#include "core/dom/DocumentMarkerController.h"
#include "core/dom/RenderedDocumentMarker.h"
#include "core/dom/Text.h"
+#include "core/editing/CompositionUnderline.h"
+#include "core/editing/CompositionUnderlineRangeFilter.h"
#include "core/editing/Editor.h"
#include "core/editing/InputMethodController.h"
-#include "core/frame/Frame.h"
+#include "core/frame/LocalFrame.h"
#include "core/page/Page.h"
#include "core/frame/Settings.h"
#include "core/rendering/AbstractInlineTextBox.h"
#include "core/rendering/RenderTheme.h"
#include "core/rendering/style/ShadowList.h"
#include "core/rendering/svg/SVGTextRunRenderingContext.h"
+#include "platform/RuntimeEnabledFeatures.h"
#include "platform/fonts/FontCache.h"
+#include "platform/fonts/GlyphBuffer.h"
#include "platform/fonts/WidthIterator.h"
-#include "platform/graphics/DrawLooper.h"
#include "platform/graphics/GraphicsContextStateSaver.h"
#include "wtf/Vector.h"
#include "wtf/text/CString.h"
#include "wtf/text/StringBuilder.h"
-using namespace std;
+#include <algorithm>
-namespace WebCore {
+namespace blink {
struct SameSizeAsInlineTextBox : public InlineBox {
unsigned variables[1];
InlineBox::destroy();
}
-void InlineTextBox::markDirty(bool dirty)
+void InlineTextBox::markDirty()
{
- if (dirty) {
- m_len = 0;
- m_start = 0;
- }
- InlineBox::markDirty(dirty);
+ m_len = 0;
+ m_start = 0;
+ InlineBox::markDirty();
}
LayoutRect InlineTextBox::logicalOverflowRect() const
{
if (!isText() || !parent())
return 0;
- if (parent()->renderer() == renderer()->parent())
+ if (parent()->renderer() == renderer().parent())
return parent()->baselinePosition(baselineType);
- return toRenderBoxModelObject(renderer()->parent())->baselinePosition(baselineType, isFirstLineStyle(), isHorizontal() ? HorizontalLine : VerticalLine, PositionOnContainingLine);
+ return toRenderBoxModelObject(renderer().parent())->baselinePosition(baselineType, isFirstLineStyle(), isHorizontal() ? HorizontalLine : VerticalLine, PositionOnContainingLine);
}
LayoutUnit InlineTextBox::lineHeight() const
{
- if (!isText() || !renderer()->parent())
+ if (!isText() || !renderer().parent())
return 0;
- if (m_renderer->isBR())
- return toRenderBR(m_renderer)->lineHeight(isFirstLineStyle());
- if (parent()->renderer() == renderer()->parent())
+ if (renderer().isBR())
+ return toRenderBR(renderer()).lineHeight(isFirstLineStyle());
+ if (parent()->renderer() == renderer().parent())
return parent()->lineHeight();
- return toRenderBoxModelObject(renderer()->parent())->lineHeight(isFirstLineStyle(), isHorizontal() ? HorizontalLine : VerticalLine, PositionOnContainingLine);
+ return toRenderBoxModelObject(renderer().parent())->lineHeight(isFirstLineStyle(), isHorizontal() ? HorizontalLine : VerticalLine, PositionOnContainingLine);
}
LayoutUnit InlineTextBox::selectionTop()
{
- return root()->selectionTop();
+ return root().selectionTop();
}
LayoutUnit InlineTextBox::selectionBottom()
{
- return root()->selectionBottom();
+ return root().selectionBottom();
}
LayoutUnit InlineTextBox::selectionHeight()
{
- return root()->selectionHeight();
+ return root().selectionHeight();
}
bool InlineTextBox::isSelected(int startPos, int endPos) const
{
- int sPos = max(startPos - m_start, 0);
+ int sPos = std::max(startPos - m_start, 0);
// The position after a hard line break is considered to be past its end.
// See the corresponding code in InlineTextBox::selectionState.
- int ePos = min(endPos - m_start, int(m_len) + (isLineBreak() ? 0 : 1));
+ int ePos = std::min(endPos - m_start, int(m_len) + (isLineBreak() ? 0 : 1));
return (sPos < ePos);
}
RenderObject::SelectionState InlineTextBox::selectionState()
{
- RenderObject::SelectionState state = renderer()->selectionState();
+ RenderObject::SelectionState state = renderer().selectionState();
if (state == RenderObject::SelectionStart || state == RenderObject::SelectionEnd || state == RenderObject::SelectionBoth) {
int startPos, endPos;
- renderer()->selectionStartEnd(startPos, endPos);
+ renderer().selectionStartEnd(startPos, endPos);
// The position after a hard line break is considered to be past its end.
// See the corresponding code in InlineTextBox::isSelected.
int lastSelectable = start() + len() - (isLineBreak() ? 1 : 0);
// FIXME: Remove -webkit-line-break: LineBreakAfterWhiteSpace.
- int endOfLineAdjustmentForCSSLineBreak = renderer()->style()->lineBreak() == LineBreakAfterWhiteSpace ? -1 : 0;
+ int endOfLineAdjustmentForCSSLineBreak = renderer().style()->lineBreak() == LineBreakAfterWhiteSpace ? -1 : 0;
bool start = (state != RenderObject::SelectionEnd && startPos >= m_start && startPos <= m_start + m_len + endOfLineAdjustmentForCSSLineBreak);
bool end = (state != RenderObject::SelectionStart && endPos > m_start && endPos <= lastSelectable);
if (start && end)
}
// If there are ellipsis following, make sure their selection is updated.
- if (m_truncation != cNoTruncation && root()->ellipsisBox()) {
- EllipsisBox* ellipsis = root()->ellipsisBox();
+ if (m_truncation != cNoTruncation && root().ellipsisBox()) {
+ EllipsisBox* ellipsis = root().ellipsisBox();
if (state != RenderObject::SelectionNone) {
int start, end;
selectionStartEnd(start, end);
LayoutRect InlineTextBox::localSelectionRect(int startPos, int endPos)
{
- int sPos = max(startPos - m_start, 0);
- int ePos = min(endPos - m_start, (int)m_len);
+ int sPos = std::max(startPos - m_start, 0);
+ int ePos = std::min(endPos - m_start, (int)m_len);
if (sPos > ePos)
return LayoutRect();
FontCachePurgePreventer fontCachePurgePreventer;
- RenderText* textObj = textRenderer();
LayoutUnit selTop = selectionTop();
LayoutUnit selHeight = selectionHeight();
- RenderStyle* styleToUse = textObj->style(isFirstLineStyle());
+ RenderStyle* styleToUse = renderer().style(isFirstLineStyle());
const Font& font = styleToUse->font();
StringBuilder charactersWithHyphen;
bool respectHyphen = ePos == m_len && hasHyphen();
TextRun textRun = constructTextRun(styleToUse, font, respectHyphen ? &charactersWithHyphen : 0);
- FloatPoint startingPoint = FloatPoint(logicalLeft(), selTop);
+ FloatPoint startingPoint = FloatPoint(logicalLeft(), selTop.toFloat());
LayoutRect r;
if (sPos || ePos != static_cast<int>(m_len))
r = enclosingIntRect(font.selectionRectForText(textRun, startingPoint, selHeight, sPos, ePos));
else // Avoid computing the font width when the entire line box is selected as an optimization.
- r = enclosingIntRect(FloatRect(startingPoint, FloatSize(m_logicalWidth, selHeight)));
+ r = enclosingIntRect(FloatRect(startingPoint, FloatSize(m_logicalWidth, selHeight.toFloat())));
LayoutUnit logicalWidth = r.width();
if (r.x() > logicalRight())
void InlineTextBox::deleteLine()
{
- toRenderText(renderer())->removeTextBox(this);
+ renderer().removeTextBox(this);
destroy();
}
if (extracted())
return;
- toRenderText(renderer())->extractTextBox(this);
+ renderer().extractTextBox(this);
}
void InlineTextBox::attachLine()
if (!extracted())
return;
- toRenderText(renderer())->attachTextBox(this);
+ renderer().attachTextBox(this);
}
float InlineTextBox::placeEllipsisBox(bool flowIsLTR, float visibleLeftEdge, float visibleRightEdge, float ellipsisWidth, float &truncatedWidth, bool& foundBox)
// and the ellipsis edge.
m_truncation = cFullTruncation;
truncatedWidth += ellipsisWidth;
- return min(ellipsisX, logicalLeft());
+ return std::min(ellipsisX, logicalLeft());
}
// Set the truncation index on the text run.
// If we got here that means that we were only partially truncated and we need to return the pixel offset at which
// to place the ellipsis.
