#include "config.h"
#include "core/page/EventHandler.h"
-#include "HTMLNames.h"
-#include "RuntimeEnabledFeatures.h"
-#include "SVGNames.h"
-#include "bindings/v8/ExceptionStatePlaceholder.h"
-#include "core/dom/Clipboard.h"
-#include "core/dom/DataObject.h"
+#include "bindings/core/v8/ExceptionStatePlaceholder.h"
+#include "core/HTMLNames.h"
+#include "core/SVGNames.h"
+#include "core/clipboard/DataObject.h"
+#include "core/clipboard/DataTransfer.h"
#include "core/dom/Document.h"
#include "core/dom/DocumentMarkerController.h"
#include "core/dom/FullscreenElementStack.h"
#include "core/events/KeyboardEvent.h"
#include "core/events/MouseEvent.h"
#include "core/events/TextEvent.h"
-#include "core/events/ThreadLocalEventNames.h"
#include "core/events/TouchEvent.h"
#include "core/events/WheelEvent.h"
#include "core/fetch/ImageResource.h"
+#include "core/frame/EventHandlerRegistry.h"
+#include "core/frame/FrameView.h"
+#include "core/frame/LocalFrame.h"
+#include "core/frame/Settings.h"
#include "core/html/HTMLDialogElement.h"
#include "core/html/HTMLFrameElementBase.h"
#include "core/html/HTMLFrameSetElement.h"
#include "core/html/HTMLInputElement.h"
+#include "core/inspector/InspectorController.h"
#include "core/loader/FrameLoader.h"
#include "core/loader/FrameLoaderClient.h"
#include "core/page/AutoscrollController.h"
#include "core/page/DragController.h"
#include "core/page/DragState.h"
#include "core/page/EditorClient.h"
+#include "core/page/EventWithHitTestResults.h"
#include "core/page/FocusController.h"
-#include "core/frame/Frame.h"
#include "core/page/FrameTree.h"
-#include "core/frame/FrameView.h"
-#include "core/inspector/InspectorController.h"
-#include "core/page/MouseEventWithHitTestResults.h"
#include "core/page/Page.h"
-#include "core/frame/Settings.h"
#include "core/page/SpatialNavigation.h"
#include "core/page/TouchAdjustment.h"
#include "core/rendering/HitTestRequest.h"
#include "core/rendering/HitTestResult.h"
#include "core/rendering/RenderFlowThread.h"
#include "core/rendering/RenderLayer.h"
-#include "core/rendering/RenderRegion.h"
#include "core/rendering/RenderTextControlSingleLine.h"
#include "core/rendering/RenderView.h"
#include "core/rendering/RenderWidget.h"
-#include "core/rendering/style/CursorList.h"
#include "core/rendering/style/RenderStyle.h"
-#include "core/svg/SVGDocument.h"
-#include "core/svg/SVGElementInstance.h"
-#include "core/svg/SVGUseElement.h"
+#include "core/svg/SVGDocumentExtensions.h"
#include "platform/PlatformGestureEvent.h"
#include "platform/PlatformKeyboardEvent.h"
#include "platform/PlatformTouchEvent.h"
#include "platform/PlatformWheelEvent.h"
+#include "platform/RuntimeEnabledFeatures.h"
+#include "platform/TraceEvent.h"
#include "platform/WindowsKeyboardCodes.h"
#include "platform/geometry/FloatPoint.h"
#include "platform/graphics/Image.h"
+#include "platform/heap/Handle.h"
#include "platform/scroll/ScrollAnimator.h"
#include "platform/scroll/Scrollbar.h"
#include "wtf/Assertions.h"
#include "wtf/StdLibExtras.h"
#include "wtf/TemporaryChange.h"
-namespace WebCore {
+namespace blink {
using namespace HTMLNames;
-using namespace SVGNames;
// The link drag hysteresis is much larger than the others because there
// needs to be enough space to cancel the link press without starting a link drag,
static const double minimumCursorScale = 0.001;
// The minimum amount of time an element stays active after a ShowPress
-// This is roughly 2 frames, which should be long enough to be noticeable.
-static const double minimumActiveInterval = 0.032;
+// This is roughly 9 frames, which should be long enough to be noticeable.
+static const double minimumActiveInterval = 0.15;
#if OS(MACOSX)
static const double TextDragDelay = 0.15;
double m_start;
};
-class SyntheticTouchPoint : public PlatformTouchPoint {
-public:
-
- // The default values are based on http://dvcs.w3.org/hg/webevents/raw-file/tip/touchevents.html
- explicit SyntheticTouchPoint(const PlatformMouseEvent& event)
- {
- const static int idDefaultValue = 0;
- const static int radiusYDefaultValue = 1;
- const static int radiusXDefaultValue = 1;
- const static float rotationAngleDefaultValue = 0.0f;
- const static float forceDefaultValue = 1.0f;
-
- m_id = idDefaultValue; // There is only one active TouchPoint.
- m_screenPos = event.globalPosition();
- m_pos = event.position();
- m_radiusY = radiusYDefaultValue;
- m_radiusX = radiusXDefaultValue;
- m_rotationAngle = rotationAngleDefaultValue;
- m_force = forceDefaultValue;
-
- PlatformEvent::Type type = event.type();
- ASSERT(type == PlatformEvent::MouseMoved || type == PlatformEvent::MousePressed || type == PlatformEvent::MouseReleased);
-
- switch (type) {
- case PlatformEvent::MouseMoved:
- m_state = TouchMoved;
- break;
- case PlatformEvent::MousePressed:
- m_state = TouchPressed;
- break;
- case PlatformEvent::MouseReleased:
- m_state = TouchReleased;
- break;
- default:
- ASSERT_NOT_REACHED();
- break;
- }
- }
-};
-
-class SyntheticSingleTouchEvent : public PlatformTouchEvent {
-public:
- explicit SyntheticSingleTouchEvent(const PlatformMouseEvent& event)
- {
- switch (event.type()) {
- case PlatformEvent::MouseMoved:
- m_type = TouchMove;
- break;
- case PlatformEvent::MousePressed:
- m_type = TouchStart;
- break;
- case PlatformEvent::MouseReleased:
- m_type = TouchEnd;
- break;
- default:
- ASSERT_NOT_REACHED();
- m_type = NoType;
- break;
- }
- m_timestamp = event.timestamp();
- m_modifiers = event.modifiers();
- m_touchPoints.append(SyntheticTouchPoint(event));
- }
-};
-
static inline ScrollGranularity wheelGranularityToScrollGranularity(unsigned deltaMode)
{
switch (deltaMode) {
Node* targetNode = mev.targetNode();
if (!targetNode || !targetNode->parentNode())
return true;
- return targetNode->isShadowRoot() && toShadowRoot(targetNode)->host()->hasTagName(inputTag);
+ return targetNode->isShadowRoot() && isHTMLInputElement(*toShadowRoot(targetNode)->host());
}
-EventHandler::EventHandler(Frame* frame)
+EventHandler::EventHandler(LocalFrame* frame)
: m_frame(frame)
, m_mousePressed(false)
, m_capturesDragging(false)
, m_mousePositionIsUnknown(true)
, m_mouseDownTimestamp(0)
, m_widgetIsLatched(false)
- , m_originatingTouchPointTargetKey(0)
, m_touchPressed(false)
- , m_scrollGestureHandlingNode(0)
- , m_lastHitTestResultOverWidget(false)
+ , m_scrollGestureHandlingNode(nullptr)
+ , m_lastGestureScrollOverWidget(false)
, m_maxMouseMovedDuration(0)
- , m_baseEventType(PlatformEvent::NoType)
, m_didStartDrag(false)
, m_longTapShouldInvokeContextMenu(false)
- , m_syntheticPageScaleFactor(0)
, m_activeIntervalTimer(this, &EventHandler::activeIntervalTimerFired)
, m_lastShowPressTimestamp(0)
{
ASSERT(!m_fakeMouseMoveEventTimer.isActive());
}
+void EventHandler::trace(Visitor* visitor)
+{
+#if ENABLE(OILPAN)
+ visitor->trace(m_mousePressNode);
+ visitor->trace(m_capturingMouseEventsNode);
+ visitor->trace(m_nodeUnderMouse);
+ visitor->trace(m_lastNodeUnderMouse);
+ visitor->trace(m_clickNode);
+ visitor->trace(m_dragTarget);
+ visitor->trace(m_frameSetBeingResized);
+ visitor->trace(m_latchedWheelEventNode);
+ visitor->trace(m_previousWheelScrolledNode);
+ visitor->trace(m_targetForTouchID);
+ visitor->trace(m_touchSequenceDocument);
+ visitor->trace(m_scrollGestureHandlingNode);
+ visitor->trace(m_previousGestureScrolledNode);
+ visitor->trace(m_lastDeferredTapElement);
+#endif
+}
+
DragState& EventHandler::dragState()
{
- DEFINE_STATIC_LOCAL(DragState, state, ());
- return state;
+ DEFINE_STATIC_LOCAL(OwnPtrWillBePersistent<DragState>, state, (adoptPtrWillBeNoop(new DragState())));
+ return *state;
}
void EventHandler::clear()
m_fakeMouseMoveEventTimer.stop();
m_activeIntervalTimer.stop();
m_resizeScrollableArea = 0;
- m_nodeUnderMouse = 0;
- m_lastNodeUnderMouse = 0;
- m_instanceUnderMouse = 0;
- m_lastInstanceUnderMouse = 0;
- m_lastMouseMoveEventSubframe = 0;
- m_lastScrollbarUnderMouse = 0;
+ m_nodeUnderMouse = nullptr;
+ m_lastNodeUnderMouse = nullptr;
+ m_lastMouseMoveEventSubframe = nullptr;
+ m_lastScrollbarUnderMouse = nullptr;
m_clickCount = 0;
- m_clickNode = 0;
- m_frameSetBeingResized = 0;
- m_dragTarget = 0;
+ m_clickNode = nullptr;
+ m_frameSetBeingResized = nullptr;
+ m_dragTarget = nullptr;
m_shouldOnlyFireDragOverEvent = false;
m_mousePositionIsUnknown = true;
m_lastKnownMousePosition = IntPoint();
m_lastKnownMouseGlobalPosition = IntPoint();
m_lastMouseDownUserGestureToken.clear();
- m_mousePressNode = 0;
+ m_mousePressNode = nullptr;
m_mousePressed = false;
m_capturesDragging = false;
- m_capturingMouseEventsNode = 0;
- m_latchedWheelEventNode = 0;
- m_previousWheelScrolledNode = 0;
- m_originatingTouchPointTargets.clear();
- m_originatingTouchPointDocument.clear();
- m_originatingTouchPointTargetKey = 0;
- m_scrollGestureHandlingNode = 0;
- m_lastHitTestResultOverWidget = false;
- m_previousGestureScrolledNode = 0;
- m_scrollbarHandlingScrollGesture = 0;
+ m_capturingMouseEventsNode = nullptr;
+ m_latchedWheelEventNode = nullptr;
+ m_previousWheelScrolledNode = nullptr;
+ m_targetForTouchID.clear();
+ m_touchSequenceDocument.clear();
+ m_touchSequenceUserGestureToken.clear();
+ m_scrollGestureHandlingNode = nullptr;
+ m_lastGestureScrollOverWidget = false;
+ m_previousGestureScrolledNode = nullptr;
+ m_scrollbarHandlingScrollGesture = nullptr;
m_maxMouseMovedDuration = 0;
- m_baseEventType = PlatformEvent::NoType;
m_didStartDrag = false;
m_touchPressed = false;
m_mouseDownMayStartSelect = false;
m_mouseDownMayStartDrag = false;
m_lastShowPressTimestamp = 0;
- m_lastDeferredTapElement = 0;
+ m_lastDeferredTapElement = nullptr;
}
void EventHandler::nodeWillBeRemoved(Node& nodeToBeRemoved)
} else {
// We don't dispatch click events if the mousedown node is removed
// before a mouseup event. It is compatible with IE and Firefox.
- m_clickNode = 0;
+ m_clickNode = nullptr;
}
}
Position start = pos.deepEquivalent();
Position end = pos.deepEquivalent();
if (pos.isNotNull()) {
- Vector<DocumentMarker*> markers = innerNode->document().markers()->markersInRange(makeRange(pos, pos).get(), DocumentMarker::MisspellingMarkers());
+ DocumentMarkerVector markers = innerNode->document().markers().markersInRange(makeRange(pos, pos).get(), DocumentMarker::MisspellingMarkers());
if (markers.size() == 1) {
start.moveToOffset(markers[0]->startOffset());
end.moveToOffset(markers[0]->endOffset());
bool EventHandler::handleMousePressEventDoubleClick(const MouseEventWithHitTestResults& event)
{
+ TRACE_EVENT0("blink", "EventHandler::handleMousePressEventDoubleClick");
+
if (event.event().button() != LeftButton)
return false;
bool EventHandler::handleMousePressEventTripleClick(const MouseEventWithHitTestResults& event)
{
+ TRACE_EVENT0("blink", "EventHandler::handleMousePressEventTripleClick");
+
if (event.event().button() != LeftButton)
return false;
static int textDistance(const Position& start, const Position& end)
{
- RefPtr<Range> range = Range::create(*start.document(), start, end);
+ RefPtrWillBeRawPtr<Range> range = Range::create(*start.document(), start, end);
return TextIterator::rangeLength(range.get(), true);
}
bool EventHandler::handleMousePressEventSingleClick(const MouseEventWithHitTestResults& event)
{
+ TRACE_EVENT0("blink", "EventHandler::handleMousePressEventSingleClick");
+
m_frame->document()->updateLayoutIgnorePendingStylesheets();
Node* innerNode = event.targetNode();
if (!(innerNode && innerNode->renderer() && m_mouseDownMayStartSelect))
TextGranularity granularity = CharacterGranularity;
if (extendSelection && newSelection.isCaretOrRange()) {
- VisibleSelection selectionInUserSelectAll = expandSelectionToRespectUserSelectAll(innerNode, VisibleSelection(pos));
+ VisibleSelection selectionInUserSelectAll(expandSelectionToRespectUserSelectAll(innerNode, VisibleSelection(VisiblePosition(pos))));
if (selectionInUserSelectAll.isRange()) {
if (comparePositions(selectionInUserSelectAll.start(), newSelection.start()) < 0)
pos = selectionInUserSelectAll.start();
}
if (!m_frame->editor().behavior().shouldConsiderSelectionAsDirectional()) {
- // See <rdar://problem/3668157> REGRESSION (Mail): shift-click deselects when selection
- // was created right-to-left
- Position start = newSelection.start();
- Position end = newSelection.end();
- int distanceToStart = textDistance(start, pos);
- int distanceToEnd = textDistance(pos, end);
- if (distanceToStart <= distanceToEnd)
- newSelection = VisibleSelection(end, pos);
- else
- newSelection = VisibleSelection(start, pos);
+ if (pos.isNotNull()) {
+ // See <rdar://problem/3668157> REGRESSION (Mail): shift-click deselects when selection
+ // was created right-to-left
+ Position start = newSelection.start();
+ Position end = newSelection.end();
+ int distanceToStart = textDistance(start, pos);
+ int distanceToEnd = textDistance(pos, end);
+ if (distanceToStart <= distanceToEnd)
+ newSelection = VisibleSelection(end, pos);
+ else
+ newSelection = VisibleSelection(start, pos);
+ }
} else
newSelection.setExtent(pos);
granularity = m_frame->selection().granularity();
newSelection.expandUsingGranularity(m_frame->selection().granularity());
}
- } else
- newSelection = expandSelectionToRespectUserSelectAll(innerNode, visiblePos);
+ } else {
+ newSelection = expandSelectionToRespectUserSelectAll(innerNode, VisibleSelection(visiblePos));
+ }
- bool handled = updateSelectionForMouseDownDispatchingSelectStart(innerNode, newSelection, granularity);
- return handled;
+ // Updating the selection is considered side-effect of the event and so it doesn't impact the handled state.
+ updateSelectionForMouseDownDispatchingSelectStart(innerNode, newSelection, granularity);
+ return false;
}
static inline bool canMouseDownStartSelect(Node* node)
bool EventHandler::handleMousePressEvent(const MouseEventWithHitTestResults& event)
{
+ TRACE_EVENT0("blink", "EventHandler::handleMousePressEvent");
+
// Reset drag state.
- dragState().m_dragSrc = 0;
+ dragState().m_dragSrc = nullptr;
cancelFakeMouseMoveEvent();
if (event.isOverWidget() && passWidgetMouseDownEventToWidget(event))
return true;
- if (m_frame->document()->isSVGDocument()
- && toSVGDocument(m_frame->document())->zoomAndPanEnabled()) {
+ if (m_frame->document()->isSVGDocument() && m_frame->document()->accessSVGExtensions().zoomAndPanEnabled()) {
if (event.event().shiftKey() && singleClick) {
m_svgPan = true;
- toSVGDocument(m_frame->document())->startPan(m_frame->view()->windowToContents(event.event().position()));
+ m_frame->document()->accessSVGExtensions().startPan(m_frame->view()->windowToContents(event.event().position()));
return true;
}
}
bool EventHandler::handleMouseDraggedEvent(const MouseEventWithHitTestResults& event)
{
+ TRACE_EVENT0("blink", "EventHandler::handleMouseDraggedEvent");
+
if (!m_mousePressed)
return false;
RenderObject* renderer = targetNode->renderer();
if (!renderer) {
- Node* parent = EventPath::parent(targetNode);
+ Node* parent = NodeRenderingTraversal::parent(targetNode);
if (!parent)
return false;
}
if (m_selectionInitiationState != ExtendedSelection) {
- HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
+ HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::Active);
HitTestResult result(m_mouseDownPos);
m_frame->document()->renderView()->hitTest(request, result);
if (!renderer)
return;
- HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::Move | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
+ HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::Move);
HitTestResult result(view->windowToContents(m_lastKnownMousePosition));
renderer->hitTest(request, result);
updateSelectionForMouseDrag(result);
VisibleSelection newSelection;
Node* node = event.targetNode();
bool caretBrowsing = m_frame->settings() && m_frame->settings()->caretBrowsingEnabled();
- if (node && node->renderer() && (caretBrowsing || node->rendererIsEditable())) {
+ if (node && node->renderer() && (caretBrowsing || node->hasEditableStyle())) {
VisiblePosition pos = VisiblePosition(node->renderer()->positionForPoint(event.localPoint()));
newSelection = VisibleSelection(pos);
}
HitTestResult EventHandler::hitTestResultAtPoint(const LayoutPoint& point, HitTestRequest::HitTestRequestType hitType, const LayoutSize& padding)
{
+ TRACE_EVENT0("blink", "EventHandler::hitTestResultAtPoint");
+
// We always send hitTestResultAtPoint to the main frame if we have one,
// otherwise we might hit areas that are obscured by higher frames.
