// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
+// http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#canvaspathmethods
+
[
- NoInterfaceObject
+ NoInterfaceObject, // Always used on target of 'implements'
] interface CanvasPathMethods {
-
+ // shared path API methods
void closePath();
- void moveTo(float x, float y);
- void lineTo(float x, float y);
- void quadraticCurveTo(float cpx, float cpy, float x, float y);
- void bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y);
- [RaisesException] void arcTo(float x1, float y1, float x2, float y2, float radius);
- void rect(float x, float y, float width, float height);
- [RaisesException] void arc(float x, float y, float radius, float startAngle, float endAngle, [Default=Undefined] optional boolean anticlockwise);
- [RaisesException] void ellipse(float x, float y, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, [Default=Undefined] optional boolean anticlockwise);
+ void moveTo(unrestricted float x, unrestricted float y);
+ void lineTo(unrestricted float x, unrestricted float y);
+ void quadraticCurveTo(unrestricted float cpx, unrestricted float cpy, unrestricted float x, unrestricted float y);
+ void bezierCurveTo(unrestricted float cp1x, unrestricted float cp1y, unrestricted float cp2x, unrestricted float cp2y, unrestricted float x, unrestricted float y);
+ [RaisesException] void arcTo(unrestricted float x1, unrestricted float y1, unrestricted float x2, unrestricted float y2, unrestricted float radius);
+ void rect(unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height);
+ [RaisesException] void arc(unrestricted float x, unrestricted float y, unrestricted float radius, unrestricted float startAngle, unrestricted float endAngle, [Default=Undefined] optional boolean anticlockwise);
+ [RaisesException] void ellipse(unrestricted float x, unrestricted float y, unrestricted float radiusX, unrestricted float radiusY, unrestricted float rotation, unrestricted float startAngle, unrestricted float endAngle, [Default=Undefined] optional boolean anticlockwise);
};