#include "config.h"
#include "core/page/EventHandler.h"
-#include "bindings/v8/ExceptionStatePlaceholder.h"
+#include "bindings/core/v8/ExceptionStatePlaceholder.h"
#include "core/HTMLNames.h"
#include "core/SVGNames.h"
-#include "core/clipboard/Clipboard.h"
#include "core/clipboard/DataObject.h"
+#include "core/clipboard/DataTransfer.h"
#include "core/dom/Document.h"
#include "core/dom/DocumentMarkerController.h"
#include "core/dom/FullscreenElementStack.h"
#include "core/events/TouchEvent.h"
#include "core/events/WheelEvent.h"
#include "core/fetch/ImageResource.h"
+#include "core/frame/EventHandlerRegistry.h"
#include "core/frame/FrameView.h"
#include "core/frame/LocalFrame.h"
+#include "core/frame/Settings.h"
#include "core/html/HTMLDialogElement.h"
#include "core/html/HTMLFrameElementBase.h"
#include "core/html/HTMLFrameSetElement.h"
#include "core/html/HTMLInputElement.h"
+#include "core/inspector/InspectorController.h"
#include "core/loader/FrameLoader.h"
#include "core/loader/FrameLoaderClient.h"
#include "core/page/AutoscrollController.h"
#include "core/page/DragController.h"
#include "core/page/DragState.h"
#include "core/page/EditorClient.h"
+#include "core/page/EventWithHitTestResults.h"
#include "core/page/FocusController.h"
#include "core/page/FrameTree.h"
-#include "core/inspector/InspectorController.h"
-#include "core/page/MouseEventWithHitTestResults.h"
#include "core/page/Page.h"
-#include "core/frame/Settings.h"
#include "core/page/SpatialNavigation.h"
#include "core/page/TouchAdjustment.h"
#include "core/rendering/HitTestRequest.h"
#include "wtf/StdLibExtras.h"
#include "wtf/TemporaryChange.h"
-namespace WebCore {
+namespace blink {
using namespace HTMLNames;
, m_widgetIsLatched(false)
, m_touchPressed(false)
, m_scrollGestureHandlingNode(nullptr)
- , m_lastHitTestResultOverWidget(false)
+ , m_lastGestureScrollOverWidget(false)
, m_maxMouseMovedDuration(0)
- , m_baseEventType(PlatformEvent::NoType)
, m_didStartDrag(false)
, m_longTapShouldInvokeContextMenu(false)
, m_activeIntervalTimer(this, &EventHandler::activeIntervalTimerFired)
void EventHandler::trace(Visitor* visitor)
{
+#if ENABLE(OILPAN)
visitor->trace(m_mousePressNode);
visitor->trace(m_capturingMouseEventsNode);
visitor->trace(m_nodeUnderMouse);
visitor->trace(m_scrollGestureHandlingNode);
visitor->trace(m_previousGestureScrolledNode);
visitor->trace(m_lastDeferredTapElement);
+#endif
}
DragState& EventHandler::dragState()
{
-#if ENABLE(OILPAN)
- DEFINE_STATIC_LOCAL(Persistent<DragState>, state, (new DragState()));
+ DEFINE_STATIC_LOCAL(OwnPtrWillBePersistent<DragState>, state, (adoptPtrWillBeNoop(new DragState())));
return *state;
-#else
- DEFINE_STATIC_LOCAL(DragState, state, ());
- return state;
-#endif
}
void EventHandler::clear()
m_touchSequenceDocument.clear();
m_touchSequenceUserGestureToken.clear();
m_scrollGestureHandlingNode = nullptr;
- m_lastHitTestResultOverWidget = false;
+ m_lastGestureScrollOverWidget = false;
m_previousGestureScrolledNode = nullptr;
m_scrollbarHandlingScrollGesture = nullptr;
m_maxMouseMovedDuration = 0;
- m_baseEventType = PlatformEvent::NoType;
m_didStartDrag = false;
m_touchPressed = false;
m_mouseDownMayStartSelect = false;
Position start = pos.deepEquivalent();
Position end = pos.deepEquivalent();
if (pos.isNotNull()) {
- WillBeHeapVector<DocumentMarker*> markers = innerNode->document().markers().markersInRange(makeRange(pos, pos).get(), DocumentMarker::MisspellingMarkers());
+ DocumentMarkerVector markers = innerNode->document().markers().markersInRange(makeRange(pos, pos).get(), DocumentMarker::MisspellingMarkers());
if (markers.size() == 1) {
start.moveToOffset(markers[0]->startOffset());
end.moveToOffset(markers[0]->endOffset());
bool EventHandler::handleMousePressEventDoubleClick(const MouseEventWithHitTestResults& event)
{
- TRACE_EVENT0("webkit", "EventHandler::handleMousePressEventDoubleClick");
+ TRACE_EVENT0("blink", "EventHandler::handleMousePressEventDoubleClick");
if (event.event().button() != LeftButton)
return false;
bool EventHandler::handleMousePressEventTripleClick(const MouseEventWithHitTestResults& event)
{
- TRACE_EVENT0("webkit", "EventHandler::handleMousePressEventTripleClick");
+ TRACE_EVENT0("blink", "EventHandler::handleMousePressEventTripleClick");
if (event.event().button() != LeftButton)
return false;
bool EventHandler::handleMousePressEventSingleClick(const MouseEventWithHitTestResults& event)
{
- TRACE_EVENT0("webkit", "EventHandler::handleMousePressEventSingleClick");
+ TRACE_EVENT0("blink", "EventHandler::handleMousePressEventSingleClick");
m_frame->document()->updateLayoutIgnorePendingStylesheets();
Node* innerNode = event.targetNode();
bool EventHandler::handleMousePressEvent(const MouseEventWithHitTestResults& event)
{
- TRACE_EVENT0("webkit", "EventHandler::handleMousePressEvent");
+ TRACE_EVENT0("blink", "EventHandler::handleMousePressEvent");
// Reset drag state.
dragState().m_dragSrc = nullptr;
bool EventHandler::handleMouseDraggedEvent(const MouseEventWithHitTestResults& event)
{
- TRACE_EVENT0("webkit", "EventHandler::handleMouseDraggedEvent");
+ TRACE_EVENT0("blink", "EventHandler::handleMouseDraggedEvent");
if (!m_mousePressed)
return false;
}
if (m_selectionInitiationState != ExtendedSelection) {
- HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
+ HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::Active);
HitTestResult result(m_mouseDownPos);
m_frame->document()->renderView()->hitTest(request, result);
if (!renderer)
return;
- HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::Move | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
+ HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::Move);
HitTestResult result(view->windowToContents(m_lastKnownMousePosition));
renderer->hitTest(request, result);
updateSelectionForMouseDrag(result);
VisibleSelection newSelection;
Node* node = event.targetNode();
bool caretBrowsing = m_frame->settings() && m_frame->settings()->caretBrowsingEnabled();
- if (node && node->renderer() && (caretBrowsing || node->rendererIsEditable())) {
+ if (node && node->renderer() && (caretBrowsing || node->hasEditableStyle())) {
VisiblePosition pos = VisiblePosition(node->renderer()->positionForPoint(event.localPoint()));
newSelection = VisibleSelection(pos);
}
HitTestResult EventHandler::hitTestResultAtPoint(const LayoutPoint& point, HitTestRequest::HitTestRequestType hitType, const LayoutSize& padding)
{
- TRACE_EVENT0("webkit", "EventHandler::hitTestResultAtPoint");
+ TRACE_EVENT0("blink", "EventHandler::hitTestResultAtPoint");
// We always send hitTestResultAtPoint to the main frame if we have one,
// otherwise we might hit areas that are obscured by higher frames.
- if (Page* page = m_frame->page()) {
- LocalFrame* mainFrame = page->mainFrame()->isLocalFrame() ? page->deprecatedLocalMainFrame() : 0;
+ if (m_frame->page()) {
+ LocalFrame* mainFrame = m_frame->localFrameRoot();
if (mainFrame && m_frame != mainFrame) {
FrameView* frameView = m_frame->view();
FrameView* mainView = mainFrame->view();
if (!request.readOnly())
m_frame->document()->updateHoverActiveState(request, result.innerElement());
- if (request.disallowsShadowContent())
- result.setToNodesInDocumentTreeScope();
-
return result;
}
if (!node)
return false;
- return ((isOverLink || isSubmitImage(node)) && !node->rendererIsEditable());
+ return ((isOverLink || isSubmitImage(node)) && !node->hasEditableStyle());
}
void EventHandler::cursorUpdateTimerFired(Timer<EventHandler>*)
OptionalCursor EventHandler::selectAutoCursor(const HitTestResult& result, Node* node, const Cursor& iBeam)
{
- bool editable = (node && node->rendererIsEditable());
+ bool editable = (node && node->hasEditableStyle());
if (useHandCursor(node, result.isOverLink()))
return handCursor();
bool EventHandler::handleMousePressEvent(const PlatformMouseEvent& mouseEvent)
{
- TRACE_EVENT0("webkit", "EventHandler::handleMousePressEvent");
+ TRACE_EVENT0("blink", "EventHandler::handleMousePressEvent");
RefPtr<FrameView> protector(m_frame->view());
}
m_mouseDownWasInSubframe = false;
- HitTestRequest::HitTestRequestType hitType = HitTestRequest::Active | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent;
- if (mouseEvent.fromTouch())
- hitType |= HitTestRequest::ReadOnly;
- HitTestRequest request(hitType);
+ // Mouse events simulated from touch should not hit-test again.