- if (Page* page = m_frame->page()) {
- Frame* mainFrame = page->mainFrame();
- if (m_frame != mainFrame) {
+ if (m_frame->page()) {
+ LocalFrame* mainFrame = m_frame->localFrameRoot();
+ if (mainFrame && m_frame != mainFrame) {
FrameView* frameView = m_frame->view();
FrameView* mainView = mainFrame->view();
if (frameView && mainView) {
if (!request.readOnly())
m_frame->document()->updateHoverActiveState(request, result.innerElement());
- if (request.disallowsShadowContent())
- result.setToNodesInDocumentTreeScope();
-
return result;
}
return true;
}
- // FIXME: This should probably move to a virtual method on RenderBox, something like
- // RenderBox::scrollAncestor, and specialized for RenderFlowThread
curBox = curBox->containingBlock();
- if (curBox && curBox->isRenderNamedFlowThread()) {
- RenderBox* flowedBox = curBox;
-
- if (RenderBox* startBox = node->renderBox())
- flowedBox = startBox;
-
- curBox = toRenderFlowThread(curBox)->regionFromAbsolutePointAndBox(absolutePoint, flowedBox);
- }
}
return false;
m_frame->document()->updateLayoutIgnorePendingStylesheets();
if (scroll(direction, granularity, startingNode))
return true;
- Frame* frame = m_frame;
+ LocalFrame* frame = m_frame;
FrameView* view = frame->view();
if (view && view->scroll(direction, granularity))
return true;
- frame = frame->tree().parent();
- if (!frame)
+ Frame* parentFrame = frame->tree().parent();
+ if (!parentFrame || !parentFrame->isLocalFrame())
return false;
- return frame->eventHandler().bubblingScroll(direction, granularity, m_frame->ownerElement());
+ // FIXME: Broken for OOPI.
+ return toLocalFrame(parentFrame)->eventHandler().bubblingScroll(direction, granularity, m_frame->deprecatedLocalOwner());
}
IntPoint EventHandler::lastKnownMousePosition() const
return m_lastKnownMousePosition;
}
-static Frame* subframeForTargetNode(Node* node)
+static LocalFrame* subframeForTargetNode(Node* node)
{
if (!node)
return 0;
if (!renderer || !renderer->isWidget())
return 0;
+ // FIXME: This explicit check is needed only until RemoteFrames have RemoteFrameViews.
+ if (isHTMLFrameElementBase(node) && toHTMLFrameElementBase(node)->contentFrame() && toHTMLFrameElementBase(node)->contentFrame()->isRemoteFrameTemporary())
+ return 0;
+
Widget* widget = toRenderWidget(renderer)->widget();
if (!widget || !widget->isFrameView())
return 0;
return &toFrameView(widget)->frame();
}
-static Frame* subframeForHitTestResult(const MouseEventWithHitTestResults& hitTestResult)
+static LocalFrame* subframeForHitTestResult(const MouseEventWithHitTestResults& hitTestResult)
{
if (!hitTestResult.isOverWidget())
return 0;
static bool isSubmitImage(Node* node)
{
- return node && node->hasTagName(inputTag) && toHTMLInputElement(node)->isImageButton();
-}
-
-// Returns true if the node's editable block is not current focused for editing
-static bool nodeIsNotBeingEdited(Node* node, Frame* frame)
-{
- return frame->selection().rootEditableElement() != node->rootEditableElement();
+ return isHTMLInputElement(node) && toHTMLInputElement(node)->isImageButton();
}
-bool EventHandler::useHandCursor(Node* node, bool isOverLink, bool shiftKey)
+bool EventHandler::useHandCursor(Node* node, bool isOverLink)
{
if (!node)
return false;
- bool editable = node->rendererIsEditable();
- bool editableLinkEnabled = false;
-
- // If the link is editable, then we need to check the settings to see whether or not the link should be followed
- if (editable) {
- ASSERT(m_frame->settings());
- switch (m_frame->settings()->editableLinkBehavior()) {
- default:
- case EditableLinkDefaultBehavior:
- case EditableLinkAlwaysLive:
- editableLinkEnabled = true;
- break;
-
- case EditableLinkNeverLive:
- editableLinkEnabled = false;
- break;
-
- case EditableLinkLiveWhenNotFocused:
- editableLinkEnabled = nodeIsNotBeingEdited(node, m_frame) || shiftKey;
- break;
-
- case EditableLinkOnlyLiveWithShiftKey:
- editableLinkEnabled = shiftKey;
- break;
- }
- }
-
- return ((isOverLink || isSubmitImage(node)) && (!editable || editableLinkEnabled));
+ return ((isOverLink || isSubmitImage(node)) && !node->hasEditableStyle());
}
void EventHandler::cursorUpdateTimerFired(Timer<EventHandler>*)
if (!renderView)
return;
- bool shiftKey;
- bool ctrlKey;
- bool altKey;
- bool metaKey;
- PlatformKeyboardEvent::getCurrentModifierState(shiftKey, ctrlKey, altKey, metaKey);
-
m_frame->document()->updateLayout();
HitTestRequest request(HitTestRequest::ReadOnly);
HitTestResult result(view->windowToContents(m_lastKnownMousePosition));
renderView->hitTest(request, result);
- OptionalCursor optionalCursor = selectCursor(result, shiftKey);
+ OptionalCursor optionalCursor = selectCursor(result);
if (optionalCursor.isCursorChange()) {
m_currentMouseCursor = optionalCursor.cursor();
view->setCursor(m_currentMouseCursor);
}
}
-OptionalCursor EventHandler::selectCursor(const HitTestResult& result, bool shiftKey)
+OptionalCursor EventHandler::selectCursor(const HitTestResult& result)
{
if (m_resizeScrollableArea && m_resizeScrollableArea->inResizeMode())
return NoCursorChange;
return NoCursorChange;
#endif
- Node* node = result.targetNode();
+ Node* node = result.innerPossiblyPseudoNode();
if (!node)
- return selectAutoCursor(result, node, iBeamCursor(), shiftKey);
+ return selectAutoCursor(result, node, iBeamCursor());
RenderObject* renderer = node->renderer();
RenderStyle* style = renderer ? renderer->style() : 0;
case CURSOR_AUTO: {
bool horizontalText = !style || style->isHorizontalWritingMode();
const Cursor& iBeam = horizontalText ? iBeamCursor() : verticalTextCursor();
- return selectAutoCursor(result, node, iBeam, shiftKey);
+ return selectAutoCursor(result, node, iBeam);
}
case CURSOR_CROSS:
return crossCursor();
return notAllowedCursor();
case CURSOR_DEFAULT:
return pointerCursor();
- case CURSOR_WEBKIT_ZOOM_IN:
+ case CURSOR_ZOOM_IN:
return zoomInCursor();
- case CURSOR_WEBKIT_ZOOM_OUT:
+ case CURSOR_ZOOM_OUT:
return zoomOutCursor();
case CURSOR_WEBKIT_GRAB:
return grabCursor();
return pointerCursor();
}
-OptionalCursor EventHandler::selectAutoCursor(const HitTestResult& result, Node* node, const Cursor& iBeam, bool shiftKey)
+OptionalCursor EventHandler::selectAutoCursor(const HitTestResult& result, Node* node, const Cursor& iBeam)
{
- bool editable = (node && node->rendererIsEditable());
+ bool editable = (node && node->hasEditableStyle());
- if (useHandCursor(node, result.isOverLink(), shiftKey))
+ if (useHandCursor(node, result.isOverLink()))
return handCursor();
bool inResizer = false;
RenderObject* renderer = node ? node->renderer() : 0;
- if (renderer) {
- if (RenderLayer* layer = renderer->enclosingLayer()) {
- if (m_frame->view())
- inResizer = layer->scrollableArea() && layer->scrollableArea()->isPointInResizeControl(result.roundedPointInMainFrame(), ResizerForPointer);
- }
+ if (renderer && m_frame->view()) {
+ RenderLayer* layer = renderer->enclosingLayer();
+ inResizer = layer->scrollableArea() && layer->scrollableArea()->isPointInResizeControl(result.roundedPointInMainFrame(), ResizerForPointer);
}
// During selection, use an I-beam no matter what we're over.
return pointerCursor();
}
-static LayoutPoint documentPointForWindowPoint(Frame* frame, const IntPoint& windowPoint)
+static LayoutPoint documentPointForWindowPoint(LocalFrame* frame, const IntPoint& windowPoint)
{
FrameView* view = frame->view();
// FIXME: Is it really OK to use the wrong coordinates here when view is 0?
bool EventHandler::handleMousePressEvent(const PlatformMouseEvent& mouseEvent)
{
- RefPtr<FrameView> protector(m_frame->view());
+ TRACE_EVENT0("blink", "EventHandler::handleMousePressEvent");
- bool defaultPrevented = dispatchSyntheticTouchEventIfEnabled(mouseEvent);
- if (defaultPrevented)
- return true;
+ RefPtr<FrameView> protector(m_frame->view());
UserGestureIndicator gestureIndicator(DefinitelyProcessingUserGesture);
- m_frame->tree().top()->eventHandler().m_lastMouseDownUserGestureToken = gestureIndicator.currentToken();
+ m_frame->localFrameRoot()->eventHandler().m_lastMouseDownUserGestureToken = gestureIndicator.currentToken();
cancelFakeMouseMoveEvent();
if (m_eventHandlerWillResetCapturingMouseEventsNode)
- m_capturingMouseEventsNode = 0;
+ m_capturingMouseEventsNode = nullptr;
m_mousePressed = true;
m_capturesDragging = true;
setLastKnownMousePosition(mouseEvent);
}
m_mouseDownWasInSubframe = false;
- HitTestRequest::HitTestRequestType hitType = HitTestRequest::Active | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent;
- if (mouseEvent.fromTouch())
- hitType |= HitTestRequest::ReadOnly;
- HitTestRequest request(hitType);
+ // Mouse events simulated from touch should not hit-test again.
+ ASSERT(!mouseEvent.fromTouch());
+
+ HitTestRequest request(HitTestRequest::Active);
// Save the document point we generate in case the window coordinate is invalidated by what happens
// when we dispatch the event.
LayoutPoint documentPoint = documentPointForWindowPoint(m_frame, mouseEvent.position());
m_mousePressNode = mev.targetNode();
- RefPtr<Frame> subframe = subframeForHitTestResult(mev);
+ RefPtr<LocalFrame> subframe = subframeForHitTestResult(mev);
if (subframe && passMousePressEventToSubframe(mev, subframe.get())) {
// Start capturing future events for this frame. We only do this if we didn't clear
// the m_mousePressed flag, which may happen if an AppKit widget entered a modal event loop.
#endif
m_clickCount = mouseEvent.clickCount();
- m_clickNode = mev.targetNode()->isTextNode() ? mev.targetNode()->parentOrShadowHostNode() : mev.targetNode();
+ m_clickNode = mev.targetNode()->isTextNode() ? NodeRenderingTraversal::parent(mev.targetNode()) : mev.targetNode();
if (FrameView* view = m_frame->view()) {
RenderLayer* layer = mev.targetNode()->renderer() ? mev.targetNode()->renderer()->enclosingLayer() : 0;
m_frame->selection().setCaretBlinkingSuspended(true);
- bool swallowEvent = !dispatchMouseEvent(EventTypeNames::mousedown, mev.targetNode(), true, m_clickCount, mouseEvent, true);
+ bool swallowEvent = !dispatchMouseEvent(EventTypeNames::mousedown, mev.targetNode(), m_clickCount, mouseEvent, true);
+ swallowEvent = swallowEvent || handleMouseFocus(mouseEvent);
m_capturesDragging = !swallowEvent || mev.scrollbar();
// If the hit testing originally determined the event was in a scrollbar, refetch the MouseEventWithHitTestResults
// in case the scrollbar widget was destroyed when the mouse event was handled.
if (mev.scrollbar()) {
const bool wasLastScrollBar = mev.scrollbar() == m_lastScrollbarUnderMouse.get();
- HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
+ HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::Active);
mev = m_frame->document()->prepareMouseEvent(request, documentPoint, mouseEvent);
if (wasLastScrollBar && mev.scrollbar() != m_lastScrollbarUnderMouse.get())
- m_lastScrollbarUnderMouse = 0;
+ m_lastScrollbarUnderMouse = nullptr;
}
if (swallowEvent) {
// scrollbars should get events anyway, even disabled controls might be scrollable
- Scrollbar* scrollbar = mev.scrollbar();
-
- updateLastScrollbarUnderMouse(scrollbar, true);
-
- if (scrollbar)
- passMousePressEventToScrollbar(mev, scrollbar);
+ passMousePressEventToScrollbar(mev);
} else {
if (shouldRefetchEventTarget(mev)) {
- HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
+ HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::Active);
mev = m_frame->document()->prepareMouseEvent(request, documentPoint, mouseEvent);
}
- FrameView* view = m_frame->view();
- Scrollbar* scrollbar = view ? view->scrollbarAtPoint(mouseEvent.position()) : 0;
- if (!scrollbar)
- scrollbar = mev.scrollbar();
-
- updateLastScrollbarUnderMouse(scrollbar, true);
-
- if (scrollbar && passMousePressEventToScrollbar(mev, scrollbar))
+ if (passMousePressEventToScrollbar(mev))
swallowEvent = true;
else
swallowEvent = handleMousePressEvent(mev);
ScrollableArea* EventHandler::associatedScrollableArea(const RenderLayer* layer) const
{
- ScrollableArea* layerScrollableArea = layer->scrollableArea();
- if (!layerScrollableArea)
- return 0;
-
- if (FrameView* frameView = m_frame->view()) {
- if (frameView->containsScrollableArea(layerScrollableArea))
- return layerScrollableArea;
+ if (RenderLayerScrollableArea* scrollableArea = layer->scrollableArea()) {
+ if (scrollableArea->scrollsOverflow())
+ return scrollableArea;
}
return 0;
bool EventHandler::handleMouseMoveEvent(const PlatformMouseEvent& event)
{
+ TRACE_EVENT0("blink", "EventHandler::handleMouseMoveEvent");
+
RefPtr<FrameView> protector(m_frame->view());
MaximumDurationTracker maxDurationTracker(&m_maxMouseMovedDuration);
void EventHandler::handleMouseLeaveEvent(const PlatformMouseEvent& event)
{
+ TRACE_EVENT0("blink", "EventHandler::handleMouseLeaveEvent");
+
RefPtr<FrameView> protector(m_frame->view());
handleMouseMoveOrLeaveEvent(event);
}
-static Cursor& syntheticTouchCursor()
-{
- DEFINE_STATIC_LOCAL(Cursor, c, (Image::loadPlatformResource("syntheticTouchCursor").get(), IntPoint(10, 10)));
- return c;
-}
-
bool EventHandler::handleMouseMoveOrLeaveEvent(const PlatformMouseEvent& mouseEvent, HitTestResult* hoveredNode, bool onlyUpdateScrollbars)
{
ASSERT(m_frame);
ASSERT(m_frame->view());
- bool defaultPrevented = dispatchSyntheticTouchEventIfEnabled(mouseEvent);
- if (defaultPrevented) {
- m_frame->view()->setCursor(syntheticTouchCursor());
- return true;
- }
-
setLastKnownMousePosition(mouseEvent);
if (m_hoverTimer.isActive())
cancelFakeMouseMoveEvent();
if (m_svgPan) {
- toSVGDocument(m_frame->document())->updatePan(m_frame->view()->windowToContents(m_lastKnownMousePosition));
+ m_frame->document()->accessSVGExtensions().updatePan(m_frame->view()->windowToContents(m_lastKnownMousePosition));
return true;
}
if (m_frameSetBeingResized)
- return !dispatchMouseEvent(EventTypeNames::mousemove, m_frameSetBeingResized.get(), false, 0, mouseEvent, false);
+ return !dispatchMouseEvent(EventTypeNames::mousemove, m_frameSetBeingResized.get(), 0, mouseEvent, false);
// Send events right to a scrollbar if the mouse is pressed.
if (m_lastScrollbarUnderMouse && m_mousePressed) {
return true;
}
- HitTestRequest::HitTestRequestType hitType = HitTestRequest::Move | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent;
- if (mouseEvent.fromTouch())
- hitType |= HitTestRequest::ReadOnly;
+ // Mouse events simulated from touch should not hit-test again.