- float widthOfVisibleText = toRenderText(renderer())->width(m_start, offset, textPos(), flowIsLTR ? LTR : RTL, isFirstLineStyle());
+ float widthOfVisibleText = renderer().width(m_start, offset, textPos(), flowIsLTR ? LTR : RTL, isFirstLineStyle());
// The ellipsis needs to be placed just after the last visible character.
// Where "after" is defined by the flow directionality, not the inline
return -1;
}
-Color correctedTextColor(Color textColor, Color backgroundColor)
+static Color textColorForWhiteBackground(Color textColor)
{
- // Adjust the text color if it is too close to the background color,
- // by darkening or lightening it to move it further away.
-
- int d = differenceSquared(textColor, backgroundColor);
- // semi-arbitrarily chose 65025 (255^2) value here after a few tests;
- if (d > 65025) {
- return textColor;
- }
-
int distanceFromWhite = differenceSquared(textColor, Color::white);
- int distanceFromBlack = differenceSquared(textColor, Color::black);
-
- if (distanceFromWhite < distanceFromBlack) {
- return textColor.dark();
- }
-
- return textColor.light();
+ // semi-arbitrarily chose 65025 (255^2) value here after a few tests;
+ return distanceFromWhite > 65025 ? textColor : textColor.dark();
}
-void updateGraphicsContext(GraphicsContext* context, const Color& fillColor, const Color& strokeColor, float strokeThickness)
+static void updateGraphicsContext(GraphicsContext* context, const Color& fillColor, const Color& strokeColor, float strokeThickness)
{
TextDrawingModeFlags mode = context->textDrawingMode();
if (strokeThickness > 0) {
bool InlineTextBox::isLineBreak() const
{
- return renderer()->isBR() || (renderer()->style()->preserveNewline() && len() == 1 && (*textRenderer()->text().impl())[start()] == '\n');
+ return renderer().isBR() || (renderer().style()->preserveNewline() && len() == 1 && (*renderer().text().impl())[start()] == '\n');
}
bool InlineTextBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, LayoutUnit /* lineTop */, LayoutUnit /*lineBottom*/)
boxOrigin.moveBy(accumulatedOffset);
FloatRect rect(boxOrigin, size());
if (m_truncation != cFullTruncation && visibleToHitTestRequest(request) && locationInContainer.intersects(rect)) {
- renderer()->updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - toLayoutSize(accumulatedOffset)));
- if (!result.addNodeToRectBasedTestResult(renderer()->node(), request, locationInContainer, rect))
+ renderer().updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - toLayoutSize(accumulatedOffset)));
+ if (!result.addNodeToRectBasedTestResult(renderer().node(), request, locationInContainer, rect))
return true;
}
return false;
}
static void paintTextWithShadows(GraphicsContext* context,
- const RenderObject* renderer, const Font& font, const TextRun& textRun,
+ const Font& font, const TextRun& textRun,
const AtomicString& emphasisMark, int emphasisMarkOffset,
int startOffset, int endOffset, int truncationPoint,
const FloatPoint& textOrigin, const FloatRect& boxRect,
- const ShadowList* shadowList, bool stroked, bool horizontal)
+ const ShadowList* shadowList, bool horizontal)
{
// Text shadows are disabled when printing. http://crbug.com/258321
bool hasShadow = shadowList && !context->printing();
-
- if (hasShadow) {
- DrawLooper drawLooper;
- for (size_t i = shadowList->shadows().size(); i--; ) {
- const ShadowData& shadow = shadowList->shadows()[i];
- float shadowX = horizontal ? shadow.x() : shadow.y();
- float shadowY = horizontal ? shadow.y() : -shadow.x();
- FloatSize offset(shadowX, shadowY);
- drawLooper.addShadow(offset, shadow.blur(), shadow.color(),
- DrawLooper::ShadowRespectsTransforms, DrawLooper::ShadowIgnoresAlpha);
- }
- drawLooper.addUnmodifiedContent();
- context->setDrawLooper(drawLooper);
- }
+ if (hasShadow)
+ context->setDrawLooper(shadowList->createDrawLooper(DrawLooperBuilder::ShadowIgnoresAlpha, horizontal));
TextRunPaintInfo textRunPaintInfo(textRun);
textRunPaintInfo.bounds = boxRect;
context->clearDrawLooper();
}
+static void paintEmphasisMark(GraphicsContext* context,
+ const AtomicString& emphasisMark, int emphasisMarkOffset,
+ int startOffset, int endOffset, int paintRunLength,
+ const Font& font, Color emphasisMarkColor, Color textStrokeColor, float textStrokeWidth, const ShadowList* textShadow,
+ RenderCombineText* combinedText, const TextRun& textRun,
+ const FloatPoint& textOrigin, const FloatRect& boxRect, bool horizontal)
+{
+ ASSERT(!emphasisMark.isEmpty());
+ updateGraphicsContext(context, emphasisMarkColor, textStrokeColor, textStrokeWidth);
+
+ if (combinedText) {
+ DEFINE_STATIC_LOCAL(TextRun, objectReplacementCharacterTextRun, (&objectReplacementCharacter, 1));
+ FloatPoint emphasisMarkTextOrigin(boxRect.x() + boxRect.width() / 2, boxRect.y() + font.fontMetrics().ascent());
+ context->concatCTM(InlineTextBox::rotation(boxRect, InlineTextBox::Clockwise));
+ paintTextWithShadows(context, combinedText->originalFont(), objectReplacementCharacterTextRun, emphasisMark, emphasisMarkOffset, 0, 1, 1, emphasisMarkTextOrigin, boxRect, textShadow, horizontal);
+ context->concatCTM(InlineTextBox::rotation(boxRect, InlineTextBox::Counterclockwise));
+ } else {
+ paintTextWithShadows(context, font, textRun, emphasisMark, emphasisMarkOffset, startOffset, endOffset, paintRunLength, textOrigin, boxRect, textShadow, horizontal);
+ }
+}
+
bool InlineTextBox::getEmphasisMarkPosition(RenderStyle* style, TextEmphasisPosition& emphasisPosition) const
{
// This function returns true if there are text emphasis marks and they are suppressed by ruby text.
if (emphasisPosition == TextEmphasisPositionUnder)
return true; // Ruby text is always over, so it cannot suppress emphasis marks under.
- RenderBlock* containingBlock = renderer()->containingBlock();
+ RenderBlock* containingBlock = renderer().containingBlock();
if (!containingBlock->isRubyBase())
return true; // This text is not inside a ruby base, so it does not have ruby text over it.
return !rubyText || !rubyText->firstLineBox();
}
+namespace {
+
+struct TextPaintingStyle {
+ Color fillColor;
+ Color strokeColor;
+ Color emphasisMarkColor;
+ float strokeWidth;
+ const ShadowList* shadow;
+
+ bool operator==(const TextPaintingStyle& other)
+ {
+ return fillColor == other.fillColor
+ && strokeColor == other.strokeColor
+ && emphasisMarkColor == other.emphasisMarkColor
+ && strokeWidth == other.strokeWidth
+ && shadow == other.shadow;
+ }
+ bool operator!=(const TextPaintingStyle& other) { return !(*this == other); }
+};
+
+TextPaintingStyle textPaintingStyle(RenderText& renderer, RenderStyle* style, bool forceBlackText, bool isPrinting)
+{
+ TextPaintingStyle textStyle;
+
+ if (forceBlackText) {
+ textStyle.fillColor = Color::black;
+ textStyle.strokeColor = Color::black;
+ textStyle.emphasisMarkColor = Color::black;
+ textStyle.strokeWidth = style->textStrokeWidth();
+ textStyle.shadow = 0;
+ } else {
+ textStyle.fillColor = renderer.resolveColor(style, CSSPropertyWebkitTextFillColor);
+ textStyle.strokeColor = renderer.resolveColor(style, CSSPropertyWebkitTextStrokeColor);
+ textStyle.emphasisMarkColor = renderer.resolveColor(style, CSSPropertyWebkitTextEmphasisColor);
+ textStyle.strokeWidth = style->textStrokeWidth();
+ textStyle.shadow = style->textShadow();
+
+ // Adjust text color when printing with a white background.