+ ASSERT(!mouseEvent.fromTouch());
+
+ HitTestRequest request(HitTestRequest::Active);
// Save the document point we generate in case the window coordinate is invalidated by what happens
// when we dispatch the event.
LayoutPoint documentPoint = documentPointForWindowPoint(m_frame, mouseEvent.position());
m_frame->selection().setCaretBlinkingSuspended(true);
bool swallowEvent = !dispatchMouseEvent(EventTypeNames::mousedown, mev.targetNode(), m_clickCount, mouseEvent, true);
- swallowEvent = swallowEvent || !handleMouseFocus(mouseEvent);
+ swallowEvent = swallowEvent || handleMouseFocus(mouseEvent);
m_capturesDragging = !swallowEvent || mev.scrollbar();
// If the hit testing originally determined the event was in a scrollbar, refetch the MouseEventWithHitTestResults
// in case the scrollbar widget was destroyed when the mouse event was handled.
if (mev.scrollbar()) {
const bool wasLastScrollBar = mev.scrollbar() == m_lastScrollbarUnderMouse.get();
- HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
+ HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::Active);
mev = m_frame->document()->prepareMouseEvent(request, documentPoint, mouseEvent);
if (wasLastScrollBar && mev.scrollbar() != m_lastScrollbarUnderMouse.get())
m_lastScrollbarUnderMouse = nullptr;
passMousePressEventToScrollbar(mev);
} else {
if (shouldRefetchEventTarget(mev)) {
- HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
+ HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::Active);
mev = m_frame->document()->prepareMouseEvent(request, documentPoint, mouseEvent);
}
bool EventHandler::handleMouseMoveEvent(const PlatformMouseEvent& event)
{
- TRACE_EVENT0("webkit", "EventHandler::handleMouseMoveEvent");
+ TRACE_EVENT0("blink", "EventHandler::handleMouseMoveEvent");
RefPtr<FrameView> protector(m_frame->view());
MaximumDurationTracker maxDurationTracker(&m_maxMouseMovedDuration);
void EventHandler::handleMouseLeaveEvent(const PlatformMouseEvent& event)
{
- TRACE_EVENT0("webkit", "EventHandler::handleMouseLeaveEvent");
+ TRACE_EVENT0("blink", "EventHandler::handleMouseLeaveEvent");
RefPtr<FrameView> protector(m_frame->view());
handleMouseMoveOrLeaveEvent(event);
return true;
}
- HitTestRequest::HitTestRequestType hitType = HitTestRequest::Move | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent;
- if (mouseEvent.fromTouch())
- hitType |= HitTestRequest::ReadOnly;
+ // Mouse events simulated from touch should not hit-test again.
+ ASSERT(!mouseEvent.fromTouch());
+ HitTestRequest::HitTestRequestType hitType = HitTestRequest::Move;
if (m_mousePressed)
hitType |= HitTestRequest::Active;
else if (onlyUpdateScrollbars) {
bool EventHandler::handleMouseReleaseEvent(const PlatformMouseEvent& mouseEvent)
{
- TRACE_EVENT0("webkit", "EventHandler::handleMouseReleaseEvent");
+ TRACE_EVENT0("blink", "EventHandler::handleMouseReleaseEvent");
RefPtr<FrameView> protector(m_frame->view());
return !dispatchMouseEvent(EventTypeNames::mouseup, m_lastNodeUnderMouse.get(), m_clickCount, mouseEvent, setUnder);
}
- HitTestRequest::HitTestRequestType hitType = HitTestRequest::Release | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent;
- if (mouseEvent.fromTouch())
- hitType |= HitTestRequest::ReadOnly;
+ // Mouse events simulated from touch should not hit-test again.
+ ASSERT(!mouseEvent.fromTouch());
+
+ HitTestRequest::HitTestRequestType hitType = HitTestRequest::Release;
HitTestRequest request(hitType);
MouseEventWithHitTestResults mev = prepareMouseEvent(request, mouseEvent);
LocalFrame* subframe = m_capturingMouseEventsNode.get() ? subframeForTargetNode(m_capturingMouseEventsNode.get()) : subframeForHitTestResult(mev);
}
-bool EventHandler::dispatchDragEvent(const AtomicString& eventType, Node* dragTarget, const PlatformMouseEvent& event, Clipboard* clipboard)
+bool EventHandler::dispatchDragEvent(const AtomicString& eventType, Node* dragTarget, const PlatformMouseEvent& event, DataTransfer* dataTransfer)
{
FrameView* view = m_frame->view();
0, event.globalPosition().x(), event.globalPosition().y(), event.position().x(), event.position().y(),
event.movementDelta().x(), event.movementDelta().y(),
event.ctrlKey(), event.altKey(), event.shiftKey(), event.metaKey(),
- 0, nullptr, clipboard);
+ 0, nullptr, dataTransfer);
dragTarget->dispatchEvent(me.get(), IGNORE_EXCEPTION);
return me->defaultPrevented();
return true;
}
-static bool findDropZone(Node* target, Clipboard* clipboard)
+static bool findDropZone(Node* target, DataTransfer* dataTransfer)
{
Element* element = target->isElementNode() ? toElement(target) : target->parentElement();
for (; element; element = element->parentElement()) {
if (dropZoneStr.isEmpty())
continue;
+ UseCounter::count(element->document(), UseCounter::PrefixedHTMLElementDropzone);
+
dropZoneStr = dropZoneStr.lower();
SpaceSplitString keywords(dropZoneStr, false);
if (op != DragOperationNone) {
if (dragOperation == DragOperationNone)
dragOperation = op;
- } else
- matched = matched || clipboard->hasDropZoneType(keywords[i].string());
+ } else {
+ matched = matched || dataTransfer->hasDropZoneType(keywords[i].string());
+ }
if (matched && dragOperation != DragOperationNone)
break;
}
if (matched) {
- clipboard->setDropEffect(convertDragOperationToDropZoneOperation(dragOperation));
+ dataTransfer->setDropEffect(convertDragOperationToDropZoneOperation(dragOperation));
return true;
}
}
return false;
}
-bool EventHandler::updateDragAndDrop(const PlatformMouseEvent& event, Clipboard* clipboard)
+bool EventHandler::updateDragAndDrop(const PlatformMouseEvent& event, DataTransfer* dataTransfer)
{
bool accept = false;
if (!m_frame->view())
return false;
- HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
+ HitTestRequest request(HitTestRequest::ReadOnly);
MouseEventWithHitTestResults mev = prepareMouseEvent(request, event);
// Drag events should never go to text nodes (following IE, and proper mouseover/out dispatch)
LocalFrame* targetFrame;
if (targetIsFrame(newTarget.get(), targetFrame)) {
if (targetFrame)
- accept = targetFrame->eventHandler().updateDragAndDrop(event, clipboard);
+ accept = targetFrame->eventHandler().updateDragAndDrop(event, dataTransfer);
} else if (newTarget) {
// As per section 7.9.4 of the HTML 5 spec., we must always fire a drag event before firing a dragenter, dragleave, or dragover event.
if (dragState().m_dragSrc) {
// for now we don't care if event handler cancels default behavior, since there is none
dispatchDragSrcEvent(EventTypeNames::drag, event);
}
- accept = dispatchDragEvent(EventTypeNames::dragenter, newTarget.get(), event, clipboard);
+ accept = dispatchDragEvent(EventTypeNames::dragenter, newTarget.get(), event, dataTransfer);
if (!accept)
- accept = findDropZone(newTarget.get(), clipboard);
+ accept = findDropZone(newTarget.get(), dataTransfer);
}
if (targetIsFrame(m_dragTarget.get(), targetFrame)) {
if (targetFrame)
- accept = targetFrame->eventHandler().updateDragAndDrop(event, clipboard);
- } else if (m_dragTarget)
- dispatchDragEvent(EventTypeNames::dragleave, m_dragTarget.get(), event, clipboard);
+ accept = targetFrame->eventHandler().updateDragAndDrop(event, dataTransfer);
+ } else if (m_dragTarget) {
+ dispatchDragEvent(EventTypeNames::dragleave, m_dragTarget.get(), event, dataTransfer);
+ }
if (newTarget) {
// We do not explicitly call dispatchDragEvent here because it could ultimately result in the appearance that
LocalFrame* targetFrame;
if (targetIsFrame(newTarget.get(), targetFrame)) {
if (targetFrame)
- accept = targetFrame->eventHandler().updateDragAndDrop(event, clipboard);
+ accept = targetFrame->eventHandler().updateDragAndDrop(event, dataTransfer);
} else if (newTarget) {
// Note, when dealing with sub-frames, we may need to fire only a dragover event as a drag event may have been fired earlier.
