private:
RenderObject& m_object;
- RenderLayerModelObject* m_repaintContainer;
+ const RenderLayerModelObject* m_repaintContainer;
// We store these values as LayoutRects, but the final invalidations will be pixel snapped
LayoutRect m_oldBounds;
- LayoutRect m_oldOutlineBox;
+ LayoutPoint m_oldOffset;
bool m_checkForRepaint;
};