+ bool forceBackgroundToWhite = false;
+ if (isPrinting) {
+ if (style->printColorAdjust() == PrintColorAdjustEconomy)
+ forceBackgroundToWhite = true;
+ if (renderer.document().settings() && renderer.document().settings()->shouldPrintBackgrounds())
+ forceBackgroundToWhite = false;
+ }
+ if (forceBackgroundToWhite) {
+ textStyle.fillColor = textColorForWhiteBackground(textStyle.fillColor);
+ textStyle.strokeColor = textColorForWhiteBackground(textStyle.strokeColor);
+ textStyle.emphasisMarkColor = textColorForWhiteBackground(textStyle.emphasisMarkColor);
+ }
+
+ // Text shadows are disabled when printing. http://crbug.com/258321
+ if (isPrinting)
+ textStyle.shadow = 0;
+ }
+
+ return textStyle;
+}
+
+TextPaintingStyle selectionPaintingStyle(RenderText& renderer, bool haveSelection, bool forceBlackText, bool isPrinting, const TextPaintingStyle& textStyle)
+{
+ TextPaintingStyle selectionStyle = textStyle;
+
+ if (haveSelection) {
+ if (!forceBlackText) {
+ selectionStyle.fillColor = renderer.selectionForegroundColor();
+ selectionStyle.emphasisMarkColor = renderer.selectionEmphasisMarkColor();
+ }
+
+ if (RenderStyle* pseudoStyle = renderer.getCachedPseudoStyle(SELECTION)) {
+ selectionStyle.strokeColor = forceBlackText ? Color::black : renderer.resolveColor(pseudoStyle, CSSPropertyWebkitTextStrokeColor);
+ selectionStyle.strokeWidth = pseudoStyle->textStrokeWidth();
+ selectionStyle.shadow = forceBlackText ? 0 : pseudoStyle->textShadow();
+ }
+
+ // Text shadows are disabled when printing. http://crbug.com/258321
+ if (isPrinting)
+ selectionStyle.shadow = 0;
+ }
+
+ return selectionStyle;
+}
+
+} // namespace
+
void InlineTextBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit /*lineTop*/, LayoutUnit /*lineBottom*/)
{
- if (isLineBreak() || !paintInfo.shouldPaintWithinRoot(renderer()) || renderer()->style()->visibility() != VISIBLE ||
- m_truncation == cFullTruncation || paintInfo.phase == PaintPhaseOutline || !m_len)
+ if (isLineBreak() || !paintInfo.shouldPaintWithinRoot(&renderer()) || renderer().style()->visibility() != VISIBLE
+ || m_truncation == cFullTruncation || paintInfo.phase == PaintPhaseOutline || !m_len)
return;
ASSERT(paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines);
- LayoutUnit logicalLeftSide = logicalLeftVisualOverflow();
- LayoutUnit logicalRightSide = logicalRightVisualOverflow();
- LayoutUnit logicalStart = logicalLeftSide + (isHorizontal() ? paintOffset.x() : paintOffset.y());
- LayoutUnit logicalExtent = logicalRightSide - logicalLeftSide;
+ LayoutRect logicalVisualOverflow = logicalOverflowRect();
+ LayoutUnit logicalStart = logicalVisualOverflow.x() + (isHorizontal() ? paintOffset.x() : paintOffset.y());
+ LayoutUnit logicalExtent = logicalVisualOverflow.width();
LayoutUnit paintEnd = isHorizontal() ? paintInfo.rect.maxX() : paintInfo.rect.maxY();
LayoutUnit paintStart = isHorizontal() ? paintInfo.rect.x() : paintInfo.rect.y();
- LayoutPoint adjustedPaintOffset = roundedIntPoint(paintOffset);
+ // When subpixel font scaling is enabled text runs are positioned at
+ // subpixel boundaries on the x-axis and thus there is no reason to
+ // snap the x value. We still round the y-axis to ensure consistent
+ // line heights.
+ LayoutPoint adjustedPaintOffset = RuntimeEnabledFeatures::subpixelFontScalingEnabled()
+ ? LayoutPoint(paintOffset.x(), paintOffset.y().round())
+ : roundedIntPoint(paintOffset);
if (logicalStart >= paintEnd || logicalStart + logicalExtent <= paintStart)
return;
- bool isPrinting = textRenderer()->document().printing();
+ bool isPrinting = renderer().document().printing();
// Determine whether or not we're selected.
bool haveSelection = !isPrinting && paintInfo.phase != PaintPhaseTextClip && selectionState() != RenderObject::SelectionNone;
return;
if (m_truncation != cNoTruncation) {
- if (renderer()->containingBlock()->style()->isLeftToRightDirection() != isLeftToRightDirection()) {
+ if (renderer().containingBlock()->style()->isLeftToRightDirection() != isLeftToRightDirection()) {
// Make the visible fragment of text hug the edge closest to the rest of the run by moving the origin
// at which we start drawing text.
// e.g. In the case of LTR text truncated in an RTL Context, the correct behavior is:
// farther to the right.
// NOTE: WebKit's behavior differs from that of IE which appears to just overlay the ellipsis on top of the
// truncated string i.e. |Hello|CBA| -> |...lo|CBA|
- LayoutUnit widthOfVisibleText = toRenderText(renderer())->width(m_start, m_truncation, textPos(), isLeftToRightDirection() ? LTR : RTL, isFirstLineStyle());
+ LayoutUnit widthOfVisibleText = renderer().width(m_start, m_truncation, textPos(), isLeftToRightDirection() ? LTR : RTL, isFirstLineStyle());
LayoutUnit widthOfHiddenText = m_logicalWidth - widthOfVisibleText;
// FIXME: The hit testing logic also needs to take this translation into account.
LayoutSize truncationOffset(isLeftToRightDirection() ? widthOfHiddenText : -widthOfHiddenText, 0);
}
GraphicsContext* context = paintInfo.context;
-
- RenderObject* rendererToUse = renderer();
- RenderStyle* styleToUse = rendererToUse->style(isFirstLineStyle());
+ RenderStyle* styleToUse = renderer().style(isFirstLineStyle());
adjustedPaintOffset.move(0, styleToUse->isHorizontalWritingMode() ? 0 : -logicalHeight());
FloatPoint boxOrigin = locationIncludingFlipping();
- boxOrigin.move(adjustedPaintOffset.x(), adjustedPaintOffset.y());
+ boxOrigin.move(adjustedPaintOffset.x().toFloat(), adjustedPaintOffset.y().toFloat());
FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), logicalHeight()));
- RenderCombineText* combinedText = styleToUse->hasTextCombine() && textRenderer()->isCombineText() && toRenderCombineText(textRenderer())->isCombined() ? toRenderCombineText(textRenderer()) : 0;
+ RenderCombineText* combinedText = styleToUse->hasTextCombine() && renderer().isCombineText() && toRenderCombineText(renderer()).isCombined() ? &toRenderCombineText(renderer()) : 0;
bool shouldRotate = !isHorizontal() && !combinedText;
if (shouldRotate)
context->concatCTM(rotation(boxRect, Clockwise));
// Determine whether or not we have composition underlines to draw.
- bool containsComposition = renderer()->node() && renderer()->frame()->inputMethodController().compositionNode() == renderer()->node();
- bool useCustomUnderlines = containsComposition && renderer()->frame()->inputMethodController().compositionUsesCustomUnderlines();
-
- // Determine the text colors and selection colors.
- Color textFillColor;
- Color textStrokeColor;
- Color emphasisMarkColor;
- float textStrokeWidth = styleToUse->textStrokeWidth();
-
- // Text shadows are disabled when printing. http://crbug.com/258321
- const ShadowList* textShadow = (context->printing() || paintInfo.forceBlackText()) ? 0 : styleToUse->textShadow();
-
- if (paintInfo.forceBlackText()) {
- textFillColor = Color::black;
- textStrokeColor = Color::black;
- emphasisMarkColor = Color::black;
- } else {
- textFillColor = rendererToUse->resolveColor(styleToUse, CSSPropertyWebkitTextFillColor);
-
- bool forceBackgroundToWhite = false;
- if (isPrinting) {
- if (styleToUse->printColorAdjust() == PrintColorAdjustEconomy)
- forceBackgroundToWhite = true;
- if (textRenderer()->document().settings() && textRenderer()->document().settings()->shouldPrintBackgrounds())
- forceBackgroundToWhite = false;
- }
-
- // Make the text fill color legible against a white background
- if (forceBackgroundToWhite)
- textFillColor = correctedTextColor(textFillColor, Color::white);
-
- textStrokeColor = rendererToUse->resolveColor(styleToUse, CSSPropertyWebkitTextStrokeColor);
-
- // Make the text stroke color legible against a white background
- if (forceBackgroundToWhite)
- textStrokeColor = correctedTextColor(textStrokeColor, Color::white);
-
- emphasisMarkColor = rendererToUse->resolveColor(styleToUse, CSSPropertyWebkitTextEmphasisColor);
-
- // Make the text stroke color legible against a white background
- if (forceBackgroundToWhite)
- emphasisMarkColor = correctedTextColor(emphasisMarkColor, Color::white);
- }
+ bool containsComposition = renderer().node() && renderer().frame()->inputMethodController().compositionNode() == renderer().node();
+ bool useCustomUnderlines = containsComposition && renderer().frame()->inputMethodController().compositionUsesCustomUnderlines();
+ // Determine text colors.