if (!m_shouldOnlyFireDragOverEvent && dragState().m_dragSrc) {
// for now we don't care if event handler cancels default behavior, since there is none
dispatchDragSrcEvent(EventTypeNames::drag, event);
}
- accept = dispatchDragEvent(EventTypeNames::dragover, newTarget.get(), event, clipboard);
+ accept = dispatchDragEvent(EventTypeNames::dragover, newTarget.get(), event, dataTransfer);
if (!accept)
- accept = findDropZone(newTarget.get(), clipboard);
+ accept = findDropZone(newTarget.get(), dataTransfer);
m_shouldOnlyFireDragOverEvent = false;
}
}
return accept;
}
-void EventHandler::cancelDragAndDrop(const PlatformMouseEvent& event, Clipboard* clipboard)
+void EventHandler::cancelDragAndDrop(const PlatformMouseEvent& event, DataTransfer* dataTransfer)
{
LocalFrame* targetFrame;
if (targetIsFrame(m_dragTarget.get(), targetFrame)) {
if (targetFrame)
- targetFrame->eventHandler().cancelDragAndDrop(event, clipboard);
+ targetFrame->eventHandler().cancelDragAndDrop(event, dataTransfer);
} else if (m_dragTarget.get()) {
if (dragState().m_dragSrc)
dispatchDragSrcEvent(EventTypeNames::drag, event);
- dispatchDragEvent(EventTypeNames::dragleave, m_dragTarget.get(), event, clipboard);
+ dispatchDragEvent(EventTypeNames::dragleave, m_dragTarget.get(), event, dataTransfer);
}
clearDragState();
}
-bool EventHandler::performDragAndDrop(const PlatformMouseEvent& event, Clipboard* clipboard)
+bool EventHandler::performDragAndDrop(const PlatformMouseEvent& event, DataTransfer* dataTransfer)
{
LocalFrame* targetFrame;
bool preventedDefault = false;
if (targetIsFrame(m_dragTarget.get(), targetFrame)) {
if (targetFrame)
- preventedDefault = targetFrame->eventHandler().performDragAndDrop(event, clipboard);
- } else if (m_dragTarget.get())
- preventedDefault = dispatchDragEvent(EventTypeNames::drop, m_dragTarget.get(), event, clipboard);
+ preventedDefault = targetFrame->eventHandler().performDragAndDrop(event, dataTransfer);
+ } else if (m_dragTarget.get()) {
+ preventedDefault = dispatchDragEvent(EventTypeNames::drop, m_dragTarget.get(), event, dataTransfer);
+ }
clearDragState();
return preventedDefault;
}
return !m_nodeUnderMouse || m_nodeUnderMouse->dispatchMouseEvent(mouseEvent, eventType, clickCount);
}
-// The return value means 'continue default handling.'
+// The return value means 'swallow event' (was handled), as for other handle* functions.
bool EventHandler::handleMouseFocus(const PlatformMouseEvent& mouseEvent)
{
// If clicking on a frame scrollbar, do not mess up with content focus.
if (FrameView* view = m_frame->view()) {
if (view->scrollbarAtPoint(mouseEvent.position()))
- return true;
+ return false;
}
// The layout needs to be up to date to determine if an element is focusable.
element = m_nodeUnderMouse->isElementNode() ? toElement(m_nodeUnderMouse) : m_nodeUnderMouse->parentOrShadowHostElement();
for (; element; element = element->parentOrShadowHostElement()) {
if (element->isFocusable() && element->focused())
- return true;
+ return false;
if (element->isMouseFocusable())
break;
}
&& m_frame->selection().isRange()
&& m_frame->selection().toNormalizedRange()->compareNode(element, IGNORE_EXCEPTION) == Range::NODE_INSIDE
&& element->isDescendantOf(m_frame->document()->focusedElement()))
- return true;
+ return false;
// Only change the focus when clicking scrollbars if it can transfered to a
// mouse focusable node.
if (!element && isInsideScrollbar(mouseEvent.position()))
- return false;
+ return true;
if (Page* page = m_frame->page()) {
// If focus shift is blocked, we eat the event. Note we should never
// default behavior).
if (element) {
if (!page->focusController().setFocusedElement(element, m_frame, FocusTypeMouse))
- return false;
+ return true;
} else {
// We call setFocusedElement even with !element in order to blur
// current focus element when a link is clicked; this is expected by
// some sites that rely on onChange handlers running from form
// fields before the button click is processed.
if (!page->focusController().setFocusedElement(0, m_frame))
- return false;
+ return true;
}
}
- return true;
+ return false;
}
bool EventHandler::isInsideScrollbar(const IntPoint& windowPoint) const
{
if (RenderView* renderView = m_frame->contentRenderer()) {
- HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
+ HitTestRequest request(HitTestRequest::ReadOnly);
HitTestResult result(windowPoint);
renderView->hitTest(request, result);
return result.scrollbar();
LayoutPoint vPoint = view->windowToContents(event.position());
- HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
+ HitTestRequest request(HitTestRequest::ReadOnly);
HitTestResult result(vPoint);
doc->renderView()->hitTest(request, result);
return false;
for (FrameView::ScrollableAreaSet::const_iterator it = areas->begin(); it != areas->end(); ++it) {
ScrollableArea* sa = *it;
- ScrollAnimator* animator = sa->scrollAnimator();
+ ScrollAnimator* animator = sa->existingScrollAnimator();
if (animator)
animator->cancelAnimations();
}
bool EventHandler::handleGestureEvent(const PlatformGestureEvent& gestureEvent)
{
- IntPoint adjustedPoint = gestureEvent.position();
- RefPtr<LocalFrame> subframe = nullptr;
- switch (gestureEvent.type()) {
- case PlatformEvent::GestureScrollBegin:
- case PlatformEvent::GestureScrollUpdate:
- case PlatformEvent::GestureScrollUpdateWithoutPropagation:
- case PlatformEvent::GestureScrollEnd:
- case PlatformEvent::GestureFlingStart:
- // Handle directly in main frame
- break;
+ TRACE_EVENT0("input", "EventHandler::handleGestureEvent");
+
+ // Propagation to inner frames is handled below this function.
+ ASSERT(m_frame == m_frame->localFrameRoot());
+
+ // Scrolling-related gesture events invoke EventHandler recursively for each frame down
+ // the chain, doing a single-frame hit-test per frame. This matches handleWheelEvent.
+ // Perhaps we could simplify things by rewriting scroll handling to work inner frame
+ // out, and then unify with other gesture events.
+ if (gestureEvent.isScrollEvent())
+ return handleGestureScrollEvent(gestureEvent);
+
+ // Non-scrolling related gesture events instead do a single cross-frame hit-test and
+ // jump directly to the inner most frame. This matches handleMousePressEvent etc.
+
+ // Hit test across all frames and do touch adjustment as necessary for the event type.
+ GestureEventWithHitTestResults targetedEvent = targetGestureEvent(gestureEvent);
+
+ // Route to the correct frame.
+ if (LocalFrame* innerFrame = targetedEvent.hitTestResult().innerNodeFrame())
+ return innerFrame->eventHandler().handleGestureEventInFrame(targetedEvent);
+ // No hit test result, handle in root instance. Perhaps we should just return false instead?