+ ASSERT(!mouseEvent.fromTouch());
+ HitTestRequest::HitTestRequestType hitType = HitTestRequest::Move;
if (m_mousePressed)
hitType |= HitTestRequest::Active;
else if (onlyUpdateScrollbars) {
}
bool swallowEvent = false;
- RefPtr<Frame> newSubframe = m_capturingMouseEventsNode.get() ? subframeForTargetNode(m_capturingMouseEventsNode.get()) : subframeForHitTestResult(mev);
+ RefPtr<LocalFrame> newSubframe = m_capturingMouseEventsNode.get() ? subframeForTargetNode(m_capturingMouseEventsNode.get()) : subframeForHitTestResult(mev);
// We want mouseouts to happen first, from the inside out. First send a move event to the last subframe so that it will fire mouseouts.
if (m_lastMouseMoveEventSubframe && m_lastMouseMoveEventSubframe->tree().isDescendantOf(m_frame) && m_lastMouseMoveEventSubframe != newSubframe)
if (scrollbar && !m_mousePressed)
scrollbar->mouseMoved(mouseEvent); // Handle hover effects on platforms that support visual feedback on scrollbar hovering.
if (FrameView* view = m_frame->view()) {
- OptionalCursor optionalCursor = selectCursor(mev.hitTestResult(), mouseEvent.shiftKey());
+ OptionalCursor optionalCursor = selectCursor(mev.hitTestResult());
if (optionalCursor.isCursorChange()) {
m_currentMouseCursor = optionalCursor.cursor();
view->setCursor(m_currentMouseCursor);
if (swallowEvent)
return true;
- swallowEvent = !dispatchMouseEvent(EventTypeNames::mousemove, mev.targetNode(), false, 0, mouseEvent, true);
+ swallowEvent = !dispatchMouseEvent(EventTypeNames::mousemove, mev.targetNode(), 0, mouseEvent, true);
if (!swallowEvent)
swallowEvent = handleMouseDraggedEvent(mev);
void EventHandler::invalidateClick()
{
m_clickCount = 0;
- m_clickNode = 0;
+ m_clickNode = nullptr;
}
static Node* parentForClickEvent(const Node& node)
// controls.
if (node.isHTMLElement() && toHTMLElement(node).isInteractiveContent())
return 0;
- return node.parentOrShadowHostNode();
+ return NodeRenderingTraversal::parent(&node);
}
bool EventHandler::handleMouseReleaseEvent(const PlatformMouseEvent& mouseEvent)
{
+ TRACE_EVENT0("blink", "EventHandler::handleMouseReleaseEvent");
+
RefPtr<FrameView> protector(m_frame->view());
m_frame->selection().setCaretBlinkingSuspended(false);
- bool defaultPrevented = dispatchSyntheticTouchEventIfEnabled(mouseEvent);
- if (defaultPrevented)
- return true;
-
OwnPtr<UserGestureIndicator> gestureIndicator;
- if (m_frame->tree().top()->eventHandler().m_lastMouseDownUserGestureToken)
- gestureIndicator = adoptPtr(new UserGestureIndicator(m_frame->tree().top()->eventHandler().m_lastMouseDownUserGestureToken.release()));
+ if (m_frame->localFrameRoot()->eventHandler().m_lastMouseDownUserGestureToken)
+ gestureIndicator = adoptPtr(new UserGestureIndicator(m_frame->localFrameRoot()->eventHandler().m_lastMouseDownUserGestureToken.release()));
else
gestureIndicator = adoptPtr(new UserGestureIndicator(DefinitelyProcessingUserGesture));
if (m_svgPan) {
m_svgPan = false;
- toSVGDocument(m_frame->document())->updatePan(m_frame->view()->windowToContents(m_lastKnownMousePosition));
+ m_frame->document()->accessSVGExtensions().updatePan(m_frame->view()->windowToContents(m_lastKnownMousePosition));
return true;
}
if (m_frameSetBeingResized)
- return !dispatchMouseEvent(EventTypeNames::mouseup, m_frameSetBeingResized.get(), true, m_clickCount, mouseEvent, false);
+ return !dispatchMouseEvent(EventTypeNames::mouseup, m_frameSetBeingResized.get(), m_clickCount, mouseEvent, false);
if (m_lastScrollbarUnderMouse) {
invalidateClick();
m_lastScrollbarUnderMouse->mouseUp(mouseEvent);
- bool cancelable = true;
bool setUnder = false;
- return !dispatchMouseEvent(EventTypeNames::mouseup, m_lastNodeUnderMouse.get(), cancelable, m_clickCount, mouseEvent, setUnder);
+ return !dispatchMouseEvent(EventTypeNames::mouseup, m_lastNodeUnderMouse.get(), m_clickCount, mouseEvent, setUnder);
}
- HitTestRequest::HitTestRequestType hitType = HitTestRequest::Release | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent;
- if (mouseEvent.fromTouch())
- hitType |= HitTestRequest::ReadOnly;
+ // Mouse events simulated from touch should not hit-test again.
+ ASSERT(!mouseEvent.fromTouch());
+
+ HitTestRequest::HitTestRequestType hitType = HitTestRequest::Release;
HitTestRequest request(hitType);
MouseEventWithHitTestResults mev = prepareMouseEvent(request, mouseEvent);
- Frame* subframe = m_capturingMouseEventsNode.get() ? subframeForTargetNode(m_capturingMouseEventsNode.get()) : subframeForHitTestResult(mev);
+ LocalFrame* subframe = m_capturingMouseEventsNode.get() ? subframeForTargetNode(m_capturingMouseEventsNode.get()) : subframeForHitTestResult(mev);
if (m_eventHandlerWillResetCapturingMouseEventsNode)
- m_capturingMouseEventsNode = 0;
+ m_capturingMouseEventsNode = nullptr;
if (subframe && passMouseReleaseEventToSubframe(mev, subframe))
return true;
- bool swallowMouseUpEvent = !dispatchMouseEvent(EventTypeNames::mouseup, mev.targetNode(), true, m_clickCount, mouseEvent, false);
+ bool swallowMouseUpEvent = !dispatchMouseEvent(EventTypeNames::mouseup, mev.targetNode(), m_clickCount, mouseEvent, false);
bool contextMenuEvent = mouseEvent.button() == RightButton;
#if OS(MACOSX)
bool swallowClickEvent = false;
if (m_clickCount > 0 && !contextMenuEvent && mev.targetNode() && m_clickNode) {
if (Node* clickTargetNode = mev.targetNode()->commonAncestor(*m_clickNode, parentForClickEvent))
- swallowClickEvent = !dispatchMouseEvent(EventTypeNames::click, clickTargetNode, true, m_clickCount, mouseEvent, true);
+ swallowClickEvent = !dispatchMouseEvent(EventTypeNames::click, clickTargetNode, m_clickCount, mouseEvent, true);
}
if (m_resizeScrollableArea) {
}
-bool EventHandler::dispatchDragEvent(const AtomicString& eventType, Node* dragTarget, const PlatformMouseEvent& event, Clipboard* clipboard)
+bool EventHandler::dispatchDragEvent(const AtomicString& eventType, Node* dragTarget, const PlatformMouseEvent& event, DataTransfer* dataTransfer)
{
FrameView* view = m_frame->view();
if (!view)
return false;
- RefPtr<MouseEvent> me = MouseEvent::create(eventType,
+ RefPtrWillBeRawPtr<MouseEvent> me = MouseEvent::create(eventType,
true, true, m_frame->document()->domWindow(),
0, event.globalPosition().x(), event.globalPosition().y(), event.position().x(), event.position().y(),
event.movementDelta().x(), event.movementDelta().y(),
event.ctrlKey(), event.altKey(), event.shiftKey(), event.metaKey(),
- 0, 0, clipboard);
+ 0, nullptr, dataTransfer);
dragTarget->dispatchEvent(me.get(), IGNORE_EXCEPTION);
return me->defaultPrevented();
}
-static bool targetIsFrame(Node* target, Frame*& frame)
+static bool targetIsFrame(Node* target, LocalFrame*& frame)
{
- if (!target)
+ if (!isHTMLFrameElementBase(target))
return false;
- if (!target->hasTagName(frameTag) && !target->hasTagName(iframeTag))
+ // Cross-process drag and drop is not yet supported.
+ if (toHTMLFrameElementBase(target)->contentFrame() && !toHTMLFrameElementBase(target)->contentFrame()->isLocalFrame())
return false;
- frame = toHTMLFrameElementBase(target)->contentFrame();
+ frame = toLocalFrame(toHTMLFrameElementBase(target)->contentFrame());
return true;
}
-static bool findDropZone(Node* target, Clipboard* clipboard)
+static bool findDropZone(Node* target, DataTransfer* dataTransfer)
{
Element* element = target->isElementNode() ? toElement(target) : target->parentElement();
for (; element; element = element->parentElement()) {
if (dropZoneStr.isEmpty())
continue;
+ UseCounter::count(element->document(), UseCounter::PrefixedHTMLElementDropzone);
+
dropZoneStr = dropZoneStr.lower();
SpaceSplitString keywords(dropZoneStr, false);
continue;
DragOperation dragOperation = DragOperationNone;
- for (unsigned int i = 0; i < keywords.size(); i++) {
+ for (unsigned i = 0; i < keywords.size(); i++) {
DragOperation op = convertDropZoneOperationToDragOperation(keywords[i]);
if (op != DragOperationNone) {
if (dragOperation == DragOperationNone)
dragOperation = op;
- } else
- matched = matched || clipboard->hasDropZoneType(keywords[i].string());
+ } else {
+ matched = matched || dataTransfer->hasDropZoneType(keywords[i].string());
+ }
if (matched && dragOperation != DragOperationNone)
break;
}
if (matched) {
- clipboard->setDropEffect(convertDragOperationToDropZoneOperation(dragOperation));
+ dataTransfer->setDropEffect(convertDragOperationToDropZoneOperation(dragOperation));
return true;
}
}
return false;
}
-bool EventHandler::updateDragAndDrop(const PlatformMouseEvent& event, Clipboard* clipboard)
+bool EventHandler::updateDragAndDrop(const PlatformMouseEvent& event, DataTransfer* dataTransfer)
{
bool accept = false;
if (!m_frame->view())
return false;
- HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
+ HitTestRequest request(HitTestRequest::ReadOnly);
MouseEventWithHitTestResults mev = prepareMouseEvent(request, event);
// Drag events should never go to text nodes (following IE, and proper mouseover/out dispatch)
- RefPtr<Node> newTarget = mev.targetNode();
+ RefPtrWillBeRawPtr<Node> newTarget = mev.targetNode();
if (newTarget && newTarget->isTextNode())
- newTarget = EventPath::parent(newTarget.get());
+ newTarget = NodeRenderingTraversal::parent(newTarget.get());
if (AutoscrollController* controller = autoscrollController())
controller->updateDragAndDrop(newTarget.get(), event.position(), event.timestamp());
// LayoutTests/fast/events/drag-in-frames.html.
//
// Moreover, this ordering conforms to section 7.9.4 of the HTML 5 spec. <http://dev.w3.org/html5/spec/Overview.html#drag-and-drop-processing-model>.
- Frame* targetFrame;
+ LocalFrame* targetFrame;
if (targetIsFrame(newTarget.get(), targetFrame)) {
if (targetFrame)
- accept = targetFrame->eventHandler().updateDragAndDrop(event, clipboard);
+ accept = targetFrame->eventHandler().updateDragAndDrop(event, dataTransfer);
} else if (newTarget) {
// As per section 7.9.4 of the HTML 5 spec., we must always fire a drag event before firing a dragenter, dragleave, or dragover event.
if (dragState().m_dragSrc) {
// for now we don't care if event handler cancels default behavior, since there is none
dispatchDragSrcEvent(EventTypeNames::drag, event);
}
- accept = dispatchDragEvent(EventTypeNames::dragenter, newTarget.get(), event, clipboard);
+ accept = dispatchDragEvent(EventTypeNames::dragenter, newTarget.get(), event, dataTransfer);
if (!accept)
- accept = findDropZone(newTarget.get(), clipboard);
+ accept = findDropZone(newTarget.get(), dataTransfer);
}
if (targetIsFrame(m_dragTarget.get(), targetFrame)) {
if (targetFrame)
- accept = targetFrame->eventHandler().updateDragAndDrop(event, clipboard);
- } else if (m_dragTarget)
- dispatchDragEvent(EventTypeNames::dragleave, m_dragTarget.get(), event, clipboard);
+ accept = targetFrame->eventHandler().updateDragAndDrop(event, dataTransfer);
+ } else if (m_dragTarget) {
+ dispatchDragEvent(EventTypeNames::dragleave, m_dragTarget.get(), event, dataTransfer);
+ }
if (newTarget) {
// We do not explicitly call dispatchDragEvent here because it could ultimately result in the appearance that
m_shouldOnlyFireDragOverEvent = true;
}
} else {
- Frame* targetFrame;
+ LocalFrame* targetFrame;
if (targetIsFrame(newTarget.get(), targetFrame)) {
if (targetFrame)
- accept = targetFrame->eventHandler().updateDragAndDrop(event, clipboard);
+ accept = targetFrame->eventHandler().updateDragAndDrop(event, dataTransfer);
} else if (newTarget) {
// Note, when dealing with sub-frames, we may need to fire only a dragover event as a drag event may have been fired earlier.
if (!m_shouldOnlyFireDragOverEvent && dragState().m_dragSrc) {
// for now we don't care if event handler cancels default behavior, since there is none
dispatchDragSrcEvent(EventTypeNames::drag, event);
}
- accept = dispatchDragEvent(EventTypeNames::dragover, newTarget.get(), event, clipboard);
+ accept = dispatchDragEvent(EventTypeNames::dragover, newTarget.get(), event, dataTransfer);
if (!accept)
- accept = findDropZone(newTarget.get(), clipboard);
+ accept = findDropZone(newTarget.get(), dataTransfer);
m_shouldOnlyFireDragOverEvent = false;
}
}
return accept;
}
-void EventHandler::cancelDragAndDrop(const PlatformMouseEvent& event, Clipboard* clipboard)
+void EventHandler::cancelDragAndDrop(const PlatformMouseEvent& event, DataTransfer* dataTransfer)
{
- Frame* targetFrame;
+ LocalFrame* targetFrame;
if (targetIsFrame(m_dragTarget.get(), targetFrame)) {
if (targetFrame)
- targetFrame->eventHandler().cancelDragAndDrop(event, clipboard);
+ targetFrame->eventHandler().cancelDragAndDrop(event, dataTransfer);
} else if (m_dragTarget.get()) {
if (dragState().m_dragSrc)
dispatchDragSrcEvent(EventTypeNames::drag, event);
- dispatchDragEvent(EventTypeNames::dragleave, m_dragTarget.get(), event, clipboard);
+ dispatchDragEvent(EventTypeNames::dragleave, m_dragTarget.get(), event, dataTransfer);
}
clearDragState();
}
-bool EventHandler::performDragAndDrop(const PlatformMouseEvent& event, Clipboard* clipboard)
+bool EventHandler::performDragAndDrop(const PlatformMouseEvent& event, DataTransfer* dataTransfer)
{
- Frame* targetFrame;
+ LocalFrame* targetFrame;
bool preventedDefault = false;
if (targetIsFrame(m_dragTarget.get(), targetFrame)) {
if (targetFrame)
- preventedDefault = targetFrame->eventHandler().performDragAndDrop(event, clipboard);
- } else if (m_dragTarget.get())
- preventedDefault = dispatchDragEvent(EventTypeNames::drop, m_dragTarget.get(), event, clipboard);
+ preventedDefault = targetFrame->eventHandler().performDragAndDrop(event, dataTransfer);
+ } else if (m_dragTarget.get()) {
+ preventedDefault = dispatchDragEvent(EventTypeNames::drop, m_dragTarget.get(), event, dataTransfer);
+ }
clearDragState();
return preventedDefault;
}
void EventHandler::clearDragState()
{
stopAutoscroll();
- m_dragTarget = 0;
- m_capturingMouseEventsNode = 0;
+ m_dragTarget = nullptr;
+ m_capturingMouseEventsNode = nullptr;
m_shouldOnlyFireDragOverEvent = false;
}
-void EventHandler::setCapturingMouseEventsNode(PassRefPtr<Node> n)
+void EventHandler::setCapturingMouseEventsNode(PassRefPtrWillBeRawPtr<Node> n)
{
m_capturingMouseEventsNode = n;
m_eventHandlerWillResetCapturingMouseEventsNode = false;
return m_frame->document()->prepareMouseEvent(request, documentPointForWindowPoint(m_frame, mev.position()), mev);
}
-static inline SVGElementInstance* instanceAssociatedWithShadowTreeElement(Node* referenceNode)
-{
- if (!referenceNode || !referenceNode->isSVGElement())
- return 0;
-
- ShadowRoot* shadowRoot = referenceNode->containingShadowRoot();
- if (!shadowRoot)
- return 0;
-
- Element* shadowTreeParentElement = shadowRoot->host();
- if (!shadowTreeParentElement || !shadowTreeParentElement->hasTagName(useTag))
- return 0;
-
- return toSVGUseElement(shadowTreeParentElement)->instanceForShadowTreeElement(referenceNode);
-}
-
void EventHandler::updateMouseEventTargetNode(Node* targetNode, const PlatformMouseEvent& mouseEvent, bool fireMouseOverOut)
{
Node* result = targetNode;
else {
// If the target node is a text node, dispatch on the parent node - rdar://4196646
if (result && result->isTextNode())
- result = EventPath::parent(result);
+ result = NodeRenderingTraversal::parent(result);
}
m_nodeUnderMouse = result;
- m_instanceUnderMouse = instanceAssociatedWithShadowTreeElement(result);
-
- // <use> shadow tree elements may have been recloned, update node under mouse in any case
- if (m_lastInstanceUnderMouse) {
- SVGElement* lastCorrespondingElement = m_lastInstanceUnderMouse->correspondingElement();
- SVGElement* lastCorrespondingUseElement = m_lastInstanceUnderMouse->correspondingUseElement();
-
- if (lastCorrespondingElement && lastCorrespondingUseElement) {
- HashSet<SVGElementInstance*> instances = lastCorrespondingElement->instancesForElement();
-
- // Locate the recloned shadow tree element for our corresponding instance
- HashSet<SVGElementInstance*>::iterator end = instances.end();
- for (HashSet<SVGElementInstance*>::iterator it = instances.begin(); it != end; ++it) {
- SVGElementInstance* instance = (*it);
- ASSERT(instance->correspondingElement() == lastCorrespondingElement);
-
- if (instance == m_lastInstanceUnderMouse)
- continue;
-
- if (instance->correspondingUseElement() != lastCorrespondingUseElement)
- continue;
-
- SVGElement* shadowTreeElement = instance->shadowTreeElement();
- if (!shadowTreeElement->inDocument() || m_lastNodeUnderMouse == shadowTreeElement)
- continue;
-
- m_lastNodeUnderMouse = shadowTreeElement;
- m_lastInstanceUnderMouse = instance;
- break;
- }
- }
- }
// Fire mouseout/mouseover if the mouse has shifted to a different node.
if (fireMouseOverOut) {
if (m_lastNodeUnderMouse && (!m_nodeUnderMouse || m_nodeUnderMouse->document() != m_frame->document())) {
// The mouse has moved between frames.
- if (Frame* frame = m_lastNodeUnderMouse->document().frame()) {
+ if (LocalFrame* frame = m_lastNodeUnderMouse->document().frame()) {
if (FrameView* frameView = frame->view())
frameView->mouseExitedContentArea();
}
if (m_nodeUnderMouse && (!m_lastNodeUnderMouse || m_lastNodeUnderMouse->document() != m_frame->document())) {
// The mouse has moved between frames.
