#include "core/html/canvas/WebGLVertexArrayObjectOES.h"
-#include "core/html/canvas/WebGLRenderingContext.h"
-#include "core/platform/graphics/Extensions3D.h"
+#include "core/html/canvas/WebGLRenderingContextBase.h"
namespace WebCore {
-PassRefPtr<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(WebGLRenderingContext* ctx, VaoType type)
+PassRefPtr<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(WebGLRenderingContextBase* ctx, VaoType type)
{
return adoptRef(new WebGLVertexArrayObjectOES(ctx, type));
}
-WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContext* ctx, VaoType type)
+WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContextBase* ctx, VaoType type)
: WebGLContextObject(ctx)
, m_type(type)
, m_hasEverBeenBound(false)
- , m_boundElementArrayBuffer(0)
+ , m_boundElementArrayBuffer(nullptr)
{
ScriptWrappable::init(this);
m_vertexAttribState.resize(ctx->maxVertexAttribs());
- Extensions3D* extensions = context()->graphicsContext3D()->extensions();
switch (m_type) {
case VaoTypeDefault:
break;
default:
- setObject(extensions->createVertexArrayOES());
+ setObject(context()->webContext()->createVertexArrayOES());
break;
}
}
deleteObject(0);
}
-void WebGLVertexArrayObjectOES::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object)
+void WebGLVertexArrayObjectOES::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platform3DObject object)
{
- Extensions3D* extensions = context3d->extensions();
switch (m_type) {
case VaoTypeDefault:
break;
default:
- extensions->deleteVertexArrayOES(object);
+ context()->webContext()->deleteVertexArrayOES(object);
break;
}
if (buffer)
buffer->onAttached();
if (m_boundElementArrayBuffer)
- m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D());
+ m_boundElementArrayBuffer->onDetached(context()->webContext());
m_boundElementArrayBuffer = buffer;
}
void WebGLVertexArrayObjectOES::setVertexAttribState(
- GC3Duint index, GC3Dsizei bytesPerElement, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, GC3Dintptr offset, PassRefPtr<WebGLBuffer> buffer)
+ GLuint index, GLsizei bytesPerElement, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset, PassRefPtr<WebGLBuffer> buffer)
{
- GC3Dsizei validatedStride = stride ? stride : bytesPerElement;
+ GLsizei validatedStride = stride ? stride : bytesPerElement;
VertexAttribState& state = m_vertexAttribState[index];
if (buffer)
buffer->onAttached();
if (state.bufferBinding)
- state.bufferBinding->onDetached(context()->graphicsContext3D());
+ state.bufferBinding->onDetached(context()->webContext());
state.bufferBinding = buffer;
state.bytesPerElement = bytesPerElement;
void WebGLVertexArrayObjectOES::unbindBuffer(PassRefPtr<WebGLBuffer> buffer)
{
if (m_boundElementArrayBuffer == buffer) {
- m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D());
- m_boundElementArrayBuffer = 0;
+ m_boundElementArrayBuffer->onDetached(context()->webContext());
+ m_boundElementArrayBuffer = nullptr;
}
for (size_t i = 0; i < m_vertexAttribState.size(); ++i) {
VertexAttribState& state = m_vertexAttribState[i];
if (state.bufferBinding == buffer) {
- buffer->onDetached(context()->graphicsContext3D());
- state.bufferBinding = 0;
+ buffer->onDetached(context()->webContext());
+ state.bufferBinding = nullptr;
}
}
}
-void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GC3Duint index, GC3Duint divisor)
+void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GLuint index, GLuint divisor)
{
VertexAttribState& state = m_vertexAttribState[index];
state.divisor = divisor;