+ return handleGestureEventInFrame(targetedEvent);
+}
+
+bool EventHandler::handleGestureEventInFrame(const GestureEventWithHitTestResults& targetedEvent)
+{
+ ASSERT(!targetedEvent.event().isScrollEvent());
+
+ RefPtrWillBeRawPtr<Node> eventTarget = targetedEvent.hitTestResult().targetNode();
+ RefPtr<Scrollbar> scrollbar = targetedEvent.hitTestResult().scrollbar();
+ const PlatformGestureEvent& gestureEvent = targetedEvent.event();
+
+ if (scrollbar) {
+ bool eventSwallowed = scrollbar->gestureEvent(gestureEvent);
+ if (gestureEvent.type() == PlatformEvent::GestureTapDown && eventSwallowed)
+ m_scrollbarHandlingScrollGesture = scrollbar;
+ if (eventSwallowed)
+ return true;
+ }
+
+ if (eventTarget && eventTarget->dispatchGestureEvent(gestureEvent))
+ return true;
+
+ switch (gestureEvent.type()) {
case PlatformEvent::GestureTap:
- case PlatformEvent::GestureTapUnconfirmed:
- case PlatformEvent::GestureTapDown:
+ return handleGestureTap(targetedEvent);
case PlatformEvent::GestureShowPress:
- case PlatformEvent::GestureTapDownCancel:
- case PlatformEvent::GestureTwoFingerTap:
+ return handleGestureShowPress();
case PlatformEvent::GestureLongPress:
+ return handleGestureLongPress(targetedEvent);
case PlatformEvent::GestureLongTap:
+ return handleGestureLongTap(targetedEvent);
+ case PlatformEvent::GestureTwoFingerTap:
+ return sendContextMenuEventForGesture(targetedEvent);
+ case PlatformEvent::GestureTapDown:
case PlatformEvent::GesturePinchBegin:
case PlatformEvent::GesturePinchEnd:
case PlatformEvent::GesturePinchUpdate:
- adjustGesturePosition(gestureEvent, adjustedPoint);
- subframe = getSubFrameForGestureEvent(adjustedPoint, gestureEvent);
- if (subframe)
- return subframe->eventHandler().handleGestureEvent(gestureEvent);
+ case PlatformEvent::GestureTapDownCancel:
+ case PlatformEvent::GestureTapUnconfirmed:
break;
-
default:
ASSERT_NOT_REACHED();
}
+ return false;
+}
+
+bool EventHandler::handleGestureScrollEvent(const PlatformGestureEvent& gestureEvent)
+{
RefPtrWillBeRawPtr<Node> eventTarget = nullptr;
RefPtr<Scrollbar> scrollbar;
- if (gestureEvent.type() == PlatformEvent::GestureScrollEnd
- || gestureEvent.type() == PlatformEvent::GestureScrollUpdate
- || gestureEvent.type() == PlatformEvent::GestureScrollUpdateWithoutPropagation
- || gestureEvent.type() == PlatformEvent::GestureFlingStart) {
+ if (gestureEvent.type() != PlatformEvent::GestureScrollBegin) {
scrollbar = m_scrollbarHandlingScrollGesture.get();
eventTarget = m_scrollGestureHandlingNode.get();
}
- HitTestRequest::HitTestRequestType hitType = HitTestRequest::TouchEvent;
- double activeInterval = 0;
- bool shouldKeepActiveForMinInterval = false;
- if (gestureEvent.type() == PlatformEvent::GestureShowPress
- || gestureEvent.type() == PlatformEvent::GestureTapUnconfirmed) {
- hitType |= HitTestRequest::Active;
- } else if (gestureEvent.type() == PlatformEvent::GestureTapDownCancel) {
- hitType |= HitTestRequest::Release;
- // A TapDownCancel received when no element is active shouldn't really be changing hover state.
- if (!m_frame->document()->activeHoverElement())
- hitType |= HitTestRequest::ReadOnly;
- } else if (gestureEvent.type() == PlatformEvent::GestureTap) {
- hitType |= HitTestRequest::Release;
- // If the Tap is received very shortly after ShowPress, we want to
- // delay clearing of the active state so that it's visible to the user
- // for at least a couple of frames.
- activeInterval = WTF::currentTime() - m_lastShowPressTimestamp;
- shouldKeepActiveForMinInterval = m_lastShowPressTimestamp && activeInterval < minimumActiveInterval;
- if (shouldKeepActiveForMinInterval)
- hitType |= HitTestRequest::ReadOnly;
- }
- else
- hitType |= HitTestRequest::Active | HitTestRequest::ReadOnly;
+ if (!eventTarget) {
+ Document* document = m_frame->document();
+ if (!document->renderView())
+ return false;
- if ((!scrollbar && !eventTarget) || !(hitType & HitTestRequest::ReadOnly)) {
- IntPoint hitTestPoint = m_frame->view()->windowToContents(adjustedPoint);
- HitTestResult result = hitTestResultAtPoint(hitTestPoint, hitType | HitTestRequest::AllowFrameScrollbars);
+ FrameView* view = m_frame->view();
+ LayoutPoint viewPoint = view->windowToContents(gestureEvent.position());
+ HitTestRequest request(HitTestRequest::ReadOnly);
+ HitTestResult result(viewPoint);
+ document->renderView()->hitTest(request, result);
- if (shouldKeepActiveForMinInterval) {
- m_lastDeferredTapElement = result.innerElement();
- m_activeIntervalTimer.startOneShot(minimumActiveInterval - activeInterval, FROM_HERE);
- }
+ eventTarget = result.innerNode();
+
+ m_lastGestureScrollOverWidget = result.isOverWidget();
+ m_scrollGestureHandlingNode = eventTarget;
+ m_previousGestureScrolledNode = nullptr;
- eventTarget = result.targetNode();
- if (!scrollbar) {
- FrameView* view = m_frame->view();
- scrollbar = view ? view->scrollbarAtPoint(gestureEvent.position()) : 0;
- }
+ if (!scrollbar)
+ scrollbar = view->scrollbarAtPoint(gestureEvent.position());
if (!scrollbar)
scrollbar = result.scrollbar();
}
if (scrollbar) {
bool eventSwallowed = scrollbar->gestureEvent(gestureEvent);
- if (gestureEvent.type() == PlatformEvent::GestureTapDown && eventSwallowed) {
- m_scrollbarHandlingScrollGesture = scrollbar;
- } else if (gestureEvent.type() == PlatformEvent::GestureScrollEnd
+ if (gestureEvent.type() == PlatformEvent::GestureScrollEnd
|| gestureEvent.type() == PlatformEvent::GestureFlingStart
|| !eventSwallowed) {
m_scrollbarHandlingScrollGesture = nullptr;
}
-
if (eventSwallowed)
return true;
}
if (eventTarget) {
- bool eventSwallowed = false;
- if (handleScrollGestureOnResizer(eventTarget.get(), gestureEvent))
- eventSwallowed = true;
- else
+ bool eventSwallowed = handleScrollGestureOnResizer(eventTarget.get(), gestureEvent);
+ if (!eventSwallowed)
eventSwallowed = eventTarget->dispatchGestureEvent(gestureEvent);
- if (gestureEvent.type() == PlatformEvent::GestureScrollBegin || gestureEvent.type() == PlatformEvent::GestureScrollEnd) {
- if (eventSwallowed)
- m_scrollGestureHandlingNode = eventTarget;
- }
-
if (eventSwallowed)
return true;
}
- // FIXME: A more general scroll system (https://bugs.webkit.org/show_bug.cgi?id=80596) will
- // eliminate the need for this.
- TemporaryChange<PlatformEvent::Type> baseEventType(m_baseEventType, gestureEvent.type());
-
switch (gestureEvent.type()) {
case PlatformEvent::GestureScrollBegin:
return handleGestureScrollBegin(gestureEvent);
return handleGestureScrollUpdate(gestureEvent);
case PlatformEvent::GestureScrollEnd:
return handleGestureScrollEnd(gestureEvent);
- case PlatformEvent::GestureTap:
- return handleGestureTap(gestureEvent, adjustedPoint);
- case PlatformEvent::GestureShowPress:
- return handleGestureShowPress();
- case PlatformEvent::GestureLongPress:
- return handleGestureLongPress(gestureEvent, adjustedPoint);
- case PlatformEvent::GestureLongTap:
- return handleGestureLongTap(gestureEvent, adjustedPoint);
- case PlatformEvent::GestureTwoFingerTap:
- return handleGestureTwoFingerTap(gestureEvent, adjustedPoint);
- case PlatformEvent::GestureTapDown:
+ case PlatformEvent::GestureFlingStart:
case PlatformEvent::GesturePinchBegin:
case PlatformEvent::GesturePinchEnd:
case PlatformEvent::GesturePinchUpdate:
- case PlatformEvent::GestureTapDownCancel:
- case PlatformEvent::GestureTapUnconfirmed:
- case PlatformEvent::GestureFlingStart:
- break;
+ return false;
default:
ASSERT_NOT_REACHED();
+ return false;
}
-
- return false;
}
-bool EventHandler::handleGestureTap(const PlatformGestureEvent& gestureEvent, const IntPoint& adjustedPoint)
+bool EventHandler::handleGestureTap(const GestureEventWithHitTestResults& targetedEvent)
{
- // FIXME: Refactor this code to not hit test multiple times. We use the adjusted position to ensure that the correct node is targeted by the later redundant hit tests.
