#include "platform/geometry/FloatQuad.h"
#include "platform/geometry/FloatRect.h"
#include "platform/geometry/LayoutRect.h"
+#include "platform/heap/Handle.h"
#include "platform/text/TextDirection.h"
#include "wtf/Forward.h"
#include "wtf/ListHashSet.h"
#include "wtf/OwnPtr.h"
#include "wtf/RefPtr.h"
-namespace WebCore {
+namespace blink {
class Element;
-class Frame;
+class LocalFrame;
class HTMLMediaElement;
class Image;
class KURL;
class Node;
class RenderObject;
-class RenderRegion;
+class PositionWithAffinity;
class Scrollbar;
class HitTestResult {
+ DISALLOW_ALLOCATION();
public:
- typedef ListHashSet<RefPtr<Node> > NodeSet;
+ typedef WillBeHeapListHashSet<RefPtrWillBeMember<Node> > NodeSet;
HitTestResult();
HitTestResult(const LayoutPoint&);
HitTestResult(const HitTestResult&);
~HitTestResult();
HitTestResult& operator=(const HitTestResult&);
+ void trace(Visitor*);
+ // For point-based hit tests, these accessors provide information about the node
+ // under the point. For rect-based hit tests they are meaningless (reflect the
+ // last candidate node observed in the rect).
+ // FIXME: Make these less error-prone for rect-based hit tests (center point or fail).
Node* innerNode() const { return m_innerNode.get(); }
Node* innerPossiblyPseudoNode() const { return m_innerPossiblyPseudoNode.get(); }
Element* innerElement() const;
// The hit-tested point in the coordinates of the innerNode frame, the frame containing innerNode.
const LayoutPoint& pointInInnerNodeFrame() const { return m_pointInInnerNodeFrame; }
IntPoint roundedPointInInnerNodeFrame() const { return roundedIntPoint(pointInInnerNodeFrame()); }
- Frame* innerNodeFrame() const;
+ LocalFrame* innerNodeFrame() const;
// The hit-tested point in the coordinates of the inner node.
const LayoutPoint& localPoint() const { return m_localPoint; }
void setLocalPoint(const LayoutPoint& p) { m_localPoint = p; }
+ PositionWithAffinity position() const;
RenderObject* renderer() const;
- void setToNodesInDocumentTreeScope();
void setToShadowHostIfInUserAgentShadowRoot();
const HitTestLocation& hitTestLocation() const { return m_hitTestLocation; }
void setIsFirstLetter(bool b) { m_isFirstLetter = b; }
void setIsOverWidget(bool b) { m_isOverWidget = b; }
- Frame* targetFrame() const;
bool isSelected() const;
String spellingToolTip(TextDirection&) const;
String title(TextDirection&) const;
- String altDisplayString() const;
- String titleDisplayString() const;
+ const AtomicString& altDisplayString() const;
Image* image() const;
IntRect imageRect() const;
KURL absoluteImageURL() const;
+ // This variant of absoluteImageURL will also convert <canvas> elements
+ // to huge image data URLs (very expensive).
+ KURL absoluteImageURLIncludingCanvasDataURL() const;
KURL absoluteMediaURL() const;
KURL absoluteLinkURL() const;
String textContent() const;
// the same thing as mutableRectBasedTestResult(), but here the return value is const.
const NodeSet& rectBasedTestResult() const;
- Node* targetNode() const;
+ // Collapse the rect-based test result into a single target at the specified location.
+ void resolveRectBasedTest(Node* resolvedInnerNode, const LayoutPoint& resolvedPointInMainFrame);
+
+ // FIXME: Remove this.
+ Node* targetNode() const { return innerNode(); }
private:
+ KURL absoluteImageURLInternal(bool allowCanvas) const;
NodeSet& mutableRectBasedTestResult(); // See above.
HTMLMediaElement* mediaElement() const;
HitTestLocation m_hitTestLocation;
- RefPtr<Node> m_innerNode;
- RefPtr<Node> m_innerPossiblyPseudoNode;
- RefPtr<Node> m_innerNonSharedNode;
+ RefPtrWillBeMember<Node> m_innerNode;
+ RefPtrWillBeMember<Node> m_innerPossiblyPseudoNode;
+ RefPtrWillBeMember<Node> m_innerNonSharedNode;
+ // FIXME: Nothing changes this to a value different from m_hitTestLocation!
LayoutPoint m_pointInInnerNodeFrame; // The hit-tested point in innerNode frame coordinates.
LayoutPoint m_localPoint; // A point in the local coordinate space of m_innerNonSharedNode's renderer. Allows us to efficiently
// determine where inside the renderer we hit on subsequent operations.
- RefPtr<Element> m_innerURLElement;
+ RefPtrWillBeMember<Element> m_innerURLElement;
RefPtr<Scrollbar> m_scrollbar;
bool m_isOverWidget; // Returns true if we are over a widget (and not in the border/padding area of a RenderWidget for example).
bool m_isFirstLetter;
- mutable OwnPtr<NodeSet> m_rectBasedTestResult;
+ mutable OwnPtrWillBeMember<NodeSet> m_rectBasedTestResult;
};
-} // namespace WebCore
+} // namespace blink
#endif // HitTestResult_h