#include "core/html/HTMLLegendElement.h"
#include "core/paint/BoxDecorationData.h"
#include "core/paint/BoxPainter.h"
+#include "core/paint/DrawingRecorder.h"
#include "core/rendering/PaintInfo.h"
#include "platform/graphics/GraphicsContextStateSaver.h"
}
BoxDecorationData boxDecorationData(*style(), canRenderBorderImage(), backgroundHasOpaqueTopLayer(), paintInfo.context);
+ DrawingRecorder recorder(paintInfo.context, this, paintInfo.phase, pixelSnappedIntRect(paintOffset, paintRect.size()));
if (boxDecorationData.bleedAvoidance() == BackgroundBleedNone)
BoxPainter::paintBoxShadow(paintInfo, paintRect, style(), Normal);