+ RefPtr<FrameView> protector(m_frame->view());
+ const PlatformGestureEvent& gestureEvent = targetedEvent.event();
+
+ UserGestureIndicator gestureIndicator(DefinitelyProcessingUserGesture);
unsigned modifierFlags = 0;
if (gestureEvent.altKey())
modifierFlags |= PlatformEvent::ShiftKey;
PlatformEvent::Modifiers modifiers = static_cast<PlatformEvent::Modifiers>(modifierFlags);
+ HitTestResult currentHitTest = targetedEvent.hitTestResult();
+
+ // We use the adjusted position so the application isn't surprised to see a event with
+ // co-ordinates outside the target's bounds.
+ IntPoint adjustedPoint = m_frame->view()->windowToContents(gestureEvent.position());
+
PlatformMouseEvent fakeMouseMove(adjustedPoint, gestureEvent.globalPosition(),
NoButton, PlatformEvent::MouseMoved, /* clickCount */ 0,
modifiers, PlatformMouseEvent::FromTouch, gestureEvent.timestamp());
- handleMouseMoveEvent(fakeMouseMove);
+ dispatchMouseEvent(EventTypeNames::mousemove, currentHitTest.innerNode(), 0, fakeMouseMove, true);
+
+ // Do a new hit-test in case the mousemove event changed the DOM.
+ // Note that if the original hit test wasn't over an element (eg. was over a scrollbar) we
+ // don't want to re-hit-test because it may be in the wrong frame (and there's no way the page
+ // could have seen the event anyway).
+ // FIXME: Use a hit-test cache to avoid unnecessary hit tests. http://crbug.com/398920
+ if (currentHitTest.innerNode())
+ currentHitTest = hitTestResultInFrame(m_frame, adjustedPoint, HitTestRequest::ReadOnly);
+ m_clickNode = currentHitTest.innerNode();
+ if (m_clickNode && m_clickNode->isTextNode())
+ m_clickNode = NodeRenderingTraversal::parent(m_clickNode.get());
- bool defaultPrevented = false;
PlatformMouseEvent fakeMouseDown(adjustedPoint, gestureEvent.globalPosition(),
LeftButton, PlatformEvent::MousePressed, gestureEvent.tapCount(),
modifiers, PlatformMouseEvent::FromTouch, gestureEvent.timestamp());
- defaultPrevented |= handleMousePressEvent(fakeMouseDown);
-
+ bool swallowMouseDownEvent = !dispatchMouseEvent(EventTypeNames::mousedown, currentHitTest.innerNode(), gestureEvent.tapCount(), fakeMouseDown, true);
+ if (!swallowMouseDownEvent)
+ swallowMouseDownEvent = handleMouseFocus(fakeMouseDown);
+ if (!swallowMouseDownEvent)
+ swallowMouseDownEvent = handleMousePressEvent(MouseEventWithHitTestResults(fakeMouseDown, currentHitTest));
+
+ // FIXME: Use a hit-test cache to avoid unnecessary hit tests. http://crbug.com/398920
+ if (currentHitTest.innerNode())
+ currentHitTest = hitTestResultInFrame(m_frame, adjustedPoint, HitTestRequest::ReadOnly);
PlatformMouseEvent fakeMouseUp(adjustedPoint, gestureEvent.globalPosition(),
LeftButton, PlatformEvent::MouseReleased, gestureEvent.tapCount(),
modifiers, PlatformMouseEvent::FromTouch, gestureEvent.timestamp());
- defaultPrevented |= handleMouseReleaseEvent(fakeMouseUp);
+ bool swallowMouseUpEvent = !dispatchMouseEvent(EventTypeNames::mouseup, currentHitTest.innerNode(), gestureEvent.tapCount(), fakeMouseUp, false);
- return defaultPrevented;
+ bool swallowClickEvent = false;
+ if (m_clickNode) {
+ if (currentHitTest.innerNode()) {
+ Node* clickTargetNode = currentHitTest.innerNode()->commonAncestor(*m_clickNode, parentForClickEvent);
+ swallowClickEvent = !dispatchMouseEvent(EventTypeNames::click, clickTargetNode, gestureEvent.tapCount(), fakeMouseUp, true);
+ }
+ m_clickNode = nullptr;
+ }
+
+ if (!swallowMouseUpEvent)
+ swallowMouseUpEvent = handleMouseReleaseEvent(MouseEventWithHitTestResults(fakeMouseUp, currentHitTest));
+
+ return swallowMouseDownEvent | swallowMouseUpEvent | swallowClickEvent;
}
-bool EventHandler::handleGestureLongPress(const PlatformGestureEvent& gestureEvent, const IntPoint& adjustedPoint)
+bool EventHandler::handleGestureLongPress(const GestureEventWithHitTestResults& targetedEvent)
{
+ const PlatformGestureEvent& gestureEvent = targetedEvent.event();
+ IntPoint adjustedPoint = gestureEvent.position();
+
+ // FIXME: Ideally we should try to remove the extra mouse-specific hit-tests here (re-using the
+ // supplied HitTestResult), but that will require some overhaul of the touch drag-and-drop code
+ // and LongPress is such a special scenario that it's unlikely to matter much in practice.
+
m_longTapShouldInvokeContextMenu = false;
if (m_frame->settings() && m_frame->settings()->touchDragDropEnabled() && m_frame->view()) {
PlatformMouseEvent mouseDownEvent(adjustedPoint, gestureEvent.globalPosition(), LeftButton, PlatformEvent::MousePressed, 1,
PlatformMouseEvent mouseDragEvent(adjustedPoint, gestureEvent.globalPosition(), LeftButton, PlatformEvent::MouseMoved, 1,
gestureEvent.shiftKey(), gestureEvent.ctrlKey(), gestureEvent.altKey(), gestureEvent.metaKey(), WTF::currentTime());
- HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
+ HitTestRequest request(HitTestRequest::ReadOnly);
MouseEventWithHitTestResults mev = prepareMouseEvent(request, mouseDragEvent);
m_didStartDrag = false;
m_mouseDownMayStartDrag = true;
}
}
}
- return sendContextMenuEventForGesture(gestureEvent);
+ return sendContextMenuEventForGesture(targetedEvent);
}
-bool EventHandler::handleGestureLongTap(const PlatformGestureEvent& gestureEvent, const IntPoint& adjustedPoint)
+bool EventHandler::handleGestureLongTap(const GestureEventWithHitTestResults& targetedEvent)
{
#if !OS(ANDROID)
if (m_longTapShouldInvokeContextMenu) {
m_longTapShouldInvokeContextMenu = false;
- return sendContextMenuEventForGesture(gestureEvent);
+ return sendContextMenuEventForGesture(targetedEvent);
}
#endif
return false;
return false;
}
-bool EventHandler::handleGestureTwoFingerTap(const PlatformGestureEvent& gestureEvent, const IntPoint& adjustedPoint)
+bool EventHandler::passScrollGestureEventToWidget(const PlatformGestureEvent& gestureEvent, RenderObject* renderer)
{
- return sendContextMenuEventForGesture(gestureEvent);
-}
+ ASSERT(gestureEvent.isScrollEvent());
-bool EventHandler::passGestureEventToWidget(const PlatformGestureEvent& gestureEvent, Widget* widget)
-{
- if (!widget)
+ if (!m_lastGestureScrollOverWidget)
return false;
- if (!widget->isFrameView())
+ if (!renderer || !renderer->isWidget())
return false;
- return toFrameView(widget)->frame().eventHandler().handleGestureEvent(gestureEvent);
-}
+ Widget* widget = toRenderWidget(renderer)->widget();
-bool EventHandler::passGestureEventToWidgetIfPossible(const PlatformGestureEvent& gestureEvent, RenderObject* renderer)
-{
- if (m_lastHitTestResultOverWidget && renderer && renderer->isWidget()) {
- Widget* widget = toRenderWidget(renderer)->widget();
- return widget && passGestureEventToWidget(gestureEvent, widget);
- }
- return false;
+ if (!widget || !widget->isFrameView())
+ return false;
+
+ return toFrameView(widget)->frame().eventHandler().handleGestureScrollEvent(gestureEvent);
}
bool EventHandler::handleGestureScrollEnd(const PlatformGestureEvent& gestureEvent) {
clearGestureScrollNodes();
if (node)
- passGestureEventToWidgetIfPossible(gestureEvent, node->renderer());
+ passScrollGestureEventToWidget(gestureEvent, node->renderer());
return false;
}
if (!view)
return false;
- LayoutPoint viewPoint = view->windowToContents(gestureEvent.position());
- HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
- HitTestResult result(viewPoint);
- document->renderView()->hitTest(request, result);
-
- m_lastHitTestResultOverWidget = result.isOverWidget();
- m_scrollGestureHandlingNode = result.innerNode();
- m_previousGestureScrolledNode = nullptr;
-
// If there's no renderer on the node, send the event to the nearest ancestor with a renderer.