- if (Frame* frame = m_nodeUnderMouse->document().frame()) {
+ if (LocalFrame* frame = m_nodeUnderMouse->document().frame()) {
if (FrameView* frameView = frame->view())
frameView->mouseEnteredContentArea();
}
}
if (m_lastNodeUnderMouse && m_lastNodeUnderMouse->document() != m_frame->document()) {
- m_lastNodeUnderMouse = 0;
- m_lastScrollbarUnderMouse = 0;
- m_lastInstanceUnderMouse = 0;
+ m_lastNodeUnderMouse = nullptr;
+ m_lastScrollbarUnderMouse = nullptr;
}
if (m_lastNodeUnderMouse != m_nodeUnderMouse) {
m_nodeUnderMouse->dispatchMouseEvent(mouseEvent, EventTypeNames::mouseover, 0, m_lastNodeUnderMouse.get());
}
m_lastNodeUnderMouse = m_nodeUnderMouse;
- m_lastInstanceUnderMouse = instanceAssociatedWithShadowTreeElement(m_nodeUnderMouse.get());
}
}
-bool EventHandler::dispatchMouseEvent(const AtomicString& eventType, Node* targetNode, bool /*cancelable*/, int clickCount, const PlatformMouseEvent& mouseEvent, bool setUnder)
+// The return value means 'continue default handling.'
+bool EventHandler::dispatchMouseEvent(const AtomicString& eventType, Node* targetNode, int clickCount, const PlatformMouseEvent& mouseEvent, bool setUnder)
{
updateMouseEventTargetNode(targetNode, mouseEvent, setUnder);
+ return !m_nodeUnderMouse || m_nodeUnderMouse->dispatchMouseEvent(mouseEvent, eventType, clickCount);
+}
- bool swallowEvent = false;
-
- if (m_nodeUnderMouse)
- swallowEvent = !(m_nodeUnderMouse->dispatchMouseEvent(mouseEvent, eventType, clickCount));
-
- if (swallowEvent || eventType != EventTypeNames::mousedown)
- return !swallowEvent;
-
+// The return value means 'swallow event' (was handled), as for other handle* functions.
+bool EventHandler::handleMouseFocus(const PlatformMouseEvent& mouseEvent)
+{
// If clicking on a frame scrollbar, do not mess up with content focus.
if (FrameView* view = m_frame->view()) {
if (view->scrollbarAtPoint(mouseEvent.position()))
- return true;
+ return false;
}
// The layout needs to be up to date to determine if an element is focusable.
element = m_nodeUnderMouse->isElementNode() ? toElement(m_nodeUnderMouse) : m_nodeUnderMouse->parentOrShadowHostElement();
for (; element; element = element->parentOrShadowHostElement()) {
if (element->isFocusable() && element->focused())
- return !swallowEvent;
+ return false;
if (element->isMouseFocusable())
break;
}
&& m_frame->selection().isRange()
&& m_frame->selection().toNormalizedRange()->compareNode(element, IGNORE_EXCEPTION) == Range::NODE_INSIDE
&& element->isDescendantOf(m_frame->document()->focusedElement()))
- return true;
+ return false;
// Only change the focus when clicking scrollbars if it can transfered to a
// mouse focusable node.
if (!element && isInsideScrollbar(mouseEvent.position()))
- return false;
+ return true;
if (Page* page = m_frame->page()) {
// If focus shift is blocked, we eat the event. Note we should never
// clear swallowEvent if the page already set it (e.g., by canceling
// default behavior).
if (element) {
- if (!page->focusController().setFocusedElement(element, m_frame, FocusDirectionMouse))
- swallowEvent = true;
+ if (!page->focusController().setFocusedElement(element, m_frame, FocusTypeMouse))
+ return true;
} else {
// We call setFocusedElement even with !element in order to blur
// current focus element when a link is clicked; this is expected by
// some sites that rely on onChange handlers running from form
// fields before the button click is processed.
if (!page->focusController().setFocusedElement(0, m_frame))
- swallowEvent = true;
+ return true;
}
}
- return !swallowEvent;
+ return false;
}
bool EventHandler::isInsideScrollbar(const IntPoint& windowPoint) const
{
if (RenderView* renderView = m_frame->contentRenderer()) {
- HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
+ HitTestRequest request(HitTestRequest::ReadOnly);
HitTestResult result(windowPoint);
renderView->hitTest(request, result);
return result.scrollbar();
return false;
}
-bool EventHandler::shouldTurnVerticalTicksIntoHorizontal(const HitTestResult& result, const PlatformWheelEvent& event) const
-{
-#if OS(ANDROID) || OS(MACOSX) || OS(WIN)
- return false;
-#else
- // GTK+ must scroll horizontally if the mouse pointer is on top of the
- // horizontal scrollbar while scrolling with the wheel.
- // This code comes from gtk/EventHandlerGtk.cpp.
- return !event.hasPreciseScrollingDeltas() && result.scrollbar() && result.scrollbar()->orientation() == HorizontalScrollbar;
-#endif
-}
-
-bool EventHandler::handleWheelEvent(const PlatformWheelEvent& e)
+bool EventHandler::handleWheelEvent(const PlatformWheelEvent& event)
{
#define RETURN_WHEEL_EVENT_HANDLED() \
{ \
Document* doc = m_frame->document();
- if (!doc->renderer())
+ if (!doc->renderView())
return false;
RefPtr<FrameView> protector(m_frame->view());
if (!view)
return false;
- if (handleWheelEventAsEmulatedGesture(e))
- return true;
-
- LayoutPoint vPoint = view->windowToContents(e.position());
+ LayoutPoint vPoint = view->windowToContents(event.position());
- HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
+ HitTestRequest request(HitTestRequest::ReadOnly);
HitTestResult result(vPoint);
doc->renderView()->hitTest(request, result);
Node* node = result.innerNode();
// Wheel events should not dispatch to text nodes.
if (node && node->isTextNode())
- node = EventPath::parent(node);
+ node = NodeRenderingTraversal::parent(node);
bool isOverWidget;
- if (e.useLatchedEventNode()) {
+ if (event.useLatchedEventNode()) {
if (!m_latchedWheelEventNode) {
m_latchedWheelEventNode = node;
m_widgetIsLatched = result.isOverWidget();
isOverWidget = m_widgetIsLatched;
} else {
if (m_latchedWheelEventNode)
- m_latchedWheelEventNode = 0;
+ m_latchedWheelEventNode = nullptr;
if (m_previousWheelScrolledNode)
- m_previousWheelScrolledNode = 0;
+ m_previousWheelScrolledNode = nullptr;
isOverWidget = result.isOverWidget();
}
- // FIXME: It should not be necessary to do this mutation here.
- // Instead, the handlers should know convert vertical scrolls
- // appropriately.
- PlatformWheelEvent event = e;
- if (m_baseEventType == PlatformEvent::NoType && shouldTurnVerticalTicksIntoHorizontal(result, e))
- event = event.copyTurningVerticalTicksIntoHorizontalTicks();
-
if (node) {
// Figure out which view to send the event to.
RenderObject* target = node->renderer();
if (isOverWidget && target && target->isWidget()) {
Widget* widget = toRenderWidget(target)->widget();
- if (widget && passWheelEventToWidget(e, widget))
+ if (widget && passWheelEventToWidget(event, widget))
RETURN_WHEEL_EVENT_HANDLED();
}
RETURN_WHEEL_EVENT_HANDLED();
}
-
// We do another check on the frame view because the event handler can run JS which results in the frame getting destroyed.
view = m_frame->view();
if (!view || !view->wheelEvent(event))
if (!startNode || !wheelEvent)
return;
+ // Ctrl + scrollwheel is reserved for triggering zoom in/out actions in Chromium.
+ if (wheelEvent->ctrlKey())
+ return;
+
Node* stopNode = m_previousWheelScrolledNode.get();
ScrollGranularity granularity = wheelGranularityToScrollGranularity(wheelEvent->deltaMode());
return false;
for (FrameView::ScrollableAreaSet::const_iterator it = areas->begin(); it != areas->end(); ++it) {
ScrollableArea* sa = *it;
- ScrollAnimator* animator = sa->scrollAnimator();
+ ScrollAnimator* animator = sa->existingScrollAnimator();
if (animator)
animator->cancelAnimations();
}
bool EventHandler::handleGestureEvent(const PlatformGestureEvent& gestureEvent)
{
- IntPoint adjustedPoint = gestureEvent.position();
- RefPtr<Frame> subframe = 0;
- switch (gestureEvent.type()) {
- case PlatformEvent::GestureScrollBegin:
- case PlatformEvent::GestureScrollUpdate:
- case PlatformEvent::GestureScrollUpdateWithoutPropagation:
- case PlatformEvent::GestureScrollEnd:
- case PlatformEvent::GestureFlingStart:
- // Handle directly in main frame
- break;
+ TRACE_EVENT0("input", "EventHandler::handleGestureEvent");
+
+ // Propagation to inner frames is handled below this function.
+ ASSERT(m_frame == m_frame->localFrameRoot());
+
+ // Scrolling-related gesture events invoke EventHandler recursively for each frame down
+ // the chain, doing a single-frame hit-test per frame. This matches handleWheelEvent.
+ // Perhaps we could simplify things by rewriting scroll handling to work inner frame
+ // out, and then unify with other gesture events.
+ if (gestureEvent.isScrollEvent())
+ return handleGestureScrollEvent(gestureEvent);
+
+ // Non-scrolling related gesture events instead do a single cross-frame hit-test and
+ // jump directly to the inner most frame. This matches handleMousePressEvent etc.
+
+ // Hit test across all frames and do touch adjustment as necessary for the event type.
+ GestureEventWithHitTestResults targetedEvent = targetGestureEvent(gestureEvent);
+ // Route to the correct frame.
+ if (LocalFrame* innerFrame = targetedEvent.hitTestResult().innerNodeFrame())
+ return innerFrame->eventHandler().handleGestureEventInFrame(targetedEvent);
+
+ // No hit test result, handle in root instance. Perhaps we should just return false instead?
+ return handleGestureEventInFrame(targetedEvent);
+}
+
+bool EventHandler::handleGestureEventInFrame(const GestureEventWithHitTestResults& targetedEvent)
+{
+ ASSERT(!targetedEvent.event().isScrollEvent());
+
+ RefPtrWillBeRawPtr<Node> eventTarget = targetedEvent.hitTestResult().targetNode();
+ RefPtr<Scrollbar> scrollbar = targetedEvent.hitTestResult().scrollbar();
+ const PlatformGestureEvent& gestureEvent = targetedEvent.event();
+
+ if (scrollbar) {
+ bool eventSwallowed = scrollbar->gestureEvent(gestureEvent);
+ if (gestureEvent.type() == PlatformEvent::GestureTapDown && eventSwallowed)
+ m_scrollbarHandlingScrollGesture = scrollbar;
+ if (eventSwallowed)
+ return true;
+ }
+
+ if (eventTarget && eventTarget->dispatchGestureEvent(gestureEvent))
+ return true;
+
+ switch (gestureEvent.type()) {
case PlatformEvent::GestureTap:
- case PlatformEvent::GestureTapUnconfirmed:
- case PlatformEvent::GestureTapDown:
+ return handleGestureTap(targetedEvent);
case PlatformEvent::GestureShowPress:
- case PlatformEvent::GestureTapDownCancel:
- case PlatformEvent::GestureTwoFingerTap:
+ return handleGestureShowPress();
case PlatformEvent::GestureLongPress:
+ return handleGestureLongPress(targetedEvent);
case PlatformEvent::GestureLongTap:
+ return handleGestureLongTap(targetedEvent);
+ case PlatformEvent::GestureTwoFingerTap:
+ return sendContextMenuEventForGesture(targetedEvent);
+ case PlatformEvent::GestureTapDown:
case PlatformEvent::GesturePinchBegin:
case PlatformEvent::GesturePinchEnd:
case PlatformEvent::GesturePinchUpdate:
- adjustGesturePosition(gestureEvent, adjustedPoint);
- subframe = getSubFrameForGestureEvent(adjustedPoint, gestureEvent);
- if (subframe)
- return subframe->eventHandler().handleGestureEvent(gestureEvent);
+ case PlatformEvent::GestureTapDownCancel:
+ case PlatformEvent::GestureTapUnconfirmed:
break;
-
default:
ASSERT_NOT_REACHED();
}
- Node* eventTarget = 0;
- Scrollbar* scrollbar = 0;
- if (gestureEvent.type() == PlatformEvent::GestureScrollEnd
- || gestureEvent.type() == PlatformEvent::GestureScrollUpdate
- || gestureEvent.type() == PlatformEvent::GestureScrollUpdateWithoutPropagation
- || gestureEvent.type() == PlatformEvent::GestureFlingStart) {
+ return false;
+}
+
+bool EventHandler::handleGestureScrollEvent(const PlatformGestureEvent& gestureEvent)
+{
+ RefPtrWillBeRawPtr<Node> eventTarget = nullptr;
+ RefPtr<Scrollbar> scrollbar;
+ if (gestureEvent.type() != PlatformEvent::GestureScrollBegin) {
scrollbar = m_scrollbarHandlingScrollGesture.get();
eventTarget = m_scrollGestureHandlingNode.get();
}
- HitTestRequest::HitTestRequestType hitType = HitTestRequest::TouchEvent;
- double activeInterval = 0;
- bool shouldKeepActiveForMinInterval = false;
- if (gestureEvent.type() == PlatformEvent::GestureShowPress
- || gestureEvent.type() == PlatformEvent::GestureTapUnconfirmed) {
- hitType |= HitTestRequest::Active;
- } else if (gestureEvent.type() == PlatformEvent::GestureTapDownCancel) {
- hitType |= HitTestRequest::Release;
- // A TapDownCancel received when no element is active shouldn't really be changing hover state.
- if (!m_frame->document()->activeHoverElement())
- hitType |= HitTestRequest::ReadOnly;
- } else if (gestureEvent.type() == PlatformEvent::GestureTap) {
- hitType |= HitTestRequest::Release;
- // If the Tap is received very shortly after ShowPress, we want to delay clearing
- // of the active state so that it's visible to the user for at least one frame.
- activeInterval = WTF::currentTime() - m_lastShowPressTimestamp;
- shouldKeepActiveForMinInterval = m_lastShowPressTimestamp && activeInterval < minimumActiveInterval;
- if (shouldKeepActiveForMinInterval)
- hitType |= HitTestRequest::ReadOnly;
- }
- else
- hitType |= HitTestRequest::Active | HitTestRequest::ReadOnly;
+ if (!eventTarget) {
+ Document* document = m_frame->document();
+ if (!document->renderView())
+ return false;
- if ((!scrollbar && !eventTarget) || !(hitType & HitTestRequest::ReadOnly)) {
- IntPoint hitTestPoint = m_frame->view()->windowToContents(adjustedPoint);
- HitTestResult result = hitTestResultAtPoint(hitTestPoint, hitType | HitTestRequest::AllowFrameScrollbars);
+ FrameView* view = m_frame->view();
+ LayoutPoint viewPoint = view->windowToContents(gestureEvent.position());
+ HitTestRequest request(HitTestRequest::ReadOnly);
+ HitTestResult result(viewPoint);
+ document->renderView()->hitTest(request, result);
- if (shouldKeepActiveForMinInterval) {
- m_lastDeferredTapElement = result.innerElement();
- m_activeIntervalTimer.startOneShot(minimumActiveInterval - activeInterval);
- }
+ eventTarget = result.innerNode();
+
+ m_lastGestureScrollOverWidget = result.isOverWidget();
+ m_scrollGestureHandlingNode = eventTarget;
+ m_previousGestureScrolledNode = nullptr;
- eventTarget = result.targetNode();
- if (!scrollbar) {
- FrameView* view = m_frame->view();
- scrollbar = view ? view->scrollbarAtPoint(gestureEvent.position()) : 0;
- }
+ if (!scrollbar)
+ scrollbar = view->scrollbarAtPoint(gestureEvent.position());
if (!scrollbar)
scrollbar = result.scrollbar();
}
if (scrollbar) {
bool eventSwallowed = scrollbar->gestureEvent(gestureEvent);
- if (gestureEvent.type() == PlatformEvent::GestureTapDown && eventSwallowed) {
- m_scrollbarHandlingScrollGesture = scrollbar;
- } else if (gestureEvent.type() == PlatformEvent::GestureScrollEnd
+ if (gestureEvent.type() == PlatformEvent::GestureScrollEnd
|| gestureEvent.type() == PlatformEvent::GestureFlingStart
|| !eventSwallowed) {
- m_scrollbarHandlingScrollGesture = 0;
+ m_scrollbarHandlingScrollGesture = nullptr;
}
-
if (eventSwallowed)
return true;
}
if (eventTarget) {
- bool eventSwallowed = false;
- if (handleScrollGestureOnResizer(eventTarget, gestureEvent))
- eventSwallowed = true;
- else
+ bool eventSwallowed = handleScrollGestureOnResizer(eventTarget.get(), gestureEvent);
+ if (!eventSwallowed)
eventSwallowed = eventTarget->dispatchGestureEvent(gestureEvent);
- if (gestureEvent.type() == PlatformEvent::GestureScrollBegin || gestureEvent.type() == PlatformEvent::GestureScrollEnd) {
- if (eventSwallowed)
- m_scrollGestureHandlingNode = eventTarget;
- }
-
if (eventSwallowed)
return true;
}
- // FIXME: A more general scroll system (https://bugs.webkit.org/show_bug.cgi?id=80596) will
- // eliminate the need for this.
- TemporaryChange<PlatformEvent::Type> baseEventType(m_baseEventType, gestureEvent.type());
-
switch (gestureEvent.type()) {
case PlatformEvent::GestureScrollBegin:
return handleGestureScrollBegin(gestureEvent);
return handleGestureScrollUpdate(gestureEvent);
case PlatformEvent::GestureScrollEnd:
return handleGestureScrollEnd(gestureEvent);
- case PlatformEvent::GestureTap:
- return handleGestureTap(gestureEvent, adjustedPoint);
- case PlatformEvent::GestureShowPress:
- return handleGestureShowPress();
- case PlatformEvent::GestureLongPress:
- return handleGestureLongPress(gestureEvent, adjustedPoint);
- case PlatformEvent::GestureLongTap:
- return handleGestureLongTap(gestureEvent, adjustedPoint);
- case PlatformEvent::GestureTwoFingerTap:
- return handleGestureTwoFingerTap(gestureEvent, adjustedPoint);
- case PlatformEvent::GestureTapDown:
+ case PlatformEvent::GestureFlingStart:
case PlatformEvent::GesturePinchBegin:
case PlatformEvent::GesturePinchEnd:
case PlatformEvent::GesturePinchUpdate:
- case PlatformEvent::GestureTapDownCancel:
- case PlatformEvent::GestureTapUnconfirmed:
- case PlatformEvent::GestureFlingStart:
- break;
+ return false;
default:
ASSERT_NOT_REACHED();
+ return false;
}
-
- return false;
}
-bool EventHandler::handleGestureTap(const PlatformGestureEvent& gestureEvent, const IntPoint& adjustedPoint)
+bool EventHandler::handleGestureTap(const GestureEventWithHitTestResults& targetedEvent)
{
- // FIXME: Refactor this code to not hit test multiple times. We use the adjusted position to ensure that the correct node is targeted by the later redundant hit tests.