+ TextPaintingStyle textStyle = textPaintingStyle(renderer(), styleToUse, paintInfo.forceBlackText(), isPrinting);
+ TextPaintingStyle selectionStyle = selectionPaintingStyle(renderer(), haveSelection, paintInfo.forceBlackText(), isPrinting, textStyle);
bool paintSelectedTextOnly = (paintInfo.phase == PaintPhaseSelection);
- bool paintSelectedTextSeparately = false;
-
- Color selectionFillColor = textFillColor;
- Color selectionStrokeColor = textStrokeColor;
- Color selectionEmphasisMarkColor = emphasisMarkColor;
- float selectionStrokeWidth = textStrokeWidth;
- const ShadowList* selectionShadow = textShadow;
- if (haveSelection) {
- // Check foreground color first.
- Color foreground = paintInfo.forceBlackText() ? Color::black : renderer()->selectionForegroundColor();
- if (foreground != selectionFillColor) {
- if (!paintSelectedTextOnly)
- paintSelectedTextSeparately = true;
- selectionFillColor = foreground;
- }
-
- Color emphasisMarkForeground = paintInfo.forceBlackText() ? Color::black : renderer()->selectionEmphasisMarkColor();
- if (emphasisMarkForeground != selectionEmphasisMarkColor) {
- if (!paintSelectedTextOnly)
- paintSelectedTextSeparately = true;
- selectionEmphasisMarkColor = emphasisMarkForeground;
- }
-
- if (RenderStyle* pseudoStyle = renderer()->getCachedPseudoStyle(SELECTION)) {
- // Text shadows are disabled when printing. http://crbug.com/258321
- const ShadowList* shadow = (context->printing() || paintInfo.forceBlackText()) ? 0 : pseudoStyle->textShadow();
- if (shadow != selectionShadow) {
- if (!paintSelectedTextOnly)
- paintSelectedTextSeparately = true;
- selectionShadow = shadow;
- }
-
- float strokeWidth = pseudoStyle->textStrokeWidth();
- if (strokeWidth != selectionStrokeWidth) {
- if (!paintSelectedTextOnly)
- paintSelectedTextSeparately = true;
- selectionStrokeWidth = strokeWidth;
- }
-
- Color stroke = paintInfo.forceBlackText() ? Color::black : rendererToUse->resolveColor(pseudoStyle, CSSPropertyWebkitTextStrokeColor);
- if (stroke != selectionStrokeColor) {
- if (!paintSelectedTextOnly)
- paintSelectedTextSeparately = true;
- selectionStrokeColor = stroke;
- }
- }
- }
+ bool paintSelectedTextSeparately = !paintSelectedTextOnly && textStyle != selectionStyle;
// Set our font.
const Font& font = styleToUse->font();
FloatPoint textOrigin = FloatPoint(boxOrigin.x(), boxOrigin.y() + font.fontMetrics().ascent());
-
if (combinedText)
combinedText->adjustTextOrigin(textOrigin, boxRect);
// 1. Paint backgrounds behind text if needed. Examples of such backgrounds include selection
- // and composition underlines.
+ // and composition highlights.
if (paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseTextClip && !isPrinting) {
-
- if (containsComposition && !useCustomUnderlines) {
- paintCompositionBackground(context, boxOrigin, styleToUse, font,
- renderer()->frame()->inputMethodController().compositionStart(),
- renderer()->frame()->inputMethodController().compositionEnd());
+ if (containsComposition) {
+ paintCompositionBackgrounds(context, boxOrigin, styleToUse, font, useCustomUnderlines);
}
paintDocumentMarkers(context, boxOrigin, styleToUse, font, true);
if (haveSelection && !useCustomUnderlines)
- paintSelection(context, boxOrigin, styleToUse, font, selectionFillColor);
+ paintSelection(context, boxOrigin, styleToUse, font, selectionStyle.fillColor);
}
// 2. Now paint the foreground, including text and decorations like underline/overline (in quirks mode only).
int maximumLength;
StringView string;
if (!combinedText) {
- string = textRenderer()->text().createView();
+ string = renderer().text().createView();
if (static_cast<unsigned>(length) != string.length() || m_start)
string.narrow(m_start, length);
- maximumLength = textRenderer()->textLength() - m_start;
+ maximumLength = renderer().textLength() - m_start;
} else {
combinedText->getStringToRender(m_start, string, length);
maximumLength = length;
selectionStartEnd(sPos, ePos);
if (m_truncation != cNoTruncation) {
- sPos = min<int>(sPos, m_truncation);
- ePos = min<int>(ePos, m_truncation);
+ sPos = std::min<int>(sPos, m_truncation);
+ ePos = std::min<int>(ePos, m_truncation);
length = m_truncation;
}
emphasisMarkOffset = emphasisMarkPosition == TextEmphasisPositionOver ? -font.fontMetrics().ascent() - font.emphasisMarkDescent(emphasisMark) : font.fontMetrics().descent() + font.emphasisMarkAscent(emphasisMark);
if (!paintSelectedTextOnly) {
- // For stroked painting, we have to change the text drawing mode. It's probably dangerous to leave that mutated as a side
- // effect, so only when we know we're stroking, do a save/restore.
- GraphicsContextStateSaver stateSaver(*context, textStrokeWidth > 0);
-
- updateGraphicsContext(context, textFillColor, textStrokeColor, textStrokeWidth);
- if (!paintSelectedTextSeparately || ePos <= sPos) {
- // FIXME: Truncate right-to-left text correctly.
- paintTextWithShadows(context, rendererToUse, font, textRun, nullAtom, 0, 0, length, length, textOrigin, boxRect, textShadow, textStrokeWidth > 0, isHorizontal());
- } else {
- paintTextWithShadows(context, rendererToUse, font, textRun, nullAtom, 0, ePos, sPos, length, textOrigin, boxRect, textShadow, textStrokeWidth > 0, isHorizontal());
+ // FIXME: Truncate right-to-left text correctly.
+ int startOffset = 0;
+ int endOffset = length;
+ if (paintSelectedTextSeparately && ePos > sPos) {
+ startOffset = ePos;
+ endOffset = sPos;
}
- if (!emphasisMark.isEmpty()) {
- updateGraphicsContext(context, emphasisMarkColor, textStrokeColor, textStrokeWidth);
-
- DEFINE_STATIC_LOCAL(TextRun, objectReplacementCharacterTextRun, (&objectReplacementCharacter, 1));
- TextRun& emphasisMarkTextRun = combinedText ? objectReplacementCharacterTextRun : textRun;
- FloatPoint emphasisMarkTextOrigin = combinedText ? FloatPoint(boxOrigin.x() + boxRect.width() / 2, boxOrigin.y() + font.fontMetrics().ascent()) : textOrigin;
- if (combinedText)
- context->concatCTM(rotation(boxRect, Clockwise));
+ // For stroked painting, we have to change the text drawing mode. It's probably dangerous to leave that mutated as a side
+ // effect, so only when we know we're stroking, do a save/restore.
+ GraphicsContextStateSaver stateSaver(*context, textStyle.strokeWidth > 0);
- if (!paintSelectedTextSeparately || ePos <= sPos) {
- // FIXME: Truncate right-to-left text correctly.