// Needed for <option> and <optgroup> elements so we can touch scroll <select>s
while (m_scrollGestureHandlingNode && !m_scrollGestureHandlingNode->renderer())
if (!m_scrollGestureHandlingNode)
return false;
- passGestureEventToWidgetIfPossible(gestureEvent, m_scrollGestureHandlingNode->renderer());
+ passScrollGestureEventToWidget(gestureEvent, m_scrollGestureHandlingNode->renderer());
return true;
}
bool scrollShouldNotPropagate = gestureEvent.type() == PlatformEvent::GestureScrollUpdateWithoutPropagation;
// Try to send the event to the correct view.
- if (passGestureEventToWidgetIfPossible(gestureEvent, renderer)) {
+ if (passScrollGestureEventToWidget(gestureEvent, renderer)) {
if(scrollShouldNotPropagate)
m_previousGestureScrolledNode = m_scrollGestureHandlingNode;
return scrolledFrame;
}
-LocalFrame* EventHandler::getSubFrameForGestureEvent(const IntPoint& touchAdjustedPoint, const PlatformGestureEvent& gestureEvent)
-{
- PlatformMouseEvent mouseDown(touchAdjustedPoint, gestureEvent.globalPosition(), LeftButton, PlatformEvent::MousePressed, 1,
- gestureEvent.shiftKey(), gestureEvent.ctrlKey(), gestureEvent.altKey(), gestureEvent.metaKey(), gestureEvent.timestamp());
- HitTestRequest request(HitTestRequest::ReadOnly);
- MouseEventWithHitTestResults mev = prepareMouseEvent(request, mouseDown);
- return subframeForHitTestResult(mev);
-}
-
void EventHandler::clearGestureScrollNodes()
{
m_scrollGestureHandlingNode = nullptr;
return !event.area().isEmpty();
}
-bool EventHandler::bestClickableNodeForTouchPoint(const IntPoint& touchCenter, const IntSize& touchRadius, IntPoint& targetPoint, Node*& targetNode)
+bool EventHandler::bestClickableNodeForHitTestResult(const HitTestResult& result, IntPoint& targetPoint, Node*& targetNode)
{
- IntPoint hitTestPoint = m_frame->view()->windowToContents(touchCenter);
- HitTestResult result = hitTestResultAtPoint(hitTestPoint, HitTestRequest::ReadOnly | HitTestRequest::Active, touchRadius);
+ // FIXME: Unify this with the other best* functions which are very similar.
+
+ TRACE_EVENT0("input", "EventHandler::bestClickableNodeForHitTestResult");
+ ASSERT(result.isRectBasedTest());
// If the touch is over a scrollbar, don't adjust the touch point since touch adjustment only takes into account
// DOM nodes so a touch over a scrollbar will be adjusted towards nearby nodes. This leads to things like textarea
if (result.scrollbar())
return false;
- IntRect touchRect(touchCenter - touchRadius, touchRadius + touchRadius);
+ IntPoint touchCenter = m_frame->view()->contentsToWindow(result.roundedPointInMainFrame());
+ IntRect touchRect = m_frame->view()->contentsToWindow(result.hitTestLocation().boundingBox());
+
WillBeHeapVector<RefPtrWillBeMember<Node>, 11> nodes;
copyToVector(result.rectBasedTestResult(), nodes);
- // FIXME: Should be able to handle targetNode being a shadow DOM node to avoid performing uncessary hit tests
- // in the case where further processing on the node is required. Returning the shadow ancestor prevents a
- // regression in touchadjustment/html-label.html. Some refinement is required to testing/internals to
- // handle targetNode being a shadow DOM node.
-
// FIXME: the explicit Vector conversion copies into a temporary and is wasteful.
- // FIXME: targetNode and success are only used by Internals functions. We should
- // instead have dedicated test methods so we only do this work in tests.
- bool success = findBestClickableCandidate(targetNode, targetPoint, touchCenter, touchRect, WillBeHeapVector<RefPtrWillBeMember<Node> > (nodes));
- if (success && targetNode)
- targetNode = targetNode->deprecatedShadowAncestorNode();
- return success;
+ return findBestClickableCandidate(targetNode, targetPoint, touchCenter, touchRect, WillBeHeapVector<RefPtrWillBeMember<Node> > (nodes));
}
-bool EventHandler::bestContextMenuNodeForTouchPoint(const IntPoint& touchCenter, const IntSize& touchRadius, IntPoint& targetPoint, Node*& targetNode)
+bool EventHandler::bestContextMenuNodeForHitTestResult(const HitTestResult& result, IntPoint& targetPoint, Node*& targetNode)
{
- IntPoint hitTestPoint = m_frame->view()->windowToContents(touchCenter);
- HitTestResult result = hitTestResultAtPoint(hitTestPoint, HitTestRequest::ReadOnly | HitTestRequest::Active, touchRadius);
-
- IntRect touchRect(touchCenter - touchRadius, touchRadius + touchRadius);
+ ASSERT(result.isRectBasedTest());
+ IntPoint touchCenter = m_frame->view()->contentsToWindow(result.roundedPointInMainFrame());
+ IntRect touchRect = m_frame->view()->contentsToWindow(result.hitTestLocation().boundingBox());
WillBeHeapVector<RefPtrWillBeMember<Node>, 11> nodes;
copyToVector(result.rectBasedTestResult(), nodes);
bool EventHandler::bestZoomableAreaForTouchPoint(const IntPoint& touchCenter, const IntSize& touchRadius, IntRect& targetArea, Node*& targetNode)
{
IntPoint hitTestPoint = m_frame->view()->windowToContents(touchCenter);
- HitTestResult result = hitTestResultAtPoint(hitTestPoint, HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent, touchRadius);
+ HitTestResult result = hitTestResultAtPoint(hitTestPoint, HitTestRequest::ReadOnly | HitTestRequest::Active, touchRadius);
IntRect touchRect(touchCenter - touchRadius, touchRadius + touchRadius);
WillBeHeapVector<RefPtrWillBeMember<Node>, 11> nodes;
return findBestZoomableArea(targetNode, targetArea, touchCenter, touchRect, WillBeHeapVector<RefPtrWillBeMember<Node> >(nodes));
}
-void EventHandler::adjustGesturePosition(const PlatformGestureEvent& gestureEvent, IntPoint& adjustedPoint)
+GestureEventWithHitTestResults EventHandler::targetGestureEvent(const PlatformGestureEvent& gestureEvent, bool readOnly)
+{
+ ASSERT(m_frame == m_frame->localFrameRoot());
+ // Scrolling events get hit tested per frame (like wheel events do).
+ ASSERT(!gestureEvent.isScrollEvent());
+
+ HitTestRequest::HitTestRequestType hitType = getHitTypeForGestureType(gestureEvent.type());
+ double activeInterval = 0;
+ bool shouldKeepActiveForMinInterval = false;
+ if (readOnly) {
+ hitType |= HitTestRequest::ReadOnly;
+ } else if (gestureEvent.type() == PlatformEvent::GestureTap) {
+ // If the Tap is received very shortly after ShowPress, we want to
+ // delay clearing of the active state so that it's visible to the user
+ // for at least a couple of frames.
+ activeInterval = WTF::currentTime() - m_lastShowPressTimestamp;
+ shouldKeepActiveForMinInterval = m_lastShowPressTimestamp && activeInterval < minimumActiveInterval;
+ if (shouldKeepActiveForMinInterval)
+ hitType |= HitTestRequest::ReadOnly;
+ }
+
+ // Perform the rect-based hit-test. Note that we don't yet apply hover/active state here
+ // because we need to resolve touch adjustment first so that we apply hover/active it to
+ // the final adjusted node.
+ IntPoint hitTestPoint = m_frame->view()->windowToContents(gestureEvent.position());
+ IntSize touchRadius = gestureEvent.area();
+ touchRadius.scale(1.f / 2);
+ // FIXME: We should not do a rect-based hit-test if touch adjustment is disabled.
+ HitTestResult hitTestResult = hitTestResultAtPoint(hitTestPoint, hitType | HitTestRequest::ReadOnly, touchRadius);
+
+ // Hit-test the main frame scrollbars (in addition to the child-frame and RenderLayer
+ // scroll bars checked by the hit-test code.
+ if (!hitTestResult.scrollbar()) {
+ if (FrameView* view = m_frame->view()) {
+ hitTestResult.setScrollbar(view->scrollbarAtPoint(gestureEvent.position()));
+ }
+ }
+
+ // Adjust the location of the gesture to the most likely nearby node, as appropriate for the
+ // type of event.
+ PlatformGestureEvent adjustedEvent = gestureEvent;
+ applyTouchAdjustment(&adjustedEvent, &hitTestResult);
+
+ // Do a new hit-test at the (adjusted) gesture co-ordinates. This is necessary because
+ // rect-based hit testing and touch adjustment sometimes return a different node than
+ // what a point-based hit test would return for the same point.
