virtual bool isShader() const { return false; }
virtual bool isTexture() const { return false; }
- virtual bool validate(const WebGLContextGroup* contextGroup, const WebGLRenderingContextBase*) const OVERRIDE FINAL
+ virtual bool validate(const WebGLContextGroup* contextGroup, const WebGLRenderingContextBase*) const override final
{
return contextGroup == m_contextGroup;
}
protected:
explicit WebGLSharedObject(WebGLRenderingContextBase*);
- virtual bool hasGroupOrContext() const OVERRIDE FINAL
+ virtual bool hasGroupOrContext() const override final
{
return m_contextGroup;
}
- virtual blink::WebGraphicsContext3D* getAWebGraphicsContext3D() const OVERRIDE FINAL;
+ virtual blink::WebGraphicsContext3D* getAWebGraphicsContext3D() const override final;
private:
WebGLContextGroup* m_contextGroup;