- paintTextWithShadows(context, rendererToUse, combinedText ? combinedText->originalFont() : font, emphasisMarkTextRun, emphasisMark, emphasisMarkOffset, 0, length, length, emphasisMarkTextOrigin, boxRect, textShadow, textStrokeWidth > 0, isHorizontal());
- } else {
- paintTextWithShadows(context, rendererToUse, combinedText ? combinedText->originalFont() : font, emphasisMarkTextRun, emphasisMark, emphasisMarkOffset, ePos, sPos, length, emphasisMarkTextOrigin, boxRect, textShadow, textStrokeWidth > 0, isHorizontal());
- }
+ updateGraphicsContext(context, textStyle.fillColor, textStyle.strokeColor, textStyle.strokeWidth);
+ paintTextWithShadows(context, font, textRun, nullAtom, 0, startOffset, endOffset, length, textOrigin, boxRect, textStyle.shadow, isHorizontal());
- if (combinedText)
- context->concatCTM(rotation(boxRect, Counterclockwise));
- }
+ if (!emphasisMark.isEmpty())
+ paintEmphasisMark(context, emphasisMark, emphasisMarkOffset, startOffset, endOffset, length, font, textStyle.emphasisMarkColor, textStyle.strokeColor, textStyle.strokeWidth, textStyle.shadow, combinedText, textRun, textOrigin, boxRect, isHorizontal());
}
if ((paintSelectedTextOnly || paintSelectedTextSeparately) && sPos < ePos) {
// paint only the text that is selected
- GraphicsContextStateSaver stateSaver(*context, selectionStrokeWidth > 0);
-
- updateGraphicsContext(context, selectionFillColor, selectionStrokeColor, selectionStrokeWidth);
- paintTextWithShadows(context, rendererToUse, font, textRun, nullAtom, 0, sPos, ePos, length, textOrigin, boxRect, selectionShadow, selectionStrokeWidth > 0, isHorizontal());
- if (!emphasisMark.isEmpty()) {
- updateGraphicsContext(context, selectionEmphasisMarkColor, textStrokeColor, textStrokeWidth);
-
- DEFINE_STATIC_LOCAL(TextRun, objectReplacementCharacterTextRun, (&objectReplacementCharacter, 1));
- TextRun& emphasisMarkTextRun = combinedText ? objectReplacementCharacterTextRun : textRun;
- FloatPoint emphasisMarkTextOrigin = combinedText ? FloatPoint(boxOrigin.x() + boxRect.width() / 2, boxOrigin.y() + font.fontMetrics().ascent()) : textOrigin;
- if (combinedText)
- context->concatCTM(rotation(boxRect, Clockwise));
+ GraphicsContextStateSaver stateSaver(*context, selectionStyle.strokeWidth > 0);
- paintTextWithShadows(context, rendererToUse, combinedText ? combinedText->originalFont() : font, emphasisMarkTextRun, emphasisMark, emphasisMarkOffset, sPos, ePos, length, emphasisMarkTextOrigin, boxRect, selectionShadow, selectionStrokeWidth > 0, isHorizontal());
+ updateGraphicsContext(context, selectionStyle.fillColor, selectionStyle.strokeColor, selectionStyle.strokeWidth);
+ paintTextWithShadows(context, font, textRun, nullAtom, 0, sPos, ePos, length, textOrigin, boxRect, selectionStyle.shadow, isHorizontal());
- if (combinedText)
- context->concatCTM(rotation(boxRect, Counterclockwise));
- }
+ if (!emphasisMark.isEmpty())
+ paintEmphasisMark(context, emphasisMark, emphasisMarkOffset, sPos, ePos, length, font, selectionStyle.emphasisMarkColor, selectionStyle.strokeColor, textStyle.strokeWidth, selectionStyle.shadow, combinedText, textRun, textOrigin, boxRect, isHorizontal());
}
// Paint decorations
TextDecoration textDecorations = styleToUse->textDecorationsInEffect();
if (textDecorations != TextDecorationNone && paintInfo.phase != PaintPhaseSelection) {
- updateGraphicsContext(context, textFillColor, textStrokeColor, textStrokeWidth);
+ updateGraphicsContext(context, textStyle.fillColor, textStyle.strokeColor, textStyle.strokeWidth);
if (combinedText)
context->concatCTM(rotation(boxRect, Clockwise));
- paintDecoration(context, boxOrigin, textDecorations, styleToUse->textDecorationStyle(), textShadow);
+ paintDecoration(context, boxOrigin, textDecorations, textStyle.shadow);
if (combinedText)
context->concatCTM(rotation(boxRect, Counterclockwise));
}
if (paintInfo.phase == PaintPhaseForeground) {
paintDocumentMarkers(context, boxOrigin, styleToUse, font, false);
+ // Paint custom underlines for compositions.
if (useCustomUnderlines) {
- const Vector<CompositionUnderline>& underlines = renderer()->frame()->inputMethodController().customCompositionUnderlines();
- size_t numUnderlines = underlines.size();
-
- for (size_t index = 0; index < numUnderlines; ++index) {
- const CompositionUnderline& underline = underlines[index];
-
- if (underline.endOffset <= start())
- // underline is completely before this run. This might be an underline that sits
- // before the first run we draw, or underlines that were within runs we skipped
- // due to truncation.
+ const Vector<CompositionUnderline>& underlines = renderer().frame()->inputMethodController().customCompositionUnderlines();
+ CompositionUnderlineRangeFilter filter(underlines, start(), end());
+ for (CompositionUnderlineRangeFilter::ConstIterator it = filter.begin(); it != filter.end(); ++it) {
+ if (it->color == Color::transparent)
continue;
-
- if (underline.startOffset <= end()) {
- // underline intersects this run. Paint it.
- paintCompositionUnderline(context, boxOrigin, underline);
- if (underline.endOffset > end() + 1)
- // underline also runs into the next run. Bail now, no more marker advancement.
- break;
- } else
- // underline is completely after this run, bail. A later run will paint it.
- break;
+ paintCompositionUnderline(context, boxOrigin, *it);
}
}
}
void InlineTextBox::selectionStartEnd(int& sPos, int& ePos)
{
int startPos, endPos;
- if (renderer()->selectionState() == RenderObject::SelectionInside) {
+ if (renderer().selectionState() == RenderObject::SelectionInside) {
startPos = 0;
- endPos = textRenderer()->textLength();
+ endPos = renderer().textLength();
} else {
- textRenderer()->selectionStartEnd(startPos, endPos);
- if (renderer()->selectionState() == RenderObject::SelectionStart)
- endPos = textRenderer()->textLength();
- else if (renderer()->selectionState() == RenderObject::SelectionEnd)
+ renderer().selectionStartEnd(startPos, endPos);
+ if (renderer().selectionState() == RenderObject::SelectionStart)
+ endPos = renderer().textLength();
+ else if (renderer().selectionState() == RenderObject::SelectionEnd)
startPos = 0;
}
- sPos = max(startPos - m_start, 0);
- ePos = min(endPos - m_start, (int)m_len);
-}
-
-void alignSelectionRectToDevicePixels(FloatRect& rect)
-{
- float maxX = floorf(rect.maxX());
- rect.setX(floorf(rect.x()));
- rect.setWidth(roundf(maxX - rect.x()));
+ sPos = std::max(startPos - m_start, 0);
+ ePos = std::min(endPos - m_start, (int)m_len);
}
void InlineTextBox::paintSelection(GraphicsContext* context, const FloatPoint& boxOrigin, RenderStyle* style, const Font& font, Color textColor)
{
- if (context->paintingDisabled())
- return;
-
// See if we have a selection to paint at all.
int sPos, ePos;
selectionStartEnd(sPos, ePos);
if (sPos >= ePos)
return;
- Color c = renderer()->selectionBackgroundColor();
+ Color c = renderer().selectionBackgroundColor();
if (!c.alpha())
return;
// If the text is truncated, let the thing being painted in the truncation
// draw its own highlight.
int length = m_truncation != cNoTruncation ? m_truncation : m_len;
- StringView string = textRenderer()->text().createView();
+ StringView string = renderer().text().createView();
if (string.length() != static_cast<unsigned>(length) || m_start)
string.narrow(m_start, length);
StringBuilder charactersWithHyphen;
bool respectHyphen = ePos == length && hasHyphen();
- TextRun textRun = constructTextRun(style, font, string, textRenderer()->textLength() - m_start, respectHyphen ? &charactersWithHyphen : 0);
+ TextRun textRun = constructTextRun(style, font, string, renderer().textLength() - m_start, respectHyphen ? &charactersWithHyphen : 0);
if (respectHyphen)
ePos = textRun.length();
- LayoutUnit selectionBottom = root()->selectionBottom();
- LayoutUnit selectionTop = root()->selectionTopAdjustedForPrecedingBlock();
+ LayoutUnit selectionBottom = root().selectionBottom();
+ LayoutUnit selectionTop = root().selectionTopAdjustedForPrecedingBlock();
- int deltaY = roundToInt(renderer()->style()->isFlippedLinesWritingMode() ? selectionBottom - logicalBottom() : logicalTop() - selectionTop);
- int selHeight = max(0, roundToInt(selectionBottom - selectionTop));
+ int deltaY = roundToInt(renderer().style()->isFlippedLinesWritingMode() ? selectionBottom - logicalBottom() : logicalTop() - selectionTop);
+ int selHeight = std::max(0, roundToInt(selectionBottom - selectionTop));
FloatPoint localOrigin(boxOrigin.x(), boxOrigin.y() - deltaY);
FloatRect clipRect(localOrigin, FloatSize(m_logicalWidth, selHeight));
- alignSelectionRectToDevicePixels(clipRect);
-
context->clip(clipRect);
context->drawHighlightForText(font, textRun, localOrigin, selHeight, c, sPos, ePos);
}
-void InlineTextBox::paintCompositionBackground(GraphicsContext* context, const FloatPoint& boxOrigin, RenderStyle* style, const Font& font, int startPos, int endPos)
+unsigned InlineTextBox::underlinePaintStart(const CompositionUnderline& underline)
{
- int offset = m_start;
- int sPos = max(startPos - offset, 0);
- int ePos = min(endPos - offset, (int)m_len);
+ return std::max(static_cast<unsigned>(m_start), underline.startOffset);
+}
+
+unsigned InlineTextBox::underlinePaintEnd(const CompositionUnderline& underline)
+{
+ unsigned paintEnd = std::min(end() + 1, underline.endOffset); // end() points at the last char, not past it.
