#include "core/rendering/OrderIterator.h"
#include "core/rendering/RenderBlock.h"
-namespace WebCore {
+namespace blink {
class RenderFlexibleBox : public RenderBlock {
public:
virtual const char* renderName() const OVERRIDE;
virtual bool isFlexibleBox() const OVERRIDE FINAL { return true; }
- virtual bool avoidsFloats() const OVERRIDE FINAL { return true; }
virtual bool canCollapseAnonymousBlockChild() const OVERRIDE { return false; }
virtual void layoutBlock(bool relayoutChildren) OVERRIDE FINAL;
bool isHorizontalFlow() const;
+ OrderIterator& orderIterator() { return m_orderIterator; }
+
protected:
virtual void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const OVERRIDE;
// Use an inline capacity of 8, since flexbox containers usually have less than 8 children.
typedef Vector<LayoutRect, 8> ChildFrameRects;
- bool hasOrthogonalFlow(RenderBox* child) const;
+ bool hasOrthogonalFlow(RenderBox& child) const;
bool isColumnFlow() const;
bool isLeftToRightFlow() const;
bool isMultiline() const;
- Length flexBasisForChild(RenderBox* child) const;
- void setCrossAxisExtent(LayoutUnit);
- LayoutUnit crossAxisExtentForChild(RenderBox* child) const;
- LayoutUnit crossAxisIntrinsicExtentForChild(RenderBox* child) const;
- LayoutUnit childIntrinsicHeight(RenderBox* child) const;
- LayoutUnit childIntrinsicWidth(RenderBox* child) const;
- LayoutUnit mainAxisExtentForChild(RenderBox* child) const;
+ Length flexBasisForChild(RenderBox& child) const;
+ LayoutUnit crossAxisExtentForChild(RenderBox& child) const;
+ LayoutUnit crossAxisIntrinsicExtentForChild(RenderBox& child) const;
+ LayoutUnit childIntrinsicHeight(RenderBox& child) const;
+ LayoutUnit childIntrinsicWidth(RenderBox& child) const;
+ LayoutUnit mainAxisExtentForChild(RenderBox& child) const;
LayoutUnit crossAxisExtent() const;
LayoutUnit mainAxisExtent() const;
LayoutUnit crossAxisContentExtent() const;
LayoutUnit mainAxisContentExtent(LayoutUnit contentLogicalHeight);
- LayoutUnit computeMainAxisExtentForChild(RenderBox* child, SizeType, const Length& size);
+ LayoutUnit computeMainAxisExtentForChild(RenderBox& child, SizeType, const Length& size);
WritingMode transformedWritingMode() const;
LayoutUnit flowAwareBorderStart() const;
LayoutUnit flowAwareBorderEnd() const;
LayoutUnit flowAwarePaddingEnd() const;
LayoutUnit flowAwarePaddingBefore() const;
LayoutUnit flowAwarePaddingAfter() const;
- LayoutUnit flowAwareMarginStartForChild(RenderBox* child) const;
- LayoutUnit flowAwareMarginEndForChild(RenderBox* child) const;
- LayoutUnit flowAwareMarginBeforeForChild(RenderBox* child) const;
- LayoutUnit flowAwareMarginAfterForChild(RenderBox* child) const;
- LayoutUnit crossAxisMarginExtentForChild(RenderBox* child) const;
+ LayoutUnit flowAwareMarginStartForChild(RenderBox& child) const;
+ LayoutUnit flowAwareMarginEndForChild(RenderBox& child) const;
+ LayoutUnit flowAwareMarginBeforeForChild(RenderBox& child) const;
+ LayoutUnit crossAxisMarginExtentForChild(RenderBox& child) const;
LayoutUnit crossAxisScrollbarExtent() const;
- LayoutPoint flowAwareLocationForChild(RenderBox* child) const;
+ LayoutUnit crossAxisScrollbarExtentForChild(RenderBox& child) const;
+ LayoutPoint flowAwareLocationForChild(RenderBox& child) const;
// FIXME: Supporting layout deltas.