+ RefPtr<FrameView> protector(m_frame->view());
+ const PlatformGestureEvent& gestureEvent = targetedEvent.event();
+
+ UserGestureIndicator gestureIndicator(DefinitelyProcessingUserGesture);
unsigned modifierFlags = 0;
if (gestureEvent.altKey())
modifierFlags |= PlatformEvent::ShiftKey;
PlatformEvent::Modifiers modifiers = static_cast<PlatformEvent::Modifiers>(modifierFlags);
+ HitTestResult currentHitTest = targetedEvent.hitTestResult();
+
+ // We use the adjusted position so the application isn't surprised to see a event with
+ // co-ordinates outside the target's bounds.
+ IntPoint adjustedPoint = m_frame->view()->windowToContents(gestureEvent.position());
+
PlatformMouseEvent fakeMouseMove(adjustedPoint, gestureEvent.globalPosition(),
NoButton, PlatformEvent::MouseMoved, /* clickCount */ 0,
modifiers, PlatformMouseEvent::FromTouch, gestureEvent.timestamp());
- handleMouseMoveEvent(fakeMouseMove);
+ dispatchMouseEvent(EventTypeNames::mousemove, currentHitTest.innerNode(), 0, fakeMouseMove, true);
+
+ // Do a new hit-test in case the mousemove event changed the DOM.
+ // Note that if the original hit test wasn't over an element (eg. was over a scrollbar) we
+ // don't want to re-hit-test because it may be in the wrong frame (and there's no way the page
+ // could have seen the event anyway).
+ // FIXME: Use a hit-test cache to avoid unnecessary hit tests. http://crbug.com/398920
+ if (currentHitTest.innerNode())
+ currentHitTest = hitTestResultInFrame(m_frame, adjustedPoint, HitTestRequest::ReadOnly);
+ m_clickNode = currentHitTest.innerNode();
+ if (m_clickNode && m_clickNode->isTextNode())
+ m_clickNode = NodeRenderingTraversal::parent(m_clickNode.get());
- bool defaultPrevented = false;
PlatformMouseEvent fakeMouseDown(adjustedPoint, gestureEvent.globalPosition(),
LeftButton, PlatformEvent::MousePressed, gestureEvent.tapCount(),
modifiers, PlatformMouseEvent::FromTouch, gestureEvent.timestamp());
- defaultPrevented |= handleMousePressEvent(fakeMouseDown);
-
+ bool swallowMouseDownEvent = !dispatchMouseEvent(EventTypeNames::mousedown, currentHitTest.innerNode(), gestureEvent.tapCount(), fakeMouseDown, true);
+ if (!swallowMouseDownEvent)
+ swallowMouseDownEvent = handleMouseFocus(fakeMouseDown);
+ if (!swallowMouseDownEvent)
+ swallowMouseDownEvent = handleMousePressEvent(MouseEventWithHitTestResults(fakeMouseDown, currentHitTest));
+
+ // FIXME: Use a hit-test cache to avoid unnecessary hit tests. http://crbug.com/398920
+ if (currentHitTest.innerNode())
+ currentHitTest = hitTestResultInFrame(m_frame, adjustedPoint, HitTestRequest::ReadOnly);
PlatformMouseEvent fakeMouseUp(adjustedPoint, gestureEvent.globalPosition(),
LeftButton, PlatformEvent::MouseReleased, gestureEvent.tapCount(),
modifiers, PlatformMouseEvent::FromTouch, gestureEvent.timestamp());
- defaultPrevented |= handleMouseReleaseEvent(fakeMouseUp);
+ bool swallowMouseUpEvent = !dispatchMouseEvent(EventTypeNames::mouseup, currentHitTest.innerNode(), gestureEvent.tapCount(), fakeMouseUp, false);
- return defaultPrevented;
+ bool swallowClickEvent = false;
+ if (m_clickNode) {
+ if (currentHitTest.innerNode()) {
+ Node* clickTargetNode = currentHitTest.innerNode()->commonAncestor(*m_clickNode, parentForClickEvent);
+ swallowClickEvent = !dispatchMouseEvent(EventTypeNames::click, clickTargetNode, gestureEvent.tapCount(), fakeMouseUp, true);
+ }
+ m_clickNode = nullptr;
+ }
+
+ if (!swallowMouseUpEvent)
+ swallowMouseUpEvent = handleMouseReleaseEvent(MouseEventWithHitTestResults(fakeMouseUp, currentHitTest));
+
+ return swallowMouseDownEvent | swallowMouseUpEvent | swallowClickEvent;
}
-bool EventHandler::handleGestureLongPress(const PlatformGestureEvent& gestureEvent, const IntPoint& adjustedPoint)
+bool EventHandler::handleGestureLongPress(const GestureEventWithHitTestResults& targetedEvent)
{
+ const PlatformGestureEvent& gestureEvent = targetedEvent.event();
+ IntPoint adjustedPoint = gestureEvent.position();
+
+ // FIXME: Ideally we should try to remove the extra mouse-specific hit-tests here (re-using the
+ // supplied HitTestResult), but that will require some overhaul of the touch drag-and-drop code
+ // and LongPress is such a special scenario that it's unlikely to matter much in practice.
+
m_longTapShouldInvokeContextMenu = false;
if (m_frame->settings() && m_frame->settings()->touchDragDropEnabled() && m_frame->view()) {
PlatformMouseEvent mouseDownEvent(adjustedPoint, gestureEvent.globalPosition(), LeftButton, PlatformEvent::MousePressed, 1,
PlatformMouseEvent mouseDragEvent(adjustedPoint, gestureEvent.globalPosition(), LeftButton, PlatformEvent::MouseMoved, 1,
gestureEvent.shiftKey(), gestureEvent.ctrlKey(), gestureEvent.altKey(), gestureEvent.metaKey(), WTF::currentTime());
- HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
+ HitTestRequest request(HitTestRequest::ReadOnly);
MouseEventWithHitTestResults mev = prepareMouseEvent(request, mouseDragEvent);
m_didStartDrag = false;
m_mouseDownMayStartDrag = true;
- dragState().m_dragSrc = 0;
+ dragState().m_dragSrc = nullptr;
m_mouseDownPos = m_frame->view()->windowToContents(mouseDragEvent.position());
RefPtr<FrameView> protector(m_frame->view());
handleDrag(mev, DontCheckDragHysteresis);
}
}
}
- return sendContextMenuEventForGesture(gestureEvent);
+ return sendContextMenuEventForGesture(targetedEvent);
}
-bool EventHandler::handleGestureLongTap(const PlatformGestureEvent& gestureEvent, const IntPoint& adjustedPoint)
+bool EventHandler::handleGestureLongTap(const GestureEventWithHitTestResults& targetedEvent)
{
#if !OS(ANDROID)
if (m_longTapShouldInvokeContextMenu) {
m_longTapShouldInvokeContextMenu = false;
- return sendContextMenuEventForGesture(gestureEvent);
+ return sendContextMenuEventForGesture(targetedEvent);
}
#endif
return false;
return false;
}
-bool EventHandler::handleGestureTwoFingerTap(const PlatformGestureEvent& gestureEvent, const IntPoint& adjustedPoint)
+bool EventHandler::passScrollGestureEventToWidget(const PlatformGestureEvent& gestureEvent, RenderObject* renderer)
{
- return sendContextMenuEventForGesture(gestureEvent);
-}
+ ASSERT(gestureEvent.isScrollEvent());
-bool EventHandler::passGestureEventToWidget(const PlatformGestureEvent& gestureEvent, Widget* widget)
-{
- if (!widget)
+ if (!m_lastGestureScrollOverWidget)
return false;
- if (!widget->isFrameView())
+ if (!renderer || !renderer->isWidget())
return false;
- return toFrameView(widget)->frame().eventHandler().handleGestureEvent(gestureEvent);
-}
+ Widget* widget = toRenderWidget(renderer)->widget();
-bool EventHandler::passGestureEventToWidgetIfPossible(const PlatformGestureEvent& gestureEvent, RenderObject* renderer)
-{
- if (m_lastHitTestResultOverWidget && renderer && renderer->isWidget()) {
- Widget* widget = toRenderWidget(renderer)->widget();
- return widget && passGestureEventToWidget(gestureEvent, widget);
- }
- return false;
+ if (!widget || !widget->isFrameView())
+ return false;
+
+ return toFrameView(widget)->frame().eventHandler().handleGestureScrollEvent(gestureEvent);
}
bool EventHandler::handleGestureScrollEnd(const PlatformGestureEvent& gestureEvent) {
- RefPtr<Node> node = m_scrollGestureHandlingNode;
+ RefPtrWillBeRawPtr<Node> node = m_scrollGestureHandlingNode;
clearGestureScrollNodes();
- if (node) {
- ASSERT(node->refCount() > 0);
- passGestureEventToWidgetIfPossible(gestureEvent, node->renderer());
- }
+ if (node)
+ passScrollGestureEventToWidget(gestureEvent, node->renderer());
return false;
}
if (!view)
return false;
- LayoutPoint viewPoint = view->windowToContents(gestureEvent.position());
- HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
- HitTestResult result(viewPoint);
- document->renderView()->hitTest(request, result);
-
- m_lastHitTestResultOverWidget = result.isOverWidget();
- m_scrollGestureHandlingNode = result.innerNode();
- m_previousGestureScrolledNode = 0;
-
// If there's no renderer on the node, send the event to the nearest ancestor with a renderer.
// Needed for <option> and <optgroup> elements so we can touch scroll <select>s
while (m_scrollGestureHandlingNode && !m_scrollGestureHandlingNode->renderer())
if (!m_scrollGestureHandlingNode)
return false;
- passGestureEventToWidgetIfPossible(gestureEvent, m_scrollGestureHandlingNode->renderer());
+ passScrollGestureEventToWidget(gestureEvent, m_scrollGestureHandlingNode->renderer());
return true;
}
bool scrollShouldNotPropagate = gestureEvent.type() == PlatformEvent::GestureScrollUpdateWithoutPropagation;
// Try to send the event to the correct view.
- if (passGestureEventToWidgetIfPossible(gestureEvent, renderer)) {
+ if (passScrollGestureEventToWidget(gestureEvent, renderer)) {
if(scrollShouldNotPropagate)
m_previousGestureScrolledNode = m_scrollGestureHandlingNode;
return scrolledFrame;
}
-Frame* EventHandler::getSubFrameForGestureEvent(const IntPoint& touchAdjustedPoint, const PlatformGestureEvent& gestureEvent)
-{
- PlatformMouseEvent mouseDown(touchAdjustedPoint, gestureEvent.globalPosition(), LeftButton, PlatformEvent::MousePressed, 1,
- gestureEvent.shiftKey(), gestureEvent.ctrlKey(), gestureEvent.altKey(), gestureEvent.metaKey(), gestureEvent.timestamp());
- HitTestRequest request(HitTestRequest::ReadOnly);
- MouseEventWithHitTestResults mev = prepareMouseEvent(request, mouseDown);
- return subframeForHitTestResult(mev);
-}
-
void EventHandler::clearGestureScrollNodes()
{
- m_scrollGestureHandlingNode = 0;
- m_previousGestureScrolledNode = 0;
+ m_scrollGestureHandlingNode = nullptr;
+ m_previousGestureScrolledNode = nullptr;
}
bool EventHandler::isScrollbarHandlingGestures() const
return !event.area().isEmpty();
}
-
-bool EventHandler::bestClickableNodeForTouchPoint(const IntPoint& touchCenter, const IntSize& touchRadius, IntPoint& targetPoint, Node*& targetNode)
+bool EventHandler::bestClickableNodeForHitTestResult(const HitTestResult& result, IntPoint& targetPoint, Node*& targetNode)
{
- IntPoint hitTestPoint = m_frame->view()->windowToContents(touchCenter);
- HitTestResult result = hitTestResultAtPoint(hitTestPoint, HitTestRequest::ReadOnly | HitTestRequest::Active, touchRadius);
+ // FIXME: Unify this with the other best* functions which are very similar.
+
+ TRACE_EVENT0("input", "EventHandler::bestClickableNodeForHitTestResult");
+ ASSERT(result.isRectBasedTest());
// If the touch is over a scrollbar, don't adjust the touch point since touch adjustment only takes into account
// DOM nodes so a touch over a scrollbar will be adjusted towards nearby nodes. This leads to things like textarea
if (result.scrollbar())
return false;
- IntRect touchRect(touchCenter - touchRadius, touchRadius + touchRadius);
- Vector<RefPtr<Node>, 11> nodes;
+ IntPoint touchCenter = m_frame->view()->contentsToWindow(result.roundedPointInMainFrame());
+ IntRect touchRect = m_frame->view()->contentsToWindow(result.hitTestLocation().boundingBox());
+
+ WillBeHeapVector<RefPtrWillBeMember<Node>, 11> nodes;
copyToVector(result.rectBasedTestResult(), nodes);
- // FIXME: Should be able to handle targetNode being a shadow DOM node to avoid performing uncessary hit tests
- // in the case where further processing on the node is required. Returning the shadow ancestor prevents a
- // regression in touchadjustment/html-label.html. Some refinement is required to testing/internals to
- // handle targetNode being a shadow DOM node.
+ // FIXME: the explicit Vector conversion copies into a temporary and is wasteful.
+ return findBestClickableCandidate(targetNode, targetPoint, touchCenter, touchRect, WillBeHeapVector<RefPtrWillBeMember<Node> > (nodes));
+}
+
+bool EventHandler::bestContextMenuNodeForHitTestResult(const HitTestResult& result, IntPoint& targetPoint, Node*& targetNode)
+{
+ ASSERT(result.isRectBasedTest());
+ IntPoint touchCenter = m_frame->view()->contentsToWindow(result.roundedPointInMainFrame());
+ IntRect touchRect = m_frame->view()->contentsToWindow(result.hitTestLocation().boundingBox());
+ WillBeHeapVector<RefPtrWillBeMember<Node>, 11> nodes;
+ copyToVector(result.rectBasedTestResult(), nodes);
- // FIXME: the explicit Vector conversion copies into a temporary and is
- // wasteful.
- bool success = findBestClickableCandidate(targetNode, targetPoint, touchCenter, touchRect, Vector<RefPtr<Node> > (nodes));
- if (success && targetNode)
- targetNode = targetNode->deprecatedShadowAncestorNode();
- return success;
+ // FIXME: the explicit Vector conversion copies into a temporary and is wasteful.
+ return findBestContextMenuCandidate(targetNode, targetPoint, touchCenter, touchRect, WillBeHeapVector<RefPtrWillBeMember<Node> >(nodes));
}
-bool EventHandler::bestContextMenuNodeForTouchPoint(const IntPoint& touchCenter, const IntSize& touchRadius, IntPoint& targetPoint, Node*& targetNode)
+bool EventHandler::bestZoomableAreaForTouchPoint(const IntPoint& touchCenter, const IntSize& touchRadius, IntRect& targetArea, Node*& targetNode)
{
IntPoint hitTestPoint = m_frame->view()->windowToContents(touchCenter);
HitTestResult result = hitTestResultAtPoint(hitTestPoint, HitTestRequest::ReadOnly | HitTestRequest::Active, touchRadius);
IntRect touchRect(touchCenter - touchRadius, touchRadius + touchRadius);
- Vector<RefPtr<Node>, 11> nodes;
+ WillBeHeapVector<RefPtrWillBeMember<Node>, 11> nodes;
copyToVector(result.rectBasedTestResult(), nodes);
- // FIXME: the explicit Vector conversion copies into a temporary and is
- // wasteful.
- return findBestContextMenuCandidate(targetNode, targetPoint, touchCenter, touchRect, Vector<RefPtr<Node> >(nodes));
+ // FIXME: the explicit Vector conversion copies into a temporary and is wasteful.
+ return findBestZoomableArea(targetNode, targetArea, touchCenter, touchRect, WillBeHeapVector<RefPtrWillBeMember<Node> >(nodes));
}
-bool EventHandler::bestZoomableAreaForTouchPoint(const IntPoint& touchCenter, const IntSize& touchRadius, IntRect& targetArea, Node*& targetNode)
+GestureEventWithHitTestResults EventHandler::targetGestureEvent(const PlatformGestureEvent& gestureEvent, bool readOnly)
{
- IntPoint hitTestPoint = m_frame->view()->windowToContents(touchCenter);
- HitTestResult result = hitTestResultAtPoint(hitTestPoint, HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent, touchRadius);
+ ASSERT(m_frame == m_frame->localFrameRoot());
+ // Scrolling events get hit tested per frame (like wheel events do).
+ ASSERT(!gestureEvent.isScrollEvent());
- IntRect touchRect(touchCenter - touchRadius, touchRadius + touchRadius);
- Vector<RefPtr<Node>, 11> nodes;
- copyToVector(result.rectBasedTestResult(), nodes);
+ HitTestRequest::HitTestRequestType hitType = getHitTypeForGestureType(gestureEvent.type());
+ double activeInterval = 0;
+ bool shouldKeepActiveForMinInterval = false;
+ if (readOnly) {
+ hitType |= HitTestRequest::ReadOnly;
+ } else if (gestureEvent.type() == PlatformEvent::GestureTap) {
+ // If the Tap is received very shortly after ShowPress, we want to
+ // delay clearing of the active state so that it's visible to the user
+ // for at least a couple of frames.