+ if (m_truncation != cNoTruncation)
+ paintEnd = std::min(paintEnd, static_cast<unsigned>(m_start + m_truncation));
+ return paintEnd;
+}
+void InlineTextBox::paintSingleCompositionBackgroundRun(GraphicsContext* context, const FloatPoint& boxOrigin, RenderStyle* style, const Font& font, Color backgroundColor, int startPos, int endPos)
+{
+ int sPos = std::max(startPos - m_start, 0);
+ int ePos = std::min(endPos - m_start, static_cast<int>(m_len));
if (sPos >= ePos)
return;
GraphicsContextStateSaver stateSaver(*context);
- Color c = Color(225, 221, 85);
+ updateGraphicsContext(context, backgroundColor, backgroundColor, 0); // Don't draw text at all!
- updateGraphicsContext(context, c, c, 0); // Don't draw text at all!
-
- int deltaY = renderer()->style()->isFlippedLinesWritingMode() ? selectionBottom() - logicalBottom() : logicalTop() - selectionTop();
+ int deltaY = renderer().style()->isFlippedLinesWritingMode() ? selectionBottom() - logicalBottom() : logicalTop() - selectionTop();
int selHeight = selectionHeight();
FloatPoint localOrigin(boxOrigin.x(), boxOrigin.y() - deltaY);
- context->drawHighlightForText(font, constructTextRun(style, font), localOrigin, selHeight, c, sPos, ePos);
+ context->drawHighlightForText(font, constructTextRun(style, font), localOrigin, selHeight, backgroundColor, sPos, ePos);
}
static StrokeStyle textDecorationStyleToStrokeStyle(TextDecorationStyle decorationStyle)
{
// Compute the gap between the font and the underline. Use at least one
// pixel gap, if underline is thick then use a bigger gap.
- const int gap = std::max<int>(1, ceilf(textDecorationThickness / 2.f));
+ int gap = 0;
+
+ // Underline position of zero means draw underline on Baseline Position,
+ // in Blink we need at least 1-pixel gap to adding following check.
+ // Positive underline Position means underline should be drawn above baselin e
+ // and negative value means drawing below baseline, negating the value as in Blink
+ // downward Y-increases.
+
+ if (fontMetrics.underlinePosition())
+ gap = -fontMetrics.underlinePosition();
+ else
+ gap = std::max<int>(1, ceilf(textDecorationThickness / 2.f));
// FIXME: We support only horizontal text for now.
switch (underlinePosition) {
return fontMetrics.ascent() + gap; // Position underline near the alphabetic baseline.
case TextUnderlinePositionUnder: {
// Position underline relative to the under edge of the lowest element's content box.
- const float offset = inlineTextBox->root()->maxLogicalTop() - inlineTextBox->logicalTop();
+ const float offset = inlineTextBox->root().maxLogicalTop() - inlineTextBox->logicalTop();
if (offset > 0)
return inlineTextBox->logicalHeight() + gap + offset;
return inlineTextBox->logicalHeight() + gap;
* |-----------|
* step
*/
-static void strokeWavyTextDecoration(GraphicsContext* context, FloatPoint& p1, FloatPoint& p2, float strokeThickness)
+static void strokeWavyTextDecoration(GraphicsContext* context, FloatPoint p1, FloatPoint p2, float strokeThickness)
{
context->adjustLineToPixelBoundaries(p1, p2, strokeThickness, context->strokeStyle());
// the actual curve passes approximately at half of that distance, that is 3 pixels.
// The minimum height of the curve is also approximately 3 pixels. Increases the curve's height
// as strockThickness increases to make the curve looks better.
- float controlPointDistance = 3 * max<float>(2, strokeThickness);
+ float controlPointDistance = 3 * std::max<float>(2, strokeThickness);
// Increment used to form the diamond shape between start point (p1), control
// points and end point (p2) along the axis of the decoration. Makes the
// curve wider as strockThickness increases to make the curve looks better.
- float step = 2 * max<float>(2, strokeThickness);
+ float step = 2 * std::max<float>(2, strokeThickness);
bool isVerticalLine = (p1.x() == p2.x());
context->strokePath(path);
}
-void InlineTextBox::paintDecoration(GraphicsContext* context, const FloatPoint& boxOrigin, TextDecoration deco, TextDecorationStyle decorationStyle, const ShadowList* shadowList)
+static bool shouldSetDecorationAntialias(TextDecorationStyle decorationStyle)
+{
+ return decorationStyle == TextDecorationStyleDotted || decorationStyle == TextDecorationStyleDashed;
+}
+
+static bool shouldSetDecorationAntialias(TextDecorationStyle underline, TextDecorationStyle overline, TextDecorationStyle linethrough)
+{
+ return shouldSetDecorationAntialias(underline) || shouldSetDecorationAntialias(overline) || shouldSetDecorationAntialias(linethrough);
+}
+
+static void paintAppliedDecoration(GraphicsContext* context, FloatPoint start, float width, float doubleOffset, int wavyOffsetFactor,
+ RenderObject::AppliedTextDecoration decoration, float thickness, bool antialiasDecoration, bool isPrinting)
+{
+ context->setStrokeStyle(textDecorationStyleToStrokeStyle(decoration.style));
+ context->setStrokeColor(decoration.color);
+
+ switch (decoration.style) {
+ case TextDecorationStyleWavy:
+ strokeWavyTextDecoration(context, start + FloatPoint(0, doubleOffset * wavyOffsetFactor), start + FloatPoint(width, doubleOffset * wavyOffsetFactor), thickness);
+ break;
+ case TextDecorationStyleDotted:
+ case TextDecorationStyleDashed:
+ context->setShouldAntialias(antialiasDecoration);
+ // Fall through
+ default:
+ context->drawLineForText(start, width, isPrinting);
+
+ if (decoration.style == TextDecorationStyleDouble)
+ context->drawLineForText(start + FloatPoint(0, doubleOffset), width, isPrinting);
+ }
+}
+
+void InlineTextBox::paintDecoration(GraphicsContext* context, const FloatPoint& boxOrigin, TextDecoration deco, const ShadowList* shadowList)
{
GraphicsContextStateSaver stateSaver(*context);
float width = m_logicalWidth;
if (m_truncation != cNoTruncation) {
- width = toRenderText(renderer())->width(m_start, m_truncation, textPos(), isLeftToRightDirection() ? LTR : RTL, isFirstLineStyle());
+ width = renderer().width(m_start, m_truncation, textPos(), isLeftToRightDirection() ? LTR : RTL, isFirstLineStyle());
if (!isLeftToRightDirection())
localOrigin.move(m_logicalWidth - width, 0);
}
// Get the text decoration colors.
- Color underline(Color::transparent), overline(Color::transparent), linethrough(Color::transparent);
- renderer()->getTextDecorationColors(deco, underline, overline, linethrough, true);
+ RenderObject::AppliedTextDecoration underline, overline, linethrough;
+
+ renderer().getTextDecorations(deco, underline, overline, linethrough, true);
if (isFirstLineStyle())
- renderer()->getTextDecorationColors(deco, underline, overline, linethrough, true, true);
+ renderer().getTextDecorations(deco, underline, overline, linethrough, true, true);
// Use a special function for underlines to get the positioning exactly right.
- bool isPrinting = textRenderer()->document().printing();
+ bool isPrinting = renderer().document().printing();
- bool linesAreOpaque = !isPrinting && (!(deco & TextDecorationUnderline) || underline.alpha() == 255) && (!(deco & TextDecorationOverline) || overline.alpha() == 255) && (!(deco & TextDecorationLineThrough) || linethrough.alpha() == 255);
+ bool linesAreOpaque = !isPrinting && (!(deco & TextDecorationUnderline) || underline.color.alpha() == 255) && (!(deco & TextDecorationOverline) || overline.color.alpha() == 255) && (!(deco & TextDecorationLineThrough) || linethrough.color.alpha() == 255);
- RenderStyle* styleToUse = renderer()->style(isFirstLineStyle());
+ RenderStyle* styleToUse = renderer().style(isFirstLineStyle());
int baseline = styleToUse->fontMetrics().ascent();
size_t shadowCount = shadowList ? shadowList->shadows().size() : 0;
// Set the thick of the line to be 10% (or something else ?)of the computed font size and not less than 1px.
// Using computedFontSize should take care of zoom as well.
- const float textDecorationThickness = std::max(1.f, styleToUse->computedFontSize() / 10.f);
+
+ // Update Underline thickness, in case we have Faulty Font Metrics calculating underline thickness by old method.
