namespace blink {
-class OESTextureFloat FINAL : public WebGLExtension, public ScriptWrappable {
+class OESTextureFloat final : public WebGLExtension, public ScriptWrappable {
+ DEFINE_WRAPPERTYPEINFO();
public:
static PassRefPtrWillBeRawPtr<OESTextureFloat> create(WebGLRenderingContextBase*);
static bool supported(WebGLRenderingContextBase*);
static const char* extensionName();
virtual ~OESTextureFloat();
- virtual WebGLExtensionName name() const OVERRIDE;
+ virtual WebGLExtensionName name() const override;
private:
explicit OESTextureFloat(WebGLRenderingContextBase*);