+ activeInterval = WTF::currentTime() - m_lastShowPressTimestamp;
+ shouldKeepActiveForMinInterval = m_lastShowPressTimestamp && activeInterval < minimumActiveInterval;
+ if (shouldKeepActiveForMinInterval)
+ hitType |= HitTestRequest::ReadOnly;
+ }
+
+ // Perform the rect-based hit-test. Note that we don't yet apply hover/active state here
+ // because we need to resolve touch adjustment first so that we apply hover/active it to
+ // the final adjusted node.
+ IntPoint hitTestPoint = m_frame->view()->windowToContents(gestureEvent.position());
+ IntSize touchRadius = gestureEvent.area();
+ touchRadius.scale(1.f / 2);
+ // FIXME: We should not do a rect-based hit-test if touch adjustment is disabled.
+ HitTestResult hitTestResult = hitTestResultAtPoint(hitTestPoint, hitType | HitTestRequest::ReadOnly, touchRadius);
- // FIXME: the explicit Vector conversion copies into a temporary and is
- // wasteful.
- return findBestZoomableArea(targetNode, targetArea, touchCenter, touchRect, Vector<RefPtr<Node> >(nodes));
+ // Hit-test the main frame scrollbars (in addition to the child-frame and RenderLayer
+ // scroll bars checked by the hit-test code.
+ if (!hitTestResult.scrollbar()) {
+ if (FrameView* view = m_frame->view()) {
+ hitTestResult.setScrollbar(view->scrollbarAtPoint(gestureEvent.position()));
+ }
+ }
+
+ // Adjust the location of the gesture to the most likely nearby node, as appropriate for the
+ // type of event.
+ PlatformGestureEvent adjustedEvent = gestureEvent;
+ applyTouchAdjustment(&adjustedEvent, &hitTestResult);
+
+ // Do a new hit-test at the (adjusted) gesture co-ordinates. This is necessary because
+ // rect-based hit testing and touch adjustment sometimes return a different node than
+ // what a point-based hit test would return for the same point.
+ // FIXME: Fix touch adjustment to avoid the need for a redundant hit test. http://crbug.com/398914
+ if (shouldApplyTouchAdjustment(gestureEvent)) {
+ LocalFrame* hitFrame = hitTestResult.innerNodeFrame();
+ if (!hitFrame)
+ hitFrame = m_frame;
+ hitTestResult = hitTestResultInFrame(hitFrame, hitFrame->view()->windowToContents(adjustedEvent.position()), hitType | HitTestRequest::ReadOnly);
+ // FIXME: HitTest entry points should really check for main frame scrollbars themselves.
+ if (!hitTestResult.scrollbar()) {
+ if (FrameView* view = m_frame->view()) {
+ hitTestResult.setScrollbar(view->scrollbarAtPoint(gestureEvent.position()));
+ }
+ }
+ }
+
+ // Now apply hover/active state to the final target.
+ // FIXME: This is supposed to send mouseenter/mouseleave events, but doesn't because we
+ // aren't passing a PlatformMouseEvent.
+ HitTestRequest request(hitType | HitTestRequest::AllowChildFrameContent);
+ if (!request.readOnly())
+ m_frame->document()->updateHoverActiveState(request, hitTestResult.innerElement());
+
+ if (shouldKeepActiveForMinInterval) {
+ m_lastDeferredTapElement = hitTestResult.innerElement();
+ m_activeIntervalTimer.startOneShot(minimumActiveInterval - activeInterval, FROM_HERE);
+ }
+
+ return GestureEventWithHitTestResults(adjustedEvent, hitTestResult);
}
-bool EventHandler::adjustGesturePosition(const PlatformGestureEvent& gestureEvent, IntPoint& adjustedPoint)
+HitTestRequest::HitTestRequestType EventHandler::getHitTypeForGestureType(PlatformEvent::Type type)
{
- if (!shouldApplyTouchAdjustment(gestureEvent))
- return false;
+ HitTestRequest::HitTestRequestType hitType = HitTestRequest::TouchEvent | HitTestRequest::AllowFrameScrollbars;
+ switch (type) {
+ case PlatformEvent::GestureShowPress:
+ case PlatformEvent::GestureTapUnconfirmed:
+ return hitType | HitTestRequest::Active;
+ case PlatformEvent::GestureTapDownCancel:
+ // A TapDownCancel received when no element is active shouldn't really be changing hover state.
+ if (!m_frame->document()->activeHoverElement())
+ hitType |= HitTestRequest::ReadOnly;
+ return hitType | HitTestRequest::Release;
+ case PlatformEvent::GestureTap:
+ return hitType | HitTestRequest::Release;
+ case PlatformEvent::GestureTapDown:
+ case PlatformEvent::GestureLongPress:
+ case PlatformEvent::GestureLongTap:
+ case PlatformEvent::GestureTwoFingerTap:
+ // FIXME: Shouldn't LongTap and TwoFingerTap clear the Active state?
+ return hitType | HitTestRequest::Active | HitTestRequest::ReadOnly;
+ default:
+ ASSERT_NOT_REACHED();
+ return hitType | HitTestRequest::Active | HitTestRequest::ReadOnly;
+ }
+}
- Node* targetNode = 0;
- switch (gestureEvent.type()) {
+void EventHandler::applyTouchAdjustment(PlatformGestureEvent* gestureEvent, HitTestResult* hitTestResult)
+{
+ if (!shouldApplyTouchAdjustment(*gestureEvent))
+ return;
+
+ Node* adjustedNode = 0;
+ IntPoint adjustedPoint = gestureEvent->position();
+ IntSize radius = gestureEvent->area();
+ radius.scale(1.f / 2);
+ bool adjusted = false;
+ switch (gestureEvent->type()) {
case PlatformEvent::GestureTap:
case PlatformEvent::GestureTapUnconfirmed:
case PlatformEvent::GestureTapDown:
case PlatformEvent::GestureShowPress:
- bestClickableNodeForTouchPoint(gestureEvent.position(), IntSize(gestureEvent.area().width() / 2, gestureEvent.area().height() / 2), adjustedPoint, targetNode);
+ adjusted = bestClickableNodeForHitTestResult(*hitTestResult, adjustedPoint, adjustedNode);
break;
case PlatformEvent::GestureLongPress:
case PlatformEvent::GestureLongTap:
case PlatformEvent::GestureTwoFingerTap:
- bestContextMenuNodeForTouchPoint(gestureEvent.position(), IntSize(gestureEvent.area().width() / 2, gestureEvent.area().height() / 2), adjustedPoint, targetNode);
+ adjusted = bestContextMenuNodeForHitTestResult(*hitTestResult, adjustedPoint, adjustedNode);
break;
default:
- // FIXME: Implement handling for other types as needed.
ASSERT_NOT_REACHED();
}
- return targetNode;
+
+ // Update the hit-test result to be a point-based result instead of a rect-based result.
+ // FIXME: We should do this even when no candidate matches the node filter. crbug.com/398914
+ if (adjusted) {
+ hitTestResult->resolveRectBasedTest(adjustedNode, m_frame->view()->windowToContents(adjustedPoint));
+ gestureEvent->applyTouchAdjustment(adjustedPoint);
+ }
}
bool EventHandler::sendContextMenuEvent(const PlatformMouseEvent& event)
// Clear mouse press state to avoid initiating a drag while context menu is up.
m_mousePressed = false;
- bool swallowEvent;
LayoutPoint viewportPos = v->windowToContents(event.position());
- HitTestRequest request(HitTestRequest::Active | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
+ HitTestRequest request(HitTestRequest::Active);
MouseEventWithHitTestResults mev = doc->prepareMouseEvent(request, viewportPos, event);
if (!m_frame->selection().contains(viewportPos)
selectClosestWordOrLinkFromMouseEvent(mev);
}
- swallowEvent = !dispatchMouseEvent(EventTypeNames::contextmenu, mev.targetNode(), true, 0, event, false);
-
- return swallowEvent;
+ return !dispatchMouseEvent(EventTypeNames::contextmenu, mev.targetNode(), 0, event, false);
}
bool EventHandler::sendContextMenuEventForKey()
Element* focusedElement = doc->focusedElement();
FrameSelection& selection = m_frame->selection();
Position start = selection.selection().start();
+ bool shouldTranslateToRootView = true;
if (start.deprecatedNode() && (selection.rootEditableElement() || selection.isRange())) {
- RefPtr<Range> selectionRange = selection.toNormalizedRange();
+ RefPtrWillBeRawPtr<Range> selectionRange = selection.toNormalizedRange();
IntRect firstRect = m_frame->editor().firstRectForRange(selectionRange.get());
int x = rightAligned ? firstRect.maxX() : firstRect.x();
int y = firstRect.maxY() ? firstRect.maxY() - 1 : 0;
location = IntPoint(x, y);
} else if (focusedElement) {
- RenderBoxModelObject* box = focusedElement->renderBoxModelObject();
- if (!box)
- return false;
- IntRect clippedRect = box->pixelSnappedAbsoluteClippedOverflowRect();
- location = IntPoint(clippedRect.x(), clippedRect.maxY() - 1);
+ IntRect clippedRect = focusedElement->boundsInRootViewSpace();
+ location = IntPoint(clippedRect.center());
} else {
location = IntPoint(
rightAligned ? view->contentsWidth() - kContextMenuMargin : kContextMenuMargin,
kContextMenuMargin);
+ shouldTranslateToRootView = false;
}
m_frame->view()->setCursor(pointerCursor());
- IntPoint position = view->contentsToRootView(location);
+ IntPoint position = shouldTranslateToRootView ? view->contentsToRootView(location) : location;
IntPoint globalPosition = view->hostWindow()->rootViewToScreen(IntRect(position, IntSize())).location();
Node* targetNode = doc->focusedElement();
// Use the focused node as the target for hover and active.
HitTestResult result(position);
result.setInnerNode(targetNode);
- doc->updateHoverActiveState(HitTestRequest::Active | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent, result.innerElement());
+ doc->updateHoverActiveState(HitTestRequest::Active, result.innerElement());
// The contextmenu event is a mouse event even when invoked using the keyboard.
// This is required for web compatibility.
PlatformMouseEvent mouseEvent(position, globalPosition, RightButton, eventType, 1, false, false, false, false, WTF::currentTime());
- return !dispatchMouseEvent(EventTypeNames::contextmenu, targetNode, true, 0, mouseEvent, false);
+ handleMousePressEvent(mouseEvent);
+ return sendContextMenuEvent(mouseEvent);
}
-bool EventHandler::sendContextMenuEventForGesture(const PlatformGestureEvent& event)
+bool EventHandler::sendContextMenuEventForGesture(const GestureEventWithHitTestResults& targetedEvent)
{
#if OS(WIN)
PlatformEvent::Type eventType = PlatformEvent::MouseReleased;
PlatformEvent::Type eventType = PlatformEvent::MousePressed;
#endif
- IntPoint adjustedPoint = event.position();
- adjustGesturePosition(event, adjustedPoint);
- PlatformMouseEvent mouseEvent(adjustedPoint, event.globalPosition(), RightButton, eventType, 1, false, false, false, false, WTF::currentTime());
+ PlatformMouseEvent mouseEvent(targetedEvent.event().position(), targetedEvent.event().globalPosition(), RightButton, eventType, 1, false, false, false, false, WTF::currentTime());
// To simulate right-click behavior, we send a right mouse down and then
// context menu event.
+ // FIXME: Send HitTestResults to avoid redundant hit tests.
handleMousePressEvent(mouseEvent);
return sendContextMenuEvent(mouseEvent);
// We do not need to send a corresponding mouse release because in case of
void EventHandler::scheduleHoverStateUpdate()
{
if (!m_hoverTimer.isActive())
- m_hoverTimer.startOneShot(0);
+ m_hoverTimer.startOneShot(0, FROM_HERE);
}
void EventHandler::scheduleCursorUpdate()
{
if (!m_cursorUpdateTimer.isActive())
- m_cursorUpdateTimer.startOneShot(cursorUpdateInterval);
+ m_cursorUpdateTimer.startOneShot(cursorUpdateInterval, FROM_HERE);
}
void EventHandler::dispatchFakeMouseMoveEventSoon()
if (m_maxMouseMovedDuration > fakeMouseMoveShortInterval) {
if (m_fakeMouseMoveEventTimer.isActive())
m_fakeMouseMoveEventTimer.stop();
- m_fakeMouseMoveEventTimer.startOneShot(fakeMouseMoveLongInterval);
+ m_fakeMouseMoveEventTimer.startOneShot(fakeMouseMoveLongInterval, FROM_HERE);
} else {
if (!m_fakeMouseMoveEventTimer.isActive())
- m_fakeMouseMoveEventTimer.startOneShot(fakeMouseMoveShortInterval);
+ m_fakeMouseMoveEventTimer.startOneShot(fakeMouseMoveShortInterval, FROM_HERE);
}
}
if (RenderView* renderer = m_frame->contentRenderer()) {
if (FrameView* view = m_frame->view()) {
- HitTestRequest request(HitTestRequest::Move | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
+ HitTestRequest request(HitTestRequest::Move);
HitTestResult result(view->windowToContents(m_lastKnownMousePosition));
renderer->hitTest(request, result);
m_frame->document()->updateHoverActiveState(request, result.innerElement());
HitTestRequest request(HitTestRequest::TouchEvent | HitTestRequest::Release);
m_frame->document()->updateHoverActiveState(request, m_lastDeferredTapElement.get());
}
- m_lastDeferredTapElement = 0;
+ m_lastDeferredTapElement = nullptr;
}
void EventHandler::notifyElementActivated()
// Since another element has been set to active, stop current timer and clear reference.
if (m_activeIntervalTimer.isActive())
m_activeIntervalTimer.stop();
- m_lastDeferredTapElement = 0;
+ m_lastDeferredTapElement = nullptr;
}
bool EventHandler::handleAccessKey(const PlatformKeyboardEvent& evt)
{
RefPtr<FrameView> protector(m_frame->view());
- if (FullscreenElementStack* fullscreen = FullscreenElementStack::fromIfExists(m_frame->document())) {
- if (fullscreen->webkitIsFullScreen() && !isKeyEventAllowedInFullScreen(fullscreen, initialKeyEvent))
+ ASSERT(m_frame->document());
+ if (FullscreenElementStack* fullscreen = FullscreenElementStack::fromIfExists(*m_frame->document())) {
+ if (fullscreen->webkitIsFullScreen() && !isKeyEventAllowedInFullScreen(fullscreen, initialKeyEvent)) {
+ UseCounter::count(*m_frame->document(), UseCounter::KeyEventNotAllowedInFullScreen);
return false;
+ }
}
if (initialKeyEvent.windowsVirtualKeyCode() == VK_CAPITAL)
// Check for cases where we are too early for events -- possible unmatched key up
// from pressing return in the location bar.
- RefPtr<Node> node = eventTargetNodeForDocument(m_frame->document());
+ RefPtrWillBeRawPtr<Node> node = eventTargetNodeForDocument(m_frame->document());
if (!node)
return false;
PlatformKeyboardEvent keyDownEvent = initialKeyEvent;
if (keyDownEvent.type() != PlatformEvent::RawKeyDown)
keyDownEvent.disambiguateKeyDownEvent(PlatformEvent::RawKeyDown);
- RefPtr<KeyboardEvent> keydown = KeyboardEvent::create(keyDownEvent, m_frame->document()->domWindow());
+ RefPtrWillBeRawPtr<KeyboardEvent> keydown = KeyboardEvent::create(keyDownEvent, m_frame->document()->domWindow());
if (matchedAnAccessKey)
keydown->setDefaultPrevented(true);
keydown->setTarget(node);
keyPressEvent.disambiguateKeyDownEvent(PlatformEvent::Char);
if (keyPressEvent.text().isEmpty())
return keydownResult;
- RefPtr<KeyboardEvent> keypress = KeyboardEvent::create(keyPressEvent, m_frame->document()->domWindow());
+ RefPtrWillBeRawPtr<KeyboardEvent> keypress = KeyboardEvent::create(keyPressEvent, m_frame->document()->domWindow());
keypress->setTarget(node);
if (keydownResult)
keypress->setDefaultPrevented(true);
return keydownResult || keypress->defaultPrevented() || keypress->defaultHandled();
}
-static FocusDirection focusDirectionForKey(const AtomicString& keyIdentifier)
+static FocusType focusDirectionForKey(const AtomicString& keyIdentifier)
{
DEFINE_STATIC_LOCAL(AtomicString, Down, ("Down", AtomicString::ConstructFromLiteral));
DEFINE_STATIC_LOCAL(AtomicString, Up, ("Up", AtomicString::ConstructFromLiteral));
DEFINE_STATIC_LOCAL(AtomicString, Left, ("Left", AtomicString::ConstructFromLiteral));
DEFINE_STATIC_LOCAL(AtomicString, Right, ("Right", AtomicString::ConstructFromLiteral));
- FocusDirection retVal = FocusDirectionNone;
+ FocusType retVal = FocusTypeNone;
if (keyIdentifier == Down)
- retVal = FocusDirectionDown;
+ retVal = FocusTypeDown;
else if (keyIdentifier == Up)
- retVal = FocusDirectionUp;
+ retVal = FocusTypeUp;
else if (keyIdentifier == Left)
- retVal = FocusDirectionLeft;
+ retVal = FocusTypeLeft;
else if (keyIdentifier == Right)
- retVal = FocusDirectionRight;
+ retVal = FocusTypeRight;
return retVal;
}
void EventHandler::defaultKeyboardEventHandler(KeyboardEvent* event)
{
if (event->type() == EventTypeNames::keydown) {
+ // Clear caret blinking suspended state to make sure that caret blinks
+ // when we type again after long pressing on an empty input field.