+ // FIXME: Fix touch adjustment to avoid the need for a redundant hit test. http://crbug.com/398914
+ if (shouldApplyTouchAdjustment(gestureEvent)) {
+ LocalFrame* hitFrame = hitTestResult.innerNodeFrame();
+ if (!hitFrame)
+ hitFrame = m_frame;
+ hitTestResult = hitTestResultInFrame(hitFrame, hitFrame->view()->windowToContents(adjustedEvent.position()), hitType | HitTestRequest::ReadOnly);
+ // FIXME: HitTest entry points should really check for main frame scrollbars themselves.
+ if (!hitTestResult.scrollbar()) {
+ if (FrameView* view = m_frame->view()) {
+ hitTestResult.setScrollbar(view->scrollbarAtPoint(gestureEvent.position()));
+ }
+ }
+ }
+
+ // Now apply hover/active state to the final target.
+ // FIXME: This is supposed to send mouseenter/mouseleave events, but doesn't because we
+ // aren't passing a PlatformMouseEvent.
+ HitTestRequest request(hitType | HitTestRequest::AllowChildFrameContent);
+ if (!request.readOnly())
+ m_frame->document()->updateHoverActiveState(request, hitTestResult.innerElement());
+
+ if (shouldKeepActiveForMinInterval) {
+ m_lastDeferredTapElement = hitTestResult.innerElement();
+ m_activeIntervalTimer.startOneShot(minimumActiveInterval - activeInterval, FROM_HERE);
+ }
+
+ return GestureEventWithHitTestResults(adjustedEvent, hitTestResult);
+}
+
+HitTestRequest::HitTestRequestType EventHandler::getHitTypeForGestureType(PlatformEvent::Type type)
{
- if (!shouldApplyTouchAdjustment(gestureEvent))
+ HitTestRequest::HitTestRequestType hitType = HitTestRequest::TouchEvent | HitTestRequest::AllowFrameScrollbars;
+ switch (type) {
+ case PlatformEvent::GestureShowPress:
+ case PlatformEvent::GestureTapUnconfirmed:
+ return hitType | HitTestRequest::Active;
+ case PlatformEvent::GestureTapDownCancel:
+ // A TapDownCancel received when no element is active shouldn't really be changing hover state.
+ if (!m_frame->document()->activeHoverElement())
+ hitType |= HitTestRequest::ReadOnly;
+ return hitType | HitTestRequest::Release;
+ case PlatformEvent::GestureTap:
+ return hitType | HitTestRequest::Release;
+ case PlatformEvent::GestureTapDown:
+ case PlatformEvent::GestureLongPress:
+ case PlatformEvent::GestureLongTap:
+ case PlatformEvent::GestureTwoFingerTap:
+ // FIXME: Shouldn't LongTap and TwoFingerTap clear the Active state?
+ return hitType | HitTestRequest::Active | HitTestRequest::ReadOnly;
+ default:
+ ASSERT_NOT_REACHED();
+ return hitType | HitTestRequest::Active | HitTestRequest::ReadOnly;
+ }
+}
+
+void EventHandler::applyTouchAdjustment(PlatformGestureEvent* gestureEvent, HitTestResult* hitTestResult)
+{
+ if (!shouldApplyTouchAdjustment(*gestureEvent))
return;
- Node* targetNode = 0;
- switch (gestureEvent.type()) {
+ Node* adjustedNode = 0;
+ IntPoint adjustedPoint = gestureEvent->position();
+ IntSize radius = gestureEvent->area();
+ radius.scale(1.f / 2);
+ bool adjusted = false;
+ switch (gestureEvent->type()) {
case PlatformEvent::GestureTap:
case PlatformEvent::GestureTapUnconfirmed:
case PlatformEvent::GestureTapDown:
case PlatformEvent::GestureShowPress:
- bestClickableNodeForTouchPoint(gestureEvent.position(), IntSize(gestureEvent.area().width() / 2, gestureEvent.area().height() / 2), adjustedPoint, targetNode);
+ adjusted = bestClickableNodeForHitTestResult(*hitTestResult, adjustedPoint, adjustedNode);
break;
case PlatformEvent::GestureLongPress:
case PlatformEvent::GestureLongTap:
case PlatformEvent::GestureTwoFingerTap:
- bestContextMenuNodeForTouchPoint(gestureEvent.position(), IntSize(gestureEvent.area().width() / 2, gestureEvent.area().height() / 2), adjustedPoint, targetNode);
+ adjusted = bestContextMenuNodeForHitTestResult(*hitTestResult, adjustedPoint, adjustedNode);
break;
default:
- // FIXME: Implement handling for other types as needed.
ASSERT_NOT_REACHED();
}
+
+ // Update the hit-test result to be a point-based result instead of a rect-based result.
+ // FIXME: We should do this even when no candidate matches the node filter. crbug.com/398914
+ if (adjusted) {
+ hitTestResult->resolveRectBasedTest(adjustedNode, m_frame->view()->windowToContents(adjustedPoint));
+ gestureEvent->applyTouchAdjustment(adjustedPoint);
+ }
}
bool EventHandler::sendContextMenuEvent(const PlatformMouseEvent& event)
// Clear mouse press state to avoid initiating a drag while context menu is up.
m_mousePressed = false;
LayoutPoint viewportPos = v->windowToContents(event.position());
- HitTestRequest request(HitTestRequest::Active | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
+ HitTestRequest request(HitTestRequest::Active);
MouseEventWithHitTestResults mev = doc->prepareMouseEvent(request, viewportPos, event);
if (!m_frame->selection().contains(viewportPos)
// Use the focused node as the target for hover and active.
HitTestResult result(position);
result.setInnerNode(targetNode);
- doc->updateHoverActiveState(HitTestRequest::Active | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent, result.innerElement());
+ doc->updateHoverActiveState(HitTestRequest::Active, result.innerElement());
// The contextmenu event is a mouse event even when invoked using the keyboard.
// This is required for web compatibility.
return sendContextMenuEvent(mouseEvent);
}
-bool EventHandler::sendContextMenuEventForGesture(const PlatformGestureEvent& event)
+bool EventHandler::sendContextMenuEventForGesture(const GestureEventWithHitTestResults& targetedEvent)
{
#if OS(WIN)
PlatformEvent::Type eventType = PlatformEvent::MouseReleased;
PlatformEvent::Type eventType = PlatformEvent::MousePressed;
#endif
- IntPoint adjustedPoint = event.position();
- adjustGesturePosition(event, adjustedPoint);
- PlatformMouseEvent mouseEvent(adjustedPoint, event.globalPosition(), RightButton, eventType, 1, false, false, false, false, WTF::currentTime());
+ PlatformMouseEvent mouseEvent(targetedEvent.event().position(), targetedEvent.event().globalPosition(), RightButton, eventType, 1, false, false, false, false, WTF::currentTime());
// To simulate right-click behavior, we send a right mouse down and then
// context menu event.
+ // FIXME: Send HitTestResults to avoid redundant hit tests.
handleMousePressEvent(mouseEvent);
return sendContextMenuEvent(mouseEvent);
// We do not need to send a corresponding mouse release because in case of
if (RenderView* renderer = m_frame->contentRenderer()) {
if (FrameView* view = m_frame->view()) {
- HitTestRequest request(HitTestRequest::Move | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
+ HitTestRequest request(HitTestRequest::Move);
HitTestResult result(view->windowToContents(m_lastKnownMousePosition));
renderer->hitTest(request, result);
m_frame->document()->updateHoverActiveState(request, result.innerElement());
ASSERT(m_frame->document());
if (FullscreenElementStack* fullscreen = FullscreenElementStack::fromIfExists(*m_frame->document())) {
- if (fullscreen->webkitIsFullScreen() && !isKeyEventAllowedInFullScreen(fullscreen, initialKeyEvent))
+ if (fullscreen->webkitIsFullScreen() && !isKeyEventAllowedInFullScreen(fullscreen, initialKeyEvent)) {
+ UseCounter::count(*m_frame->document(), UseCounter::KeyEventNotAllowedInFullScreen);
return false;
+ }
}
if (initialKeyEvent.windowsVirtualKeyCode() == VK_CAPITAL)
void EventHandler::defaultKeyboardEventHandler(KeyboardEvent* event)
{
if (event->type() == EventTypeNames::keydown) {
+ // Clear caret blinking suspended state to make sure that caret blinks
+ // when we type again after long pressing on an empty input field.
