()));
     LayoutUnit logicalHeight = 0;
-    bool emptyRegionsSegment = false;
     // FIXME: Optimize not to clear the interval all the time. This implies manually managing the tree nodes lifecycle.
-    m_regionIntervalTree.clear();
-    m_regionIntervalTree.initIfNeeded();
-    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
-        RenderRegion* region = *iter;
-
-        // If we find an empty auto-height region, clear the computedAutoHeight value.
-        if (emptyRegionsSegment && region->hasAutoLogicalHeight())
-            region->clearComputedAutoHeight();
-
-        LayoutUnit regionLogicalWidth = region->pageLogicalWidth();
-        LayoutUnit regionLogicalHeight = std::min<LayoutUnit>(RenderFlowThread::maxLogicalHeight() - logicalHeight, region->logicalHeightOfAllFlowThreadContent());
-
-        LayoutRect regionRect(style()->direction() == LTR ? LayoutUnit() : logicalWidth() - regionLogicalWidth, logicalHeight, regionLogicalWidth, regionLogicalHeight);
-
-        region->setFlowThreadPortionRect(isHorizontalWritingMode() ? regionRect : regionRect.transposedRect());
+    m_multiColumnSetIntervalTree.clear();
+    m_multiColumnSetIntervalTree.initIfNeeded();
+    for (RenderMultiColumnSetList::iterator iter = m_multiColumnSetList.begin(); iter != m_multiColumnSetList.end(); ++iter) {
+        RenderMultiColumnSet* columnSet = *iter;
 
-        m_regionIntervalTree.add(RegionIntervalTree::createInterval(logicalHeight, logicalHeight + regionLogicalHeight, region));
+        LayoutUnit columnSetLogicalWidth = columnSet->pageLogicalWidth();
+        LayoutUnit columnSetLogicalHeight = std::min<LayoutUnit>(RenderFlowThread::maxLogicalHeight() - logicalHeight, columnSet->logicalHeightOfAllFlowThreadContent());
 
-        logicalHeight += regionLogicalHeight;
+        LayoutRect columnSetRect(style()->direction() == LTR ? LayoutUnit() : logicalWidth() - columnSetLogicalWidth, logicalHeight, columnSetLogicalWidth, columnSetLogicalHeight);
 
-        // Once we find the last region with content the next regions are considered empty.
-        if (lastRegionWithContent == region)
-            emptyRegionsSegment = true;
-    }
-
-    ASSERT(!lastRegionWithContent || emptyRegionsSegment);
-}
-
-// Even if we require the break to occur at offsetBreakInFlowThread, because regions may have min/max-height values,
-// it is possible that the break will occur at a different offset than the original one required.
-// offsetBreakAdjustment measures the different between the requested break offset and the current break offset.
-bool RenderFlowThread::addForcedRegionBreak(LayoutUnit offsetBreakInFlowThread, RenderObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment)
-{
-    // We take breaks into account for height computation for auto logical height regions
-    // only in the layout phase in which we lay out the flows threads unconstrained
-    // and we use the content breaks to determine the computedAutoHeight for
-    // auto logical height regions.
-    if (inConstrainedLayoutPhase())
-        return false;
-
-    // Breaks can come before or after some objects. We need to track these objects, so that if we get
-    // multiple breaks for the same object (for example because of multiple layouts on the same object),
-    // we need to invalidate every other region after the old one and start computing from fresh.
-    RenderObjectToRegionMap& mapToUse = isBefore ? m_breakBeforeToRegionMap : m_breakAfterToRegionMap;
-    RenderObjectToRegionMap::iterator iter = mapToUse.find(breakChild);
-    if (iter != mapToUse.end()) {
-        RenderRegionList::iterator regionIter = m_regionList.find(iter->value);
-        ASSERT_WITH_SECURITY_IMPLICATION(regionIter != m_regionList.end());
-        ASSERT((*regionIter)->hasAutoLogicalHeight());
-        initializeRegionsComputedAutoHeight(*regionIter);
-
-        // We need to update the regions flow thread portion rect because we are going to process
-        // a break on these regions.
-        updateRegionsFlowThreadPortionRect();
-    }
-
-    // Simulate a region break at offsetBreakInFlowThread. If it points inside an auto logical height region,
-    // then it determines the region computed auto height.
-    RenderRegion* region = regionAtBlockOffset(offsetBreakInFlowThread);
-    if (!region)
-        return false;
-
-    bool lastBreakAfterContent = breakChild == this;
-    bool hasComputedAutoHeight = false;
-
-    LayoutUnit currentRegionOffsetInFlowThread = isHorizontalWritingMode() ? region->flowThreadPortionRect().y() : region->flowThreadPortionRect().x();
-    LayoutUnit offsetBreakInCurrentRegion = offsetBreakInFlowThread - currentRegionOffsetInFlowThread;
-
-    if (region->hasAutoLogicalHeight()) {
-        // A forced break can appear only in an auto-height region that didn't have a forced break before.
-        // This ASSERT is a good-enough heuristic to verify the above condition.
-        ASSERT(region->maxPageLogicalHeight() == region->computedAutoHeight());
-
-        mapToUse.set(breakChild, region);
-
-        hasComputedAutoHeight = true;
-
-        // Compute the region height pretending that the offsetBreakInCurrentRegion is the logicalHeight for the auto-height region.
-        LayoutUnit regionComputedAutoHeight = region->constrainContentBoxLogicalHeightByMinMax(offsetBreakInCurrentRegion, -1);
+        columnSet->setFlowThreadPortionRect(isHorizontalWritingMode() ? columnSetRect : columnSetRect.transposedRect());
 