- void setFlowAwareLocationForChild(RenderBox* child, const LayoutPoint&);
- void adjustAlignmentForChild(RenderBox* child, LayoutUnit);
- ItemPosition alignmentForChild(RenderBox* child) const;
- LayoutUnit mainAxisBorderAndPaddingExtentForChild(RenderBox* child) const;
- LayoutUnit mainAxisScrollbarExtentForChild(RenderBox* child) const;
- LayoutUnit preferredMainAxisContentExtentForChild(RenderBox* child, bool hasInfiniteLineLength, bool relayoutChildren = false);
- bool childPreferredMainAxisContentExtentRequiresLayout(RenderBox* child, bool hasInfiniteLineLength) const;
- bool needToStretchChildLogicalHeight(RenderBox* child) const;
+ void setFlowAwareLocationForChild(RenderBox& child, const LayoutPoint&);
+ void adjustAlignmentForChild(RenderBox& child, LayoutUnit);
+ ItemPosition alignmentForChild(RenderBox& child) const;
+ LayoutUnit mainAxisBorderAndPaddingExtentForChild(RenderBox& child) const;
+ LayoutUnit preferredMainAxisContentExtentForChild(RenderBox& child, bool hasInfiniteLineLength, bool relayoutChildren = false);
+ bool childPreferredMainAxisContentExtentRequiresLayout(RenderBox& child, bool hasInfiniteLineLength) const;
+ bool needToStretchChildLogicalHeight(RenderBox& child) const;
void layoutFlexItems(bool relayoutChildren);
LayoutUnit autoMarginOffsetInMainAxis(const OrderedFlexItemList&, LayoutUnit& availableFreeSpace);
- void updateAutoMarginsInMainAxis(RenderBox* child, LayoutUnit autoMarginOffset);
- bool hasAutoMarginsInCrossAxis(RenderBox* child) const;
- bool updateAutoMarginsInCrossAxis(RenderBox* child, LayoutUnit availableAlignmentSpace);
+ void updateAutoMarginsInMainAxis(RenderBox& child, LayoutUnit autoMarginOffset);
+ bool hasAutoMarginsInCrossAxis(RenderBox& child) const;
+ bool updateAutoMarginsInCrossAxis(RenderBox& child, LayoutUnit availableAlignmentSpace);
void repositionLogicalHeightDependentFlexItems(Vector<LineContext>&);
LayoutUnit clientLogicalBottomAfterRepositioning();
void appendChildFrameRects(ChildFrameRects&);
- void repaintChildrenDuringLayoutIfMoved(const ChildFrameRects&);
- LayoutUnit availableAlignmentSpaceForChild(LayoutUnit lineCrossAxisExtent, RenderBox*);
- LayoutUnit availableAlignmentSpaceForChildBeforeStretching(LayoutUnit lineCrossAxisExtent, RenderBox*);
- LayoutUnit marginBoxAscentForChild(RenderBox*);
+ LayoutUnit availableAlignmentSpaceForChild(LayoutUnit lineCrossAxisExtent, RenderBox& child);
+ LayoutUnit availableAlignmentSpaceForChildBeforeStretching(LayoutUnit lineCrossAxisExtent, RenderBox& child);
+ LayoutUnit marginBoxAscentForChild(RenderBox& child);
LayoutUnit computeChildMarginValue(Length margin);
void prepareOrderIteratorAndMargins();
- LayoutUnit adjustChildSizeForMinAndMax(RenderBox*, LayoutUnit childSize);
+ LayoutUnit adjustChildSizeForMinAndMax(RenderBox& child, LayoutUnit childSize);
// The hypothetical main size of an item is the flex base size clamped according to its min and max main size properties
bool computeNextFlexLine(OrderedFlexItemList& orderedChildren, LayoutUnit& sumFlexBaseSize, double& totalFlexGrow, double& totalWeightedFlexShrink, LayoutUnit& sumHypotheticalMainSize, bool& hasInfiniteLineLength, bool relayoutChildren);
bool resolveFlexibleLengths(FlexSign, const OrderedFlexItemList&, LayoutUnit& availableFreeSpace, double& totalFlexGrow, double& totalWeightedFlexShrink, InflexibleFlexItemSize&, Vector<LayoutUnit, 16>& childSizes, bool hasInfiniteLineLength);
void freezeViolations(const Vector<Violation>&, LayoutUnit& availableFreeSpace, double& totalFlexGrow, double& totalWeightedFlexShrink, InflexibleFlexItemSize&, bool hasInfiniteLineLength);
- void resetAutoMarginsAndLogicalTopInCrossAxis(RenderBox*);
- void setLogicalOverrideSize(RenderBox* child, LayoutUnit childPreferredSize);
- void prepareChildForPositionedLayout(RenderBox* child, LayoutUnit mainAxisOffset, LayoutUnit crossAxisOffset, PositionedLayoutMode);
+ void resetAutoMarginsAndLogicalTopInCrossAxis(RenderBox& child);
+ void setLogicalOverrideSize(RenderBox& child, LayoutUnit childPreferredSize);
+ void clearLogicalOverrideSize(RenderBox& child);
+ void prepareChildForPositionedLayout(RenderBox& child, LayoutUnit mainAxisOffset, LayoutUnit crossAxisOffset, PositionedLayoutMode);
size_t numberOfInFlowPositionedChildren(const OrderedFlexItemList&) const;
void layoutAndPlaceChildren(LayoutUnit& crossAxisOffset, const OrderedFlexItemList&, const Vector<LayoutUnit, 16>& childSizes, LayoutUnit availableFreeSpace, bool relayoutChildren, Vector<LineContext>&, bool hasInfiniteLineLength);
void layoutColumnReverse(const OrderedFlexItemList&, LayoutUnit crossAxisOffset, LayoutUnit availableFreeSpace);
void alignFlexLines(Vector<LineContext>&);
void alignChildren(const Vector<LineContext>&);
- void applyStretchAlignmentToChild(RenderBox*, LayoutUnit lineCrossAxisExtent);
+ void applyStretchAlignmentToChild(RenderBox& child, LayoutUnit lineCrossAxisExtent);
void flipForRightToLeftColumn();
void flipForWrapReverse(const Vector<LineContext>&, LayoutUnit crossAxisStartEdge);
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderFlexibleBox, isFlexibleBox());
-} // namespace WebCore
+} // namespace blink
#endif // RenderFlexibleBox_h