+ float textDecorationThickness = styleToUse->fontMetrics().underlineThickness();
+ int fontHeightInt = (int)(styleToUse->fontMetrics().floatHeight() + 0.5);
+ if ((textDecorationThickness == 0.f) || (textDecorationThickness >= (fontHeightInt >> 1)))
+ textDecorationThickness = std::max(1.f, styleToUse->computedFontSize() / 10.f);
+
context->setStrokeThickness(textDecorationThickness);
+ bool antialiasDecoration = shouldSetDecorationAntialias(overline.style, underline.style, linethrough.style)
+ && RenderBoxModelObject::shouldAntialiasLines(context);
+
float extraOffset = 0;
if (!linesAreOpaque && shadowCount > 1) {
FloatRect clipRect(localOrigin, FloatSize(width, baseline + 2));
float shadowY = isHorizontal() ? s.y() : -s.x();
shadowRect.move(shadowX, shadowY);
clipRect.unite(shadowRect);
- extraOffset = max(extraOffset, max(0.0f, shadowY) + s.blur());
+ extraOffset = std::max(extraOffset, std::max(0.0f, shadowY) + s.blur());
}
context->clip(clipRect);
extraOffset += baseline + 2;
localOrigin.move(0, extraOffset);
}
- for (size_t i = max(static_cast<size_t>(1), shadowCount); i--; ) {
+ for (size_t i = std::max(static_cast<size_t>(1), shadowCount); i--; ) {
// Even if we have no shadows, we still want to run the code below this once.
if (i < shadowCount) {
if (!i) {
// Offset between lines - always non-zero, so lines never cross each other.
float doubleOffset = textDecorationThickness + 1.f;
- context->setStrokeStyle(textDecorationStyleToStrokeStyle(decorationStyle));
+
if (deco & TextDecorationUnderline) {
- context->setStrokeColor(underline);
const int underlineOffset = computeUnderlineOffset(styleToUse->textUnderlinePosition(), styleToUse->fontMetrics(), this, textDecorationThickness);
- switch (decorationStyle) {
- case TextDecorationStyleWavy: {
- FloatPoint start(localOrigin.x(), localOrigin.y() + underlineOffset + doubleOffset);
- FloatPoint end(localOrigin.x() + width, localOrigin.y() + underlineOffset + doubleOffset);
- strokeWavyTextDecoration(context, start, end, textDecorationThickness);
- break;
- }
- default:
- context->drawLineForText(FloatPoint(localOrigin.x(), localOrigin.y() + underlineOffset), width, isPrinting);
-
- if (decorationStyle == TextDecorationStyleDouble)
- context->drawLineForText(FloatPoint(localOrigin.x(), localOrigin.y() + underlineOffset + doubleOffset), width, isPrinting);
- }
+ paintAppliedDecoration(context, localOrigin + FloatPoint(0, underlineOffset), width, doubleOffset, 1, underline, textDecorationThickness, antialiasDecoration, isPrinting);
}
if (deco & TextDecorationOverline) {
- context->setStrokeColor(overline);
- switch (decorationStyle) {
- case TextDecorationStyleWavy: {
- FloatPoint start(localOrigin.x(), localOrigin.y() - doubleOffset);
- FloatPoint end(localOrigin.x() + width, localOrigin.y() - doubleOffset);
- strokeWavyTextDecoration(context, start, end, textDecorationThickness);
- break;
- }
- default:
- context->drawLineForText(localOrigin, width, isPrinting);
- if (decorationStyle == TextDecorationStyleDouble)
- context->drawLineForText(FloatPoint(localOrigin.x(), localOrigin.y() - doubleOffset), width, isPrinting);
- }
+ paintAppliedDecoration(context, localOrigin, width, -doubleOffset, 1, overline, textDecorationThickness, antialiasDecoration, isPrinting);
}
if (deco & TextDecorationLineThrough) {
- context->setStrokeColor(linethrough);
- switch (decorationStyle) {
- case TextDecorationStyleWavy: {
- FloatPoint start(localOrigin.x(), localOrigin.y() + 2 * baseline / 3);
- FloatPoint end(localOrigin.x() + width, localOrigin.y() + 2 * baseline / 3);
- strokeWavyTextDecoration(context, start, end, textDecorationThickness);
- break;
- }
- default:
- context->drawLineForText(FloatPoint(localOrigin.x(), localOrigin.y() + 2 * baseline / 3), width, isPrinting);
- if (decorationStyle == TextDecorationStyleDouble)
- context->drawLineForText(FloatPoint(localOrigin.x(), localOrigin.y() + doubleOffset + 2 * baseline / 3), width, isPrinting);
- }
+ const float lineThroughOffset = 2 * baseline / 3;
+ paintAppliedDecoration(context, localOrigin + FloatPoint(0, lineThroughOffset), width, doubleOffset, 0, linethrough, textDecorationThickness, antialiasDecoration, isPrinting);
}
}
}
void InlineTextBox::paintDocumentMarker(GraphicsContext* pt, const FloatPoint& boxOrigin, DocumentMarker* marker, RenderStyle* style, const Font& font, bool grammar)
{
// Never print spelling/grammar markers (5327887)
- if (textRenderer()->document().printing())
+ if (renderer().document().printing())
return;
if (m_truncation == cFullTruncation)
markerSpansWholeBox = false;
if (!markerSpansWholeBox || grammar) {
- int startPosition = max<int>(marker->startOffset() - m_start, 0);
- int endPosition = min<int>(marker->endOffset() - m_start, m_len);
+ int startPosition = std::max<int>(marker->startOffset() - m_start, 0);
+ int endPosition = std::min<int>(marker->endOffset() - m_start, m_len);
if (m_truncation != cNoTruncation)
- endPosition = min<int>(endPosition, m_truncation);
+ endPosition = std::min<int>(endPosition, m_truncation);
// Calculate start & width
- int deltaY = renderer()->style()->isFlippedLinesWritingMode() ? selectionBottom() - logicalBottom() : logicalTop() - selectionTop();
+ int deltaY = renderer().style()->isFlippedLinesWritingMode() ? selectionBottom() - logicalBottom() : logicalTop() - selectionTop();
int selHeight = selectionHeight();
FloatPoint startPoint(boxOrigin.x(), boxOrigin.y() - deltaY);
TextRun run = constructTextRun(style, font);
// display a toolTip. We don't do this for misspelling markers.
if (grammar) {
markerRect.move(-boxOrigin.x(), -boxOrigin.y());
- markerRect = renderer()->localToAbsoluteQuad(FloatRect(markerRect)).enclosingBoundingBox();
+ markerRect = renderer().localToAbsoluteQuad(FloatRect(markerRect)).enclosingBoundingBox();
toRenderedDocumentMarker(marker)->setRenderedRect(markerRect);
}
}
// So, we generally place the underline at the bottom of the text, but in larger fonts that's not so good so
// we pin to two pixels under the baseline.
int lineThickness = misspellingLineThickness;
- int baseline = renderer()->style(isFirstLineStyle())->fontMetrics().ascent();
+ int baseline = renderer().style(isFirstLineStyle())->fontMetrics().ascent();
int descent = logicalHeight() - baseline;
int underlineOffset;
if (descent <= (2 + lineThickness)) {
{
// Use same y positioning and height as for selection, so that when the selection and this highlight are on
// the same word there are no pieces sticking out.
- int deltaY = renderer()->style()->isFlippedLinesWritingMode() ? selectionBottom() - logicalBottom() : logicalTop() - selectionTop();
+ int deltaY = renderer().style()->isFlippedLinesWritingMode() ? selectionBottom() - logicalBottom() : logicalTop() - selectionTop();
int selHeight = selectionHeight();
- int sPos = max(marker->startOffset() - m_start, (unsigned)0);
- int ePos = min(marker->endOffset() - m_start, (unsigned)m_len);
+ int sPos = std::max(marker->startOffset() - m_start, (unsigned)0);
+ int ePos = std::min(marker->endOffset() - m_start, (unsigned)m_len);
TextRun run = constructTextRun(style, font);
// Always compute and store the rect associated with this marker. The computed rect is in absolute coordinates.
IntRect markerRect = enclosingIntRect(font.selectionRectForText(run, IntPoint(x(), selectionTop()), selHeight, sPos, ePos));
- markerRect = renderer()->localToAbsoluteQuad(FloatRect(markerRect)).enclosingBoundingBox();
+ markerRect = renderer().localToAbsoluteQuad(FloatRect(markerRect)).enclosingBoundingBox();
toRenderedDocumentMarker(marker)->setRenderedRect(markerRect);
// Optionally highlight the text
- if (renderer()->frame()->editor().markedTextMatchesAreHighlighted()) {
+ if (renderer().frame()->editor().markedTextMatchesAreHighlighted()) {
Color color = marker->activeMatch() ?
RenderTheme::theme().platformActiveTextSearchHighlightColor() :
RenderTheme::theme().platformInactiveTextSearchHighlightColor();
}
}
+void InlineTextBox::paintCompositionBackgrounds(GraphicsContext* pt, const FloatPoint& boxOrigin, RenderStyle* style, const Font& font, bool useCustomUnderlines)
+{
+ if (useCustomUnderlines) {
+ // Paint custom background highlights for compositions.
