~AnimationController();
void cancelAnimations(RenderObject*);
- PassRefPtr<RenderStyle> updateAnimations(RenderObject*, RenderStyle* newStyle);
+ PassRefPtr<RenderStyle> updateAnimations(RenderObject&, RenderStyle& newStyle);
PassRefPtr<RenderStyle> getAnimatedStyleForRenderer(RenderObject*);
// This is called when an accelerated animation or transition has actually started to animate.