-        // The new height of this region needs to be smaller than the initial value, the max height. A forced break is the only way to change the initial
-        // height of an auto-height region besides content ending.
-        ASSERT(regionComputedAutoHeight <= region->maxPageLogicalHeight());
+        m_multiColumnSetIntervalTree.add(MultiColumnSetIntervalTree::createInterval(logicalHeight, logicalHeight + columnSetLogicalHeight, columnSet));
 
-        region->setComputedAutoHeight(regionComputedAutoHeight);
-
-        currentRegionOffsetInFlowThread += regionComputedAutoHeight;
-    } else {
-        currentRegionOffsetInFlowThread += isHorizontalWritingMode() ? region->flowThreadPortionRect().height() : region->flowThreadPortionRect().width();
+        logicalHeight += columnSetLogicalHeight;
     }
-
-    // If the break was found inside an auto-height region its size changed so we need to recompute the flow thread portion rectangles.
-    // Also, if this is the last break after the content we need to clear the computedAutoHeight value on the last empty regions.
-    if (hasAutoLogicalHeightRegions() && lastBreakAfterContent)
-        updateRegionsFlowThreadPortionRect(region);
-    else if (hasComputedAutoHeight)
-        updateRegionsFlowThreadPortionRect();
-
-    if (offsetBreakAdjustment)
-        *offsetBreakAdjustment = max<LayoutUnit>(0, currentRegionOffsetInFlowThread - offsetBreakInFlowThread);
-
-    return hasComputedAutoHeight;
-}
-
-void RenderFlowThread::incrementAutoLogicalHeightRegions()
-{
-    if (!m_autoLogicalHeightRegionsCount)
-        view()->flowThreadController()->incrementFlowThreadsWithAutoLogicalHeightRegions();
-    ++m_autoLogicalHeightRegionsCount;
-}
-
-void RenderFlowThread::decrementAutoLogicalHeightRegions()
-{
-    ASSERT(m_autoLogicalHeightRegionsCount > 0);
-    --m_autoLogicalHeightRegionsCount;
-    if (!m_autoLogicalHeightRegionsCount)
-        view()->flowThreadController()->decrementFlowThreadsWithAutoLogicalHeightRegions();
 }
 
 void RenderFlowThread::collectLayerFragments(LayerFragments& layerFragments, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect)
 {
     ASSERT(!m_regionsInvalidated);
 
-    for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
-        RenderRegion* region = *iter;
-        region->collectLayerFragments(layerFragments, layerBoundingBox, dirtyRect);
+    for (RenderMultiColumnSetList::const_iterator iter = m_multiColumnSetList.begin(); iter != m_multiColumnSetList.end(); ++iter) {
+        RenderMultiColumnSet* columnSet = *iter;
+        columnSet->collectLayerFragments(layerFragments, layerBoundingBox, dirtyRect);
     }
 }
 
@@ -1024,10 +252,10 @@ LayoutRect RenderFlowThread::fragmentsBoundingBox(const LayoutRect& layerBoundin
     ASSERT(!m_regionsInvalidated);
 