+ if (m_frame && m_frame->selection().isCaretBlinkingSuspended())
+ m_frame->selection().setCaretBlinkingSuspended(false);
+
m_frame->editor().handleKeyboardEvent(event);
if (event->defaultHandled())
return;
else if (event->keyIdentifier() == "U+001B")
defaultEscapeEventHandler(event);
else {
- FocusDirection direction = focusDirectionForKey(AtomicString(event->keyIdentifier()));
- if (direction != FocusDirectionNone)
- defaultArrowEventHandler(direction, event);
+ FocusType type = focusDirectionForKey(AtomicString(event->keyIdentifier()));
+ if (type != FocusTypeNone)
+ defaultArrowEventHandler(type, event);
}
}
if (event->type() == EventTypeNames::keypress) {
}
}
-bool EventHandler::dragHysteresisExceeded(const IntPoint& floatDragViewportLocation) const
+bool EventHandler::dragHysteresisExceeded(const FloatPoint& floatDragViewportLocation) const
{
- FloatPoint dragViewportLocation(floatDragViewportLocation.x(), floatDragViewportLocation.y());
- return dragHysteresisExceeded(dragViewportLocation);
+ return dragHysteresisExceeded(flooredIntPoint(floatDragViewportLocation));
}
-bool EventHandler::dragHysteresisExceeded(const FloatPoint& dragViewportLocation) const
+bool EventHandler::dragHysteresisExceeded(const IntPoint& dragViewportLocation) const
{
FrameView* view = m_frame->view();
if (!view)
return false;
- IntPoint dragLocation = view->windowToContents(flooredIntPoint(dragViewportLocation));
+ IntPoint dragLocation = view->windowToContents(dragViewportLocation);
IntSize delta = dragLocation - m_mouseDownPos;
int threshold = GeneralDragHysteresis;
return abs(delta.width()) >= threshold || abs(delta.height()) >= threshold;
}
-void EventHandler::freeClipboard()
+void EventHandler::clearDragDataTransfer()
{
- if (dragState().m_dragClipboard)
- dragState().m_dragClipboard->setAccessPolicy(ClipboardNumb);
+ if (dragState().m_dragDataTransfer) {
+ dragState().m_dragDataTransfer->clearDragImage();
+ dragState().m_dragDataTransfer->setAccessPolicy(DataTransferNumb);
+ }
}
void EventHandler::dragSourceEndedAt(const PlatformMouseEvent& event, DragOperation operation)
{
// Send a hit test request so that RenderLayer gets a chance to update the :hover and :active pseudoclasses.
- HitTestRequest request(HitTestRequest::Release | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
+ HitTestRequest request(HitTestRequest::Release);
prepareMouseEvent(request, event);
if (dragState().m_dragSrc) {
- dragState().m_dragClipboard->setDestinationOperation(operation);
+ dragState().m_dragDataTransfer->setDestinationOperation(operation);
// for now we don't care if event handler cancels default behavior, since there is none
dispatchDragSrcEvent(EventTypeNames::dragend, event);
}
- freeClipboard();
- dragState().m_dragSrc = 0;
+ clearDragDataTransfer();
+ dragState().m_dragSrc = nullptr;
// In case the drag was ended due to an escape key press we need to ensure
// that consecutive mousemove events don't reinitiate the drag and drop.
m_mouseDownMayStartDrag = false;
// returns if we should continue "default processing", i.e., whether eventhandler canceled
bool EventHandler::dispatchDragSrcEvent(const AtomicString& eventType, const PlatformMouseEvent& event)
{
- return !dispatchDragEvent(eventType, dragState().m_dragSrc.get(), event, dragState().m_dragClipboard.get());
+ return !dispatchDragEvent(eventType, dragState().m_dragSrc.get(), event, dragState().m_dragDataTransfer.get());
}
bool EventHandler::handleDrag(const MouseEventWithHitTestResults& event, CheckDragHysteresis checkDragHysteresis)
: DragController::ImmediateSelectionDragResolution;
dragState().m_dragSrc = m_frame->page()->dragController().draggableNode(m_frame, node, m_mouseDownPos, selectionDragPolicy, dragState().m_dragType);
} else {
- dragState().m_dragSrc = 0;
+ dragState().m_dragSrc = nullptr;
}
if (!dragState().m_dragSrc)
if (!tryStartDrag(event)) {
// Something failed to start the drag, clean up.
- freeClipboard();
- dragState().m_dragSrc = 0;
+ clearDragDataTransfer();
+ dragState().m_dragSrc = nullptr;
}
m_mouseDownMayStartDrag = false;
bool EventHandler::tryStartDrag(const MouseEventWithHitTestResults& event)
{
- freeClipboard(); // would only happen if we missed a dragEnd. Do it anyway, just
- // to make sure it gets numbified
- dragState().m_dragClipboard = createDraggingClipboard();
+ // The DataTransfer would only be non-empty if we missed a dragEnd.
+ // Clear it anyway, just to make sure it gets numbified.
+ clearDragDataTransfer();
+
+ dragState().m_dragDataTransfer = createDraggingDataTransfer();
// Check to see if this a DOM based drag, if it is get the DOM specified drag
// image and offset
if (dragState().m_dragType == DragSourceActionDHTML) {
if (RenderObject* renderer = dragState().m_dragSrc->renderer()) {
- // FIXME: This doesn't work correctly with transforms.
- FloatPoint absPos = renderer->localToAbsolute();
+ FloatPoint absPos = renderer->localToAbsolute(FloatPoint(), UseTransforms);
IntSize delta = m_mouseDownPos - roundedIntPoint(absPos);
- dragState().m_dragClipboard->setDragImageElement(dragState().m_dragSrc.get(), IntPoint(delta));
+ dragState().m_dragDataTransfer->setDragImageElement(dragState().m_dragSrc.get(), IntPoint(delta));
} else {
// The renderer has disappeared, this can happen if the onStartDrag handler has hidden
// the element in some way. In this case we just kill the drag.
}
DragController& dragController = m_frame->page()->dragController();
- if (!dragController.populateDragClipboard(m_frame, dragState(), m_mouseDownPos))
+ if (!dragController.populateDragDataTransfer(m_frame, dragState(), m_mouseDownPos))
return false;
m_mouseDownMayStartDrag = dispatchDragSrcEvent(EventTypeNames::dragstart, m_mouseDown)
&& !m_frame->selection().isInPasswordField();
// Invalidate clipboard here against anymore pasteboard writing for security. The drag
// image can still be changed as we drag, but not the pasteboard data.
- dragState().m_dragClipboard->setAccessPolicy(ClipboardImageWritable);
+ dragState().m_dragDataTransfer->setAccessPolicy(DataTransferImageWritable);
if (m_mouseDownMayStartDrag) {
// Dispatching the event could cause Page to go away. Make sure it's still valid before trying to use DragController.
if (!target)
return false;
- RefPtr<TextEvent> event = TextEvent::create(m_frame->domWindow(), text, inputType);
+ RefPtrWillBeRawPtr<TextEvent> event = TextEvent::create(m_frame->domWindow(), text, inputType);
event->setUnderlyingEvent(underlyingEvent);
target->dispatchEvent(event, IGNORE_EXCEPTION);
{
ASSERT(event->type() == EventTypeNames::keypress);
- if (event->ctrlKey() || event->metaKey() || event->altKey() || event->altGraphKey())
+ if (event->ctrlKey() || event->metaKey() || event->altKey())
return;
ScrollDirection direction = event->shiftKey() ? ScrollBlockDirectionBackward : ScrollBlockDirectionForward;
{
ASSERT(event->type() == EventTypeNames::keydown);
- if (event->ctrlKey() || event->metaKey() || event->altKey() || event->altGraphKey())
+ if (event->ctrlKey() || event->metaKey() || event->altKey())
return;
if (!m_frame->editor().behavior().shouldNavigateBackOnBackspace())
return;
Page* page = m_frame->page();
- if (!page)
+ if (!page || !page->mainFrame()->isLocalFrame())
return;
- bool handledEvent = page->mainFrame()->loader().client()->navigateBackForward(event->shiftKey() ? 1 : -1);
+ bool handledEvent = page->deprecatedLocalMainFrame()->loader().client()->navigateBackForward(event->shiftKey() ? 1 : -1);
if (handledEvent)
event->setDefaultHandled();
}
-void EventHandler::defaultArrowEventHandler(FocusDirection focusDirection, KeyboardEvent* event)
+void EventHandler::defaultArrowEventHandler(FocusType focusType, KeyboardEvent* event)
{
ASSERT(event->type() == EventTypeNames::keydown);
- if (event->ctrlKey() || event->metaKey() || event->altGraphKey() || event->shiftKey())
+ if (event->ctrlKey() || event->metaKey() || event->shiftKey())
return;
Page* page = m_frame->page();
if (m_frame->document()->inDesignMode())
return;
- if (page->focusController().advanceFocus(focusDirection))
+ if (page->focusController().advanceFocus(focusType))
event->setDefaultHandled();
}
ASSERT(event->type() == EventTypeNames::keydown);
// We should only advance focus on tabs if no special modifier keys are held down.
- if (event->ctrlKey() || event->metaKey() || event->altGraphKey())
+ if (event->ctrlKey() || event->metaKey())
return;
Page* page = m_frame->page();
if (!page->tabKeyCyclesThroughElements())
return;
- FocusDirection focusDirection = event->shiftKey() ? FocusDirectionBackward : FocusDirectionForward;
+ FocusType focusType = event->shiftKey() ? FocusTypeBackward : FocusTypeForward;
// Tabs can be used in design mode editing.
if (m_frame->document()->inDesignMode())
return;
- if (page->focusController().advanceFocus(focusDirection))
+ if (page->focusController().advanceFocus(focusType))
event->setDefaultHandled();
}
view->setWasScrolledByUser(true);
}
-bool EventHandler::passMousePressEventToScrollbar(MouseEventWithHitTestResults& mev, Scrollbar* scrollbar)
+bool EventHandler::passMousePressEventToScrollbar(MouseEventWithHitTestResults& mev)
{
+ // First try to use the frame scrollbar.
+ FrameView* view = m_frame->view();
+ Scrollbar* scrollbar = view ? view->scrollbarAtPoint(mev.event().position()) : 0;
+
+ // Then try the scrollbar in the hit test.
+ if (!scrollbar)
+ scrollbar = mev.scrollbar();
+
+ updateLastScrollbarUnderMouse(scrollbar, true);
+
if (!scrollbar || !scrollbar->enabled())
return false;
setFrameWasScrolledByUser();
}
}
-HitTestResult EventHandler::hitTestResultInFrame(Frame* frame, const LayoutPoint& point, HitTestRequest::HitTestRequestType hitType)
+HitTestResult EventHandler::hitTestResultInFrame(LocalFrame* frame, const LayoutPoint& point, HitTestRequest::HitTestRequestType hitType)
{
HitTestResult result(point);
bool EventHandler::handleTouchEvent(const PlatformTouchEvent& event)
{
- // First build up the lists to use for the 'touches', 'targetTouches' and 'changedTouches' attributes
- // in the JS event. See http://www.sitepen.com/blog/2008/07/10/touching-and-gesturing-on-the-iphone/
- // for an overview of how these lists fit together.
-
- // Holds the complete set of touches on the screen and will be used as the 'touches' list in the JS event.
- RefPtr<TouchList> touches = TouchList::create();
-
- // A different view on the 'touches' list above, filtered and grouped by event target. Used for the
- // 'targetTouches' list in the JS event.
- typedef HashMap<EventTarget*, RefPtr<TouchList> > TargetTouchesMap;
- TargetTouchesMap touchesByTarget;
-
- // Array of touches per state, used to assemble the 'changedTouches' list in the JS event.
- typedef HashSet<RefPtr<EventTarget> > EventTargetSet;
- struct {
- // The touches corresponding to the particular change state this struct instance represents.
- RefPtr<TouchList> m_touches;
- // Set of targets involved in m_touches.
- EventTargetSet m_targets;
- } changedTouches[PlatformTouchPoint::TouchStateEnd];
+ TRACE_EVENT0("blink", "EventHandler::handleTouchEvent");
const Vector<PlatformTouchPoint>& points = event.touchPoints();
- UserGestureIndicator gestureIndicator(DefinitelyProcessingUserGesture);
-
unsigned i;
bool freshTouchEvents = true;
bool allTouchReleased = true;
if (point.state() != PlatformTouchPoint::TouchReleased && point.state() != PlatformTouchPoint::TouchCancelled)
allTouchReleased = false;
}
+ if (freshTouchEvents) {
+ // Ideally we'd ASSERT !m_touchSequenceDocument here since we should
+ // have cleared the active document when we saw the last release. But we
+ // have some tests that violate this, ClusterFuzz could trigger it, and
+ // there may be cases where the browser doesn't reliably release all
+ // touches. http://crbug.com/345372 tracks this.
+ m_touchSequenceDocument.clear();
+ m_touchSequenceUserGestureToken.clear();
+ }
+
+ OwnPtr<UserGestureIndicator> gestureIndicator;
+
+ if (m_touchSequenceUserGestureToken)
+ gestureIndicator = adoptPtr(new UserGestureIndicator(m_touchSequenceUserGestureToken.release()));
+ else
+ gestureIndicator = adoptPtr(new UserGestureIndicator(DefinitelyProcessingUserGesture));
+
+ m_touchSequenceUserGestureToken = gestureIndicator->currentToken();
+
+ ASSERT(m_frame->view());
+ if (m_touchSequenceDocument && (!m_touchSequenceDocument->frame() || !m_touchSequenceDocument->frame()->view())) {
+ // If the active touch document has no frame or view, it's probably being destroyed
+ // so we can't dispatch events.
+ return false;
+ }
+ // First do hit tests for any new touch points.
for (i = 0; i < points.size(); ++i) {
const PlatformTouchPoint& point = points[i];
- PlatformTouchPoint::State pointState = point.state();
- LayoutPoint pagePoint = documentPointForWindowPoint(m_frame, point.pos());
-
- // Gesture events trigger the active state, not touch events,
- // so touch event hit tests can always be read only.
- HitTestRequest::HitTestRequestType hitType = HitTestRequest::TouchEvent | HitTestRequest::ReadOnly;
- // The HitTestRequest types used for mouse events map quite adequately
- // to touch events. Note that in addition to meaning that the hit test
- // should affect the active state of the current node if necessary,
- // HitTestRequest::Active signifies that the hit test is taking place
- // with the mouse (or finger in this case) being pressed.
- switch (pointState) {
- case PlatformTouchPoint::TouchPressed:
- hitType |= HitTestRequest::Active;
- break;
- case PlatformTouchPoint::TouchMoved:
- hitType |= HitTestRequest::Active | HitTestRequest::Move;
- break;
- case PlatformTouchPoint::TouchReleased:
- case PlatformTouchPoint::TouchCancelled:
- hitType |= HitTestRequest::Release;
- break;
- case PlatformTouchPoint::TouchStationary:
- hitType |= HitTestRequest::Active;
- break;
- default:
- ASSERT_NOT_REACHED();
- break;
- }
- // Increment the platform touch id by 1 to avoid storing a key of 0 in the hashmap.
- unsigned touchPointTargetKey = point.id() + 1;
- RefPtr<EventTarget> touchTarget;
- if (pointState == PlatformTouchPoint::TouchPressed) {
+ // Touch events implicitly capture to the touched node, and don't change
+ // active/hover states themselves (Gesture events do). So we only need
+ // to hit-test on touchstart, and it can be read-only.
+ if (point.state() == PlatformTouchPoint::TouchPressed) {
+ HitTestRequest::HitTestRequestType hitType = HitTestRequest::TouchEvent | HitTestRequest::ReadOnly | HitTestRequest::Active;
+ LayoutPoint pagePoint = roundedLayoutPoint(m_frame->view()->windowToContents(point.pos()));
HitTestResult result;
- if (freshTouchEvents) {
+ if (!m_touchSequenceDocument) {
result = hitTestResultAtPoint(pagePoint, hitType);
- m_originatingTouchPointTargetKey = touchPointTargetKey;
- } else if (m_originatingTouchPointDocument.get() && m_originatingTouchPointDocument->frame()) {
- LayoutPoint pagePointInOriginatingDocument = documentPointForWindowPoint(m_originatingTouchPointDocument->frame(), point.pos());
- result = hitTestResultInFrame(m_originatingTouchPointDocument->frame(), pagePointInOriginatingDocument, hitType);
+ } else if (m_touchSequenceDocument->frame()) {
+ LayoutPoint framePoint = roundedLayoutPoint(m_touchSequenceDocument->frame()->view()->windowToContents(point.pos()));
+ result = hitTestResultInFrame(m_touchSequenceDocument->frame(), framePoint, hitType);
} else
continue;
// Touch events should not go to text nodes
if (node->isTextNode())
- node = EventPath::parent(node);
-
- Document& doc = node->document();
- // Record the originating touch document even if it does not have a touch listener.
- if (freshTouchEvents) {
- m_originatingTouchPointDocument = &doc;
- freshTouchEvents = false;
+ node = NodeRenderingTraversal::parent(node);
+
+ if (!m_touchSequenceDocument) {
+ // Keep track of which document should receive all touch events
+ // in the active sequence. This must be a single document to
+ // ensure we don't leak Nodes between documents.
+ m_touchSequenceDocument = &(result.innerNode()->document());
+ ASSERT(m_touchSequenceDocument->frame()->view());
}
- if (!doc.hasTouchEventHandlers())
- continue;
- m_originatingTouchPointTargets.set(touchPointTargetKey, node);
- touchTarget = node;
- // FIXME(rbyers): Should really be doing a second hit test that ignores inline elements - crbug.com/319479.
+ // Ideally we'd ASSERT(!m_targetForTouchID.contains(point.id())
+ // since we shouldn't get a touchstart for a touch that's already
+ // down. However EventSender allows this to be violated and there's
+ // some tests that take advantage of it. There may also be edge
+ // cases in the browser where this happens.
+ // See http://crbug.com/345372.
+ m_targetForTouchID.set(point.id(), node);
+
TouchAction effectiveTouchAction = computeEffectiveTouchAction(*node);
if (effectiveTouchAction != TouchActionAuto)
m_frame->page()->chrome().client().setTouchAction(effectiveTouchAction);
+ }
+ }
- } else if (pointState == PlatformTouchPoint::TouchReleased || pointState == PlatformTouchPoint::TouchCancelled) {
- // The target should be the original target for this touch, so get it from the hashmap. As it's a release or cancel
- // we also remove it from the map.
- touchTarget = m_originatingTouchPointTargets.take(touchPointTargetKey);
- } else
- // No hittest is performed on move or stationary, since the target is not allowed to change anyway.
- touchTarget = m_originatingTouchPointTargets.get(touchPointTargetKey);
+ m_touchPressed = !allTouchReleased;
- if (!touchTarget.get())
- continue;
- Document& doc = touchTarget->toNode()->document();
- if (!doc.hasTouchEventHandlers())
- continue;
- Frame* targetFrame = doc.frame();
- if (!targetFrame)
- continue;
+ // If there's no document receiving touch events, or no handlers on the
+ // document set to receive the events, then we can skip all the rest of
+ // this work.