+ const Vector<CompositionUnderline>& underlines = renderer().frame()->inputMethodController().customCompositionUnderlines();
+ CompositionUnderlineRangeFilter filter(underlines, start(), end());
+ for (CompositionUnderlineRangeFilter::ConstIterator it = filter.begin(); it != filter.end(); ++it) {
+ if (it->backgroundColor == Color::transparent)
+ continue;
+ paintSingleCompositionBackgroundRun(pt, boxOrigin, style, font, it->backgroundColor, underlinePaintStart(*it), underlinePaintEnd(*it));
+ }
+
+ } else {
+ paintSingleCompositionBackgroundRun(pt, boxOrigin, style, font, RenderTheme::theme().platformDefaultCompositionBackgroundColor(),
+ renderer().frame()->inputMethodController().compositionStart(),
+ renderer().frame()->inputMethodController().compositionEnd());
+ }
+}
+
void InlineTextBox::paintDocumentMarkers(GraphicsContext* pt, const FloatPoint& boxOrigin, RenderStyle* style, const Font& font, bool background)
{
- if (!renderer()->node())
+ if (!renderer().node())
return;
- Vector<DocumentMarker*> markers = renderer()->document().markers()->markersFor(renderer()->node());
- Vector<DocumentMarker*>::const_iterator markerIt = markers.begin();
+ DocumentMarkerVector markers = renderer().document().markers().markersFor(renderer().node());
+ DocumentMarkerVector::const_iterator markerIt = markers.begin();
// Give any document markers that touch this run a chance to draw before the text has been drawn.
// Note end() points at the last char, not one past it like endOffset and ranges do.
if (m_truncation == cFullTruncation)
return;
- float start = 0; // start of line to draw, relative to tx
- float width = m_logicalWidth; // how much line to draw
- bool useWholeWidth = true;
- unsigned paintStart = m_start;
- unsigned paintEnd = end() + 1; // end points at the last char, not past it
- if (paintStart <= underline.startOffset) {
- paintStart = underline.startOffset;
- useWholeWidth = false;
- start = toRenderText(renderer())->width(m_start, paintStart - m_start, textPos(), isLeftToRightDirection() ? LTR : RTL, isFirstLineStyle());
- }
- if (paintEnd != underline.endOffset) { // end points at the last char, not past it
- paintEnd = min(paintEnd, (unsigned)underline.endOffset);
- useWholeWidth = false;
- }
- if (m_truncation != cNoTruncation) {
- paintEnd = min(paintEnd, (unsigned)m_start + m_truncation);
- useWholeWidth = false;
- }
- if (!useWholeWidth) {
- width = toRenderText(renderer())->width(paintStart, paintEnd - paintStart, textPos() + start, isLeftToRightDirection() ? LTR : RTL, isFirstLineStyle());
- }
+ unsigned paintStart = underlinePaintStart(underline);
+ unsigned paintEnd = underlinePaintEnd(underline);
+
+ // start of line to draw, relative to paintOffset.
+ float start = paintStart == static_cast<unsigned>(m_start) ? 0 :
+ renderer().width(m_start, paintStart - m_start, textPos(), isLeftToRightDirection() ? LTR : RTL, isFirstLineStyle());
+ // how much line to draw
+ float width = (paintStart == static_cast<unsigned>(m_start) && paintEnd == static_cast<unsigned>(end()) + 1) ? m_logicalWidth :
+ renderer().width(paintStart, paintEnd - paintStart, textPos() + start, isLeftToRightDirection() ? LTR : RTL, isFirstLineStyle());
// Thick marked text underlines are 2px thick as long as there is room for the 2px line under the baseline.
// All other marked text underlines are 1px thick.
// If there's not enough space the underline will touch or overlap characters.
int lineThickness = 1;
- int baseline = renderer()->style(isFirstLineStyle())->fontMetrics().ascent();
+ int baseline = renderer().style(isFirstLineStyle())->fontMetrics().ascent();
if (underline.thick && logicalHeight() - baseline >= 2)
lineThickness = 2;
ctx->setStrokeColor(underline.color);
ctx->setStrokeThickness(lineThickness);
- ctx->drawLineForText(FloatPoint(boxOrigin.x() + start, boxOrigin.y() + logicalHeight() - lineThickness), width, textRenderer()->document().printing());
+ ctx->drawLineForText(FloatPoint(boxOrigin.x() + start, boxOrigin.y() + logicalHeight() - lineThickness), width, renderer().document().printing());
}
int InlineTextBox::caretMinOffset() const
// from the containing block edge in its measurement. textPos() should be consistent so the text are rendered in the same width.
if (logicalLeft() == 0)
return 0;
- return logicalLeft() - root()->logicalLeft();
+ return logicalLeft() - root().logicalLeft();
}
int InlineTextBox::offsetForPosition(float lineOffset, bool includePartialGlyphs) const
FontCachePurgePreventer fontCachePurgePreventer;
- RenderText* text = toRenderText(renderer());
- RenderStyle* style = text->style(isFirstLineStyle());
+ RenderText& text = renderer();
+ RenderStyle* style = text.style(isFirstLineStyle());
const Font& font = style->font();
return font.offsetForPosition(constructTextRun(style, font), lineOffset - logicalLeft(), includePartialGlyphs);
}
FontCachePurgePreventer fontCachePurgePreventer;
- RenderText* text = toRenderText(renderer());
- RenderStyle* styleToUse = text->style(isFirstLineStyle());
+ RenderText& text = renderer();
+ RenderStyle* styleToUse = text.style(isFirstLineStyle());
ASSERT(styleToUse);
const Font& font = styleToUse->font();
int from = !isLeftToRightDirection() ? offset - m_start : 0;
{
FontCachePurgePreventer fontCachePurgePreventer;
- RenderText* textObj = textRenderer();
- RenderStyle* styleToUse = textObj->style(isFirstLineStyle());
+ RenderStyle* styleToUse = renderer().style(isFirstLineStyle());
const Font& font = styleToUse->font();
TextRun textRun = constructTextRun(styleToUse, font);
TextRun InlineTextBox::constructTextRun(RenderStyle* style, const Font& font, StringBuilder* charactersWithHyphen) const
{
ASSERT(style);
+ ASSERT(renderer().text());
- RenderText* textRenderer = this->textRenderer();
- ASSERT(textRenderer);
- ASSERT(textRenderer->text());
-
- StringView string = textRenderer->text().createView();
+ StringView string = renderer().text().createView();
unsigned startPos = start();
unsigned length = len();
if (string.length() != length || startPos)
string.narrow(startPos, length);
- return constructTextRun(style, font, string, textRenderer->textLength() - startPos, charactersWithHyphen);
+ return constructTextRun(style, font, string, renderer().textLength() - startPos, charactersWithHyphen);
}
TextRun InlineTextBox::constructTextRun(RenderStyle* style, const Font& font, StringView string, int maximumLength, StringBuilder* charactersWithHyphen) const
{
ASSERT(style);
- RenderText* textRenderer = this->textRenderer();
- ASSERT(textRenderer);
-
if (charactersWithHyphen) {
const AtomicString& hyphenString = style->hyphenString();
charactersWithHyphen->reserveCapacity(string.length() + hyphenString.length());
ASSERT(maximumLength >= static_cast<int>(string.length()));
- TextRun run(string, textPos(), expansion(), expansionBehavior(), direction(), dirOverride() || style->rtlOrdering() == VisualOrder, !textRenderer->canUseSimpleFontCodePath());
+ TextRun run(string, textPos(), expansion(), expansionBehavior(), direction(), dirOverride() || style->rtlOrdering() == VisualOrder, !renderer().canUseSimpleFontCodePath());
run.setTabSize(!style->collapseWhiteSpace(), style->tabSize());
- run.setCharacterScanForCodePath(!textRenderer->canUseSimpleFontCodePath());
+ run.setCharacterScanForCodePath(!renderer().canUseSimpleFontCodePath());
if (textRunNeedsRenderingContext(font))
- run.setRenderingContext(SVGTextRunRenderingContext::create(textRenderer));
+ run.setRenderingContext(SVGTextRunRenderingContext::create(&renderer()));
// Propagate the maximum length of the characters buffer to the TextRun, even when we're only processing a substring.
run.setCharactersLength(maximumLength);
void InlineTextBox::showBox(int printedCharacters) const
{
- const RenderText* obj = toRenderText(renderer());
- String value = obj->text();
+ const RenderText& obj = renderer();
+ String value = obj.text();
value = value.substring(start(), len());
value.replaceWithLiteral('\\', "\\\\");
value.replaceWithLiteral('\n', "\\n");
printedCharacters += fprintf(stderr, "%s\t%p", boxName(), this);
for (; printedCharacters < showTreeCharacterOffset; printedCharacters++)
fputc(' ', stderr);
- printedCharacters = fprintf(stderr, "\t%s %p", obj->renderName(), obj);
+ printedCharacters = fprintf(stderr, "\t%s %p", obj.renderName(), &obj);
const int rendererCharacterOffset = 24;
for (; printedCharacters < rendererCharacterOffset; printedCharacters++)
fputc(' ', stderr);
#endif
-} // namespace WebCore
+} // namespace blink