+ if (m_frame && m_frame->selection().isCaretBlinkingSuspended())
+ m_frame->selection().setCaretBlinkingSuspended(false);
+
m_frame->editor().handleKeyboardEvent(event);
if (event->defaultHandled())
return;
return abs(delta.width()) >= threshold || abs(delta.height()) >= threshold;
}
-void EventHandler::freeClipboard()
+void EventHandler::clearDragDataTransfer()
{
- if (dragState().m_dragClipboard) {
- dragState().m_dragClipboard->clearDragImage();
- dragState().m_dragClipboard->setAccessPolicy(ClipboardNumb);
+ if (dragState().m_dragDataTransfer) {
+ dragState().m_dragDataTransfer->clearDragImage();
+ dragState().m_dragDataTransfer->setAccessPolicy(DataTransferNumb);
}
}
void EventHandler::dragSourceEndedAt(const PlatformMouseEvent& event, DragOperation operation)
{
// Send a hit test request so that RenderLayer gets a chance to update the :hover and :active pseudoclasses.
- HitTestRequest request(HitTestRequest::Release | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
+ HitTestRequest request(HitTestRequest::Release);
prepareMouseEvent(request, event);
if (dragState().m_dragSrc) {
- dragState().m_dragClipboard->setDestinationOperation(operation);
+ dragState().m_dragDataTransfer->setDestinationOperation(operation);
// for now we don't care if event handler cancels default behavior, since there is none
dispatchDragSrcEvent(EventTypeNames::dragend, event);
}
- freeClipboard();
+ clearDragDataTransfer();
dragState().m_dragSrc = nullptr;
// In case the drag was ended due to an escape key press we need to ensure
// that consecutive mousemove events don't reinitiate the drag and drop.
// returns if we should continue "default processing", i.e., whether eventhandler canceled
bool EventHandler::dispatchDragSrcEvent(const AtomicString& eventType, const PlatformMouseEvent& event)
{
- return !dispatchDragEvent(eventType, dragState().m_dragSrc.get(), event, dragState().m_dragClipboard.get());
+ return !dispatchDragEvent(eventType, dragState().m_dragSrc.get(), event, dragState().m_dragDataTransfer.get());
}
bool EventHandler::handleDrag(const MouseEventWithHitTestResults& event, CheckDragHysteresis checkDragHysteresis)
if (!tryStartDrag(event)) {
// Something failed to start the drag, clean up.
- freeClipboard();
+ clearDragDataTransfer();
dragState().m_dragSrc = nullptr;
}
bool EventHandler::tryStartDrag(const MouseEventWithHitTestResults& event)
{
- freeClipboard(); // would only happen if we missed a dragEnd. Do it anyway, just
- // to make sure it gets numbified
- dragState().m_dragClipboard = createDraggingClipboard();
+ // The DataTransfer would only be non-empty if we missed a dragEnd.
+ // Clear it anyway, just to make sure it gets numbified.
+ clearDragDataTransfer();
+
+ dragState().m_dragDataTransfer = createDraggingDataTransfer();
// Check to see if this a DOM based drag, if it is get the DOM specified drag
// image and offset
if (RenderObject* renderer = dragState().m_dragSrc->renderer()) {
FloatPoint absPos = renderer->localToAbsolute(FloatPoint(), UseTransforms);
IntSize delta = m_mouseDownPos - roundedIntPoint(absPos);
- dragState().m_dragClipboard->setDragImageElement(dragState().m_dragSrc.get(), IntPoint(delta));
+ dragState().m_dragDataTransfer->setDragImageElement(dragState().m_dragSrc.get(), IntPoint(delta));
} else {
// The renderer has disappeared, this can happen if the onStartDrag handler has hidden
// the element in some way. In this case we just kill the drag.
}
DragController& dragController = m_frame->page()->dragController();
- if (!dragController.populateDragClipboard(m_frame, dragState(), m_mouseDownPos))
+ if (!dragController.populateDragDataTransfer(m_frame, dragState(), m_mouseDownPos))
return false;
m_mouseDownMayStartDrag = dispatchDragSrcEvent(EventTypeNames::dragstart, m_mouseDown)
&& !m_frame->selection().isInPasswordField();
// Invalidate clipboard here against anymore pasteboard writing for security. The drag
// image can still be changed as we drag, but not the pasteboard data.
- dragState().m_dragClipboard->setAccessPolicy(ClipboardImageWritable);
+ dragState().m_dragDataTransfer->setAccessPolicy(DataTransferImageWritable);
if (m_mouseDownMayStartDrag) {
// Dispatching the event could cause Page to go away. Make sure it's still valid before trying to use DragController.
{
ASSERT(event->type() == EventTypeNames::keypress);
- if (event->ctrlKey() || event->metaKey() || event->altKey() || event->altGraphKey())
+ if (event->ctrlKey() || event->metaKey() || event->altKey())
return;
ScrollDirection direction = event->shiftKey() ? ScrollBlockDirectionBackward : ScrollBlockDirectionForward;
{
ASSERT(event->type() == EventTypeNames::keydown);
- if (event->ctrlKey() || event->metaKey() || event->altKey() || event->altGraphKey())
+ if (event->ctrlKey() || event->metaKey() || event->altKey())
return;
if (!m_frame->editor().behavior().shouldNavigateBackOnBackspace())
{
ASSERT(event->type() == EventTypeNames::keydown);
- if (event->ctrlKey() || event->metaKey() || event->altGraphKey() || event->shiftKey())
+ if (event->ctrlKey() || event->metaKey() || event->shiftKey())
return;
Page* page = m_frame->page();
ASSERT(event->type() == EventTypeNames::keydown);
// We should only advance focus on tabs if no special modifier keys are held down.
- if (event->ctrlKey() || event->metaKey() || event->altGraphKey())
+ if (event->ctrlKey() || event->metaKey())
return;
Page* page = m_frame->page();
bool EventHandler::handleTouchEvent(const PlatformTouchEvent& event)
{
- TRACE_EVENT0("webkit", "EventHandler::handleTouchEvent");
+ TRACE_EVENT0("blink", "EventHandler::handleTouchEvent");
const Vector<PlatformTouchPoint>& points = event.touchPoints();
// If there's no document receiving touch events, or no handlers on the
// document set to receive the events, then we can skip all the rest of
// this work.
- if (!m_touchSequenceDocument || !m_touchSequenceDocument->hasTouchEventHandlers() || !m_touchSequenceDocument->frame()) {
+ if (!m_touchSequenceDocument || !m_touchSequenceDocument->frameHost() || !m_touchSequenceDocument->frameHost()->eventHandlerRegistry().hasEventHandlers(EventHandlerRegistry::TouchEvent) || !m_touchSequenceDocument->frame()) {
if (allTouchReleased) {
m_touchSequenceDocument.clear();
m_touchSequenceUserGestureToken.clear();
touchTarget = m_targetForTouchID.get(point.id());
}
- LocalFrame* targetFrame;
- bool knownTarget;
+ LocalFrame* targetFrame = 0;
+ bool knownTarget = false;
if (touchTarget) {
Document& doc = touchTarget->toNode()->document();
- ASSERT(&doc == m_touchSequenceDocument.get());
- targetFrame = doc.frame();
- knownTarget = true;
- } else {
+ // If the target node has moved to a new document while it was being touched,
+ // we can't send events to the new document because that could leak nodes
+ // from one document to another. See http://crbug.com/394339.
+ if (&doc == m_touchSequenceDocument.get()) {
+ targetFrame = doc.frame();
+ knownTarget = true;
+ }
+ }
+ if (!knownTarget) {
// If we don't have a target registered for the point it means we've
// missed our opportunity to do a hit test for it (due to some
// optimization that prevented blink from ever seeing the
// a Touch is a Node so using the window could be a breaking change.
// Since we know there was no handler invoked, the specific target
// should be completely irrelevant to the application.
- // FIXME: Oilpan: We can remove the following .get() if EventTarget
- // is on-heap.
- touchTarget = m_touchSequenceDocument.get();
+ touchTarget = m_touchSequenceDocument;
targetFrame = m_touchSequenceDocument->frame();
- knownTarget = false;
}
ASSERT(targetFrame);
TouchAction EventHandler::computeEffectiveTouchAction(const Node& node)
{
- // Optimization to minimize risk of this new feature (behavior should be identical
- // since there's no way to get non-default touch-action values).
- if (!RuntimeEnabledFeatures::cssTouchActionEnabled())
- return TouchActionAuto;
-
// Start by permitting all actions, then walk the elements supporting
// touch-action from the target node up to the nearest scrollable ancestor
// and exclude any prohibited actions.
return false;
}
-PassRefPtrWillBeRawPtr<Clipboard> EventHandler::createDraggingClipboard() const
+PassRefPtrWillBeRawPtr<DataTransfer> EventHandler::createDraggingDataTransfer() const
{
- return Clipboard::create(Clipboard::DragAndDrop, ClipboardWritable, DataObject::create());
+ return DataTransfer::create(DataTransfer::DragAndDrop, DataTransferWritable, DataObject::create());
}
void EventHandler::focusDocumentView()
#endif
}
-} // namespace WebCore
+} // namespace blink