+ if (!m_touchSequenceDocument || !m_touchSequenceDocument->frameHost() || !m_touchSequenceDocument->frameHost()->eventHandlerRegistry().hasEventHandlers(EventHandlerRegistry::TouchEvent) || !m_touchSequenceDocument->frame()) {
+ if (allTouchReleased) {
+ m_touchSequenceDocument.clear();
+ m_touchSequenceUserGestureToken.clear();
+ }
+ return false;
+ }
+
+ // Build up the lists to use for the 'touches', 'targetTouches' and
+ // 'changedTouches' attributes in the JS event. See
+ // http://www.w3.org/TR/touch-events/#touchevent-interface for how these
+ // lists fit together.
+
+ // Holds the complete set of touches on the screen.
+ RefPtrWillBeRawPtr<TouchList> touches = TouchList::create();
- if (m_frame != targetFrame) {
- // pagePoint should always be relative to the target elements containing frame.
- pagePoint = documentPointForWindowPoint(targetFrame, point.pos());
+ // A different view on the 'touches' list above, filtered and grouped by
+ // event target. Used for the 'targetTouches' list in the JS event.
+ typedef WillBeHeapHashMap<EventTarget*, RefPtrWillBeMember<TouchList> > TargetTouchesHeapMap;
+ TargetTouchesHeapMap touchesByTarget;
+
+ // Array of touches per state, used to assemble the 'changedTouches' list.
+ typedef WillBeHeapHashSet<RefPtrWillBeMember<EventTarget> > EventTargetSet;
+ struct {
+ // The touches corresponding to the particular change state this struct
+ // instance represents.
+ RefPtrWillBeMember<TouchList> m_touches;
+ // Set of targets involved in m_touches.
+ EventTargetSet m_targets;
+ } changedTouches[PlatformTouchPoint::TouchStateEnd];
+
+ for (i = 0; i < points.size(); ++i) {
+ const PlatformTouchPoint& point = points[i];
+ PlatformTouchPoint::State pointState = point.state();
+ RefPtrWillBeRawPtr<EventTarget> touchTarget = nullptr;
+
+ if (pointState == PlatformTouchPoint::TouchReleased || pointState == PlatformTouchPoint::TouchCancelled) {
+ // The target should be the original target for this touch, so get
+ // it from the hashmap. As it's a release or cancel we also remove
+ // it from the map.
+ touchTarget = m_targetForTouchID.take(point.id());
+ } else {
+ // No hittest is performed on move or stationary, since the target
+ // is not allowed to change anyway.
+ touchTarget = m_targetForTouchID.get(point.id());
}
- float scaleFactor = targetFrame->pageZoomFactor();
+ LocalFrame* targetFrame = 0;
+ bool knownTarget = false;
+ if (touchTarget) {
+ Document& doc = touchTarget->toNode()->document();
+ // If the target node has moved to a new document while it was being touched,
+ // we can't send events to the new document because that could leak nodes
+ // from one document to another. See http://crbug.com/394339.
+ if (&doc == m_touchSequenceDocument.get()) {
+ targetFrame = doc.frame();
+ knownTarget = true;
+ }
+ }
+ if (!knownTarget) {
+ // If we don't have a target registered for the point it means we've
+ // missed our opportunity to do a hit test for it (due to some
+ // optimization that prevented blink from ever seeing the
+ // touchstart), or that the touch started outside the active touch
+ // sequence document. We should still include the touch in the
+ // Touches list reported to the application (eg. so it can
+ // differentiate between a one and two finger gesture), but we won't
+ // actually dispatch any events for it. Set the target to the
+ // Document so that there's some valid node here. Perhaps this
+ // should really be LocalDOMWindow, but in all other cases the target of
+ // a Touch is a Node so using the window could be a breaking change.
+ // Since we know there was no handler invoked, the specific target
+ // should be completely irrelevant to the application.
+ touchTarget = m_touchSequenceDocument;
+ targetFrame = m_touchSequenceDocument->frame();
+ }
+ ASSERT(targetFrame);
- int adjustedPageX = lroundf(pagePoint.x() / scaleFactor);
- int adjustedPageY = lroundf(pagePoint.y() / scaleFactor);
- int adjustedRadiusX = lroundf(point.radiusX() / scaleFactor);
- int adjustedRadiusY = lroundf(point.radiusY() / scaleFactor);
+ // pagePoint should always be relative to the target elements
+ // containing frame.
+ FloatPoint pagePoint = targetFrame->view()->windowToContents(point.pos());
- RefPtr<Touch> touch = Touch::create(targetFrame, touchTarget.get(), point.id(),
- point.screenPos().x(), point.screenPos().y(),
- adjustedPageX, adjustedPageY,
- adjustedRadiusX, adjustedRadiusY,
- point.rotationAngle(), point.force());
+ float scaleFactor = 1.0f / targetFrame->pageZoomFactor();
- // Ensure this target's touch list exists, even if it ends up empty, so it can always be passed to TouchEvent::Create below.
- TargetTouchesMap::iterator targetTouchesIterator = touchesByTarget.find(touchTarget.get());
- if (targetTouchesIterator == touchesByTarget.end())
- targetTouchesIterator = touchesByTarget.set(touchTarget.get(), TouchList::create()).iterator;
+ FloatPoint adjustedPagePoint = pagePoint.scaledBy(scaleFactor);
+ FloatSize adjustedRadius = point.radius().scaledBy(scaleFactor);
- // touches and targetTouches should only contain information about touches still on the screen, so if this point is
- // released or cancelled it will only appear in the changedTouches list.
+ RefPtrWillBeRawPtr<Touch> touch = Touch::create(
+ targetFrame, touchTarget.get(), point.id(), point.screenPos(), adjustedPagePoint, adjustedRadius, point.rotationAngle(), point.force());
+
+ // Ensure this target's touch list exists, even if it ends up empty, so
+ // it can always be passed to TouchEvent::Create below.
+ TargetTouchesHeapMap::iterator targetTouchesIterator = touchesByTarget.find(touchTarget.get());
+ if (targetTouchesIterator == touchesByTarget.end()) {
+ touchesByTarget.set(touchTarget.get(), TouchList::create());
+ targetTouchesIterator = touchesByTarget.find(touchTarget.get());
+ }
+
+ // touches and targetTouches should only contain information about
+ // touches still on the screen, so if this point is released or
+ // cancelled it will only appear in the changedTouches list.
if (pointState != PlatformTouchPoint::TouchReleased && pointState != PlatformTouchPoint::TouchCancelled) {
touches->append(touch);
targetTouchesIterator->value->append(touch);
// Now build up the correct list for changedTouches.
// Note that any touches that are in the TouchStationary state (e.g. if
// the user had several points touched but did not move them all) should
- // never be in the changedTouches list so we do not handle them explicitly here.
- // See https://bugs.webkit.org/show_bug.cgi?id=37609 for further discussion
- // about the TouchStationary state.
- if (pointState != PlatformTouchPoint::TouchStationary) {
+ // never be in the changedTouches list so we do not handle them
+ // explicitly here. See https://bugs.webkit.org/show_bug.cgi?id=37609
+ // for further discussion about the TouchStationary state.
+ if (pointState != PlatformTouchPoint::TouchStationary && knownTarget) {
ASSERT(pointState < PlatformTouchPoint::TouchStateEnd);
if (!changedTouches[pointState].m_touches)
changedTouches[pointState].m_touches = TouchList::create();
changedTouches[pointState].m_targets.add(touchTarget);
}
}
- m_touchPressed = touches->length() > 0;
- if (allTouchReleased)
- m_originatingTouchPointDocument.clear();
+ if (allTouchReleased) {
+ m_touchSequenceDocument.clear();
+ m_touchSequenceUserGestureToken.clear();
+ }
- // Now iterate the changedTouches list and m_targets within it, sending events to the targets as required.
+ // Now iterate the changedTouches list and m_targets within it, sending
+ // events to the targets as required.
bool swallowedEvent = false;
- RefPtr<TouchList> emptyList = TouchList::create();
for (unsigned state = 0; state != PlatformTouchPoint::TouchStateEnd; ++state) {
if (!changedTouches[state].m_touches)
continue;
- // When sending a touch cancel event, use empty touches and targetTouches lists.
- bool isTouchCancelEvent = (state == PlatformTouchPoint::TouchCancelled);
- RefPtr<TouchList>& effectiveTouches(isTouchCancelEvent ? emptyList : touches);
const AtomicString& stateName(eventNameForTouchPointState(static_cast<PlatformTouchPoint::State>(state)));
const EventTargetSet& targetsForState = changedTouches[state].m_targets;
-
for (EventTargetSet::const_iterator it = targetsForState.begin(); it != targetsForState.end(); ++it) {
EventTarget* touchEventTarget = it->get();
- RefPtr<TouchList> targetTouches(isTouchCancelEvent ? emptyList : touchesByTarget.get(touchEventTarget));
- ASSERT(targetTouches);
-
- RefPtr<TouchEvent> touchEvent =
- TouchEvent::create(effectiveTouches.get(), targetTouches.get(), changedTouches[state].m_touches.get(),
- stateName, touchEventTarget->toNode()->document().domWindow(),
- 0, 0, 0, 0, event.ctrlKey(), event.altKey(), event.shiftKey(), event.metaKey());
+ RefPtrWillBeRawPtr<TouchEvent> touchEvent = TouchEvent::create(
+ touches.get(), touchesByTarget.get(touchEventTarget), changedTouches[state].m_touches.get(),
+ stateName, touchEventTarget->toNode()->document().domWindow(),
+ event.ctrlKey(), event.altKey(), event.shiftKey(), event.metaKey(), event.cancelable());
touchEventTarget->toNode()->dispatchTouchEvent(touchEvent.get());
swallowedEvent = swallowedEvent || touchEvent->defaultPrevented() || touchEvent->defaultHandled();
}
return swallowedEvent;
}
-bool EventHandler::dispatchSyntheticTouchEventIfEnabled(const PlatformMouseEvent& event)
-{
- if (!m_frame || !m_frame->settings() || !m_frame->settings()->touchEventEmulationEnabled())
- return false;
-
- PlatformEvent::Type eventType = event.type();
- if (eventType != PlatformEvent::MouseMoved && eventType != PlatformEvent::MousePressed && eventType != PlatformEvent::MouseReleased)
- return false;
-
- HitTestRequest request(HitTestRequest::Active | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
- MouseEventWithHitTestResults mev = prepareMouseEvent(request, event);
- if (mev.scrollbar() || subframeForHitTestResult(mev))
- return false;
-
- // The order is important. This check should follow the subframe test: http://webkit.org/b/111292.
- if (eventType == PlatformEvent::MouseMoved && event.button() == NoButton)
- return true;
-
- SyntheticSingleTouchEvent touchEvent(event);
- if (handleTouchEvent(touchEvent))
- return true;
-
- return handleMouseEventAsEmulatedGesture(event);
-}
-
-bool EventHandler::handleMouseEventAsEmulatedGesture(const PlatformMouseEvent& event)
-{
- PlatformEvent::Type eventType = event.type();
- if (event.button() != LeftButton || !m_frame->isMainFrame())
- return false;
-
- // Simulate pinch / scroll gesture.
- const IntPoint& position = event.position();
- bool swallowEvent = false;
-
- FrameView* view = m_frame->view();
- if (event.shiftKey()) {
- // Shift pressed - consider it gesture.
- swallowEvent = true;
- Page* page = m_frame->page();
- float pageScaleFactor = page->pageScaleFactor();
- switch (eventType) {
- case PlatformEvent::MousePressed:
- m_lastSyntheticPinchAnchorCss = adoptPtr(new IntPoint(view->scrollPosition() + position));
- m_lastSyntheticPinchAnchorDip = adoptPtr(new IntPoint(position));
- m_lastSyntheticPinchAnchorDip->scale(pageScaleFactor, pageScaleFactor);
- m_syntheticPageScaleFactor = pageScaleFactor;
- break;
- case PlatformEvent::MouseMoved:
- {
- if (!m_lastSyntheticPinchAnchorCss)
- break;
-
- float dy = m_lastSyntheticPinchAnchorDip->y() - position.y() * pageScaleFactor;
- float magnifyDelta = exp(dy * 0.002f);
- float newPageScaleFactor = m_syntheticPageScaleFactor * magnifyDelta;
-
- IntPoint anchorCss(*m_lastSyntheticPinchAnchorDip.get());
- anchorCss.scale(1.f / newPageScaleFactor, 1.f / newPageScaleFactor);
- page->inspectorController().requestPageScaleFactor(newPageScaleFactor, *m_lastSyntheticPinchAnchorCss.get() - toIntSize(anchorCss));
- break;
- }
- case PlatformEvent::MouseReleased:
- m_lastSyntheticPinchAnchorCss.clear();
- m_lastSyntheticPinchAnchorDip.clear();
- default:
- break;
- }
- } else {
- switch (eventType) {
- case PlatformEvent::MouseMoved:
- {
- // Always consume move events.
- swallowEvent = true;
- int dx = m_lastSyntheticPanLocation ? position.x() - m_lastSyntheticPanLocation->x() : 0;
- int dy = m_lastSyntheticPanLocation ? position.y() - m_lastSyntheticPanLocation->y() : 0;
- if (dx || dy)
- view->scrollBy(IntSize(-dx, -dy));
- // Mouse dragged - consider it gesture.
- m_lastSyntheticPanLocation = adoptPtr(new IntPoint(position));
- break;
- }
- case PlatformEvent::MouseReleased:
- // There was a drag -> gesture.
- swallowEvent = !!m_lastSyntheticPanLocation;
- m_lastSyntheticPanLocation.clear();
- default:
- break;
- }
- }
-
- return swallowEvent;
-}
-
-bool EventHandler::handleWheelEventAsEmulatedGesture(const PlatformWheelEvent& event)
-{
- if (!m_frame || !m_frame->settings() || !m_frame->settings()->touchEventEmulationEnabled())
- return false;
-
- // Only convert vertical wheel w/ shift into pinch for touch-enabled device convenience.
- if (!event.shiftKey() || !event.deltaY())
- return false;
-
- Page* page = m_frame->page();
- FrameView* view = m_frame->view();
- float pageScaleFactor = page->pageScaleFactor();
- IntPoint anchorBeforeCss(view->scrollPosition() + event.position());
- IntPoint anchorBeforeDip(event.position());
- anchorBeforeDip.scale(pageScaleFactor, pageScaleFactor);
-
- float magnifyDelta = exp(event.deltaY() * 0.002f);
- float newPageScaleFactor = pageScaleFactor * magnifyDelta;
-
- IntPoint anchorAfterCss(anchorBeforeDip);
- anchorAfterCss.scale(1.f / newPageScaleFactor, 1.f / newPageScaleFactor);
- page->inspectorController().requestPageScaleFactor(newPageScaleFactor, anchorBeforeCss - toIntSize(anchorAfterCss));
- return true;
-}
-
TouchAction EventHandler::intersectTouchAction(TouchAction action1, TouchAction action2)
{
if (action1 == TouchActionNone || action2 == TouchActionNone)
TouchAction EventHandler::computeEffectiveTouchAction(const Node& node)
{
- // Optimization to minimize risk of this new feature (behavior should be identical
- // since there's no way to get non-default touch-action values).
- if (!RuntimeEnabledFeatures::cssTouchActionEnabled())
- return TouchActionAuto;
-
- // Start by permitting all actions, then walk the block level elements from
- // the target node up to the nearest scrollable ancestor and exclude any
- // prohibited actions. For now this is trivial, but when we add more types
- // of actions it'll get a little more complex.
+ // Start by permitting all actions, then walk the elements supporting
+ // touch-action from the target node up to the nearest scrollable ancestor
+ // and exclude any prohibited actions.
TouchAction effectiveTouchAction = TouchActionAuto;
for (const Node* curNode = &node; curNode; curNode = NodeRenderingTraversal::parent(curNode)) {
- // The spec says only block and SVG elements get touch-action.
- // FIXME(rbyers): Add correct support for SVG, crbug.com/247396.
if (RenderObject* renderer = curNode->renderer()) {
- if (renderer->isRenderBlockFlow()) {
+ if (renderer->supportsTouchAction()) {
TouchAction action = renderer->style()->touchAction();
effectiveTouchAction = intersectTouchAction(action, effectiveTouchAction);
if (effectiveTouchAction == TouchActionNone)
m_lastKnownMouseGlobalPosition = event.globalPosition();
}
-bool EventHandler::passMousePressEventToSubframe(MouseEventWithHitTestResults& mev, Frame* subframe)
+bool EventHandler::passMousePressEventToSubframe(MouseEventWithHitTestResults& mev, LocalFrame* subframe)
{
// If we're clicking into a frame that is selected, the frame will appear
// greyed out even though we're clicking on the selection. This looks
return true;
}
-bool EventHandler::passMouseMoveEventToSubframe(MouseEventWithHitTestResults& mev, Frame* subframe, HitTestResult* hoveredNode)
+bool EventHandler::passMouseMoveEventToSubframe(MouseEventWithHitTestResults& mev, LocalFrame* subframe, HitTestResult* hoveredNode)
{
if (m_mouseDownMayStartDrag && !m_mouseDownWasInSubframe)
return false;
return true;
}
-bool EventHandler::passMouseReleaseEventToSubframe(MouseEventWithHitTestResults& mev, Frame* subframe)
+bool EventHandler::passMouseReleaseEventToSubframe(MouseEventWithHitTestResults& mev, LocalFrame* subframe)
{
subframe->eventHandler().handleMouseReleaseEvent(mev.event());
return true;
return false;
}
-PassRefPtr<Clipboard> EventHandler::createDraggingClipboard() const
+PassRefPtrWillBeRawPtr<DataTransfer> EventHandler::createDraggingDataTransfer() const
{
- return Clipboard::create(Clipboard::DragAndDrop, ClipboardWritable, DataObject::create());
+ return DataTransfer::create(DataTransfer::DragAndDrop, DataTransferWritable, DataObject::create());
}
void EventHandler::focusDocumentView()
Page* page = m_frame->page();
if (!page)
return;
- page->focusController().setFocusedFrame(m_frame);
+ page->focusController().focusDocumentView(m_frame);
}
unsigned EventHandler::accessKeyModifiers()
#endif
}
-} // namespace WebCore
+} // namespace blink