     LayoutRect result;
-    for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
-        RenderRegion* region = *iter;
+    for (RenderMultiColumnSetList::const_iterator iter = m_multiColumnSetList.begin(); iter != m_multiColumnSetList.end(); ++iter) {
+        RenderMultiColumnSet* columnSet = *iter;
         LayerFragments fragments;
-        region->collectLayerFragments(fragments, layerBoundingBox, PaintInfo::infiniteRect());
+        columnSet->collectLayerFragments(fragments, layerBoundingBox, PaintInfo::infiniteRect());
         for (size_t i = 0; i < fragments.size(); ++i) {
             const LayerFragment& fragment = fragments.at(i);
             LayoutRect fragmentRect(layerBoundingBox);
@@ -1070,18 +298,18 @@ const RenderBox* RenderFlowThread::currentStatePusherRenderBox() const
     return 0;
 }
 
-void RenderFlowThread::pushFlowThreadLayoutState(const RenderObject* object)
+void RenderFlowThread::pushFlowThreadLayoutState(const RenderObject& object)
 {
     if (const RenderBox* currentBoxDescendant = currentStatePusherRenderBox()) {
         LayoutState* layoutState = currentBoxDescendant->view()->layoutState();
         if (layoutState && layoutState->isPaginated()) {
             ASSERT(layoutState->renderer() == currentBoxDescendant);
-            LayoutSize offsetDelta = layoutState->m_layoutOffset - layoutState->m_pageOffset;
+            LayoutSize offsetDelta = layoutState->layoutOffset() - layoutState->pageOffset();
             setOffsetFromLogicalTopOfFirstRegion(currentBoxDescendant, currentBoxDescendant->isHorizontalWritingMode() ? offsetDelta.height() : offsetDelta.width());
         }
     }
 
-    m_statePusherObjectsStack.add(object);
+    m_statePusherObjectsStack.add(&object);
 }
 
 void RenderFlowThread::popFlowThreadLayoutState()
@@ -1109,7 +337,7 @@ LayoutUnit RenderFlowThread::offsetFromLogicalTopOfFirstRegion(const RenderBlock
         LayoutState* layoutState = view()->layoutState();
         ASSERT(layoutState->renderer() == currentBlock);
         ASSERT(layoutState && layoutState->isPaginated());
-        LayoutSize offsetDelta = layoutState->m_layoutOffset - layoutState->m_pageOffset;
+        LayoutSize offsetDelta = layoutState->layoutOffset() - layoutState->pageOffset();
         return currentBoxDescendant->isHorizontalWritingMode() ? offsetDelta.height() : offsetDelta.width();
     }
 
@@ -1140,7 +368,7 @@ LayoutUnit RenderFlowThread::offsetFromLogicalTopOfFirstRegion(const RenderBlock
     return currentBlock->isHorizontalWritingMode() ? blockRect.y() : blockRect.x();
 }
 
-void RenderFlowThread::RegionSearchAdapter::collectIfNeeded(const RegionInterval& interval)
+void RenderFlowThread::RegionSearchAdapter::collectIfNeeded(const MultiColumnSetInterval& interval)
 {
     if (m_result)
         return;
@@ -1148,17 +376,6 @@ void RenderFlowThread::RegionSearchAdapter::collectIfNeeded(const RegionInterval
         m_result = interval.data();
 }
 
-void RenderFlowThread::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const
-{
-    if (this == repaintContainer)
-        return;
-
-    if (RenderRegion* region = mapFromFlowToRegion(transformState)) {
-        // FIXME: The cast below is probably not the best solution, we may need to find a better way.
-        static_cast<const RenderObject*>(region)->mapLocalToContainer(region->containerForRepaint(), transformState, mode, wasFixed);
-    }
-}
-
 CurrentRenderFlowThreadMaintainer::CurrentRenderFlowThreadMaintainer(RenderFlowThread* renderFlowThread)
     : m_renderFlowThread(renderFlowThread)
     , m_previousRenderFlowThread(0)
@@ -1167,7 +384,6 @@ CurrentRenderFlowThreadMaintainer::CurrentRenderFlowThreadMaintainer(RenderFlowT
         return;
     RenderView* view = m_renderFlowThread->view();
     m_previousRenderFlowThread = view->flowThreadController()->currentRenderFlowThread();
-    ASSERT(!m_previousRenderFlowThread || !renderFlowThread->isRenderNamedFlowThread());
     view->flowThreadController()->setCurrentRenderFlowThread(m_renderFlowThread);
 }
 
@@ -1181,4 +397,4 @@ CurrentRenderFlowThreadMaintainer::~CurrentRenderFlowThreadMaintainer()
 }
 
 
-} // namespace WebCore
+} // namespace blink