#include "core/html/canvas/OESTextureFloatLinear.h"
-namespace WebCore {
+namespace blink {
-OESTextureFloatLinear::OESTextureFloatLinear(WebGLRenderingContext* context)
+OESTextureFloatLinear::OESTextureFloatLinear(WebGLRenderingContextBase* context)
: WebGLExtension(context)
{
- ScriptWrappable::init(this);
context->extensionsUtil()->ensureExtensionEnabled("GL_OES_texture_float_linear");
}
{
}
-WebGLExtension::ExtensionName OESTextureFloatLinear::name() const
+WebGLExtensionName OESTextureFloatLinear::name() const
{
return OESTextureFloatLinearName;
}
-PassRefPtr<OESTextureFloatLinear> OESTextureFloatLinear::create(WebGLRenderingContext* context)
+PassRefPtrWillBeRawPtr<OESTextureFloatLinear> OESTextureFloatLinear::create(WebGLRenderingContextBase* context)
{
- return adoptRef(new OESTextureFloatLinear(context));
+ return adoptRefWillBeNoop(new OESTextureFloatLinear(context));
}
-bool OESTextureFloatLinear::supported(WebGLRenderingContext* context)
+bool OESTextureFloatLinear::supported(WebGLRenderingContextBase* context)
{
return context->extensionsUtil()->supportsExtension("GL_OES_texture_float_linear");
}
return "OES_texture_float_linear";
}
-} // namespace WebCore
+} // namespace blink