namespace blink {
class GraphicsContextSnapshot;
-class InstrumentingAgents;
class Page;
class RenderLayerCompositor;
typedef String ErrorString;
-class InspectorLayerTreeAgent FINAL : public InspectorBaseAgent<InspectorLayerTreeAgent>, public InspectorBackendDispatcher::LayerTreeCommandHandler {
+class InspectorLayerTreeAgent final : public InspectorBaseAgent<InspectorLayerTreeAgent>, public InspectorBackendDispatcher::LayerTreeCommandHandler {
public:
static PassOwnPtrWillBeRawPtr<InspectorLayerTreeAgent> create(Page* page)
{
return adoptPtrWillBeNoop(new InspectorLayerTreeAgent(page));
}
virtual ~InspectorLayerTreeAgent();
- virtual void trace(Visitor*) OVERRIDE;
+ virtual void trace(Visitor*) override;
- virtual void setFrontend(InspectorFrontend*) OVERRIDE;
- virtual void clearFrontend() OVERRIDE;
- virtual void restore() OVERRIDE;
+ virtual void setFrontend(InspectorFrontend*) override;
+ virtual void clearFrontend() override;
+ virtual void restore() override;
// Called from InspectorController
void willAddPageOverlay(const GraphicsLayer*);
void didPaint(RenderObject*, const GraphicsLayer*, GraphicsContext*, const LayoutRect&);
// Called from the front-end.
- virtual void enable(ErrorString*) OVERRIDE;
- virtual void disable(ErrorString*) OVERRIDE;
- virtual void compositingReasons(ErrorString*, const String& layerId, RefPtr<TypeBuilder::Array<String> >&) OVERRIDE;
- virtual void makeSnapshot(ErrorString*, const String& layerId, String* snapshotId) OVERRIDE;
- virtual void loadSnapshot(ErrorString*, const String& data, String* snapshotId) OVERRIDE;
- virtual void releaseSnapshot(ErrorString*, const String& snapshotId) OVERRIDE;
- virtual void replaySnapshot(ErrorString*, const String& snapshotId, const int* fromStep, const int* toStep, const double* scale, String* dataURL) OVERRIDE;
- virtual void profileSnapshot(ErrorString*, const String& snapshotId, const int* minRepeatCount, const double* minDuration, RefPtr<TypeBuilder::Array<TypeBuilder::Array<double> > >&) OVERRIDE;
- virtual void snapshotCommandLog(ErrorString*, const String& snapshotId, RefPtr<TypeBuilder::Array<JSONObject> >&) OVERRIDE;
+ virtual void enable(ErrorString*) override;
+ virtual void disable(ErrorString*) override;
+ virtual void compositingReasons(ErrorString*, const String& layerId, RefPtr<TypeBuilder::Array<String> >&) override;
+ virtual void makeSnapshot(ErrorString*, const String& layerId, String* snapshotId) override;
+ virtual void loadSnapshot(ErrorString*, const String& data, String* snapshotId) override;
+ virtual void releaseSnapshot(ErrorString*, const String& snapshotId) override;
+ virtual void replaySnapshot(ErrorString*, const String& snapshotId, const int* fromStep, const int* toStep, const double* scale, String* dataURL) override;
+ virtual void profileSnapshot(ErrorString*, const String& snapshotId, const int* minRepeatCount, const double* minDuration, RefPtr<TypeBuilder::Array<TypeBuilder::Array<double> > >&) override;
+ virtual void snapshotCommandLog(ErrorString*, const String& snapshotId, RefPtr<TypeBuilder::Array<JSONObject> >&) override;
// Called by other agents.
PassRefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> > buildLayerTree();
explicit InspectorLayerTreeAgent(Page*);
+ GraphicsLayer* rootGraphicsLayer();
+
RenderLayerCompositor* renderLayerCompositor();
GraphicsLayer* layerById(ErrorString*, const String& layerId);
const GraphicsContextSnapshot* snapshotById(ErrorString*, const String& snapshotId);